Editing Fire (100m)
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===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
{{multiframe|[[File:DK Arcade Fire Sprite.png]] [[File:DK Blue Firefox.png]]|align=left}} | {{multiframe|[[File:DK Arcade Fire Sprite.png]] [[File:DK Blue Firefox.png]]|align=left}} | ||
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s. If a [[Bolt (object)|bolt]] is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. In the arcade version, there can only be five or fewer Fires on the screen at the same time, lowered to four in the [[Nintendo Entertainment System]] port of the game. | Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They are a variant of the [[Fireball (Donkey Kong)|Fireball]] , but they exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s. If a [[Bolt (object)|bolt]] is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. In the arcade version, there can only be five or fewer Fires on the screen at the same time, lowered to four in the [[Nintendo Entertainment System]] port of the game. | ||
[[File:DKGB Foxfire.png|frame|left]] | [[File:DKGB Foxfire.png|frame|left]] | ||
In the [[Donkey Kong (Game Boy)|Game Boy version]], Fires appear in the [[Construction Site|Start]], which is a recreation of the arcade original. | In the [[Donkey Kong (Game Boy)|Game Boy version]], Fires appear in the [[Construction Site|Start]], which is a recreation of the arcade original. | ||
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Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game. | Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game. | ||
{{br|left}} | {{br|left}} | ||
===Family BASIC=== | ===Family BASIC=== | ||
In the [[Family BASIC]] accessory to the [[Family Computer]], Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter [[mini-game]]. | In the [[Family BASIC]] accessory to the [[Family Computer]], Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter [[mini-game]]. |