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|image=[[File:Famicomdisksystemconsole.jpg|250px]]
|image=[[File:Famicomdisksystemconsole.jpg|250px]]
|generation=Third
|generation=Third
|release={{flag list|Japan|February 21, 1986<ref>{{cite|author=|date=|url=https://famicomworld.com/system/fds/|title=Famicom Disk System (FDS)|publisher=Famicom World|archive=https://web.archive.org/web/20240625193659/https://famicomworld.com/system/fds/|accessdate=July 2, 2024}}</ref>|British HK|1991<ref>{{cite|author=Nakamanga|date=September 30, 2019|url=youtu.be/MXuVDUUmYyo|title=Famicom and Disk System Hong Kong Version - Commercial|publisher=YouTube|accessdate=June 1, 2024}}</ref>{{better source}}}}
|release={{release|Japan|February 21, 1986}}
|discontinued=1993 (remained supported until September 25, 2003)<ref>{{cite|url=www.nintendo.co.jp/nom/0408/what|archive=web.archive.org/web/20190629044100/https://www.nintendo.co.jp/nom/0408/what|title=ディスクシステムとは?|publisher=nintendo.co.jp|accessdate=June 1, 2024|language=ja}}</ref>
|discontinued=1994 (Remained supported until September 25, 2003)
|predecessor=[[Family Computer]]
|successor=[[Super Nintendo Entertainment System]] (Super Famicom)
}}
}}
[[File:Famicom Disk System Logo.png|left|200px||class=invert-dark]]
[[File:FDS Logo.png|thumb|left|100px|The system's logo, Diskun]]
The '''{{wp|Famicom Disk System|Family Computer Disk System}}''' (also called the '''Famicom Disk System''') is an accessory for the [[Family Computer]]. It allowed the Family Computer to play certain games on a proprietary floppy disk format called "Disk Cards" rather than ROM cartridges, as Disk Cards were not only cheaper but also allowed for higher data capacity than cartridges at the time. Besides that, the disks were rewritable, so saving was easier.
The '''{{wp|Famicom Disk System|Family Computer Disk System}}''' (also called the '''Famicom Disk System''') is an accessory for the [[Family Computer]]. It allowed the Family Computer to play certain games on a proprietary floppy disk format called "Disk Cards" rather than ROM cartridges. Disk Cards had the advantages of being cheaper and allowing for higher data capacity than cartridges at the time. Besides that, the disks were rewritable, making saving easier. [[Nintendo]] sought to make Disk Cards a permanent standard for all of its future games at that point, though this plan was abandoned a few years later, due to various issues. {{wp|Sharp Corporation}}, a Japanese electronics manufacturer, created the {{wp|Twin Famicom}}, a Family Computer combined with the Disk System into one piece of hardware, but it was also released only in Japan.
{{br|left}}


[[Nintendo]] sought to make Disk Cards a permanent standard for all of its future games at that point, but this plan was abandoned a few years later due to various hardware issues, most prominently the fact that the system's games were easy to pirate. Later in 1986, Nintendo sought to counter this problem by installing special Disk Writer kiosks that would allow consumers to download games onto Disk Cards for ¥500 as opposed to the retail price of ¥2,600; some Disk System games were even exclusive to these kiosks. The service was very popular, remaining in place until the Family Computer line's discontinuation in 2003, 9 years ''after'' the discontinuation of the Disk System itself. Excluding prize disks, FDS games were available through retail, Disk Writer, or both. ''[[Mario Bros. Returns]]'' and the FDS ports for ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', ''[[Pinball (game)|Pinball]]'', and ''[[Wrecking Crew]]'' could be purchased only through the Disk Writer. The former was priced at ¥400 because of its promotional nature, making it the cheapest FDS game. ''[[I am a teacher: Super Mario Sweater]]'' was retail-only software, but it was sold in handicraft stores. ''[[All Night Nippon: Super Mario Bros.]]'' was sold through a mail order lottery system and at {{wp|Nippon Broadcasting System}}'s building on a single day. The Disk Writer was also capable of updating software for any game that needed it (thus acting as an early precursor to modern internet-based software patching), the sole exception being ''[[Golf: Japan Course]]'', which required mailing the disk to Nintendo.
==Issues==
{{multiple image
|align=right
|direction=horizontal
|width=180
|image1=FDS SMB2 Disk.jpg
|caption1=Disk Card of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''
|image2=FDS 3D Hot Rally Disk.jpg
|caption2=Disk Card of ''[[Famicom Grand Prix II: 3D Hot Rally]]''
}}
The main reason as to why the Family Computer Disk System was not released outside Japan and why it eventually lost developer support altogether is believed to be due to a lack of success caused by various issues with the system:<ref>http://www.youtube.com/watch?v=0rEgsR61aNQ</ref>
*The games were significantly easier to pirate; the way the Disk System recognized pirated games was by checking to see if the "I" and the third "N" in the embossed "NINTENDO" logo at the bottom of a Disk Card was present, via fitting a raised version of the same logo into the embossing. The intention behind this was for Nintendo to be able to directly counter production of unauthorized Disk Drive games by suing their manufacturers for trademark infringement, assuming that pirates would copy the full logo outright. However, it was easy for pirates to bypass this check without directly copying Nintendo's logo by creating alternate off-brand logos with the "I" and third "N" intact (i.e. "NINFENDO" or "NINIENDO") or by simply embossing blank spaces that occupied the locations of the necessary letters. Furthermore, the fact that Disk Cards were simply modified versions of Quick Disks (a brand of floppy disk easily purchasable in stores in the late 1980's) meant that unauthorized Disk Cards could be easily manufactured by attaching a copy check-compatible piece of plastic to the bottom of a Quick Disk.
*The games were easier to damage; Disk Cards, being a form of magnetic media, were sensitive to magnetic wavelengths, and unlike regular 3.5-inch floppy disks, most Disk Cards did not include a shutter to protect the window that exposed the magnetic disk inside; shutters were only included on blue competition cards and gold prize cards. The lack of a shutter meant that the disk could get scratched, dirty, or even grow mold in severe cases.
*The system itself was more fragile than the base Famicom, due to the large number of moving parts needed for the disk drive; in particular, the rubber belt that the system used was prone to wearing down much faster than that of a standard floppy disk drive.
*Any games that made use of the supplementary audio channel provided by the Disk System's 2C33 chip would have to be drastically altered during localization for international markets to conform to the audio capabilities of the standalone Famicom, as no devices were released for the Nintendo Entertainment System that supported 2C33 chip audio.
*The games had lengthy loading times at various points (often when swapping sides, or when entering particularly data-heavy areas). This is because magnetic disk drives have to physically seek out where data is located on the disk in order to load it into RAM. By comparison, cartridges are able to load near-instantaneously due to all the data being stored in a single location, that being the on-board ROM chip.
*Most games would have to be split across both sides of the Disk Card due to the small size of the magnetic disks; typically, the first and final portions of the game would be stored on Side A, while the rest would be stored on Side B. Consequently, whenever the player progressed to a certain point in a game, they would be required to eject and flip the Disk Card before reinserting it.
*The jewel cases that contained the games were smaller than cartridge boxes, and were therefore easier to overlook in stores or lose in homes. The cases were also required to fully protect the Disk Card, whereas cartridges could be stored, standalone, on shelves.
*The technological superiority of the Disk Card format was short-lived, with higher-capacity cartridges becoming cheaper to produce just a few years later. Combined with the higher rate of piracy that Disk Cards suffered from, this deprived the format of the practicality that served as its primary selling point for developers.
The piracy issue was an especially big problem for Nintendo, and is believed to be the source of their stringent policies regarding copyright protection. It is also widely believed that the Disk System's high piracy rate is what convinced Nintendo to use cartridges for the [[Nintendo 64]] rather than the technologically superior optical discs seen in their rivals, the Sega Saturn and Sony PlayStation.
 
In 1986, Nintendo sought to counter Disk System piracy by installing special Disk Writer kiosks that would allow consumers to download games onto Disk Cards for ¥500 as opposed to the retail price of ¥2,600; some Disk System games were even exclusive to these kiosks. The service was very popular, remaining in place until the Family Computer line's discontinuation in 2003, 9 years ''after'' the discontinuation of the Disk System itself. Excluding prize disks, FDS games were available through retail, Disk Writer, or both. ''[[Kaettekita Mario Bros.]]'' and the FDS ports for ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', ''[[Pinball (game)|Pinball]]'', and ''[[Wrecking Crew]]'' could be purchased only through the Disk Writer. The former was priced at ¥400 because of its promotional nature, making it the cheapest FDS game. ''[[I am a teacher: Super Mario Sweater]]'' was a retail-only game, but it was sold in handicraft stores. ''[[All Night Nippon: Super Mario Bros.]]'' was sold through a mail order lottery system and at {{wp|Nippon Broadcasting System}}'s building on a single day. The Disk Writer was also capable of updating software for any game that needed it, the sole exception being ''[[Family Computer Golf: Japan Course]]'', which required mailing the disk to Nintendo.
{{br}}


==Games==
==Games==
===Differences from cartridge versions===
===Differences from cartridge versions===
For the most part, FDS games are identical to their Famicom or NES cartridge versions, including their title screen copyright years and any absences of saving data. Here are some differences found in ''Super Mario'' games:<ref>{{cite|url=pony.velvet.jp/fcdisk/fmcmdskw17.html|title=カセットとディスクカード両方で発売|publisher=pony.velvet.jp|language=ja|accessdate=May 19, 2024}}</ref>
For the most part, FDS games are identical to their Famicom or NES cartridge versions. Here are some differences found in ''Super Mario'' games:<ref>[https://pony.velvet.jp/fcdisk/fmcmdskw17.html Software differences in cartridge and disk games]</ref>
 
*''[[Donkey Kong (game)|Donkey Kong]]'': When Mario scores, the points are in orange instead of white.
*''[[Donkey Kong (game)|Donkey Kong]]'': When Mario scores, the points are in orange instead of white.
*''[[Super Mario Bros.]]'': The [[Minus World]] is completely different. Beating it counts as beating the game, which starts [[Hard Mode]].
*''[[Super Mario Bros.]]'': The [[Minus World]] is completely different. Beating it counts as beating the game, which starts [[Hard Mode]].
*''[[Wrecking Crew]]'': It is possible to save custom levels without the ''[[Family BASIC]]''{{'}}s Data Recorder accessory.
*''[[Wrecking Crew]]'': It is possible to save custom levels without the [[Family BASIC]]'s Data Recorder accessory.


===Blue and gold disks===
===Blue and gold disks===
Six games received blue disks, five were made by Nintendo and were compatible with Disk Fax, four of which are ''Super Mario'' games. All compatible blue disk games were subject of tournaments with scores submitted through the Disk Fax, a device that could send contestants' data and high scores to Nintendo. The tournament began as soon as the blue disks were released.
Six games received blue disks, five were made by Nintendo and were compatible with Disk Fax, four of which are ''Super Mario'' games. All compatible blue disk games were subject of tournaments with scores submitted through the Disk Fax, a device that could send contestants' data and high scores to Nintendo. The tournament began as soon as the blue disks were released.
 
{|class="wikitable"
{|class="wikitable"
|+Disk Fax Tournaments
|+Disk Fax Tournaments
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!Tournament number!!Game!!Date!!Prizes
!Tournament number!!Game!!Date!!Prizes
|-
|-
|1||''[[Golf: Japan Course]]''||February 21 to May 10, 1987 (original deadline was April 30)||Prizes included two different gold disk versions of the game, each with a harder course. The top 100 players received the Champions' Course and gold plaques. 5,000 others received the Professional Course.
|1||''[[Family Computer Golf: Japan Course]]''||February 21 to May 10, 1987 (original deadline was April 30)||Prizes included two different gold disk versions of the game, each with a harder course. The top 100 players received the Champions' Course and gold plaques. 5,000 others received the Professional Course.
|-
|-
|2||''[[Golf: U.S. Course]]''||June 14 to August 31, 1987||The top 100 players received trophies. 10,000 received a gold Famicom cartridge of ''Punch-Out!!'' and 1,000 got ''Golf: Prize Card'', a harder gold disk version.
|2||''[[Family Computer Golf: U.S. Course]]''||June 14 to August 31, 1987||The top 100 players received trophies. 10,000 received a gold Famicom cartridge of ''Punch-Out!!'' and 1,000 got ''Family Computer Golf: Prize Card'', a harder gold disk version.
|-
|-
|3||''[[Famicom Grand Prix: F1 Race]]''||October 30 to December 15, 1987||The top 100 players of each of the four difficulty levels received trophies. 10,000 received a special edition [[Game & Watch]] of ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]
|3||''[[Famicom Grand Prix: F1 Race]]''||October 30 to December 15, 1987||The top 100 players of each of the four difficulty levels received trophies. 10,000 received a special edition [[Game & Watch]] of ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]
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|5||''[[Famicom Grand Prix II: 3D Hot Rally]]''||April 14 to May 31, 1988||The top 100 players of each of the three car types received trophies. 10,000 received stationery sets.
|5||''[[Famicom Grand Prix II: 3D Hot Rally]]''||April 14 to May 31, 1988||The top 100 players of each of the three car types received trophies. 10,000 received stationery sets.
|}
|}
The three gold disks and ''Wakusei Aton Gaiden'' are the only FDS games that were never available through retail.<ref>{{cite|url=pony.velvet.jp/fcdisk/fdsstdylst_e.html|title=Famicom Disksystem<!--spelling mistake is on webpage--> - All Software and Version List|publisher=pony.velvet.jp|language=en|accessdate=May 19, 2024}}</ref> No gold or blue disk games have a cartridge equivalent and were distributed only in Japan. An NES counterpart to ''Famicom Grand Prix II: 3D Hot Rally'' was planned, but was rejected by Nintendo of America for looking too "cute."<ref>{{cite|author=Nintendo|date=September 19, 2017|url=www.nintendo.com/super-nes-classic/interview-f-zero|title=F-ZERO Developer Interview|accessdate=September 20, 2017|archive=web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero}}</ref>
The three gold disks and ''Wakusei Aton Gaiden'' are the only FDS games that were never available through retail.<ref>[https://pony.velvet.jp/fcdisk/fdsstdylst_e.html FDS games list]</ref> No gold or blue disk games have a cartridge equivalent and were distributed only in Japan.


===Gallery===
===Gallery===
<gallery>
<gallery>
All Night Nippon Super Mario Bros cover.jpg|''[[All Night Nippon: Super Mario Bros.]]''
F1Race.png|''[[Famicom Grand Prix: F1 Race]]''
HotRally.png|''[[Famicom Grand Prix II: 3D Hot Rally]]''
Famicom-Golf-Japan-Course-cover.png|''[[Family Computer Golf: Japan Course]]''
Fds famicomgolfuscourse jp.jpg|''[[Family Computer Golf: U.S. Course]]''
Fdsfamicomgolf jp.png|''[[Golf]]''
Fdsfamicomgolf jp.png|''[[Golf]]''
Mario sweater.jpg|''[[I am a teacher: Super Mario Sweater]]''
SMB1 FDS Boxart.jpg|''[[Super Mario Bros.]]''
SMB1 FDS Boxart.jpg|''[[Super Mario Bros.]]''
SMB TLL Boxart.png|''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''
SMB TLL Boxart.png|''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''
Mario sweater.jpg|''[[I am a teacher: Super Mario Sweater]]''
All Night Nippon Super Mario Bros cover.jpg|''[[All Night Nippon: Super Mario Bros.]]''
Famicom-Golf-Japan-Course-cover.png|''[[Golf: Japan Course]]''
Fds famicomgolfuscourse jp.jpg|''[[Golf: U.S. Course]]''
DDP Famicom Box Art.jpg|''[[Yume Kōjō: Doki Doki Panic]]''
DDP Famicom Box Art.jpg|''[[Yume Kōjō: Doki Doki Panic]]''
F1Race.png|''[[Famicom Grand Prix: F1 Race]]''
HotRally.png|''[[Famicom Grand Prix II: 3D Hot Rally]]''
</gallery>
==System gallery==
<gallery>
FDS Logo.png|The system's mascot, Diskun
PPTTYD Grodus Office FDS Mario.png
PPTTYD Grodus Office FDS Luigi.png
</gallery>
</gallery>


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{{foreign names
{{foreign names
|Chi=紅白機
|Chi=紅白機
|ChiR=Hóngbái jī
|ChiM=red and white machine
|ChiM=Famicom
}}
}}


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|caption2=Twin Famicom BIOS
|caption2=Twin Famicom BIOS
}}
}}
*[[Mario]] and [[Luigi]] also appear in the Disk System's BIOS, seen when the Disk System is started. The BIOS also makes a cameo appearance in ''[[Paper Mario: The Thousand-Year Door]]'', on [[Grodus]]'s computer at [[X-Naut Fortress]]. His computer accepts a [[Data Disk]] that looks like a Disk Card.<ref>{{cite|url=www.youtube.com/watch?v=NjuIzeNyNEQ|title=Paper Mario - The Thousand-Year Door - Famicom Disk System|date=March 26, 2010|author=[[User:Wildgoosespeeder|wildgoosespeeder]]|publisher=YouTube|language=en|accessdate=May 19, 2024}}</ref>
*[[Mario]] and [[Luigi]] also appear in the Disk System's BIOS, seen when the Disk System is started. The BIOS also makes a cameo appearance in ''[[Paper Mario: The Thousand-Year Door]]'', on [[Sir Grodus]]'s computer. His computer accepts a [[Data Disk]] that looks like a Disk Card.<ref>http://www.youtube.com/watch?v=NjuIzeNyNEQ</ref>
*The system mascot, Diskun, cameos as a toy in Booster's Tower in ''[[Super Mario RPG: Legend of the Seven Stars]]''. This was made more apparent in the game's [[Super Mario RPG (Nintendo Switch)|remake]] for the [[Nintendo Switch]] due to the higher quality graphics.
*The system mascot, Diskun, made a cameo as a toy in Booster's Tower in ''[[Super Mario RPG: Legend of the Seven Stars]]''. This was made more apparent in the game's remake for the Nintendo Switch due to enhanced graphics.
*When sped up 19 times, the [[Nintendo GameCube]] menu ambience is revealed to be a slowed-down version of the startup tune for the Disk System BIOS.<ref>[[Media:GCN Main Menu Sped Up.oga]]</ref>
*When sped up about 16 times, the [[Nintendo GameCube]] menu ambience is revealed to be a slowed-down version of the startup tune for the Disk System BIOS.<ref>[[Media:GCN Main Menu Sped Up.oga]]</ref>
{{br}}
{{br}}


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{{NES}}
{{NES}}
{{Systems}}
{{Consoles}}
[[Category:Japan-only systems]]
[[Category:Japan-only systems]]
[[Category:Accessories]]
[[Category:Accessories]]
[[it:Family Computer Disk System]]
[[it:Family Computer Disk System]]

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