Editing Donkey Kong Country 2: Diddy's Kong Quest

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{{game infobox
{{game infobox
|image=[[File:DKC2.jpg|300px]]
|image=[[File:DKC2.jpg|300px]]
|developer=[[Rare]]ware
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/p_adnj/index.html|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo Co., Ltd.|language=ja|accessdate=September 26, 2019}}</ref>|USA|December 4, 1995<ref>{{cite|date=December 1995|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author=Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|title=Super Donkey Kong 2 (KOR)|publisher=Scanlines16.com|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014<ref name="EUSite">{{cite|url=https://www.nintendo.com/en-gb/Games/Super-Nintendo/Donkey-Kong-Country-2-Diddy-s-Kong-Quest-276907.html|title=Donkey Kong Country 2: Diddy's Kong Quest <nowiki>| Super Nintendo | Games |</nowiki> Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 18, 2025}}</ref>|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016<ref name="EUSite"/>|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|language=ja|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|September 23, 2020<ref>{{cite|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|language=en-gb|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|language=en-au|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|language=zh-hant|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], adventure
|genre=[[Genre#Platform games|Platformer]], adventure
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|usk=0}}
|ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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|serials={{flag list|Japan|SHVC-ADNJ-JPN}}
|serials={{flag list|Japan|SHVC-ADNJ-JPN}}
}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=DONKEY KONG COUNTRY 2|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The last two words in the subtitle is a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the clutches of the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'', ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', was released in 1996.
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.


In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for unknown reasons, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|author=Femmel, Kevin|date=November 16, 2012|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|publisher=Gimme Gimme Games|language=en|accessdate=June 5, 2024}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.


This game's soundtrack was released on [[Nintendo Music]] on November 4, 2024.
==Story==
==Story==
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
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|[[File:DKC2 music test icon.png]]
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing {{button|paddown}} five times from "TWO Player Contest."
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|-
|-
|[[File:DKC2 cheat mode icon.png]]
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing {{button|paddown}} another five times from "Music Test."
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|}
|}


==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
{|class="wikitable dk"style="text-align:center"
{|class="wikitable dk" width=100%
!Sprite!!Kong!!Summary!!New
!Sprite!!Kong!!Summary!!New
|-
|-
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|[[File:Diddy DKC sprite.png]]
|[[File:Diddy DKC sprite.png]]
|[[Diddy Kong]]
|[[Diddy Kong]]
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Dixie Kong DKC2 sprite.png]]
|[[File:Dixie Kong DKC2 sprite.png]]
|[[Dixie Kong]]
|[[Dixie Kong]]
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.  
|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.  
|{{icon|new}}
|{{icon|new}}
|-
|-
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|[[File:Cranky Kong DKC2 sprite.png]]
|[[File:Cranky Kong DKC2 sprite.png]]
|[[Cranky Kong]]
|[[Cranky Kong]]
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:DK DKC2 sprite.png]]
|[[File:DK DKC2 sprite.png]]
|[[Donkey Kong]]
|[[Donkey Kong]]
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|The grandson of Cranky Kong and best friend of Diddy Kong finds himself captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of the final level, where he ultimately assists them in defeating Kaptain K. Rool.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Funky Kong DKC2 sprite.png]]
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|[[Funky Kong]]
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Swanky Kong DKC2 sprite.png]]
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|[[Swanky Kong]]
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.  
|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.  
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|[[Wrinkly Kong]]
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|{{icon|new}}
|{{icon|new}}
|}
|}
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===Animal Buddies===
===Animal Buddies===
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
{|class="wikitable dk"style="text-align:center"
 
{|class="wikitable dk" width=100%
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|-
|-
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|[[File:Clapper DKC2 sprite.png]]
|[[File:Clapper DKC2 sprite.png]]
|[[Clapper]]
|[[Clapper]]
|align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|Clapper is able to cool down water when jumped on. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In his namesake [[Clapper's Cavern]], Clapper freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Enguarde DKC sprite.png]]
|[[File:Enguarde DKC sprite.png]]
|[[Enguarde]]
|[[Enguarde]]
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Glimmer DKC2 sprite.png]]
|[[File:Glimmer DKC2 sprite.png]]
|[[Glimmer]]
|[[Glimmer]]
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|Glimmer's Galleon
|Glimmer's Galleon
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|[[File:Rambi DKC2 sprite.png]]
|[[File:Rambi DKC2 sprite.png]]
|[[Rambi]]
|[[Rambi]]
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Rattly DKC2 sprite.png]]
|[[File:Rattly DKC2 sprite.png]]
|[[Rattly]]
|[[Rattly]]
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|[[Squawks]]
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Squitter DKC2 sprite.png]]
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|[[Squitter]]
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dk"style="text-align:center"
 
{|class="wikitable dk"
!Sprite!!Name!!Origin!!Information
!Sprite!!Name!!Origin!!Information
|-
|-
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|[[Mario]]
|[[Mario]]
|''Super Mario''
|''Super Mario''
|align=left|Mario is the default champion, with 39 of the 40 coins.
|Mario is the default champion, with 39 of the 40 coins.
|-
|-
|[[File:Yoshi DKC2 sprite.png]]
|[[File:Yoshi DKC2 sprite.png]]
|[[Yoshi]]
|[[Yoshi]]
|''Super Mario''
|''Super Mario''
|align=left|Yoshi is the default runner-up, with 29 coins.
|Yoshi is the default runner-up, with 29 coins.
|-
|-
|[[File:Link DKC2 sprite.png]]
|[[File:Link DKC2 sprite.png]]
|[[Link]]
|[[Link]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}
|}


===Enemies===
===Enemies===
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|date=1995|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|publisher=Nintendo of America|language=en-us|page=31}}</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
{|class="wikitable dk sortable"style="text-align:center"
{|class="wikitable dk sortable"
!rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
!rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|-
|-
!width=7%|First!!width=7%|Last
!First!!Last
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
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|[[File:Cat O 9 Tails DKC2.png]]
|[[File:Cat O 9 Tails DKC2.png]]
|[[Cat O' 9 Tails]]
|[[Cat O' 9 Tails]]
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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|[[File:Click Clack DKC2.png]]
|[[File:Click Clack DKC2.png]]
|[[Click-Clack]]
|[[Click-Clack]]
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Flitter DKC2.png]]
|[[File:Flitter DKC2.png]]
|[[Flitter]]
|[[Flitter]]
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[Mini-Necky]]
|[[Mini-Necky]]
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Neek DKC2.png]]
|[[File:Neek DKC2.png]]
|[[Neek]]
|[[Neek]]
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Screech DKC2.png]]
|[[File:Screech DKC2.png]]
|[[Screech (Donkey Kong Country 2)|Screech]]
|[[Screech (Donkey Kong Country 2)|Screech]]
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|Screech's Sprint
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Spiny DKC2.png]]
|[[File:Spiny DKC2.png]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
Line 255: Line 257:
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|[[Zinger]]
|[[Zinger]]
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 264: Line 266:
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|[[Flotsam]]
|[[Flotsam]]
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 271: Line 273:
|[[File:Lockjaw DKC2.png]]
|[[File:Lockjaw DKC2.png]]
|[[Lockjaw]]
|[[Lockjaw]]
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|Very fast moving piranha fish that try to bite the Kongs.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 278: Line 280:
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|[[Puftup]]
|[[Puftup]]
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[Shuri]]
|[[Shuri]]
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 292: Line 294:
|[[File:Snapjaw DKC2 sprite.png]]
|[[File:Snapjaw DKC2 sprite.png]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[Kaboing]]
|[[Kaboing]]
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 308: Line 310:
|[[File:Kaboom DKC2.png]]
|[[File:Kaboom DKC2.png]]
|[[Kaboom]]
|[[Kaboom]]
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
Line 315: Line 317:
|[[File:Kackle DKC2 blue.png]]
|[[File:Kackle DKC2 blue.png]]
|[[Kackle]]
|[[Kackle]]
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|colspan=2|[[Haunted Hall]]
|[[Haunted Hall]]
|Haunted Hall
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[Kannon]]
|[[Kannon]]
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 328: Line 331:
|[[File:Klampon DKC2.png]]
|[[File:Klampon DKC2.png]]
|[[Klampon]]
|[[Klampon]]
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|Klampons are very similar to [[Klaptrap]]s from the first ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
Line 335: Line 338:
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[Klank]]
|[[Klank]]
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
Line 342: Line 345:
|[[File:Klinger DKC2.png]]
|[[File:Klinger DKC2.png]]
|[[Klinger]]
|[[Klinger]]
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
Line 349: Line 352:
|[[File:Kloak DKC2.png]]
|[[File:Kloak DKC2.png]]
|[[Kloak]]
|[[Kloak]]
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
Line 356: Line 359:
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[Klobber]]
|[[Klobber]]
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
Line 363: Line 366:
|[[File:Klomp DKC2.png]]
|[[File:Klomp DKC2.png]]
|[[Klomp]]
|[[Klomp]]
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
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|[[File:Klubba DKC2 sprite.png]]
|[[File:Klubba DKC2 sprite.png]]
|[[Klubba]]
|[[Klubba]]
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|colspan=2|[[Klubba's Kiosk]]
|[[Klubba's Kiosk]]
|Klubba's Kiosk
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[Krockhead]]
|[[Krockhead]]
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|[[Hot-Head Hop]]
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
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|[[File:Krook DKC2.png]]
|[[File:Krook DKC2.png]]
|[[Krook]]
|[[Krook]]
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Kruncha]]
|[[Kruncha]]
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[Kutlass]]
|[[Kutlass]]
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
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===Barnacled Bosses===
===Barnacled Bosses===
{|class="wikitable dk sortable"style="text-align:center"
{|class="wikitable dk sortable"
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
|-
|-
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|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|[[Krow]]
|[[Krow]]
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
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|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[Kleever]]
|[[Kleever]]
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|[[Kleever's Kiln]]
|[[Kleever's Kiln]]
|Kleever's Kiln
|Kleever's Kiln
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|[[File:Kudgel DKC2.png]]
|[[File:Kudgel DKC2.png]]
|[[Kudgel]]
|[[Kudgel]]
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|This buff Kremling has a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|[[Kudgel's Kontest]]
|[[Kudgel's Kontest]]
|Kudgel's Kontest
|Kudgel's Kontest
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|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[King Zing]]
|[[King Zing]]
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
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|[[File:Kaptain K Rool DKC2.png]]
|[[File:Kaptain K Rool DKC2.png]]
|[[King K. Rool|Kaptain K. Rool]]
|[[King K. Rool|Kaptain K. Rool]]
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
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==Items==
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|date=1995|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|publisher=Nintendo of America|language=en-us|page=17}}</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
{|class="wikitable dk"style="text-align:center"
 
{|class="wikitable dk"
!Sprite!!Item!!Summary!!New
!Sprite!!Item!!Summary!!New
|-
|-
|[[File:Banana DKC SNES.png]]
|[[File:Banana DKC SNES.png]]
|[[Banana]]s
|[[Banana]]s
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Banana Bunch DKC SNES.png]]
|[[File:Banana Bunch DKC SNES.png]]
|[[Banana Bunch]]es
|[[Banana Bunch]]es
|align=left|They are worth ten bananas when collected, comparable to bananas, but do not appear as commonly.
|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Banana Coin.png]]
|[[File:Banana Coin.png]]
|[[Banana Coin]]s
|[[Banana Coin]]s
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:DK Coin sprite.png]]
|[[File:DK Coin sprite.png]]
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[KONG Letters]]
|[[KONG Letters]]
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|{{icon|cross}}
|-
|-
|[[File:Kremkoin.png]]
|[[File:Kremkoin.png]]
|[[Kremkoin]]s
|[[Kremkoin]]s
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:DKC2 Letter.png]]
|[[File:DKC2 Letter.png]]
|[[Letter]]
|[[Letter]]
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Star DKC3.png]]
|[[File:Star DKC3.png]]
|[[Star (Donkey Kong franchise)|Star]]s
|[[Star (Donkey Kong franchise)|Star]]s
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|{{icon|new}}
|{{icon|new}}
|}
|}
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dk"style="text-align:center"
{|class="wikitable dk" style="text-align:center"
!width=24% |Sprite
!width=24% |Sprite
!width=10% |Mechanism
!width=10% |Mechanism
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===Barrels===
===Barrels===
{|class="wikitable dk"style="text-align:center"
{|class="wikitable dk" style="text-align:center"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
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==Supporting locations==
==Supporting locations==
{|class="wikitable dk"style="text-align:center"
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
 
{|class="wikitable dk"
!Image!!Title!!Owner!!Summary
!Image!!Title!!Owner!!Summary
|-
|-
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|[[Funky's Flights II]]
|[[Funky's Flights II]]
|[[Funky Kong]]
|[[Funky Kong]]
|align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|-
|-
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|[[Swanky's Bonus Bonanza]]
|[[Swanky's Bonus Bonanza]]
|[[Swanky Kong]]
|[[Swanky Kong]]
|align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|An optional minigame of a quiz about various obscure facts of the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|-
|-
|[[File:Kong Kollege DKC2.png|150px]]
|[[File:Kong Kollege DKC2.png|150px]]
|[[Kong Kollege]]
|[[Kong Kollege]]
|[[Wrinkly Kong]]
|[[Wrinkly Kong]]
|align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is for saving the game, but Wrinkly can also give some hints, similarly to Cranky in the Monkey Museum.
|-
|-
|[[File:Monkey Museum DKC2.png|150px]]
|[[File:Monkey Museum DKC2.png|150px]]
|[[Monkey Museum]]
|[[Monkey Museum]]
|[[Cranky Kong]]
|[[Cranky Kong]]
|align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|-
|-
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[Klubba's Kiosk]]
|[[Klubba's Kiosk]]
|[[Klubba]]
|[[Klubba]]
|align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|}
|}


==Levels==
==Levels==
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Gangplank Galleon (world)|Gangplank Galleon}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Crocodile Cauldron}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klanking
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|-
|-
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
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|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
|-
|-
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klanking
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Krem Quay}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|-style=background:#FFF8DC
|-style=background:#FFF8DC
!colspan=5 style="background:#BB8855"|{{color link|white|Krazy Kremland}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossanova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Gloomy Gulch}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|K. Rool's Keep}}
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||34||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klanking
||34||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
|-
|-
||35||[[Castle Crush]]||2||Castle||Krook's March
||35||[[Castle Crush]]||2||Castle||Krook's March
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|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
|-
|-
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Victory
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|The Flying Krock}}
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
!colspan=5 style="background:#BB8855"|{{color link|white|Lost World (Donkey Kong Country 2)|Lost World}}
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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==Differences in other versions==
==Differences in other versions==
{{stub|section=y}}
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
;V1.1
;V1.1
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*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*Various bugs fixed.
*Various bugs fixed.
{{stub|section=yes}}


==Glitches==
==Glitches==
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===Castle Crush glitch===
===Castle Crush glitch===
{{Damage|1}}
{{Damage|1}}
'''Note:''' This glitch only works in the SNES, [[Wii U]], [[Nintendo 3DS|New Nintendo 3DS]], and [[Nintendo Switch]] versions.
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.


[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|author=Crash Catalogue|date=March 7, 2021|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|language=en|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|date=March 7, 2021|language=en|author=Crash Catalogue|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


==Quotes==
==Quotes==
Line 935: Line 942:


==Development==
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|page=65 to 68|accessdate=May 17, 2018}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|accessdate=May 17, 2018|page=65 to 68}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>


Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|title=''Nintendo Power'' Volume 74|publisher=Nintendo of America|language=en-us|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest''.
===Rare Witch Project preview and German strategy guide===
===Rare Witch Project preview and German strategy guide===
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
{{br}}
{{br}}
==Reception==
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,039: Line 1,044:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパードンキーコング2 ディクシー&ディディー
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JpnR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JpnM=Super Donkey Kong 2: Dixie & Diddy
|JapM=Super Donkey Kong 2: Dixie & Diddy
}}
}}


==Notes==
==Trivia==
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}}
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}}
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Super Donkey Kong 2 Swanky no Bonus Slot|Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|date=December 29, 2012|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|accessdate=June 5, 2024}}</ref>
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Super Donkey Kong 2 Swanky no Bonus Slot|Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|date=December 29, 2012|accessdate=June 5, 2024}}</ref>


==References==
==References==
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[[Category:Nintendo Classics]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Rare Ltd. games]]
[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
[[it:Donkey Kong Country 2: Diddy's Kong Quest]]
[[de:Donkey Kong Country 2: Diddy's Kong Quest]]
[[de:Donkey Kong Country 2: Diddy's Kong Quest]]

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