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| {{italic title}} | | {{Infobox| title = Donkey Kong Country 2: Diddy's Kong Quest |
| {{FA}}
| | |image = [[Image:DKC2.jpg|300px]] |
| {{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 2 (Game Boy Advance)]]}}
| | |developer = [[Rareware]] |
| {{game infobox
| | |publisher = Nintendo |
| |image=[[File:DKC2.jpg|300px]] | | |released = '''SNES'''<br>{{releasedate|USA|November 20, 1995|Japan|November 21, 1995|Europe|December 14, 1995}}<br>'''Game Boy Advance'''<br>{{releasedate|Europe|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}<br>'''Virtual Console'''<br>{{releasedate|Europe|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}} |
| |developer=[[Rare Ltd.|Rareware]] | | |genre = Platform |
| |publisher=[[Nintendo]] | | |modes = Single-player, Two-Players |
| |release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}} | | |ratings = [[Image:ESRB K-A.png|12px]]: Kids to Adults |
| |languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
| | |platforms = [[Super Nintendo]], [[Game Boy Advance]][[ Virtual Console]] |
| |genre=[[Genre#Platform games|Platformer]], adventure | | |media = Cartridge |
| |modes=Single player, multiplayer | | |input = 128-megabit cartridge |
| |ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|usk=0}} | |
| |platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |
| |format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}} | |
| |input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}} | |
| |serials={{flag list|Japan|SHVC-ADNJ-JPN}}
| |
| }} | | }} |
| '''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The last two words in the subtitle is a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the clutches of the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'', ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', was released in 1996.
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| In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.
| | '''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second [[Donkey Kong]] game for the [[Super Nintendo]]. It is the sequel of ''[[Donkey Kong Country]]'' and the predecessor to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. It also has a [[Game Boy]] semi-sequel, ''[[Donkey Kong Land 2]]''. It was released in 1995 and stars [[Diddy Kong]]. This game was ported to the Game Boy Advance in 2004 and on the Virtual Console in 2007. |
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| In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for unknown reasons, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
| | ==Storyline== |
| | [[Kaptain K. Rool]] and his [[Kremling Krew]] kidnap [[Donkey Kong]]. The Kremling Leader demand the [[Kong]]’s [[Banana Hoard]] as a ransom for Donkey Kong's captivity. However, [[Diddy Kong|Diddy]] and [[Dixie Kong]] chase the Kremling Krew back to [[Crocodile Isle]] and free Donkey Kong. |
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| ''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''. | | ==The Kongs' Special Move== |
| | Each of the two Kongs can perform several moves during their adventure. The two Kongs have different moves and abilities. For example, Diddy move faster than Dixie and both characters carries item in different ways. |
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| This game's soundtrack was released on [[Nintendo Music]] on November 4, 2024. | | ===[[Cartwheel]]=== |
| | This move allow Diddy to cartwheel into enemies, defeating them. This move can be used in conjunction with a [[Jump]] to make Diddy go farther. |
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| ==Story== | | ===[[Helicopter Twirl]]=== |
| {{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
| | When falling, Dixie can use this move to float slowly. On the ground, this move can be used to defeat enemies, much like Diddy's Cartwheel. |
| Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
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| At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
| | ===[[Team-up]]=== |
| | This move can only be used when both Kongs are controlled. One of the Kongs will pick up the other one, and then it can throw it to defeat enemies or reach normally inaccessible places. |
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| :''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
| | ==Special Areas== |
| | Various spots of [[Crocodile Isle]] are hosted by more or less benevolent characters, each of which help the duo in different way. They are: |
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| Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
| | *[[Funky's Flights II]] is where the [[player]] can revisit previous worlds. [[Funky Kong]] also hosts flight tests in the [[Game Boy Advance]] port. |
| | *[[Swanky's Bonus Bonanza]] is a quiz about various obscure facts of the game. [[Swanky Kong]] and (in the GBA port) [[Candy Kong]] host it. The prize for successfully completing a quiz is an [[Extra Life Balloon]]s. When a quiz is successfully completed, it can’t be played again. |
| | *The [[Kong Kollege]] is where [[Wrinkly Kong]] teaches a class of [[Kremling]]s. Here that the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress. |
| | *The [[Monkey Museum]] is where [[Cranky Kong]] shares cryptic advice on how to find secrets hidden within levels. It is replaced by [[Cranky's Hut]] in the GBA port, where Cranky also hosts the [[Expresso Racing]] minigame. |
| | *[[Klubba]] serves as toll-keeper to the [[Lost World]] in [[Klubba's Kiosk]]. He lets the Kongs access the Lost World if they pay fifteen [[Kremkoin]]s. In the GBA port, Klubba also hosts the minigame [[Bag a Bug]]. |
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| The two Kongs go to [[Crocodile Isle]] and explore it while defeating various [[Kremling]]s and other enemies along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.
| | ==Animal Buddies== |
| | [[Animal Buddy|Animal Buddies]] are partners in the ''Donkey Kong Country'' Series. They help the Kongs find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy, or ride on it. The monkeys must be careful when riding on the animal though, as they will run away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the animal buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them. |
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| During their adventures, the pair can also reach Crocodile Isle's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
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| ==Gameplay==
| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:whitesmoke" |
| ===Abilities===
| | |-style="background:#ABC;" |
| [[File:Team-up DKC2.png|thumb|left|The team up move, a move that had not originally appeared in ''Donkey Kong Country'']]
| | !Name/Image |
| ''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The playable characters are [[Diddy Kong]] and [[Dixie Kong]]. order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy [[cartwheel]]s or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the ''[[Super Mario (series)|Super Mario]]'' series: The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
| | !Description |
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| Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two Kongs are able to use the new [[Team-up]] move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
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| {{br|left}}
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| ===Modes===
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| [[File:DKC2 SNES hidden modes.png|thumb|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
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| {|class="wikitable dk" | |
| !Icon!!Title!!Information
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| |[[File:DKC2 1-player icon.png]]
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| |'''One Player'''
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| |The self-explanatory single player mode where both Diddy and Dixie are controlled.
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| |[[File:DKC2 2-player team icon.png]]
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| |'''TWO Player Team'''
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| |Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
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| |[[File:DKC2 2-player contest icon.png]]
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| |'''TWO Player Contest'''
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| |Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
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| |[[File:DKC2 music test icon.png]]
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| |'''Music Test'''
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| |A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing {{button|paddown}} five times from "TWO Player Contest."
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| |[[File:DKC2 cheat mode icon.png]]
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| |'''Cheat Mode'''
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| |A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing {{button|paddown}} another five times from "Music Test."
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| |}
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| ==Characters==
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| ===Kong Klan===
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| {|class="wikitable dk" style="text-align:center"
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| !Sprite!!Kong!!Summary!!New
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| !colspan=4 style="background:saddlebrown;color:white"align=center|'''Playable'''
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| |[[File:Diddy DKC sprite.png]]
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| |[[Diddy Kong]]
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| |align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
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| |{{icon|cross}}
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| |[[File:Dixie Kong DKC2 sprite.png]]
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| |[[Dixie Kong]]
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| |align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.
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| |{{icon|new}}
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| !colspan=4 style="background:saddlebrown;color:white"align=center|'''Supporting'''
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| |[[File:Cranky Kong DKC2 sprite.png]]
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| |[[Cranky Kong]]
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| |align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
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| |{{icon|cross}}
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| |[[File:DK DKC2 sprite.png]]
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| |[[Donkey Kong]]
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| |align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
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| |{{icon|cross}}
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| |[[File:Funky Kong DKC2 sprite.png]]
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| |[[Funky Kong]]
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| |align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
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| |{{icon|cross}}
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| |[[File:Swanky Kong DKC2 sprite.png]]
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| |[[Swanky Kong]]
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| |align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.
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| |{{icon|new}}
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| |[[File:Wrinkly Kong DKC2 sprite.png]]
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| |[[Wrinkly Kong]]
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| |align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
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| |{{icon|new}}
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| |}
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| ===Animal Buddies===
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| [[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
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| {|class="wikitable dk" style="text-align:center"
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| !rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
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| !First!!Last
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| |[[File:Clapper DKC2 sprite.png]]
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| |[[Clapper]]
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| |align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
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| |[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
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| |[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
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| |{{icon|new}}
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| |[[File:Enguarde DKC sprite.png]]
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| |[[Enguarde]]
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| |align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
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| |[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
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| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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| |{{icon|cross}}
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| |[[File:Glimmer DKC2 sprite.png]]
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| |[[Glimmer]]
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| |align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
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| |[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
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| |Glimmer's Galleon
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| |{{icon|new}}
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| |[[File:Rambi DKC2 sprite.png]]
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| |[[Rambi]]
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| |align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
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| |[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
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| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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| |{{icon|cross}}
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| |[[File:Rattly DKC2 sprite.png]]
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| |[[Rattly]]
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| |align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
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| |[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
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| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
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| |{{icon|new}}
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| |[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
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| |[[Squawks]]
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| |align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
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| |[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Squitter DKC2 sprite.png]]
| |
| |[[Squitter]]
| |
| |align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
| |
| |[[Hot-Head Hop]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |}
| |
| | |
| ===Cranky's Video Game Heroes===
| |
| The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
| |
| | |
| {|class="wikitable dk" style="text-align:center"
| |
| !Sprite!!Name!!Origin!!Information
| |
| |-
| |
| |[[File:Mario DKC2 sprite.png]]
| |
| |[[Mario]]
| |
| |''Super Mario''
| |
| |align=left|Mario is the default champion, with 39 of the 40 coins.
| |
| |-
| |
| |[[File:Yoshi DKC2 sprite.png]]
| |
| |[[Yoshi]]
| |
| |''Super Mario''
| |
| |align=left|Yoshi is the default runner-up, with 29 coins.
| |
| |-
| |
| |[[File:Link DKC2 sprite.png]]
| |
| |[[Link]]
| |
| |''The Legend of Zelda''
| |
| |align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
| |
| |}
| |
| | |
| ===Enemies===
| |
| {{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
| |
| The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
| |
| {|class="wikitable dk sortable" style="text-align:center"
| |
| !rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
| |
| |-
| |
| !width=7%|First!!width=7%|Last
| |
| |-
| |
| !colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
| |
| |-
| |
| |[[File:Cat O 9 Tails DKC2.png]]
| |
| |[[Cat O' 9 Tails]]
| |
| |align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
| |
| |[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
| |
| |[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Click Clack DKC2.png]]
| |
| |[[Click-Clack]]
| |
| |align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
| |
| |[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
| |
| |[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Flitter DKC2.png]]
| |
| |[[Flitter]]
| |
| |align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
| |
| |[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
| |
| |[[Mini-Necky]]
| |
| |align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
| |
| |[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Neek DKC2.png]]
| |
| |[[Neek]]
| |
| |align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
| |
| |[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Screech DKC2.png]]
| |
| |[[Screech (Donkey Kong Country 2)|Screech]]
| |
| |align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
| |
| |colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Spiny DKC2.png]]
| |
| |[[Spiny (Donkey Kong Country 2)|Spiny]]
| |
| |align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
| |
| |[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
| |
| |[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
| |
| |[[Zinger]]
| |
| |align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
| |
| |[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|cross}}
| |
| |-
| |
| !colspan=6 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
| |
| |-
| |
| |[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
| |
| |[[Flotsam]]
| |
| |align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
| |
| |[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Lockjaw DKC2.png]]
| |
| |[[Lockjaw]]
| |
| |align=left|Very fast moving piranha fish that try to bite the Kongs.
| |
| |[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
| |
| |[[Puftup]]
| |
| |align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
| |
| |[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
| |
| |[[Shuri]]
| |
| |align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
| |
| |[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Snapjaw DKC2 sprite.png]]
| |
| |[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
| |
| |align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
| |
| |[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
| |
| |[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
| |
| |{{icon|new}}
| |
| |- | |
| !colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
| |
| |-
| |
| |[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
| |
| |[[Kaboing]]
| |
| |align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
| |
| |[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kaboom DKC2.png]]
| |
| |[[Kaboom]]
| |
| |align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
| |
| |[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
| |
| |[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kackle DKC2 blue.png]]
| |
| |[[Kackle]]
| |
| |align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
| |
| |colspan=2|[[Haunted Hall]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
| |
| |[[Kannon]]
| |
| |align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
| |
| |[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klampon DKC2.png]]
| |
| |[[Klampon]]
| |
| |align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
| |
| |[[Hot-Head Hop]]
| |
| |[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
| |
| |[[Klank]]
| |
| |align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
| |
| |[[Target Terror (Donkey Kong Country 2)|Target Terror]]
| |
| |[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klinger DKC2.png]]
| |
| |[[Klinger]]
| |
| |align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
| |
| |[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
| |
| |[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kloak DKC2.png]]
| |
| |[[Kloak]]
| |
| |align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
| |
| |[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
| |
| |[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
| |
| |[[Klobber]]
| |
| |align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
| |
| |[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
| |
| |[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klomp DKC2.png]]
| |
| |[[Klomp]]
| |
| |align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
| |
| |[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
| |
| |[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Klubba DKC2 sprite.png]]
| |
| |[[Klubba]]
| |
| |align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
| |
| |colspan=2|[[Klubba's Kiosk]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
| |
| |[[Krockhead]]
| |
| |align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
| |
| |[[Hot-Head Hop]]
| |
| |[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Krook DKC2.png]]
| |
| |[[Krook]]
| |
| |align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
| |
| |[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
| |
| |[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
| |
| |[[Kruncha]]
| |
| |align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
| |
| |[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
| |
| |[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
| |
| |[[Kutlass]]
| |
| |align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
| |
| |[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
| |
| |[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
| |
| |{{icon|new}}
| |
| |}
| |
| | |
| ===Barnacled Bosses===
| |
| {|class="wikitable dk sortable" style="text-align:center"
| |
| !rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages | |
| |-
| |
| !First!!Last | |
| |-
| |
| |[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
| |
| |[[Krow]]
| |
| |align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
| |
| |[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
| |
| |[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
| |
| |-
| |
| |[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
| |
| |[[Kleever]]
| |
| |align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
| |
| |[[Kleever's Kiln]]
| |
| |Kleever's Kiln
| |
| |- | | |- |
| |[[File:Kudgel DKC2.png]] | | | align="center" |[[Rambi the Rhinoceros]] <br> |
| |[[Kudgel]]
| | ---- <br> [[Image:Rambi.jpg|100px]] |
| |align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him. | | | align="center" |First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers, enemies that Diddy and Dixie Kong could not defeat alone. Rambi can also use his special charge move to break through walls and crush enemies. |
| |[[Kudgel's Kontest]]
| |
| |Kudgel's Kontest
| |
| |- | | |- |
| |[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]] | | | align="center" |[[Enguarde the Swordfish]] <br> |
| |[[King Zing]] | | ---- <br> [[Image:Enguarde.jpg|110px]] |
| |align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good. | | | align="center" |Just as Rambi, Enguarde first appeared in ''Donkey Kong Country''. He can knock enemies out with his sharp nose, and charge his attack to break through walls. Enguarde, however, is only available underwater, and can not move well on dry land. |
| |[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]] | | |- |
| |[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]] | | | align="center" |[[Squawks the Parrot]] <br> |
| |- | | ---- <br> [[Image:DKCsquawks.jpg|70px]] |
| |[[File:Kaptain K Rool DKC2.png]] | | | align="center" |Just as the other Animal Buddies above, Squawks made his first appearance in ''Donkey Kong Country''. Here, he lit up dark caves, such as the caves in [[Torchlight Trouble]]. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.<br> |
| |[[King K. Rool|Kaptain K. Rool]]
| | A blue sub-species of Squawks (conjecturally called [[Flapper]]), is found in the level [[Parrot Chute Panic]]. Unlike Squawks, Flapper descends slowly and cannot fly upwards or fire eggs. He is useful, however, when the Kong have to jump down through enemy filled areas. |
| |align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time. | | |- |
| |[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]] | | | align="center" |[[Rattly the Rattlesnake]] <br> |
| |[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] | | ---- <br> [[Image:Rattly.jpg|60px]] |
| | | align="center" |In ''Diddy's Kong Quest'', Rattly replaced [[Winky]], an Animal Buddy from the previous game in the series. He featured the same purpose: to jump up to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels high above their heads. The rattlesnake also has a special move: an extra high jump. |
| | |- |
| | | align="center" |[[Squitter the Spider]] <br> |
| | ---- <br> [[Image:Squitter.jpg|130px]] |
| | | align="center" |The game's new Animal Buddy, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that can not be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Buddies, Squitter can not even touch enemies, only shot them with his webs. This can be a big disadvantage at times. |
| | |- |
| | | align="center" |[[Clapper the Seal]] <br> |
| | ---- <br> [[Image:Clapper.jpg|140px]] |
| | | align="center" |Clapper is able to cool down water when he is jumped on by the monkeys. In [[Lava Lagoon]], he cools down the very warm liquid, making it safe for the Kongs to swim through, without getting burnt. In [[Clapper's Cavern]], a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry [[Snapjaw (fish)|Snapjaws]] below. |
| | |- |
| | | align="center" |[[Glimmer the Anglerfish]] <br> |
| | ---- <br> [[Image:Glimmer.jpg|100px]] |
| | | align="center" |Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights up the pitch-black water in the level, [[Glimmer's Galleon]]. Glimmer is one of the only Animal Buddies that can not be affected in levels, as enemies do not hurt him at all. |
| | |- |
| | | align="center" |[[Expresso II]] <br> |
| | ---- <br> [[Image:Expresso.jpg|110px]] |
| | | align="center" |Very similar in appearance to [[Expresso]], Expresso II is an animal buddy only found in the Gameboy Advance port. He is bought by [[Cranky Kong]], who plans on making him a racing bird. However, Expresso II was weak at that time, and the monkeys must collect [[Golden Feather]]s to increase his stats. When all the feathers are found, Expresso II can be entered in the [[Expresso Racing]] game. |
| |} | | |} |
| | <br clear= all> |
|
| |
|
| ==Items== | | ==Items== |
| {{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}} | | {{construction}} |
| | | Collectibles and mechanisms are found throughout the Kongs' adventure. Here’s a list of them. |
| {|class="wikitable dk" style="text-align:center"
| |
| !Sprite!!Item!!Summary!!New
| |
| |-
| |
| |[[File:Banana DKC SNES.png]]
| |
| |[[Banana]]s
| |
| |align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Banana Bunch DKC SNES.png]]
| |
| |[[Banana Bunch]]es
| |
| |align=left|They are worth ten bananas when collected, comparable to bananas, but do not appear as commonly.
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Banana Coin.png]]
| |
| |[[Banana Coin]]s
| |
| |align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:DK Coin sprite.png]]
| |
| |[[DK Coin|Cranky's Video Game Hero Coin]]s
| |
| |align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
| |
| |[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
| |
| |align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
| |
| |[[KONG Letters]]
| |
| |align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
| |
| |{{icon|cross}}
| |
| |-
| |
| |[[File:Kremkoin.png]]
| |
| |[[Kremkoin]]s
| |
| |align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:DKC2 Letter.png]]
| |
| |[[Letter]]
| |
| |align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
| |
| |{{icon|new}}
| |
| |-
| |
| |[[File:Star DKC3.png]]
| |
| |[[Star (Donkey Kong franchise)|Star]]s
| |
| |align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
| |
| |{{icon|new}}
| |
| |}
| |
|
| |
|
| ==Objects==
| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" |
| ===Mechanisms===
| |
| {|class="wikitable dk" style="text-align:center" | |
| !width=24% |Sprite
| |
| !width=10% |Mechanism
| |
| !Summary
| |
| |-
| |
| |[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
| |
| |[[Animal crate]]s
| |
| |align=left|Contains the depicted [[Animal Friend]], who can be freed by jumping on the crate.
| |
| |-
| |
| |[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
| |
| |[[Bramble]]s
| |
| |align=left|Huge, thorny vines that hurt the Kongs when touched.
| |
| |-
| |
| |[[File:Crate DKC2.png]]
| |
| |[[Crate]]s
| |
| |align=left|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground.
| |
| |-
| |
| |[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
| |
| |[[Egg]]s
| |
| |align=left|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
| |
| |-
| |
| |[[File:End of Level Target.png]]
| |
| |[[End of Level Target]]
| |
| |align=left|A {{wp|High striker}}-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or an [[Extra Life Balloon]]. The letter G or a [[DK Coin]] appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
| |
| |-
| |
| |[[File:DKC2 Fireball.png]]
| |
| |[[Fireball (obstacle)|Fireball]]s
| |
| |align=left|Burning spheres launched by [[Kleever]].
| |
| |-
| |
| |[[File:DKC2 Honey.png]]
| |
| |[[Honey]]
| |
| |align=left|A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
| |
| |-
| |
| |[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
| |
| |[[Hook]]
| |
| |align=left|Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
| |
| |-
| |
| |[[File:Hot Air Balloon.png]]
| |
| |[[Hot Air Balloon]]
| |
| |align=left|Floating platforms that lift when caught in steam jets.
| |
| |- | | |- |
| |[[File:CannonSprite-DKC2.png]]
| | !Name/Image |
| |[[Cannon|Kannon]]s
| | !Description |
| |align=left|An object that launches the Kongs to a [[Bonus Level]] when a Kannonball is loaded inside.
| |
| |- | | |- |
| |[[File:Kannonball.png]] | | | align="center" |[[Banana]]s <br> |
| |[[Cannonball|Kannonball]]s
| | ---- <br> [[Image:Banana.jpg|70px]] |
| |align=left|Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered. | | | align="center" |Bananas are scattered all over [[Crocodile Isle]]. If Diddy or Dixie Kong collect 100 of these, they will get an extra life. Sometimes, a trail of bananas may even lead to a hidden item. |
| |- | | |- |
| |[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]] | | | align="center" |[[Banana Bunch]]es <br> |
| |[[No Animal Sign]]s | | ---- <br> [[Image:Bananas.jpg|70px]] |
| |align=left|An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign. | | | align="center" |Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas. |
| |- | | |- |
| |[[File:Roller Coaster DKC2 sprite.png]] | | | align="center" |[[Animal Crate]]s <br> |
| |[[Roller Coaster]]s
| | ---- <br> [[Image:Buddybox.jpg|100px]] |
| |align=left|Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track. | | | align="center" |Animal Crates contain certain Animal Buddies. Jumping on it will free the animal inside. The type of creature depends on what is pictured on the crate. |
| |- | | |- |
| |[[File:Rope DKC2 sprite.png]] | | | align="center" |[[Extra Life Balloon]]s <br> |
| |[[Rope]]s | | ---- <br> None |
| |align=left|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear. | | | align="center" |Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives, respectively. |
| |- | | |- |
| |[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]] | | | align="center" |[[DK Coin]]s <br> |
| |Smoke
| | ---- <br> [[Image:DKCoin DKC2.png|90px]] |
| |align=left|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls. | | | align="center" |DK Coins are huge coins hidden by Cranky Kong in all of the game levels. After beating [[Kaptain K. Rool]], Cranky will tally up the number of DK Coins collected and rank Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various sidequests and minigames added in the GBA port, the number of DK Coins has increased. |
| |- | | |- |
| |[[File:DKC2 Cannonball spiked.png]] | | | align="center" |[[Banana Coin]]s <br> |
| |[[Spike Ball]]s | | ---- <br> [[Image:BananaCoin DKC2.png|90px]] |
| |align=left|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
| | | align="center" |[[Banana Coin]]s are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them. |
| |- | | |- |
| |[[File:DKC2 Spike Trap 1.png]]<br>[[File:DKC2 Spike Trap 2.png]] | | | align="center" |[[Kremkoin]]s <br> |
| |[[Spike Trap]]s | | ---- <br> [[Image:Kremkoin DKC2.png|90px]] |
| |align=left|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]]. | | | align="center" |The Kremkoins are found in the various [[Bonus Area]]s, where the players must work their way through an obstacle course, or fight many enemies. They are used to access the [[Lost World]]. |
| |- | | |- |
| |[[File:DKC2 Stinger.png]] | | | align="center" |[[Golden Feather]]s <br> |
| |Stinger
| | ---- <br> None |
| |align=left|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him. | | | align="center" |Golden Feathers are hidden in each level of the GBA version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso II's stats in the Expresso Racing minigame. |
| |- | | |- |
| |[[File:DKC2 Tire.png]] | | | align="center" |[[Photograph]]s <br> |
| |[[Tire (object)|Tire]]s
| | ---- <br> [[Image:Photograph.jpg|140px]] |
| |align=left|Enormous rolling objects that can be bounced on. | | | align="center" |Photographs are used to fill [[Wrinkly’s Scrapbook]]. They are obtained by fighting certain enemies, who have a camera floating above their head. Other photographs can be collected by winning special minigames with some of the the Kongs, such as [[Funky Kong]]. |
| |- | | |- |
| |[[File:Treasure Chest DKC2.png]] | | | align="center" |[[KONG Letters]] <br> |
| |[[Treasure chest]]s
| | ---- <br> [[Image:KONGletters.jpg|90px]] |
| |align=left|They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open. | | | align="center" |Finding all KONG Letters in a level will give an Extra Life to the Kongs. The are four letters: K, O, N, G, all together spelling "Kong". The player must search though every level of the game and look for these. If all four letters are found, they will get an extra life. |
| |- | | |- |
| |[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]] | | | align="center" |[[Kannonball]]s <br> |
| |Webs
| | ---- <br> [[Image:Kannonball.gif|60px]] |
| |align=left|[[Squitter]] can create these as temporary platforms or projectiles. | | | align="center" |Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a [[cannon]] to put it in. When put in the cannon, it will glow and shoot the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie will not be able to get it back until they restart the level. |
| |-
| |
| |[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
| |
| |[[Wind]]
| |
| |align=left|Pushes the player in various directions.
| |
| |} | | |} |
| | | <br clear= all> |
| ===Barrels=== | | ===Barrels=== |
| {|class="wikitable dk" style="text-align:center"
| | The [[Barrel]]s are prominent items throughout the Donkey Kong series, and multiple variants exist, a lots of which are featured in Donkey Kong Country 2. They are: |
| !colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
| |
| |-
| |
| !Sprite!!Barrel!!Summary
| |
| |-
| |
| |[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
| |
| |[[Barrel]]s
| |
| |align=left|Normal Barrels are very common objects that can be used to attack enemies, especially [[Zinger]]s, which have only limited methods of being defeated, but break upon contact.
| |
| |-
| |
| |[[File:DK Barrel.png]]
| |
| |[[DK Barrel]]s
| |
| |align=left|DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
| |
| |-
| |
| |[[File:TNT Barrel.png]]
| |
| |[[TNT Barrel]]s
| |
| |align=left|Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
| |
| |-
| |
| !colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
| |
| |-
| |
| |[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
| |
| |[[Animal Barrel]]
| |
| |align=left|When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]].
| |
| |-
| |
| |[[File:Barrel Cannon.png]]
| |
| |[[Arrow Barrel]]s
| |
| |align=left|Blasts the Kongs in the direction depicted
| |
| |-
| |
| |[[File:Barrel Cannon DKC2 sprite.png]]
| |
| |[[Barrel Cannon|Barrel Kannon]]s
| |
| |align=left|Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
| |
| |-
| |
| |[[File:Biplane Barrel.png]]
| |
| |[[Biplane Barrel]]
| |
| |align=left|The Biplane Barrel is a vehicle that can be rented from [[Funky's Flights II]], acting as the succesor of the [[Funky Barrel]] in ''[[Donkey Kong Country]]''. The Kongs must pay two [[Banana Coin]]s to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of [[Crocodile Isle]].
| |
| |-
| |
| |[[File:Blast Barrel DKC2 sprite.png]]
| |
| |[[Blast Barrel]]s
| |
| |align=left|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
| |
| |-
| |
| |[[File:Bonus Barrel.png]]
| |
| |[[Bonus Barrel]]s
| |
| |align=left|Bonus Barrels lead the Kongs into a [[Bonus Level]] if entered. There are one, two, or rarely three Bonus Barrels in a level.
| |
| |-
| |
| |[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
| |
| |[[Diddy & Dixie Barrels]]
| |
| |align=left|Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
| |
| |-
| |
| |[[File:Golden Barrel.png]]
| |
| |[[Golden Barrel]]
| |
| |align=left|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
| |
| |-
| |
| |[[File:Rotatable Barrel.png]]
| |
| |[[Spinner Barrel|Rotatable Barrel]]s
| |
| |align=left|Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
| |
| |-
| |
| |[[File:Steerable Barrel.png]]
| |
| |[[Steerable Barrel]]s
| |
| |align=left|Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
| |
| |-
| |
| |[[File:Barrel Cannon DKC2 sprite.png]]
| |
| |[[Warp Barrel]]s
| |
| |align=left|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
| |
| |-
| |
| !colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
| |
| |-
| |
| |[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
| |
| |[[Check and X Barrels]]
| |
| |align=left|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
| |
| |-
| |
| |[[File:Invincibility Barrel.png]]
| |
| |[[Invincibility Barrel|Exclamation Point Barrel]]s
| |
| |align=left|When touched, the Kongs become temporarily invincible, giving these the exact function of [[Super Star]]s from the [[Super Mario (series)|''Super Mario'' series]]. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
| |
| |-
| |
| |[[File:Krockhead Barrel.png]]
| |
| |[[Krockhead Barrel]]s
| |
| |align=left|These appear only in [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
| |
| |-
| |
| |[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
| |
| |[[Plus and Minus Barrels]]
| |
| |align=left|Plus and Minus Barrels appear only in [[Haunted Hall]], where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a [[Kackle]] attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the [[Roller Coaster]] for the Kongs, as well as make it go backwards in one of the bonus areas.
| |
| |-
| |
| |[[File:Star Barrel.png]]
| |
| |[[Star Barrel]]s
| |
| |align=left|Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.
| |
| |}
| |
|
| |
|
| ==Supporting locations==
| | *[[Barrel]]s can hit through numerous enemies before breaking. However, there is a kind of Barrel covered by seaweeds that will breaks after hitting one enemy. |
| {|class="wikitable dk" style="text-align:center"
| | *[[Bonus Barrel]]s will launch the Kongs to a Bonus Area when jumped into. |
| !Image!!Title!!Owner!!Summary
| | *[[Plus and Minus Barrels]] are in the level [[Haunted Hall]]. Plus Barrels will add time to the timer, while Minus Barrels will decrease it. When the timer runs out, a [[Kackle]] will attack one of the Kongs. Similar barrels called [[Check and X Barrels]] are found in [[Target Terror]]. These two Barrels act as switches that open (Or close) the gates found in the way. |
| |-
| | *Various types of [[Barrel Kannon]]s exist. However, they all have one thing in common: Those barrels send Diddy and Dixie to normally unreachable locations. |
| |[[File:Funkys Flights II DKC2.png|150px]]
| | *[[Steerable Barrels]] can be steer in any directon. |
| |[[Funky's Flights II]]
| | *[[Rotatable Barrel]]s can rotate in the desired positions. |
| |[[Funky Kong]]
| | *Diddy or Dixie can use [[Diddy & Dixie Barrels]], depending on whose face is pictured (i.e. Diddy can only use a Barrel with his face on it). |
| |align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
| | *[[TNT Barrel]]s create an explosion when thrown against something. |
| |-
| | *[[DK Barrel]]s are where the Kongs can find their defeated partner. A DK Barrel can also be used like a normal Barrel. |
| |[[File:Swankys Bonus Bonanza DKC2.png|150px]]
| | *[[Star Barrel]]s mark the midway point of a level. If one of these Barrels are destroyed, the Kong will continue from where the Barrel was when losing a life in a level. |
| |[[Swanky's Bonus Bonanza]]
| | *Breaking an [[! Barrel]] will grant the Kongs temporary invincibility. |
| |[[Swanky Kong]]
| | *Entering an [[Animal Barrel]] will turn the Kongs into the Animal Buddy pictured on it. |
| |align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
| | *The [[Biplane Barrel]] is available for rent at Funky's Flight II. It is replaced by the [[Gyrocopter]] in the GBA port. |
| |-
| | *The [[Krochead Barrel]] makes the [[Krochead]]s appear, which can then be used as stepping stones. |
| |[[File:Kong Kollege DKC2.png|150px]]
| |
| |[[Kong Kollege]]
| |
| |[[Wrinkly Kong]]
| |
| |align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
| |
| |-
| |
| |[[File:Monkey Museum DKC2.png|150px]]
| |
| |[[Monkey Museum]]
| |
| |[[Cranky Kong]]
| |
| |align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
| |
| |-
| |
| |[[File:Klubbas Kiosk DKC2.png|150px]]
| |
| |[[Klubba's Kiosk]]
| |
| |[[Klubba]]
| |
| |align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
| |
| |}
| |
|
| |
|
| ==Levels== | | ==Change between the SNES and Game Boy advance port== |
| {|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
| | {{construction}} |
| !colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
| | *The file selection screen at the beginning now has Diddy Kong as a cursor, a la ''[[Donkey Kong Land 2]]''. Additionally, in PAL regions, the title screen itself is the box art of ''[[Donkey Kong Land 2]]'' (in NSTC regions, it's the box art from the original SNES DKC2). |
| |-
| | *Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game. |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
| | *Swanky's quiz was redesigned, and has some new questions. [[Candy Kong]] appears here, as she was nowhere to be found in the original. |
| |-style=background:burlywood
| | *The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original. |
| !width=5%|#
| | *A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy, and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he will instantly appear back at the last checkpoint. |
| !width=35%|Level
| | *A new mini-game called Bag-a-Bug is now playable from the main menu and Klubbas Kiosk. |
| !width=10%|Bonus Areas
| | *The last level in [[K. Rool's Keep]] is now on the roof rather than inside, and a new boss- [[Kerozene]] can be found here. |
| !width=30%|Type of level
| | *Funky's [[Biplane Barrel]] had been replaced with a [[Gyrocopter]]. |
| !width=20%|Music theme
| | *The explosions from TNT barrels are now bigger and more useful and are the same as explosions in ''[[Banjo-Kazooie: Grunty's Revenge]]''. |
| |-
| | *When the player starts a new file, a cutscene of what is only described in the manual of the original is shown. |
| |1||[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]||2||Ship deck||Klomp's Romp
| | *There are more color variations for [[Kaboing| Kaboings]]'' than the original. |
| |-style=background:#FFF8DC
| | *When the player has defeated [[Krow]], a short scene of him leaving his body as [[Kreepy Krow]] is shown, but nothing at all like this is in the original. |
| |2||[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
| | *Instead of just a title screen and file select, a new main menu is present in the remake, with three selections Diddy's Dash, Start and [[Minigame]]s. |
| |-
| | *Unlike the original all the levels that you unlock for the [[Lost World]] are accessible from any entrance to it. |
| |3||[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
| | *[[Funky Kong| Funky]] now has missions which involve flying his Gyrocopter and blowing things up ect. [[Tiny Kong]] appears in some of these. |
| |-style=background:#FFF8DC
| | *[[Cranky's Video Game Heroes]] are in a different order instead of being: 1st: [[Mario]], 2nd: [[Yoshi]], 3rd: [[Link]] like the original it is now, 1st: Mario, 2nd: Link, 3rd: Yoshi. They are also now somewhere outside on Crocodile Isle, rather than inside a dark room. |
| |4||[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
| | *There are now 67 [[DK Coins]], as opposed to the original, which had 40. |
| |-
| | *The [[Super Nintendo]] controller is no longer present at K. Rool Duel. |
| |5||[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]||2||Ship mast||Jib Jig
| | *The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead. |
| |-style=background:#FFF8DC
| | *The levels [[Target Terror]] and [[Rickety Race]] now take place around sunset, while in the original it is the middle of the night. |
| |6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossanova
| | *[[Flotsam|Flotsams]] come in more different colors than in the original. |
| |-
| | *The level [[Lava Lagoon]] has been slightly altered from the original. |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
| | *The [[Monkey Museum]] has been replaced by [[Cranky's Hut]]. |
| |-style=background:burlywood
| | *The music in each level is slightly different though probably due to the capacities of the [[Game Boy Advance]]. |
| !width=5%|#
| | *Nearly all sound effects are different, enemies all have different voices, all [[Bosses]] do, and so do generic things such as explosions and wind. |
| !width=35%|Level
| | *Cranky now hosts a min-game where you race [[Expresso II]] against other ostriches |
| !width=10%|Bonus Areas
| | *Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as killing enemies. |
| !width=30%|Type of level
| | *By pressing start on the overworld a new menu comes up allowing the player to save, see advise given to him/her by [[Wrinkly Kong| Wrinkly]] and [[Cranky Kong| Cranky]], call Funky and fly to another area, see the [[scrap book]] or check mini-game high-scores. |
| !width=20%|Music theme
| | *When fighting a Boss after it has been defeated, [[Swanky Kong]] will charge fifteen Banana Koins and calculate how much time it took to defeat the Boss. |
| |-
| | *Some of the characters have gained (or lost) sprites. |
| |7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
| | *The Kongs have new voices clips, most of which were taken from ''[[Donkey Kong 64]]''. |
| |-style=background:#FFF8DC
| | *The player can now save anywhere on the map. |
| |8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
| | *The Worlds' maps have been redesigned. |
| |-
| | *The player can travel to a different world for free at any time, as long as Funky Kong was seen at least once. |
| |9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
| | *The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time. |
| |-style=background:#FFF8DC
| | *The music “Run! Rambi, Run!” that played when King Zing chases the Kongs in the level [[Rambi Rumble]] was removed, and replaced by the music heard when racing against [[Screech]]. The music can still be heard in the sound test, though. |
| |10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
| | *A cheat that allowed the player to obtain all Kremkoins in the first level was removed. However, that could still be done by entering the code, "FREEDOM" in the password screen. |
| |-
| | *The player's lives and Banana Koins are now saved, instead of losing them whenever the game is turned off after saving. |
| |11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
| |
| |-style=background:#FFF8DC
| |
| |12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
| |
| |-
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
| |
| |-style=background:burlywood
| |
| !width=5%|#
| |
| !width=35%|Level
| |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |13||[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]||2||Swamp||Bayou Boogie
| |
| |-style=background:#FFF8DC
| |
| |rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
| |
| |-style=background:#FFF8DC
| |
| ||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
| |
| |-
| |
| |15||[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
| |
| |-style=background:#FFF8DC
| |
| |16||[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]||3||Ship deck||Snakey Chantey
| |
| |-
| |
| |17||[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]||2||Ship mast||Jib Jig
| |
| |-style=background:#FFF8DC
| |
| |18||[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
| |
| |-
| |
| |19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
| |
| |-style=background:#FFF8DC
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
| |
| |-style=background:burlywood
| |
| !width=5%|#
| |
| !width=35%|Level
| |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |20||[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]||3||Hive||Flight Of The Zinger
| |
| |-style=background:#FFF8DC
| |
| |21||[[Target Terror (Donkey Kong Country 2)|Target Terror]]||2||Roller coaster||Disco Train
| |
| |-
| |
| |22||[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
| |
| |-style=background:#FFF8DC
| |
| |23||[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]||1||Roller coaster||Disco Train
| |
| |-
| |
| |24||[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
| |
| |-style=background:#FFF8DC
| |
| |25||[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Run, Rambi! Run!
| |
| |-
| |
| |26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossanova
| |
| |-
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
| |
| |-style=background:burlywood
| |
| !width=5%|#
| |
| !width=35%|Level
| |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |27||[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]||2||Forest||Forest Interlude
| |
| |-style=background:#FFF8DC
| |
| |28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
| |
| |-
| |
| |29||[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]||2||Forest||Forest Interlude
| |
| |-style=background:#FFF8DC
| |
| |30||[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
| |
| |-
| |
| |31||[[Web Woods (Donkey Kong Country 2)|Web Woods]]||2||Forest||Forest Interlude
| |
| |-style=background:#FFF8DC
| |
| |32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
| |
| |-
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
| |
| |-style=background:burlywood
| |
| !width=5%|#
| |
| !width=35%|Level
| |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
| |
| |-style=background:#FFF8DC
| |
| ||34||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
| |
| |-
| |
| ||35||[[Castle Crush]]||2||Castle||Krook's March
| |
| |-style=background:#FFF8DC
| |
| ||36||[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
| |
| |-
| |
| |37||[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]||2||Castle||Krook's March
| |
| |-style=background:#FFF8DC
| |
| |38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
| |
| |-
| |
| |39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
| |
| |-
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
| |
| |-style=background:burlywood
| |
| !width=5%|#
| |
| !width=35%|Level
| |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |40||[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
| |
| |-style=background:#FFF8DC
| |
| |41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
| |
| |-
| |
| !colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
| |
| |-style=background:burlywood
| |
| !width=5%|# | |
| !width=35%|Level | |
| !width=10%|Bonus Areas
| |
| !width=30%|Type of level
| |
| !width=20%|Music theme
| |
| |-
| |
| |42||[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]||1||Jungle||Primal Rave
| |
| |- style=background:#FFF8DC
| |
| |43||[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
| |
| |-
| |
| |44||[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]||1||Jungle||Primal Rave
| |
| |-style=background:#FFF8DC
| |
| |45||[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]||1||Lava||Hot Head Bop
| |
| |-
| |
| |rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
| |
| |-
| |
| ||Ice||In A Snow-bound Land
| |
| |-
| |
| ||Jungle||Primal Rave
| |
| |-
| |
| ||Brambles||Stickerbush Symphony
| |
| |-
| |
| ||Jungle||Primal Rave
| |
| |-style=background:#FFF8DC
| |
| |47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
| |
| |-
| |
| |}
| |
|
| |
|
| ==Cheats== | | ==Worlds== |
| In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
| | ===[[Gangplank Galleon]]=== |
| *One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X | | *[[Pirate Panic]] (Ship Deck) |
| *One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down | | *[[Mainbrace Mayhem]] (Ship Mast) |
| | *[[Gangplank Galley]] (Ship Deck) |
| | *[[Lockjaw's Locker]] (Ship Hold) |
| | *[[Topsail Trouble]] (Ship Mast) |
|
| |
|
| ==Differences in other versions== | | ===[[Crocodile Cauldron]]=== |
| In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
| | *[[Hot-Head Hop]] (Lava) |
| ;V1.1
| | *[[Kannon's Klaim]] (Mines) |
| *[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version. | | *[[Lava Lagoon]] (Ship Hold) |
| *[[King Zing]] moves faster during [[King Zing Sting]]. | | *[[Red-Hot Ride]] (Lava) |
| *Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed. | | *[[Squawks's Shaft]] (Mines) |
| *Various bugs fixed.
| |
| {{stub|section=yes}}
| |
|
| |
|
| ==Glitches== | | ===[[Krem Quay]]=== |
| {{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
| | *[[Barrel Bayou]] (Swamp) |
| | *[[Glimmer's Galleon]] (Ship Hold) |
| | *[[Krockhead Klamber]] (Swamp) |
| | *[[Rattle Battle]] (Ship Deck) |
| | *[[Slime Climb]] (Ship Mast) |
| | *[[Bramble Blast]] (Brambles) |
|
| |
|
| ===Castle Crush glitch=== | | ===[[Krazy Kremland]]=== |
| {{Damage|1}}
| | *[[Hornet Hole]] (Hive) |
| '''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.
| | *[[Target Terror]] (Rollercoaster) |
| | *[[Bramble Scramble]] (Brambles) |
| | *[[Rickety Race]] (Rollercoaster) |
| | *[[Mudhole Marsh]] (Swamp) |
| | *[[Rambi Rumble]] (Hive) |
|
| |
|
| [[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]] | | ===[[Gloomy Gulch]]=== |
| To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|date=March 7, 2021|language=en|author=Crash Catalogue|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
| | *[[Ghostly Grove]] (Enchanted Forest) |
| | *[[Haunted Hall]] (Rollercoaster) |
| | *[[Gusty Glade]] (Enchanted Forest) |
| | *[[Parrot Chute Panic]] (Hive) |
| | *[[Web Woods]] (Enchanted Forest) |
|
| |
|
| ==Quotes== | | ===[[K. Rool's Keep]]=== |
| {{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
| | *[[Arctic Abyss]] (Ice) |
| ;[[Wrinkly Kong]]
| | *[[Windy Well]] (Mines) |
| *"''All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!''" | | *[[Castle Crush]] (Castle) |
| *"''Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!''" | | *[[Clapper's Cavern]] (Ice) |
| *"''When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?''" | | *[[Chain Link Chamber]] (Castle) |
| *"''Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!''" | | *[[Toxic Tower]] (Castle) |
| *"''You're looking a little weary dear. Would you like to save your game?''"
| | *[[Stronghold Showdown]] (Castle) |
| *"''Good luck, children.''"
| |
| *"''Be careful now, Kongs.''"
| |
| *"''Have you been to see my husband Cranky? He complains a little, but he does know everything about this island.''"
| |
| *"''Goodbye, dearies.''"
| |
| *"''Don't be a stranger now.''"
| |
| *"''Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!''" | |
| *"''I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday.''"
| |
|
| |
|
| ==References to other games== | | ===[[The Flying Krock]]=== |
| *''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
| | *[[Screech's Sprint]] (Brambles) |
| *''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
| |
| *''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained. | |
| *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
| |
| *''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
| |
| *''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
| |
| *''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
| |
|
| |
|
| ==References in later games== | | ===[[Lost World]]=== |
| *''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
| | *[[Jungle Jinx]] (Jungle) |
| *''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey. | | *[[Black Ice Battle]] (Ice) |
| *''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game. | | *[[Klobber Karnage]] (Jungle) |
| *''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''. | | *[[Fiery Furnace]] (Lava) |
| *''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle). | | *[[Animal Antics]] (Jungle, Ice, Jungle, Brambles, Jungle) |
|
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|
| ==Development== | | ==Bosses== |
| Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|accessdate=May 17, 2018|page=65 to 68}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>
| | *[[Krow]] |
| | *[[Kleever]] |
| | *[[Kudgel]] |
| | *[[King Zing]] |
| | *Kreepy Krow |
| | *[[Kerozene]] (Game Boy Advance Remake only) |
| | *[[Kaptain K. Rool]] |
|
| |
|
| Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>
| | == Gallery == |
| | {{construction}} |
| | ===Boxart=== |
| | <center> |
| | <gallery> |
| | Image:DKC2.jpg|<center>US and European Boxart. |
| | Image:Japanese Boxart DKC2 65.jpg|<center>Japanese Boxart. |
| | Image:PAL Boxart 65.jpg|<center>PAL Boxart. |
| | Image:Background PAL Boxart65.jpg|<center>The back of the PAL Boxart. |
| | </gallery> |
| | </center> |
|
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|
| ==Pre-release and unused content== | | ===Solo Artwork=== |
| {{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
| | ====Characters==== |
| The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest''.
| | <center> |
| | <gallery> |
| | Image:Diddy.jpg|<center>[[Diddy Kong]] |
| | Image:DixieSwim.png|<center>[[Dixie Kong]] |
| | Image:Funkykong.jpg|<center>[[Funky Kong]] |
| | Image:DonkeyKong DKC2.jpg|<center>[[Donkey Kong]] |
| | Image:Kaptain K. Rool.jpg|<center>[[Kaptain K. Rool]] |
| | Image:WKong.jpg|<center>[[Wrinkly Kong]] |
| | Image:SwankyKong.jpg|<center>[[Swanky Kong]] |
| | Image:Rambi.jpg|<center>[[Rambi]] |
| | Image:Enguarde.jpg|<center>[[Enguarde]] |
| | Image:DKCsquawks.jpg|<center>[[Squawks]] |
| | Image:Rattly.jpg|<center>[[Rattly]] |
| | Image:Squitter.jpg|<center>[[Squitter]] |
| | Image:Clapper.jpg|<center>[[Clapper]] |
| | Image:Glimmer.jpg|<center>[[Glimmer]] |
| | Image:Expresso.jpg|<center>[[Expresso II]] |
| | </gallery> |
| | </center> |
|
| |
|
| ===Rare Witch Project preview and German strategy guide=== | | ====Enemies==== |
| [[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]] | | <center> |
| The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
| | <gallery> |
| {{br}}
| | Image:Krow.jpg|<center>[[Krow]] |
| ==Reception==
| | Image:Kleever2.jpg|<center>[[Kleever]] |
| ''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
| | Image:Kudgel.jpg|<center>[[Kudgel]] |
| {| class="wikitable reviews"
| | Image:Neek.jpg|<center>A [[Neek]] |
| !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
| | Image:Klinger.jpg|<center>[[Klinger]] |
| |-style="background-color:#E6E6E6"
| | Image:Klomp.jpg|<center>[[Klomp]] |
| |Release | | Image:Klobber.jpg|<center>[[Klobber]] |
| |Reviewer, Publication | | Image:Kruncha.jpg|<center>[[Kruncha]] |
| |Score | | Image:Zinger.jpg|<center>[[Zinger]] |
| |Comment | | Image:Floatsam.jpg|<center>[[Flotsam]] |
| |-
| | Image:Lockjaw.jpg|<center>[[Lockjaw]] |
| |[[Wii]] | | Image:DK2Flitter.jpg|<center>[[Flitter]] |
| |Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]
| | Image:Klampon.jpg|<center>[[Klampon]] |
| |8.8/10
| | Image:Krochead.jpg|<center>A red [[Krochead]] |
| |"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''" | | Image:Krochead2.jpg|<center>A green Krochead. |
| |-
| | Image:MiniNecky2.jpg|<center>[[Mini Necky]] |
| |Wii
| | Image:Kannon.jpg|<center>[[Kannon]] |
| |Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
| | Image:Krook.jpg|<center>[[Krook]] |
| |9/10 | | Image:Kutlass.jpg|<center>[[Kutlass]] |
| |"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
| | Image:Cat-O-9-Tails.jpg|<center>[[Cat-O-9-Tails]] |
| |-
| | </gallery> |
| |Wii
| | </center> |
| |Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
| |
| |9/10 | |
| |"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
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| |-
| |
| |colspan=2|GameRankings
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| |colspan=2|[https://www.gamerankings.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/index.html 89.81%]
| |
| |}
| |
| {{br}}
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| ==Nintendo eShop description== | | ====Other==== |
| <blockquote>''Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero? | | <center> |
| | <gallery> |
| | Image:DKCoin DKC2.png|<center>A [[DK Coin]] |
| | Image:BananaCoin DKC2.png|<center>A [[Banana Coin]] |
| | Image:Kremkoin DKC2.png|<center>A [[Kremkoin]] |
| | </gallery> |
| | </center> |
|
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|
| ''Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
| | ===Group Pictures=== |
| | | <center> |
| ''Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
| |
| | |
| ''All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.</blockquote>
| |
| | |
| ==Staff== | |
| {{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
| |
| ;Head Programmer
| |
| *C. Sutherland
| |
| ;Assistant Head Programmer
| |
| *M. Wilson
| |
| ;Technical Programmer
| |
| *B. Gunn
| |
| ;Programmer
| |
| *T. Attwood
| |
| ;Characters / Animation
| |
| *S. Mayles
| |
| ;Objects and Additional Characters / Backgrounds
| |
| *M. Stevenson
| |
| ;Backgrounds
| |
| *C. Gage
| |
| *J. Nash
| |
| *A. Smith
| |
| | |
| ==Gallery==
| |
| {{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
| |
| <gallery> | | <gallery> |
| Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
| | Image:TheKongFamily65.jpg|Donkey, Diddy, and Dixie Kong. |
| Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
| | Image:GameboyWithDiddy65.jpg|Diddy and Dixie playing a [[Gameboy Advance]]. |
| DKC2 Cranky Kong Artwork.jpg|[[Cranky Kong]]
| | Image:MonkeyToss65.jpg|The Kongs about to perform a [[Team-up]] move. |
| WKong.jpg|[[Wrinkly Kong]]
| | Image:Groupartwork65.jpg|The monkeys invade [[Gangplank Galleon]]. |
| Funkykong.png|[[Funky Kong]]
| | Image:KremQuay65.jpg|Artwork of Diddy and Dixie in [[Krem Quay]]. |
| SwankyKong.jpg|[[Swanky Kong]]
| | Image:AttackOfTheBees65.jpg|Artwork of the monkeys in [[Hornet Hole]]. |
| Kaptain K. Rool.png|[[King K. Rool|Kaptain K. Rool]]
| | Image:Ricketyraceimage65.jpg|Artwork of the Kongs on a roller coaster. |
| | Image:Caged.PNG|Artwork of Diddy and Dixie about to rescue Donkey Kong. |
| </gallery> | | </gallery> |
| | </center> |
| | <br clear= all> |
|
| |
|
| ==Media== | | ==References to Other Games== |
| {{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
| | *''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!" |
| {{media table
| | *''[[Donkey Kong Country]]'' - The reason the Kongs will not swap the banana hoard for Donkey Kong is that they had just tried hard to get them back in this game. Also a stuffed Winky is found in here. Also, Cranky states that ''Donkey Kong Country 2'' will never be as good as this game, and then says that it was "rubbish". |
| |file1=DKC2 SNES Snakey Chantey.oga | | *''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original as when you have defeated [[Kerozene]] Cranky says "I bet you didn't expect that!" as Kerozene is not there in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears. |
| |title1=Snakey Chantey | | *''[[wikipedia:The Legend of Zelda (series)|The Legend of Zelda]]'' - Link appears at the end as a video game hero. |
| |file2=DKC2 SNES Stickerbush Symphony.oga | | *Mainstream ''[[Mario (series)|Mario]]'' - Mario makes an appearance as a video game hero. |
| |title2=Stickerbush Symphony | | *''[[Yoshi (series)|Yoshi]]'' - Yoshi appears as a video game hero. |
| |file3=DKC2 SNES Bad Bird Rag.oga | | *''[[wikipedia:Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' - [[Sonic]]'s shoes are shown near a bin labeled "No Hopers". |
| |title3=Bad Bird Rag
| | *''[[wikipedia:Killer Instinct|Killer Instinct]]'' - One of the tents in Krazy Krem Land says "KI here" meaning the arcade machine ''Killer Instinct'' is in there. Additionally, a poster of Chief Thunder from this game hangs in the Monkey Museum. |
| |file4=DKC2 SNES Crocodile Cacophony.oga
| | *''[[wikipedia:Earthworm Jim|Earthworm Jim]]'' - His gun can be seen by the "No Hopers" bin. |
| |title4=Crocodile Cacophony
| | |
| |file5=DKC2 SNES School House Harmony.oga
| | ==References in Later Games== |
| |title5=School House Harmony
| | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - Wrinkly mentions how she has given up working in a school, which was her occupation during ''Donkey Kong Country 2''. |
| }}
| | *''[[Donkey Kong Land II]]'' - A direct semi-sequel and almost a port of ''DKC2'', in which most of the level names and bosses remained the same. |
| | *''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game. |
| | *''[[Diddy Kong Racing DS]]'' - In the castle in the track [[Boulder Canyon]], music from the ''DKC2'' castle levels plays. |
| | *''[[DK: Jungle Climber]]'' - [[Banana Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. |
|
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|
| ==Names in other languages== | | ==Beta Elements== |
| {{foreign names | | {{main|Donkey Kong Country 2: Diddy's Kong Quest/Beta elements}} |
| |Jap=スーパードンキーコング2 ディクシー&ディディー
| | ==Glitches== |
| |JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
| | {{main|{{PAGENAME}}/Glitches}} |
| |JapM=Super Donkey Kong 2: Dixie & Diddy | |
| }} | |
|
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|
| ==Trivia== | | ==Trivia== |
| <!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
| | *The subtitle of the game in North America was originally "Diddy Kong's Quest", but changed to "Diddy's Kong Quest" before release. |
| *The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}} | | *A [[Virtual Boy]] version of ''Donkey Kong Country 2'' was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. <ref>[http://www.unseen64.net/2008/05/25/donkey-kong-country-2-virtualboy/ Unseen Videogames: "Donkey Kong Country 2 for the Virtual Boy?"]</ref> |
| *This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
| | *The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> |
| *The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
| | *Even though Nintendo sold Rare to Microsoft, the Rare Symbol can still be seen in the beginning of the game in the Virtual Console. |
| *An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Super Donkey Kong 2 Swanky no Bonus Slot|Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|date=December 29, 2012|accessdate=June 5, 2024}}</ref>
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| ==References== | | ==References== |
| <references/> | | <references/> |
| | | <br clear=all> |
| ==External links== | |
| {{NIWA|NWiki=1|StrategyWiki=1}}
| |
| {{TCRF|Donkey Kong Country 2: Diddy's Kong Quest (SNES)}}
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| *[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
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| *[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
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| {{DKC2}} | | {{DKC2}} |
| {{Donkey Kong games}} | | {{DKGames}} |
| | {{VirtualConsole}} |
| {{SNES}} | | {{SNES}} |
| {{Virtual Console}} | | {{GBA}} |
| {{NSO}}
| | [[Category:Super Nintendo Games]] |
| [[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
| | [[Category:Virtual Console Games]] |
| [[Category:Games]]
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| [[Category:Super Nintendo Entertainment System games]] | |
| [[Category:Virtual Console games]] | |
| [[Category:1995 games]]
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| [[Category:Platforming games]]
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| [[Category:Nintendo Classics]]
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| [[Category:Player's Choice]]
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| [[Category:Rare Ltd. games]]
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| [[it:Donkey Kong Country 2: Diddy's Kong Quest]]
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