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|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{ | |release='''SNES:'''<br>{{release|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=https://archive.ph/cPm9W|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}} | |languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]], adventure | |genre=[[Genre#Platform games|Platformer]], adventure | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings= | |ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|pegi=3|cero=A}} | ||
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}} | |format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con | |input={{input|snes=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|3ds=1|joy-con=1|switchpro=1|switchsnes=1}} | ||
|serials= | |serials=SHVC-ADNJ-JPN (Japan) | ||
}} | }} | ||
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' | '''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, | In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''. | ||
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for unknown | In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020. | ||
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''. | ''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''. | ||
==Story== | ==Story== | ||
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Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey. | Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey. | ||
The two Kongs | The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]]. | ||
During their adventures, | Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks. | ||
During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle. | |||
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon. | |||
==Gameplay== | ==Gameplay== | ||
===Abilities=== | ===Abilities=== | ||
[[File:Team-up DKC2.png|thumb | [[File:Team-up DKC2.png|thumb|The Kongs use the team up move.]] | ||
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The | ''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack. | ||
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them. | |||
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her. | |||
The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent. | |||
===Modes=== | |||
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]] | |||
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times. | |||
{{content description|dk=yes|sortable=yes | |||
|image1=[[File:DKC2 1-player icon.png]] | |||
|name1='''One Player''' | |||
|description1=The single player mode where the player controls both Diddy and Dixie. | |||
|image2=[[File:DKC2 2-player team icon.png]] | |||
|name2='''TWO Player Team''' | |||
|description2=Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong. | |||
|image3=[[File:DKC2 2-player contest icon.png]] | |||
|name3='''TWO Player Contest''' | |||
|description3=Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie. | |||
|image4=[[File:DKC2 music test icon.png]] | |||
|name4='''Music Test''' | |||
|description4=A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest." | |||
|image5=[[File:DKC2 cheat mode icon.png]] | |||
|name5='''Cheat Mode''' | |||
|description5=A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test." | |||
}} | |||
{{br|left}} | {{br|left}} | ||
==Characters== | ==Characters== | ||
===Kong Klan=== | ===Kong Klan=== | ||
{|class="wikitable dk" style=" | Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game. | ||
{|class="wikitable dk" width=100% | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | |||
|- | |- | ||
{{content description|rowsonly=y|dk=yes | |||
|image1=[[File:Diddy DKC sprite.png]] | |||
|name1=[[Diddy Kong]] | |||
|description1=Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox. | |||
|image2=[[File:Dixie Kong DKC2 sprite.png]] | |||
|name2=[[Dixie Kong]] | |||
|description2=Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar. | |||
}} | |||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | |||
|- | |- | ||
{{content description|rowsonly=y|dk=yes | |||
|image1=[[File:Cranky Kong DKC2 sprite.png]] | |||
|name1=[[Cranky Kong]] | |||
|description1=Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee. | |||
| | |image2=[[File:DK DKC2 sprite.png]] | ||
|name2=[[Donkey Kong]] | |||
|description2=Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong. | |||
|[[File:Cranky Kong DKC2 sprite.png]] | |image3=[[File:Funky Kong DKC2 sprite.png]] | ||
|[[Cranky Kong]] | |name3=[[Funky Kong]] | ||
| | |description3=Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited. | ||
| | |image4=[[File:Swanky Kong DKC2 sprite.png]] | ||
|name4=[[Swanky Kong]] | |||
|description4=Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. | |||
|[[Donkey Kong]] | |image5=[[File:Wrinkly Kong DKC2 sprite.png]] | ||
| | |name5=[[Wrinkly Kong]] | ||
| | |description5=Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress. | ||
}} | |||
|[[Funky Kong]] | |||
| | |||
| | |||
|[[Swanky Kong]] | |||
| | |||
| | |||
|[[Wrinkly Kong]] | |||
| | |||
|} | |} | ||
===Animal Buddies=== | ===Animal Buddies=== | ||
[[Animal | [[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack. | ||
{{content appearances|dk=y|sortable=y | |||
{| | |image1=[[File:Clapper DKC2 sprite.png]] | ||
|name1=[[Clapper]] | |||
|description1=Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] below. | |||
|firstlevel1=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]] | |||
|lastlevel1=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]] | |||
|image2=[[File:Enguarde DKC sprite.png]] | |||
|[[Clapper]] | |name2=[[Enguarde]] | ||
| | |description2=Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls. | ||
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]] | |firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]] | ||
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]] | |lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
| | |image3=[[File:Glimmer DKC2 sprite.png]] | ||
|name3=[[Glimmer]] | |||
|description3=Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride. | |||
|[[Enguarde]] | |firstlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]] | ||
| | |lastlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]] | ||
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]] | |image4=[[File:Rambi DKC2 sprite.png]] | ||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |name4=[[Rambi]] | ||
| | |description4=Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level. | ||
|firstlevel4=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] | |||
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|[[Glimmer]] | |image5=[[File:Rattly DKC2 sprite.png]] | ||
| | |name5=[[Rattly]] | ||
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]] | |description5=Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump. | ||
|Glimmer's Galleon | |firstlevel5=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]] | ||
| | |lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
|image6=[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]] | |||
|[[File:Rambi DKC2 sprite.png]] | |name6=[[Squawks]] | ||
|[[Rambi]] | |description6=Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s. [[Quawks|An indigo relative of Squawks]] appears in the level [[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]], and unlike Squawks, he can neither spit eggs nor flap higher. This relative only slowly descends down the hive and around the Zingers. | ||
| | |firstlevel6=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]] | ||
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] | |lastlevel6=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |image7=[[File:Squitter DKC2 sprite.png]] | ||
| | |name7=[[Squitter]] | ||
|description7=Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy. | |||
|firstlevel7=[[Hot-Head Hop]] | |||
|[[Rattly]] | |lastlevel7=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
| | }} | ||
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]] | |||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
| | |||
|[[Squawks]] | |||
| | |||
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]] | |||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
| | |||
|[[Squitter]] | |||
| | |||
|[[Hot-Head Hop]] | |||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
===Cranky's Video Game Heroes=== | ===Cranky's Video Game Heroes=== | ||
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other | The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected. | ||
{{content description|dk=yes|sortable=yes | |||
{| | |image1=[[File:Mario DKC2 sprite.png]] | ||
|name1=[[Mario]] | |||
| | |description1=Mario is the default champion, with 39 of the 40 coins. | ||
|[[File:Mario DKC2 sprite.png]] | |image2=[[File:Yoshi DKC2 sprite.png]] | ||
|[[Mario]] | |name2=[[Yoshi]] | ||
| | |description2=Yoshi is the default runner-up, with 29 coins. | ||
|image3=[[File:Link DKC2 sprite.png]] | |||
| | |name3=[[Link]] | ||
|description3=Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears. | |||
|[[Yoshi]] | }} | ||
| | |||
| | |||
|[[Link]] | |||
| | |||
===Enemies=== | ===Enemies=== | ||
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}} | {{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}} | ||
The game features | The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''. | ||
{|class="wikitable dk | {|class="wikitable dk"width=100% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers''' | |||
|- | |- | ||
{{content appearances|rowsonly=y|dk=yes | |||
|image1=[[File:Cat O 9 Tails DKC2.png]] | |||
|name1=[[Cat O' 9 Tails]] | |||
|description1=Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward. | |||
|firstlevel1=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]] | |||
|lastlevel1=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] | |||
|image2=[[File:Click Clack DKC2.png]] | |||
|name2=[[Click-Clack]] | |||
|description2=Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it. | |||
|firstlevel2=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]] | |||
|lastlevel2=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]] | |||
|image3=[[File:Flitter DKC2.png]] | |||
|name3=[[Flitter]] | |||
|description3=Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps. | |||
|firstlevel3=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]] | |||
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image4=[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]] | |||
|name4=[[Mini-Necky]] | |||
|description4=Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. | |||
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]] | |||
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image5=[[File:Neek DKC2.png]] | |||
|name5=[[Neek]] | |||
|description5=Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack. | |||
|firstlevel5=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] | |||
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image6=[[File:Screech DKC2.png]] | |||
|name6=[[Screech (Donkey Kong Country 2)|Screech]] | |||
|description6=Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint. | |||
|firstlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]] | |||
|lastlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]] | |||
|image7=[[File:Spiny DKC2.png]] | |||
|name7=[[Spiny (Donkey Kong Country 2)|Spiny]] | |||
|description7=Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. | |||
|firstlevel7=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]] | |||
|lastlevel7=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] | |||
|image8=[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]] | |||
|name8=[[Zinger]] | |||
|description8=Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones can only be defeated by an Animal Friend or a thrown object, while red ones can only be defeated by a TNT Barrel. | |||
|firstlevel8=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]] | |||
|lastlevel8=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
}} | |||
|- | |- | ||
!colspan= | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs''' | ||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y|dk=yes | ||
|[[ | |image1=[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]] | ||
| | |name1=[[Flotsam]] | ||
|[[ | |description1=Flotsams are underwater stingray enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right. | ||
|[[ | |firstlevel1=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]] | ||
| | |lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
|image2=[[File:Lockjaw DKC2.png]] | |||
|name2=[[Lockjaw]] | |||
|description2=Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. | |||
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]] | |||
|lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image3=[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]] | |||
|name3=[[Puftup]] | |||
|description3=Puftups are spiky, underwater pufferfish enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions. | |||
|firstlevel3=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]] | |||
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image4=[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]] | |||
|name4=[[Shuri]] | |||
|description4=Shuries are underwater starfish enemies. Their name is a reference to shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde. | |||
|firstlevel4=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]] | |||
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image5=[[File:Snapjaw DKC2 sprite.png]] | |||
|name5=[[Snapjaw (Donkey Kong Country 2)|Snapjaw]] | |||
|description5=Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They patrol the water below the Kongs and bite them if they fall in. | |||
|firstlevel5=[[Slime Climb (Donkey Kong Country 2)|Slime Climb]] | |||
|lastlevel5=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]] | |||
}} | |||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats''' | |||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y|dk=yes | ||
|[[ | |image1=[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]] | ||
| | |name1=[[Kaboing]] | ||
|[[ | |description1=Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head. | ||
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |firstlevel1=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]] | ||
| | |lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
|image2=[[File:Kaboom DKC2.png]] | |||
|name2=[[Kaboom]] | |||
|[[ | |description2=Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel. | ||
|firstlevel2=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]] | |||
|[[ | |lastlevel2=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] | ||
|[[ | |image3=[[File:Kackle DKC2 blue.png]] | ||
| | |name3=[[Kackle]] | ||
|description3=Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer. | |||
|firstlevel3=[[Haunted Hall]] | |||
|[[ | |lastlevel3=[[Haunted Hall]] | ||
| | |image4=[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]] | ||
|name4=[[Kannon]] | |||
|[[ | |description4=Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps. | ||
| | |firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]] | ||
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | |||
|image5=[[File:Klampon DKC2.png]] | |||
|[[ | |name5=[[Klampon]] | ||
| | |description5=Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie. | ||
| | |firstlevel5=[[Hot-Head Hop]] | ||
| | |lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] | ||
|image6=[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]] | |||
|[[File: | |name6=[[Klank]] | ||
|[[ | |description6=Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level. | ||
| | |firstlevel6=[[Target Terror (Donkey Kong Country 2)|Target Terror]] | ||
|lastlevel6=[[Rickety Race (Donkey Kong Country 2)|Rickety Race]] | |||
|[[ | |image7=[[File:Klinger DKC2.png]] | ||
| | |name7=[[Klinger]] | ||
|description7=Klingers are Kremlings found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly. | |||
|firstlevel7=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]] | |||
|lastlevel7=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]] | |||
|image8=[[File:Kloak DKC2.png]] | |||
|[ | |name8=[[Kloak]] | ||
|description8=A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs. | |||
|firstlevel8=[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]] | |||
|lastlevel8=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]] | |||
|image9=[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]] | |||
|name9=[[Klobber]] | |||
|description9=Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear. | |||
|[[ | |firstlevel9=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] | ||
| | |lastlevel9=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] | ||
|[[ | |image10=[[File:Klomp DKC2.png]] | ||
|[[ | |name10=[[Klomp]] | ||
| | |description10=Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack. | ||
|firstlevel10=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] | |||
|lastlevel10=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]] | |||
|[[ | |image11=[[File:Klubba DKC2 sprite.png]] | ||
| | |name11=[[Klubba]] | ||
|[[ | |description11=Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel. | ||
|[[ | |firstlevel11=[[Klubba's Kiosk]] | ||
| | |lastlevel11=[[Klubba's Kiosk]] | ||
|image12=[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]] | |||
|name12=[[Krockhead]] | |||
|[[ | |description12=Krockheads are crocodile heads submerged in swamp water and the lava, hence their name. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air. | ||
| | |firstlevel12=[[Hot-Head Hop]] | ||
|lastlevel12=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]] | |||
|image13=[[File:Krook DKC2.png]] | |||
|name13=[[Krook]] | |||
| | |description13=Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and can only be avoided. | ||
|[[ | |firstlevel13=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]] | ||
|[[ | |lastlevel13=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] | ||
| | |image14=[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]] | ||
|[[ | |name14=[[Kruncha]] | ||
|[[ | |description14=Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern. | ||
| | |firstlevel14=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]] | ||
|lastlevel14=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]] | |||
|image15=[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]] | |||
|[[ | |name15=[[Kutlass]] | ||
| | |description15=Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them. | ||
|firstlevel15=[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]] | |||
|lastlevel15=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] | |||
| | }} | ||
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|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] | |||
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===Barnacled Bosses=== | ===Barnacled Bosses=== | ||
{| | Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'. | ||
{{content appearances|dk=y|sortable=y | |||
|image1=[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]] | |||
|name1=[[Krow]] | |||
|description1=Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. | |||
|firstlevel1=[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]] | |||
|[[Krow]] | |lastlevel1=[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]] | ||
| | |image2=[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]] | ||
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]] | |name2=[[Kleever]] | ||
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]] | |description2=Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces. | ||
| | |firstlevel2=[[Kleever's Kiln]] | ||
|lastlevel2=[[Kleever's Kiln]] | |||
|[[Kleever]] | |image3=[[File:Kudgel DKC2.png]] | ||
| | |name3=[[Kudgel]] | ||
|[[Kleever's Kiln]] | |description3=Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. | ||
|Kleever's Kiln | |firstlevel3=[[Kudgel's Kontest]] | ||
| | |lastlevel3=[[Kudgel's Kontest]] | ||
|image4=[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]] | |||
|[[Kudgel]] | |name4=[[King Zing]] | ||
| | |description4=King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state. | ||
|[[Kudgel's Kontest]] | |firstlevel4=[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]] | ||
|Kudgel's Kontest | |lastlevel4=[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]] | ||
| | |image5=[[File:Kaptain K Rool DKC2.png]] | ||
|name5=[[King K. Rool|Kaptain K. Rool]] | |||
|[[King Zing]] | |description5=Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. | ||
| | |firstlevel5=[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]] | ||
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]] | |lastlevel5=[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] | ||
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]] | }} | ||
| | |||
|[[King K. Rool|Kaptain K. Rool]] | |||
| | |||
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]] | |||
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] | |||
==Items== | ==Items== | ||
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}} | {{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}} | ||
A variety of items and objects appear throughout the levels, and they each have a unique purpose. | |||
{| | {{content description|dk=yes|sortable=yes | ||
|image1=[[File:Banana DKC SNES.png]] | |||
| | |name1=[[Banana]]s | ||
|[[File:Banana DKC SNES.png]] | |description1=Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path. | ||
|[[Banana]]s | |image2=[[File:Banana Bunch DKC SNES.png]] | ||
| | |name2=[[Banana Bunch]]es | ||
| | |description2=Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker. | ||
|image3=[[File:Banana Coin.png]] | |||
|name3=[[Banana Coin]]s | |||
|[[Banana Bunch]]es | |description3=Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level. | ||
| | |image4=[[File:DK Coin sprite.png]] | ||
| | |name4=[[DK Coin|Cranky's Video Game Hero Coin]]s | ||
|description4=Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest. | |||
|image5=[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]] | |||
|[[Banana Coin]]s | |name5=[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s | ||
| | |description5=Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives. | ||
| | |image6=[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]] | ||
|name6=[[KONG Letters]] | |||
|description6=These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life. | |||
|[[DK Coin|Cranky's Video Game Hero Coin]]s | |image7=[[File:Kremkoin.png]] | ||
| | |name7=[[Kremkoin]]s | ||
| | |description7=A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2)|Lost World]] levels. | ||
|image8=[[File:DKC2 Letter.png]] | |||
|name8=[[Letter]] | |||
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s | |description8=[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]]. | ||
| | |image9=[[File:Star DKC3.png]] | ||
| | |name9=[[Star (Donkey Kong franchise)|Star]]s | ||
|description9=Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin. | |||
}} | |||
|[[KONG Letters]] | |||
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|[[Kremkoin]]s | |||
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|[[Letter]] | |||
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|[[Star (Donkey Kong franchise)|Star]]s | |||
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==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{| | {{content description|dk=yes|sortable=yes | ||
|image1=[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]] | |||
|name1=[[Animal crate]]s | |||
|description1=These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level. | |||
|image2=[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]] | |||
|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]] | |name2=[[Bramble]]s | ||
|[[Animal crate]]s | |description2=Huge, thorny vines that hurt the Kongs when touched. | ||
| | |image3=[[File:Crate DKC2.png]] | ||
|name3=[[Crate]]s | |||
|description3=Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something. | |||
|[[Bramble]]s | |image4=[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]] | ||
| | |name4=[[Egg]]s | ||
| | |description4=Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter. | ||
|image5=[[File:End of Level Target.png]] | |||
|[[Crate]]s | |name5=[[End of Level Target]] | ||
| | |description5={{wp|High striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]]. | ||
|image6=[[File:DKC2 Fireball.png]] | |||
|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]] | |name6=[[Fireball (obstacle)|Fireball]]s | ||
|[[Egg]]s | |description6=Burning spheres launched by [[Kleever]]. | ||
| | |image7=[[File:DKC2 Honey.png]] | ||
| | |name7=[[Honey]] | ||
|description7=A sticky substance that prevents the Kongs from walking on the floor. Despite this, honey allows Diddy and Dixie to jump up walls. | |||
|[[End of Level Target]] | |image8=[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]] | ||
| | |name8=[[Hook]] | ||
| | |description8=Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s. | ||
|image9=[[File:Hot Air Balloon.png]] | |||
|[[Fireball (obstacle)|Fireball]]s | |name9=[[Hot Air Balloon]] | ||
| | |description9=Floating platforms that lift when caught in steam jets. | ||
| | |image10=[[File:CannonSprite-DKC2.png]] | ||
|name10=[[Cannon|Kannon]]s | |||
|[[Honey]] | |description10=Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside. | ||
| | |image11=[[File:Kannonball.png]] | ||
| | |name11=[[Cannonball|Kannonball]]s | ||
|description11=Kannonballs are an object that appear in some levels. For reach level it the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]]. | |||
|[[Hook]] | |image12=[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]] | ||
| | |name12=[[No Animal Sign]]s | ||
| | |description12=Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign. | ||
|image13=[[File:Roller Coaster DKC2 sprite.png]] | |||
|[[Hot Air Balloon]] | |name13=[[Roller Coaster]]s | ||
| | |description13=Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track. | ||
| | |image14=[[File:Rope DKC2 sprite.png]] | ||
|name14=[[Rope]]s | |||
|[[Cannon|Kannon]]s | |description14=Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear. | ||
| | |image15=[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]] | ||
| | |name15=Smoke | ||
|description15=Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls. | |||
|[[Cannonball|Kannonball]]s | |image16=[[File:DKC2 Cannonball spiked.png]] | ||
| | |name16=[[Spike Ball]]s | ||
|description16=Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack. | |||
|image17=[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]] | |||
|name17=[[Spike Trap]]s | |||
| | |description17=Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]]. | ||
| | |image18=[[File:DKC2 Stinger.png]] | ||
|name18=Stinger | |||
|[[Roller Coaster]]s | |description18=Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him. | ||
| | |image19=[[File:DKC2 Tire.png]] | ||
| | |name19=[[Tire (object)|Tire]]s | ||
|description19=Enormous rolling objects that can be bounced on. | |||
|[[Rope]]s | |image20=[[File:Treasure Chest DKC2.png]] | ||
| | |name20=[[Treasure chest#Donkey Kong Country series|Treasure chest]]s | ||
| | |description20=Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground. | ||
|image21=[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]] | |||
|Smoke | |name21=Webs | ||
| | |description21=[[Squitter]] can create these as temporary platforms or projectiles. | ||
| | |image22=[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]] | ||
|name22=[[Wind]] | |||
|[[Spike Ball]]s | |description22=Pushes the player in various directions. | ||
| | }} | ||
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|[[Spike Trap]]s | |||
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|Stinger | |||
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|[[Tire (object)|Tire]]s | |||
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|[[Treasure chest]]s | |||
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|Webs | |||
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|[[Wind]] | |||
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===Barrels=== | ===Barrels=== | ||
{|class="wikitable dk" | [[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''. | ||
{|class="wikitable dk"width=100% | |||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels''' | ||
|- | |- | ||
{{content description|rowsonly=y|dk=yes | |||
| | |image1=[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]] | ||
|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]] | |name1=[[Barrel]]s | ||
|[[Barrel]]s | |description1=Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s. | ||
| | |image2=[[File:DK Barrel.png]] | ||
| | |name2=[[DK Barrel]]s | ||
|description2=If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel. | |||
|[[DK Barrel]]s | |image3=[[File:TNT Barrel.png]] | ||
| | |name3=[[TNT Barrel]]s | ||
| | |description3=TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers. | ||
}} | |||
|[[TNT Barrel]]s | |||
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|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | ||
|- | |- | ||
|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]] | {{content description|rowsonly=y|dk=yes | ||
|[[Animal Barrel]] | |image1=[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]] | ||
| | |name1=[[Animal Barrel]] | ||
| | |description1=If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend. | ||
|image2=[[File:Barrel Cannon.png]] | |||
|[[Arrow Barrel]]s | |name2=[[Arrow Barrel]]s | ||
| | |description2=Arrow Barrels automatically launch the Kongs out in the direction they point, never turning. | ||
|image3=[[File:Barrel Cannon DKC2 sprite.png]] | |||
|[[File:Barrel Cannon DKC2 sprite.png]] | |name3=[[Barrel Cannon|Barrel Kannon]]s | ||
|[[Barrel Cannon|Barrel Kannon]]s | |description3=Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out. | ||
| | |image4=[[File:Biplane Barrel.png]] | ||
| | |name4=[[Biplane Barrel]] | ||
|description4=The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge. | |||
|[[Biplane Barrel]] | |image5=[[File:Blast Barrel DKC2 sprite.png]] | ||
| | |name5=[[Blast Barrel]]s | ||
| | |description5=Blast Barrels automatically blast the Kongs in a direction not specified before launching. | ||
|image6=[[File:Bonus Barrel.png]] | |||
|[[Blast Barrel]]s | |name6=[[Bonus Barrel]]s | ||
| | |description6=Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels. | ||
| | |image7=[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]] | ||
|name7=[[Diddy & Dixie Barrels]] | |||
|[[Bonus Barrel]]s | |description7=Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead. | ||
| | |image8=[[File:Golden Barrel.png]] | ||
| | |name8=[[Golden Barrel]] | ||
|description8=The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk. | |||
|[[Diddy & Dixie Barrels]] | |image9=[[File:Rotatable Barrel.png]] | ||
| | |name9=[[Spinner Barrel|Rotatable Barrel]]s | ||
| | |description9=Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero. | ||
|image10=[[File:Steerable Barrel.png]] | |||
|[[Golden Barrel]] | |name10=[[Steerable Barrel]]s | ||
| | |description10=Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel. | ||
| | |image11=[[File:Barrel Cannon DKC2 sprite.png]] | ||
|name11=[[Warp Barrel]]s | |||
|[[Spinner Barrel|Rotatable Barrel]]s | |description11=Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage. | ||
| | }} | ||
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|[[Steerable Barrel]]s | |||
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|[[Warp Barrel]]s | |||
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|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | ||
|- | |- | ||
|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]] | {{content description|rowsonly=y|dk=yes | ||
|[[Check and X Barrels]] | |image1=[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]] | ||
| | |name1=[[Check and X Barrels]] | ||
| | |description1=Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable. | ||
|image2=[[File:Invincibility Barrel.png]] | |||
|[[Invincibility Barrel|Exclamation Point Barrel]]s | |name2=[[Invincibility Barrel|Exclamation Point Barrel]]s | ||
| | |description2=Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces. | ||
| | |image3=[[File:Krockhead Barrel.png]] | ||
|name3=[[Krockhead Barrel]]s | |||
|[[Krockhead Barrel]]s | |description3=Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms. | ||
| | |image4=[[File:Plus Barrel.png]] [[File:Minus Barrel.png]] | ||
| | |name4=[[Plus and Minus Barrels]] | ||
|description4=Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards. | |||
|[[Plus and Minus Barrels]] | |image5=[[File:Star Barrel.png]] | ||
| | |name5=[[Star Barrel]]s | ||
| | |description5=Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel. | ||
}} | |||
|[[Star Barrel]]s | |||
| | |||
|} | |} | ||
==Supporting locations== | ==Supporting locations== | ||
{| | There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds. | ||
{{content description|dk=yes|sortable=yes | |||
| | |image1=[[File:Funkys Flights II DKC2.png]] | ||
|[[File:Funkys Flights II DKC2.png | |name1=[[Funky's Flights II]] | ||
|[[Funky's Flights II]] | |description1=Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited. | ||
| | |image2=[[File:Swankys Bonus Bonanza DKC2.png]] | ||
|name2=[[Swanky's Bonus Bonanza]] | |||
| | |description2=An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it. | ||
|image3=[[File:Kong Kollege DKC2.png]] | |||
|[[Swanky's Bonus Bonanza]] | |name3=[[Kong Kollege]] | ||
|[[Swanky Kong]] | |description3=An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints. | ||
|image4=[[File:Monkey Museum DKC2.png]] | |||
| | |name4=[[Monkey Museum]] | ||
|description4=Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins. | |||
|[[Kong Kollege]] | |image5=[[File:Klubbas Kiosk DKC2.png]] | ||
|[[Wrinkly Kong]] | |name5=[[Klubba's Kiosk]] | ||
|description5=A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. | |||
| | }} | ||
|[[Monkey Museum]] | |||
|[[Cranky Kong]] | |||
| | |||
|[[Klubba's Kiosk]] | |||
|[[Klubba]] | |||
==Levels== | ==Levels== | ||
Line 945: | Line 792: | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}} | {{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}} | ||
===Rare Witch Project preview and German strategy guide=== | ===Rare Witch Project preview and German strategy guide=== | ||
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]] | [[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]] |