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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=https://archive.ph/cPm9W|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
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'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''


In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as '''''Donkey Kong Country 2'''''.


In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
This game was released on [[Nintendo Music]] on November 4, 2024, becoming the third SNES game on the app.


==Story==
==Story==
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Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.


The two Kongs go to [[Crocodile Isle]] and explore it while defeating various [[Kremling]]s and other enemies along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].


During their adventures, the pair can also reach Crocodile Isle's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
 
During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
 
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.


==Gameplay==
==Gameplay==
===Abilities===
===Abilities===
[[File:Team-up DKC2.png|thumb|left|The team up move, a move that had not originally appeared in ''Donkey Kong Country'']]
[[File:Team-up DKC2.png|thumb|The Kongs use the team up move.]]
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The playable characters are [[Diddy Kong]] and [[Dixie Kong]]. order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy [[cartwheel]]s or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the ''[[Super Mario (series)|Super Mario]]'' series: The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.


Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two Kongs are able to use the new [[Team-up]] move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
 
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
 
The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
 
===Modes===
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{{content description|dk=yes|sortable=yes
|image1=[[File:DKC2 1-player icon.png]]
|name1='''One Player'''
|description1=The single player mode where the player controls both Diddy and Dixie.
|image2=[[File:DKC2 2-player team icon.png]]
|name2='''TWO Player Team'''
|description2=Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|image3=[[File:DKC2 2-player contest icon.png]]
|name3='''TWO Player Contest'''
|description3=Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|image4=[[File:DKC2 music test icon.png]]
|name4='''Music Test'''
|description4=A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|image5=[[File:DKC2 cheat mode icon.png]]
|name5='''Cheat Mode'''
|description5=A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
}}
{{br|left}}
{{br|left}}
===Modes===
[[File:DKC2 SNES hidden modes.png|thumb|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
{|class="wikitable dk"
!Icon!!Title!!Information
|-
|[[File:DKC2 1-player icon.png]]
|'''One Player'''
|The self-explanatory single player mode where both Diddy and Dixie are controlled.
|-
|[[File:DKC2 2-player team icon.png]]
|'''TWO Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|-
|[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Contest'''
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|}


==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
{|class="wikitable dk" style="text-align:center"
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
!Sprite!!Kong!!Summary!!New
{|class="wikitable dk" width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Playable'''
{{content description|rowsonly=y|dk=yes
|image1=[[File:Diddy DKC sprite.png]]
|name1=[[Diddy Kong]]
|description1=Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|image2=[[File:Dixie Kong DKC2 sprite.png]]
|name2=[[Dixie Kong]]
|description2=Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
}}
|-
|-
|[[File:Diddy DKC sprite.png]]
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|[[Diddy Kong]]
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|-
|-
|[[File:Dixie Kong DKC2 sprite.png]]
{{content description|rowsonly=y|dk=yes
|[[Dixie Kong]]
|image1=[[File:Cranky Kong DKC2 sprite.png]]
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.
|name1=[[Cranky Kong]]
|{{icon|new}}
|description1=Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|-
|image2=[[File:DK DKC2 sprite.png]]
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|name2=[[Donkey Kong]]
|-
|description2=Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|[[File:Cranky Kong DKC2 sprite.png]]
|image3=[[File:Funky Kong DKC2 sprite.png]]
|[[Cranky Kong]]
|name3=[[Funky Kong]]
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|description3=Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|{{icon|cross}}
|image4=[[File:Swanky Kong DKC2 sprite.png]]
|-
|name4=[[Swanky Kong]]
|[[File:DK DKC2 sprite.png]]
|description4=Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|[[Donkey Kong]]
|image5=[[File:Wrinkly Kong DKC2 sprite.png]]
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|name5=[[Wrinkly Kong]]
|{{icon|cross}}
|description5=Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
|-
}}
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|-
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.  
|{{icon|new}}
|-
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|{{icon|new}}
|}
|}


===Animal Buddies===
===Animal Buddies===
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
 
{{content appearances|dk=y|sortable=y
{|class="wikitable dk" style="text-align:center"
|image1=[[File:Clapper DKC2 sprite.png]]
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|name1=[[Clapper]]
|-
|description1=Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] below.
!First!!Last
|firstlevel1=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|-
|lastlevel1=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[File:Clapper DKC2 sprite.png]]
|image2=[[File:Enguarde DKC sprite.png]]
|[[Clapper]]
|name2=[[Enguarde]]
|align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|description2=Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|image3=[[File:Glimmer DKC2 sprite.png]]
|-
|name3=[[Glimmer]]
|[[File:Enguarde DKC sprite.png]]
|description3=Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.
|[[Enguarde]]
|firstlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|lastlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|image4=[[File:Rambi DKC2 sprite.png]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|name4=[[Rambi]]
|{{icon|cross}}
|description4=Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|-
|firstlevel4=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[File:Glimmer DKC2 sprite.png]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Glimmer]]
|image5=[[File:Rattly DKC2 sprite.png]]
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|name5=[[Rattly]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|description5=Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Glimmer's Galleon
|firstlevel5=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|{{icon|new}}
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|image6=[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[File:Rambi DKC2 sprite.png]]
|name6=[[Squawks]]
|[[Rambi]]
|description6=Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s. [[Quawks|An indigo relative of Squawks]] appears in the level [[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]], and unlike Squawks, he can neither spit eggs nor flap higher. This relative only slowly descends down the hive and around the Zingers.
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|firstlevel6=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|lastlevel6=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image7=[[File:Squitter DKC2 sprite.png]]
|{{icon|cross}}
|name7=[[Squitter]]
|-
|description7=Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|[[File:Rattly DKC2 sprite.png]]
|firstlevel7=[[Hot-Head Hop]]
|[[Rattly]]
|lastlevel7=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
}}
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|}


===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
 
{{content description|dk=yes|sortable=yes
{|class="wikitable dk" style="text-align:center"
|image1=[[File:Mario DKC2 sprite.png]]
!Sprite!!Name!!Origin!!Information
|name1=[[Mario]]
|-
|description1=Mario is the default champion, with 39 of the 40 coins.
|[[File:Mario DKC2 sprite.png]]
|image2=[[File:Yoshi DKC2 sprite.png]]
|[[Mario]]
|name2=[[Yoshi]]
|''Super Mario''
|description2=Yoshi is the default runner-up, with 29 coins.
|align=left|Mario is the default champion, with 39 of the 40 coins.
|image3=[[File:Link DKC2 sprite.png]]
|-
|name3=[[Link]]
|[[File:Yoshi DKC2 sprite.png]]
|description3=Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|[[Yoshi]]
}}
|''Super Mario''
|align=left|Yoshi is the default runner-up, with 29 coins.
|-
|[[File:Link DKC2 sprite.png]]
|[[Link]]
|''The Legend of Zelda''
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}


===Enemies===
===Enemies===
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
{|class="wikitable dk sortable" style="text-align:center"
{|class="wikitable dk"width=100%
!rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|-
!width=7%|First!!width=7%|Last
{{content appearances|rowsonly=y|dk=yes
|image1=[[File:Cat O 9 Tails DKC2.png]]
|name1=[[Cat O' 9 Tails]]
|description1=Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|firstlevel1=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|lastlevel1=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|image2=[[File:Click Clack DKC2.png]]
|name2=[[Click-Clack]]
|description2=Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|firstlevel2=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|lastlevel2=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|image3=[[File:Flitter DKC2.png]]
|name3=[[Flitter]]
|description3=Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|firstlevel3=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image4=[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|name4=[[Mini-Necky]]
|description4=Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image5=[[File:Neek DKC2.png]]
|name5=[[Neek]]
|description5=Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|firstlevel5=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image6=[[File:Screech DKC2.png]]
|name6=[[Screech (Donkey Kong Country 2)|Screech]]
|description6=Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|firstlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|lastlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|image7=[[File:Spiny DKC2.png]]
|name7=[[Spiny (Donkey Kong Country 2)|Spiny]]
|description7=Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|firstlevel7=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|lastlevel7=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|image8=[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|name8=[[Zinger]]
|description8=Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones can only be defeated by an Animal Friend or a thrown object, while red ones can only be defeated by a TNT Barrel.
|firstlevel8=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|lastlevel8=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
}}
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|-
|-
|[[File:Cat O 9 Tails DKC2.png]]
{{content appearances|rowsonly=y|dk=yes
|[[Cat O' 9 Tails]]
|image1=[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|name1=[[Flotsam]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|description1=Flotsams are underwater stingray enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|firstlevel1=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|{{icon|new}}
|lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image2=[[File:Lockjaw DKC2.png]]
|name2=[[Lockjaw]]
|description2=Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image3=[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|name3=[[Puftup]]
|description3=Puftups are spiky, underwater pufferfish enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|firstlevel3=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image4=[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|name4=[[Shuri]]
|description4=Shuries are underwater starfish enemies. Their name is a reference to shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|firstlevel4=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image5=[[File:Snapjaw DKC2 sprite.png]]
|name5=[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|description5=Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They patrol the water below the Kongs and bite them if they fall in.
|firstlevel5=[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|lastlevel5=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
}}
|-
|-
|[[File:Click Clack DKC2.png]]
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|[[Click-Clack]]
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
|[[File:Flitter DKC2.png]]
{{content appearances|rowsonly=y|dk=yes
|[[Flitter]]
|image1=[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|name1=[[Kaboing]]
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|description1=Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|firstlevel1=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|{{icon|new}}
|lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|image2=[[File:Kaboom DKC2.png]]
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|name2=[[Kaboom]]
|[[Mini-Necky]]
|description2=Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|firstlevel2=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|lastlevel2=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image3=[[File:Kackle DKC2 blue.png]]
|{{icon|cross}}
|name3=[[Kackle]]
|-
|description3=Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|[[File:Neek DKC2.png]]
|firstlevel3=[[Haunted Hall]]
|[[Neek]]
|lastlevel3=[[Haunted Hall]]
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|image4=[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|name4=[[Kannon]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|description4=Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|{{icon|new}}
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|-
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[File:Screech DKC2.png]]
|image5=[[File:Klampon DKC2.png]]
|[[Screech (Donkey Kong Country 2)|Screech]]
|name5=[[Klampon]]
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|description5=Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|firstlevel5=[[Hot-Head Hop]]
|{{icon|new}}
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|image6=[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[File:Spiny DKC2.png]]
|name6=[[Klank]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|description6=Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|firstlevel6=[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|lastlevel6=[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|image7=[[File:Klinger DKC2.png]]
|{{icon|new}}
|name7=[[Klinger]]
|-
|description7=Klingers are Kremlings found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|firstlevel7=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Zinger]]
|lastlevel7=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|image8=[[File:Kloak DKC2.png]]
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|name8=[[Kloak]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|description8=A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|{{icon|cross}}
|firstlevel8=[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|-
|lastlevel8=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|image9=[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|-
|name9=[[Klobber]]
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|description9=Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|[[Flotsam]]
|firstlevel9=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|lastlevel9=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|image10=[[File:Klomp DKC2.png]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|name10=[[Klomp]]
|{{icon|new}}
|description10=Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|-
|firstlevel10=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[File:Lockjaw DKC2.png]]
|lastlevel10=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Lockjaw]]
|image11=[[File:Klubba DKC2 sprite.png]]
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|name11=[[Klubba]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|description11=Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel.
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|firstlevel11=[[Klubba's Kiosk]]
|{{icon|new}}
|lastlevel11=[[Klubba's Kiosk]]
|-
|image12=[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|name12=[[Krockhead]]
|[[Puftup]]
|description12=Krockheads are crocodile heads submerged in swamp water and the lava, hence their name. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|firstlevel12=[[Hot-Head Hop]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|lastlevel12=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image13=[[File:Krook DKC2.png]]
|{{icon|new}}
|name13=[[Krook]]
|-
|description13=Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and can only be avoided.
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|firstlevel13=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Shuri]]
|lastlevel13=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|image14=[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|name14=[[Kruncha]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|description14=Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|{{icon|new}}
|firstlevel14=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|-
|lastlevel14=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|[[File:Snapjaw DKC2 sprite.png]]
|image15=[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|name15=[[Kutlass]]
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|description15=Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|firstlevel15=[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|lastlevel15=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
}}
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[Kaboing]]
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Kaboom DKC2.png]]
|[[Kaboom]]
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|[[File:Kackle DKC2 blue.png]]
|[[Kackle]]
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|colspan=2|[[Haunted Hall]]
|{{icon|new}}
|-
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[Kannon]]
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Klampon DKC2.png]]
|[[Klampon]]
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[Klank]]
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|{{icon|new}}
|-
|[[File:Klinger DKC2.png]]
|[[Klinger]]
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|[[File:Kloak DKC2.png]]
|[[Kloak]]
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[Klobber]]
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|[[File:Klomp DKC2.png]]
|[[Klomp]]
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|{{icon|new}}
|-
|[[File:Klubba DKC2 sprite.png]]
|[[Klubba]]
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|colspan=2|[[Klubba's Kiosk]]
|{{icon|new}}
|-
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[Krockhead]]
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|{{icon|new}}
|-
|[[File:Krook DKC2.png]]
|[[Krook]]
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Kruncha]]
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[Kutlass]]
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|}
|}


===Barnacled Bosses===
===Barnacled Bosses===
{|class="wikitable dk sortable" style="text-align:center"
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
{{content appearances|dk=y|sortable=y
|-
|image1=[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
!First!!Last
|name1=[[Krow]]
|-
|description1=Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|firstlevel1=[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Krow]]
|lastlevel1=[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|image2=[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|name2=[[Kleever]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|description2=Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|-
|firstlevel2=[[Kleever's Kiln]]
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|lastlevel2=[[Kleever's Kiln]]
|[[Kleever]]
|image3=[[File:Kudgel DKC2.png]]
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|name3=[[Kudgel]]
|[[Kleever's Kiln]]
|description3=Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|Kleever's Kiln
|firstlevel3=[[Kudgel's Kontest]]
|-
|lastlevel3=[[Kudgel's Kontest]]
|[[File:Kudgel DKC2.png]]
|image4=[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[Kudgel]]
|name4=[[King Zing]]
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|description4=King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|[[Kudgel's Kontest]]
|firstlevel4=[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|Kudgel's Kontest
|lastlevel4=[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|-
|image5=[[File:Kaptain K Rool DKC2.png]]
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|name5=[[King K. Rool|Kaptain K. Rool]]
|[[King Zing]]
|description5=Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|firstlevel5=[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|lastlevel5=[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
}}
|-
|[[File:Kaptain K Rool DKC2.png]]
|[[King K. Rool|Kaptain K. Rool]]
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|}


==Items==
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
 
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
{|class="wikitable dk" style="text-align:center"
{{content description|dk=yes|sortable=yes
!Sprite!!Item!!Summary!!New
|image1=[[File:Banana DKC SNES.png]]
|-
|name1=[[Banana]]s
|[[File:Banana DKC SNES.png]]
|description1=Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
|[[Banana]]s
|image2=[[File:Banana Bunch DKC SNES.png]]
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|name2=[[Banana Bunch]]es
|{{icon|cross}}
|description2=Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|-
|image3=[[File:Banana Coin.png]]
|[[File:Banana Bunch DKC SNES.png]]
|name3=[[Banana Coin]]s
|[[Banana Bunch]]es
|description3=Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|align=left|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|image4=[[File:DK Coin sprite.png]]
|{{icon|cross}}
|name4=[[DK Coin|Cranky's Video Game Hero Coin]]s
|-
|description4=Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|[[File:Banana Coin.png]]
|image5=[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[Banana Coin]]s
|name5=[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|description5=Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|{{icon|new}}
|image6=[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|-
|name6=[[KONG Letters]]
|[[File:DK Coin sprite.png]]
|description6=These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|image7=[[File:Kremkoin.png]]
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|name7=[[Kremkoin]]s
|{{icon|new}}
|description7=A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2)|Lost World]] levels.
|-
|image8=[[File:DKC2 Letter.png]]
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|name8=[[Letter]]
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|description8=[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|image9=[[File:Star DKC3.png]]
|{{icon|cross}}
|name9=[[Star (Donkey Kong franchise)|Star]]s
|-
|description9=Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
}}
|[[KONG Letters]]
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|-
|[[File:Kremkoin.png]]
|[[Kremkoin]]s
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|-
|[[File:DKC2 Letter.png]]
|[[Letter]]
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|{{icon|new}}
|-
|[[File:Star DKC3.png]]
|[[Star (Donkey Kong franchise)|Star]]s
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|{{icon|new}}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dk" style="text-align:center"
{{content description|dk=yes|sortable=yes
!width=24% |Sprite
|image1=[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
!width=10% |Mechanism
|name1=[[Animal crate]]s
!Summary
|description1=These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|image2=[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|name2=[[Bramble]]s
|[[Animal crate]]s
|description2=Huge, thorny vines that hurt the Kongs when touched.
|align=left|Contains the depicted [[Animal Friend]], who can be freed by jumping on the crate.
|image3=[[File:Crate DKC2.png]]
|-
|name3=[[Crate]]s
|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|description3=Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|[[Bramble]]s
|image4=[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|align=left|Huge, thorny vines that hurt the Kongs when touched.
|name4=[[Egg]]s
|-
|description4=Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|[[File:Crate DKC2.png]]
|image5=[[File:End of Level Target.png]]
|[[Crate]]s
|name5=[[End of Level Target]]
|align=left|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground.
|description5={{wp|High striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|image6=[[File:DKC2 Fireball.png]]
|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|name6=[[Fireball (obstacle)|Fireball]]s
|[[Egg]]s
|description6=Burning spheres launched by [[Kleever]].
|align=left|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|image7=[[File:DKC2 Honey.png]]
|-
|name7=[[Honey]]
|[[File:End of Level Target.png]]
|description7=A sticky substance that prevents the Kongs from walking on the floor. Despite this, honey allows Diddy and Dixie to jump up walls.
|[[End of Level Target]]
|image8=[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|align=left|A {{wp|High striker}}-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or an [[Extra Life Balloon]]. The letter G or a [[DK Coin]] appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
|name8=[[Hook]]
|-
|description8=Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|[[File:DKC2 Fireball.png]]
|image9=[[File:Hot Air Balloon.png]]
|[[Fireball (obstacle)|Fireball]]s
|name9=[[Hot Air Balloon]]
|align=left|Burning spheres launched by [[Kleever]].
|description9=Floating platforms that lift when caught in steam jets.
|-
|image10=[[File:CannonSprite-DKC2.png]]
|[[File:DKC2 Honey.png]]
|name10=[[Cannon|Kannon]]s
|[[Honey]]
|description10=Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|align=left|A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
|image11=[[File:Kannonball.png]]
|-
|name11=[[Cannonball|Kannonball]]s
|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|description11=Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|[[Hook]]
|image12=[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|align=left|Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|name12=[[No Animal Sign]]s
|-
|description12=Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|[[File:Hot Air Balloon.png]]
|image13=[[File:Roller Coaster DKC2 sprite.png]]
|[[Hot Air Balloon]]
|name13=[[Roller Coaster]]s
|align=left|Floating platforms that lift when caught in steam jets.
|description13=Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|image14=[[File:Rope DKC2 sprite.png]]
|[[File:CannonSprite-DKC2.png]]
|name14=[[Rope]]s
|[[Cannon|Kannon]]s
|description14=Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|align=left|An object that launches the Kongs to a [[Bonus Level]] when a Kannonball is loaded inside.
|image15=[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|-
|name15=Smoke
|[[File:Kannonball.png]]
|description15=Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|[[Cannonball|Kannonball]]s
|image16=[[File:DKC2 Cannonball spiked.png]]
|align=left|Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
|name16=[[Spike Ball]]s
|-
|description16=Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|image17=[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|[[No Animal Sign]]s
|name17=[[Spike Trap]]s
|align=left|An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
|description17=Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|image18=[[File:DKC2 Stinger.png]]
|[[File:Roller Coaster DKC2 sprite.png]]
|name18=Stinger
|[[Roller Coaster]]s
|description18=Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|align=left|Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|image19=[[File:DKC2 Tire.png]]
|-
|name19=[[Tire (object)|Tire]]s
|[[File:Rope DKC2 sprite.png]]
|description19=Enormous rolling objects that can be bounced on.
|[[Rope]]s
|image20=[[File:Treasure Chest DKC2.png]]
|align=left|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|name20=[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|-
|description20=Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|image21=[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|Smoke
|name21=Webs
|align=left|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|description21=[[Squitter]] can create these as temporary platforms or projectiles.
|-
|image22=[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|[[File:DKC2 Cannonball spiked.png]]
|name22=[[Wind]]
|[[Spike Ball]]s
|description22=Pushes the player in various directions.
|align=left|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
}}
|-
|[[File:DKC2 Spike Trap 1.png]]<br>[[File:DKC2 Spike Trap 2.png]]
|[[Spike Trap]]s
|align=left|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|[[File:DKC2 Stinger.png]]
|Stinger
|align=left|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|[[File:DKC2 Tire.png]]
|[[Tire (object)|Tire]]s
|align=left|Enormous rolling objects that can be bounced on.
|-
|[[File:Treasure Chest DKC2.png]]
|[[Treasure chest]]s
|align=left|They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
|-
|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|Webs
|align=left|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|[[Wind]]
|align=left|Pushes the player in various directions.
|}


===Barrels===
===Barrels===
{|class="wikitable dk" style="text-align:center"
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!Sprite!!Barrel!!Summary
{{content description|rowsonly=y|dk=yes
|-
|image1=[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|name1=[[Barrel]]s
|[[Barrel]]s
|description1=Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|align=left|Normal Barrels are very common objects that can be used to attack enemies, especially [[Zinger]]s, which have only limited methods of being defeated, but break upon contact.
|image2=[[File:DK Barrel.png]]
|-
|name2=[[DK Barrel]]s
|[[File:DK Barrel.png]]
|description2=If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|[[DK Barrel]]s
|image3=[[File:TNT Barrel.png]]
|align=left|DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
|name3=[[TNT Barrel]]s
|-
|description3=TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|[[File:TNT Barrel.png]]
}}
|[[TNT Barrel]]s
|align=left|Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
{{content description|rowsonly=y|dk=yes
|[[Animal Barrel]]
|image1=[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|align=left|When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]].
|name1=[[Animal Barrel]]
|-
|description1=If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|[[File:Barrel Cannon.png]]
|image2=[[File:Barrel Cannon.png]]
|[[Arrow Barrel]]s
|name2=[[Arrow Barrel]]s
|align=left|Blasts the Kongs in the direction depicted
|description2=Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|image3=[[File:Barrel Cannon DKC2 sprite.png]]
|[[File:Barrel Cannon DKC2 sprite.png]]
|name3=[[Barrel Cannon|Barrel Kannon]]s
|[[Barrel Cannon|Barrel Kannon]]s
|description3=Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|align=left|Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|image4=[[File:Biplane Barrel.png]]
|-
|name4=[[Biplane Barrel]]
|[[File:Biplane Barrel.png]]
|description4=The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|[[Biplane Barrel]]
|image5=[[File:Blast Barrel DKC2 sprite.png]]
|align=left|The Biplane Barrel is a vehicle that can be rented from [[Funky's Flights II]], acting as the succesor of the [[Funky Barrel]] in ''[[Donkey Kong Country]]''. The Kongs must pay two [[Banana Coin]]s to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of [[Crocodile Isle]].
|name5=[[Blast Barrel]]s
|-
|description5=Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|[[File:Blast Barrel DKC2 sprite.png]]
|image6=[[File:Bonus Barrel.png]]
|[[Blast Barrel]]s
|name6=[[Bonus Barrel]]s
|align=left|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|description6=Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|image7=[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|[[File:Bonus Barrel.png]]
|name7=[[Diddy & Dixie Barrels]]
|[[Bonus Barrel]]s
|description7=Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|align=left|Bonus Barrels lead the Kongs into a [[Bonus Level]] if entered. There are one, two, or rarely three Bonus Barrels in a level.
|image8=[[File:Golden Barrel.png]]
|-
|name8=[[Golden Barrel]]
|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|description8=The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|[[Diddy & Dixie Barrels]]
|image9=[[File:Rotatable Barrel.png]]
|align=left|Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
|name9=[[Spinner Barrel|Rotatable Barrel]]s
|-
|description9=Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|[[File:Golden Barrel.png]]
|image10=[[File:Steerable Barrel.png]]
|[[Golden Barrel]]
|name10=[[Steerable Barrel]]s
|align=left|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|description10=Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|image11=[[File:Barrel Cannon DKC2 sprite.png]]
|[[File:Rotatable Barrel.png]]
|name11=[[Warp Barrel]]s
|[[Spinner Barrel|Rotatable Barrel]]s
|description11=Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|align=left|Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
}}
|-
|[[File:Steerable Barrel.png]]
|[[Steerable Barrel]]s
|align=left|Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
|-
|[[File:Barrel Cannon DKC2 sprite.png]]
|[[Warp Barrel]]s
|align=left|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
{{content description|rowsonly=y|dk=yes
|[[Check and X Barrels]]
|image1=[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|align=left|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|name1=[[Check and X Barrels]]
|-
|description1=Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|[[File:Invincibility Barrel.png]]
|image2=[[File:Invincibility Barrel.png]]
|[[Invincibility Barrel|Exclamation Point Barrel]]s
|name2=[[Invincibility Barrel|Exclamation Point Barrel]]s
|align=left|When touched, the Kongs become temporarily invincible, giving these the exact function of [[Super Star]]s from the [[Super Mario (series)|''Super Mario'' series]]. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
|description2=Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|image3=[[File:Krockhead Barrel.png]]
|[[File:Krockhead Barrel.png]]
|name3=[[Krockhead Barrel]]s
|[[Krockhead Barrel]]s
|description3=Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|align=left|These appear only in [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|image4=[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|-
|name4=[[Plus and Minus Barrels]]
|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|description4=Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|[[Plus and Minus Barrels]]
|image5=[[File:Star Barrel.png]]
|align=left|Plus and Minus Barrels appear only in [[Haunted Hall]], where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a [[Kackle]] attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the [[Roller Coaster]] for the Kongs, as well as make it go backwards in one of the bonus areas.
|name5=[[Star Barrel]]s
|-
|description5=Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|[[File:Star Barrel.png]]
}}
|[[Star Barrel]]s
|align=left|Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.
|}
|}


==Supporting locations==
==Supporting locations==
{|class="wikitable dk" style="text-align:center"
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
!Image!!Title!!Owner!!Summary
{{content description|dk=yes|sortable=yes
|-
|image1=[[File:Funkys Flights II DKC2.png]]
|[[File:Funkys Flights II DKC2.png|150px]]
|name1=[[Funky's Flights II]]
|[[Funky's Flights II]]
|description1=Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|[[Funky Kong]]
|image2=[[File:Swankys Bonus Bonanza DKC2.png]]
|align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|name2=[[Swanky's Bonus Bonanza]]
|-
|description2=An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it.
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|image3=[[File:Kong Kollege DKC2.png]]
|[[Swanky's Bonus Bonanza]]
|name3=[[Kong Kollege]]
|[[Swanky Kong]]
|description3=An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|image4=[[File:Monkey Museum DKC2.png]]
|-
|name4=[[Monkey Museum]]
|[[File:Kong Kollege DKC2.png|150px]]
|description4=Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|[[Kong Kollege]]
|image5=[[File:Klubbas Kiosk DKC2.png]]
|[[Wrinkly Kong]]
|name5=[[Klubba's Kiosk]]
|align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
|description5=A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|-
}}
|[[File:Monkey Museum DKC2.png|150px]]
|[[Monkey Museum]]
|[[Cranky Kong]]
|align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|-
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[Klubba's Kiosk]]
|[[Klubba]]
|align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|}


==Levels==
==Levels==
Line 1,058: Line 905:
==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF|Donkey Kong Country 2: Diddy's Kong Quest (SNES)}}
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]

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