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{{about|the original [[Super Nintendo Entertainment System|SNES]] game|the [[Game Boy Advance]] remake|[[Donkey Kong Country 2 (Game Boy Advance)]]}}
{{Infobox
{{game infobox
|image=[[File:DKC2.jpg|300px]]
|image=[[File:DKC2.jpg|300px]]
|developer=[[Rare Ltd.|Rare]]
|developer=[[Rareware]]
|publisher=[[Nintendo]]
|publisher=Nintendo
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
|released='''SNES'''<br>{{releasedate|USA|November 20, 1995|Japan|November 21, 1995|Europe|December 14, 1995}}<br>'''Game Boy Advance'''<br>{{releasedate|Europe|June 25, 2004|Japan|July 1, 2004|USA|November 15, 2004}}<br>'''Virtual Console'''<br>{{releasedate|Europe|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=Platform
|genre=[[Genre#Platform games|Platformer]], adventure
|modes=Single-player, Two-Players
|modes=Single player, multiplayer
|ratings={{ratings|esrb=K-A}}
|ratings='''Original release:'''{{ratings|esrb=K-A|acb=G}}'''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Super Nintendo]], [[Game Boy Advance]], [[Virtual Console]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|media=32-megabit cartridge
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|switchdl=1}}
|input={{input|snes=1|gba=1|classic=1|wiigcn=1}}
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|serials={{flag list|Japan|SHVC-ADNJ-JPN}}
}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game for the [[Super Nintendo]]. It is the sequel of ''[[Donkey Kong Country]]'' and is also the predecessor to ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Country Returns]]''. The game has a [[Game Boy]] pseudo-sequel, ''[[Donkey Kong Land 2]]'', that was released one year after the original. It was released in 1995 and stars [[Diddy Kong]], as he and his partner, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]].  


In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.
In 2004, a remake of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of photographs and extra [[DK Coin]]s. Later in 2007, the game was remade on the [[Virtual Console]] to play on the [[Wii]] system.


In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
==Storyline==
At the beginning of the game, [[Donkey Kong]] is relaxing at the beach, with his chair and radio, feeling safe after recovering his [[Banana Hoard]]. However, an evil crocodile by the name of [[Kaptain K. Rool]] kidnaps Donkey Kong and brings him to the top of [[K. Rool's Keep]]. Diddy Kong soon realizes that he is missing and panics. Seeing Kremling tracks in the sand, he learns that the mighty ape was captured by the crocodiles. The young monkey then finds a note from Kaptain K. Rool, saying "Hah-arrrrh! We got the big monkey! If you want him back, you scurvy dogs, you’ll have to hand over the Banana Hoard!". Ready for adventure, Diddy and his girlfriend, Dixie, set out to find Donkey Kong, declining on giving the Kremlings the Banana Hoard.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
[[File:GangplankGalleon.gif|thumb|left|The Gangplank Galleon.]]
Their adventure begins on K. Rool's ship, the massive [[Gangplank Galleon]]. While traveling through underwater, ship deck, and rigging levels, the Kongs find [[Cranky Kong]], [[Wrinkly Kong]], and [[Funky Kong]], who offer the heroes help throughout the rest of the game. While climbing the ship the Kongs meet a new Animal Buddy [[Rattly the Rattlesnake]] who helps them throughout their adventure. At the crow's nest of the ship, the Kongs find a giant overgrown [[Necky]]. Known as [[Krow]], this giant bird swoops down at the Kongs and throws eggs at them, trying to attack them. The primates use his eggs that drop out of his nest to defeat him, and they then travel to [[Crocodile Cauldron]].


==Story==
After arriving in the fiery Crocodile Cauldron, the primates encounter mine shaft levels, lava levels, and a water level, featuring the rare Animal Buddy, [[Clapper the Seal]]. They also encounter [[Klubba]] for the first time, offering them a free pass to the Lost World when they pay him fifteen [[Kremkoin]]s. At the peak of the volcano, the Kongs meet and, with the help of [[Kannonball]]s, defeat the evil possessed sword, [[Kleever]], allowing them to go to [[Krem Quay]].
{{quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
Dixie and Diddy arrive in Krem Quay next, a swampy area of [[Crocodile Isle]]. They meet the Animal Buddy [[Glimmer]] for the first and only time here, and also travel through levels featuring the helpful [[Krochead]]s. Towards the end of this world, the heroes travel through a level filled with spiky brambles. As they move on to the next area, a giant [[Kremling]], similar to Klubba, named [[Kudgel]] stops them in their tracks. The Kongs, however, are set on advancing, so they use [[TNT Barrel]]s to defeat the large crocodile. They then continue on to the next world in a higher area of Crocodile Isle.


:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
The Kongs find themselves outside of a giant amusement park owned by King K. Rool, know as [[Krazy Kremland]]. Before they can enter however, they have to travel through a dangerous [[Hornet Hole|Zinger hive]]. The amusement park features two roller coasters, [[Target Terror]] and [[Rickety Race]], which they must ride through to progress. Between these, however, is another level in the brambles, this one being considerably harder. After exiting the park, the primates find a swamp that must be crossed to find a second Zinger hive. At the end of the hive, Rambi is chased by a giant Zinger called [[King Zing]]. The primates then defeat the giant Zinger, with the help of [[Squawks the Parrot]], allowing them to access the fifth area.


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
[[File:GloomyGulch.gif|thumb|right|Gloomy Gulch.]]
The apes' next spot on their adventure is an old area known as [[Gloomy Gulch]]. They travel through many levels in the enchanted woods, some even with wind. [[Kackle]]s chase the monkeys in a roller coaster here. [[Flapper the Parrot]] also helps the Kongs descend through a [[Parrot Chute Panic|Zinger hive]], while [[Squitter the Spider]] helps them travel through a [[Web Woods|foggy forest]]. At the top of this world, the Kongs are frightened to meet the ghost of Krow, a spirit called Kreepy Krow. The monkeys defeat him, while avoiding Mini-Neckies, to travel to the top of Crocodile Isle, [[K. Rool's Keep]].


The two Kongs go to [[Crocodile Isle]] and explore it while defeating various [[Kremling]]s and other enemies along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.
Diddy and Dixie arrive in K. Rool's Keep, unaware of the danger that is about to unfold. They travel through two ice levels, one of them featuring Clapper again, several castle levels, and the largest test of all, [[Toxic Tower]]. At the top of the keep, the apes meet Kaptain K. Rool, who sends out the giant Kremling, [[Kerozene]], to attack the Kongs. At the end of the battle, the heroes chase Kaptain K. Rool into his helicopter, where he is fought. Eventually, the two apes free the captive Donkey Kong, who then knocks Kaptain K. Rool into the ocean from his helicopter.  


During their adventures, the pair can also reach Crocodile Isle's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
However, the Kongs' adventure is far from over, as they still need to destroy the Crocodile Isle. Diddy and Dixie decide to look for all the Kremkoins so that they can pay Klubba to access his [[Golden Barrel]]. After paying him five times and beating all five levels of the Lost World, the giant crocodile mouth in the center of the world opens, giving access to a secret area, where, unfortunately, K. Rool awaits. The primates are able to use [[Kannonball]]s to defeat him, giving them the last [[DK Coin]]. As they leave Crocodile Isle afterward, they, along with Donkey Kong and Cranky, watch as the Kremling island sinks into the ocean.


==Gameplay==
==Gameplay==
===Abilities===
===Kong Abilities===
[[File:Team-up DKC2.png|thumb|left|The team up move, a move that had not originally appeared in ''Donkey Kong Country'']]
In order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the apes have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if the apes [[cartwheel]] off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Twirl]] can also defeat a large amount of enemies, although some foes are immune to this attack. Dixie is able to use her Helicopter Twirl ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in ''Diddy's Kong Quest'' is much like swimming in early ''[[Mario (series)|Mario]]'' platformers. The player must hit the jump button to advance upwards into the water. [[File:Team-up.PNG|thumb|The Kongs using their Team-up move.]]If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The playable characters are [[Diddy Kong]] and [[Dixie Kong]]. order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy [[cartwheel]]s or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the ''[[Super Mario (series)|Super Mario]]'' series: The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two Kongs are able to use the new [[Team-up]] move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two heroes are able to use the new [[Team-up]] move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.
{{br|left}}
 
===Modes===
===Special Areas===
[[File:DKC2 SNES hidden modes.png|thumb|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
Various spots of [[Crocodile Isle]] are hosted by more or less benevolent characters, each of which help the duo in different way.
{|class="wikitable dk"
 
!Icon!!Title!!Information
*'''[[Funky's Flights II]]''' is where the [[player]] can revisit previous worlds. [[Funky Kong]] also hosts [[Funky's Flights (Bonus Game)|flight tests]] in the [[Game Boy Advance]] port.
|-
*'''[[Swanky's Bonus Bonanza]]''' is a quiz about various obscure facts of the game. [[Swanky Kong]] and (in the Game Boy Advance port) [[Candy Kong]] host it. The prize for successfully completing a quiz are [[Extra Life Balloon]]s. When a quiz is successfully completed, it can’t be played again.
|[[File:DKC2 1-player icon.png]]
*'''[[Kong Kollege]]''' is where [[Wrinkly Kong]] teaches a class of [[Kremling]]s. Here, the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress.
|'''One Player'''
*'''[[Monkey Museum]]''' is where [[Cranky Kong]] shares cryptic advice on how to find secrets hidden within levels. It is replaced by '''[[Cranky's Hut]]''' in the Game Boy Advance port, where Cranky also hosts the [[Expresso Racing]] minigame.
|The self-explanatory single player mode where both Diddy and Dixie are controlled.
*'''[[Klubba's Kiosk]]''' is an area leading to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], which is guarded by [[Klubba]], the toll-keeper to the special world. He lets the Kongs access the Lost World here if they pay him fifteen [[Kremkoin]]s. In the Game Boy Advance port, Klubba also hosts the minigame, [[Bag a Bug]].
|-
 
|[[File:DKC2 2-player team icon.png]]
===Diddy's Dash===
|'''TWO Player Team'''
[[File:Diddy's_Dash.PNG|thumb|Diddy Kong races in Diddy's Dash.]]
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
'''Diddy's Dash''' is a mode exclusive to the Game Boy Advance version of the game.
|-
 
|[[File:DKC2 2-player contest icon.png]]
During Diddy's Dash, Diddy Kong, alone, races through the levels of the game as fast as he can while being timed. At some point, there is a line of stars going across the screen. This line is a checkpoint, and if Diddy is attacked by an enemy after going through the checkpoint, he ends up back at it. Each default time is five minutes. Since Diddy is the only playable character in this mode, all [[DK Barrel|DK Barrels]] are replaced by [[Crate|crates]] and [[Barrel|barrels]].
|'''TWO Player Contest'''
 
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
Once the monkey finishes a level, his time is recorded. Diddy can race through the level again and again to beat his best time. The player may only choose levels to race in that they have previously unlocked. Also, boss battles are not available in this mode.
|-
|[[File:DKC2 music test icon.png]]
|'''Music Test'''
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|}


==Characters==
===Bonus Games===
===Kong Klan===
There is three bonus games in the [[Game Boy Advance]] version of the game. The three bonus games are:
{|class="wikitable dk" style="text-align:center"
!Sprite!!Kong!!Summary!!New
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|[[File:Diddy DKC sprite.png]]
|[[Diddy Kong]]
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Dixie Kong DKC2 sprite.png]]
|[[Dixie Kong]]
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.
|{{icon|new}}
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|[[File:Cranky Kong DKC2 sprite.png]]
|[[Cranky Kong]]
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|{{icon|cross}}
|-
|[[File:DK DKC2 sprite.png]]
|[[Donkey Kong]]
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|-
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.
|{{icon|new}}
|-
|[[File:Wrinkly Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|{{icon|new}}
|}


===Animal Buddies===
*[[Expresso Racing]], the player races as [[Expresso (Donkey Kong Country 2)|Expresso]] against three other ostriches.
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
*[[Funky's Flights (Bonus Game)|Funky's Flights]], [[Diddy Kong]] performs different tasks for [[Funky Kong]]. The [[Gyrocopter]] is used in the game.
*[[Bag a Bug]], [[Diddy Kong]] must collect red bugs while being chased by [[Klubba]]. If the player comes into contact with Klubba, they are hit by his club and lose their bugs.


{|class="wikitable dk" style="text-align:center"
==Animal Buddies==
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
[[Animal Buddy|Animal Buddies]] are partners in the ''Donkey Kong Country'' series. They help the Kongs find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the animal buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them.
|-
!First!!Last
|-
|[[File:Clapper DKC2 sprite.png]]
|[[Clapper]]
|align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|[[File:Enguarde DKC sprite.png]]
|[[Enguarde]]
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Glimmer DKC2 sprite.png]]
|[[Glimmer]]
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|Glimmer's Galleon
|{{icon|new}}
|-
|[[File:Rambi DKC2 sprite.png]]
|[[Rambi]]
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Rattly DKC2 sprite.png]]
|[[Rattly]]
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|}


===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.


{|class="wikitable dk" style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:white"
!Sprite!!Name!!Origin!!Information
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
|[[File:Mario DKC2 sprite.png]]
| align="center" |[[File:Rambisprite65.png]]
|[[Mario]]
![[Rambi the Rhinoceros]]
|''Super Mario''
| align="center" |First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[Supercharge Attack|special charge move]] to break through walls and crush enemies.
|align=left|Mario is the default champion, with 39 of the 40 coins.
|-
|-
|[[File:Yoshi DKC2 sprite.png]]
| align="center" |[[File:Enguardesprite65.png]]
|[[Yoshi]]
![[Enguarde the Swordfish]]
|''Super Mario''
|Just as Rambi, Enguarde first appeared in ''Donkey Kong Country''. He can knock enemies out with his sharp nose, and charge his [[Supercharge Attack|attack]] to break through walls. Enguarde, however, is only available underwater, and he cannot move well on land.
|align=left|Yoshi is the default runner-up, with 29 coins.
|-
|-
| align="center" |[[File:Squawkssprite65.png]]
|[[File:Link DKC2 sprite.png]]
![[Squawks the Parrot]]
|[[Link]]
|Just as the other Animal Buddies above, Squawks made his first appearance in ''Donkey Kong Country''. Then, he lit dark caves, such as the caves in [[Torchlight Trouble]]. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.
|''The Legend of Zelda''
|-
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
| align="center" |[[File:Rattlysprite65.png]]
![[Rattly the Rattlesnake]]
|In ''Diddy's Kong Quest'', Rattly replaces [[Winky]], an Animal Buddy from the previous game in the series. He features the same purpose: to jump to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[Supercharge Attack|special move]]: an extra high jump.
|-  
| align="center" |[[File:Squittersprite65.png]]
![[Squitter the Spider]] <br>
|The game's new Animal Buddy, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Buddies, Squitter cannot even touch enemies. He can only shoot them with his webs.
|-  
| align="center" |[[File:Clappersprite65.png]]
![[Clapper the Seal]]
|Clapper is able to cool down water when he is jumped on by the monkeys. In [[Lava Lagoon]], he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In [[Clapper's Cavern]], a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry [[Snapjaw (fish)|Snapjaws]] below.
|-
| align="center" |[[File:Glimmersprite65.png]]
![[Glimmer the Anglerfish]]
|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level, [[Glimmer's Galleon]]. Glimmer is one of the only Animal Buddies that cannot be affected in levels because enemies do not hurt him at all.
|-
| align="center" |[[File:Flapper Sprite.png]]
![[Flapper the Parrot]]
|Flapper is a blue subspecies of Squawks found in only one level, [[Parrot Chute Panic]]. He is similar to Squawks but is blue. He also cannot spit eggs or fly upwards. He has no way of attacking, and only helps the monkeys by making their descent down the Zinger hive slower.
|-
| align="center" |[[File:Expressosprite65.png]]
![[Expresso (Donkey Kong Country 2)|Expresso]]
|Very similar to <i>Donkey Kong Country</i>'s [[Expresso the Ostrich]], this Expresso is an animal buddy only found in the Game Boy Advance port. He is bought by [[Cranky Kong]], who plans on making him a racing bird. However, Expresso is weak at that time, and the monkeys must collect [[Golden Feather]]s to increase his stats. When all the feathers are found, Expresso can be entered in the Expresso Racing game.
|}
|}


===Enemies===
==Items and Objects==
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
 
{|class="wikitable dk sortable" style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
!width=7%|First!!width=7%|Last
| align="center" |[[File:BananaSprite65.png]]
![[Banana]]s
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes, a trail of bananas may even lead to a hidden item.
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
| align="center" |[[File:BunchoBanana65.png]]
![[Banana|Banana Bunch]]es
|Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas.
|-
|-
|[[File:Cat O 9 Tails DKC2.png]]
| align="center" |[[File:Item Balloon165.gif]][[File:Item Balloon265.gif]][[File:Item Balloon365.gif]]
|[[Cat O' 9 Tails]]
![[Extra Life Balloon]]s
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives, respectively.
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|-
|[[File:Click Clack DKC2.png]]
| align="center" |[[File:DKC2coin.png]]
|[[Click-Clack]]
![[DK Coin]]s
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|DK Coins are huge coins hidden by Cranky Kong in all of the game levels. There are 40 (68 in Game Boy Advance version) to collect. After beating [[Kaptain K. Rool]], Cranky tallies up the number of DK Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various side-quests and minigames added in the Game Boy Advance port, the number of DK Coins has increased.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
|[[File:Flitter DKC2.png]]
| align="center" |[[File:BananaC65.gif]]
|[[Flitter]]
![[Banana Coin]]s
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|[[Banana Coin]]s are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them.  
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
| align="center" |[[File:Kremkoin65.gif]]
|[[Mini-Necky]]
![[Kremkoin]]s
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|The Kremkoins are found in the various [[Bonus Area]]s, where the heroes must work their way through an obstacle course or fight many enemies. They are used to access the [[Lost World]].
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|-
|[[File:Neek DKC2.png]]
| align="center" |[[File:Golden Feather65.PNG]]
|[[Neek]]
![[Golden Feather]]s
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|Golden Feathers are hidden in each level of the Game Boy Advance version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso's stats for the Expresso Racing minigame.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Screech DKC2.png]]
| align="center" |[[File:Scrapbooki165.png]]
|[[Screech (Donkey Kong Country 2)|Screech]]
![[Photograph]]s
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|Photographs are used to fill Wrinkly’s Scrapbook, exclusively in the Game Boy Advance remake. They are obtained by fighting certain enemies who have a camera icon floating above their head. Other photographs can be collected looking in hidden areas or by winning special minigames with some of the Kongs, such as [[Funky Kong]]. After filling up an entire page of photographs, Wrinkly Kong gives the player a [[DK Coin]]
|colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
|[[File:Spiny DKC2.png]]
| align="center" |[[File:K65.gif]][[File:O65.gif]]<br>[[File:N365.gif]][[File:G65.gif]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
![[KONG Letters]]
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|Finding all KONG Letters in a level gives an Extra Life to the Kongs. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|-
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
| align="center" |[[File:Kannonball.gif]]
|[[Zinger]]
![[Kannonball]]s
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a [[cannon]] to put it in. When put in the cannon, it glows and shoots the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie are not able to get it back until they restart the level.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
| align="center" |[[File:Crate65.gif]]
![[Crate]]s
|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies.
|-
|-
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
| align="center" |[[File:Treasure Chest 65.gif]]
|[[Flotsam]]
![[Treasure Chest]]s
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|Similar to crates, Treasure Chests can be used to attack enemies. However, if thrown against enough enemies, the chests break open, revealing a collectible, such as a Banana Coin. If the Treasure Chests miss the enemies and hit they ground, they do not break open.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Lockjaw DKC2.png]]
| align="center" |[[File:EoLT65.gif|50px]]
|[[Lockjaw]]
![[End of Level Target]]
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|One of these levers appears at the end of every level. If hit hard enough, the apes receive a prize, usually [[Banana]]s or an [[Extra Life Balloon]]. The [[DK Coin]] can be found here as well, although rarely. Usually there are barrels nearby that the Kongs can use to shoot onto the pad.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|}
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
 
|{{icon|new}}
===Barrels===
|-
[[Barrel]]s are prominent items throughout the ''Donkey Kong'' series, and multiple variants exist, many which are featured in ''Donkey Kong Country 2''. Below shows the different types of barrels and what they do.
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
 
|[[Puftup]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|-style="background:yellow;"
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
!Image
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
!Name
|{{icon|new}}
!Description
|-
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[Shuri]]
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Snapjaw DKC2 sprite.png]]
| align="center" |[[File:BarrelN65.gif]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
!Normal [[Barrel]]s
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|Normal Barrels can be used to attack enemies, and they can attack some of those foes before breaking. Barrels are one of the monkeys' only way of defeating normal Zingers without the aid of an Animal Buddy or an [[! Barrel]]. They are found in almost every level.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
| align="center" |[[File:BonusBarrel65.gif]]
![[Bonus Barrel]]s
|Bonus Barrels can lead the heroes' into a [[Bonus Level]] if entered, where they can try to earn [[Kremkoin]]s. They are very common, usually appearing once or twice in every level, though there are a few levels which feature three Bonus Barrels.
|-
|-
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
| align="center" |[[File:Plus65.gif]] [[File:Minus65.gif]]
|[[Kaboing]]
![[Plus and Minus Barrels]]
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|In the level, [[Haunted Hall]], Plus and Minus Barrels increase and decrease the amount of time the Kongs' have when hit. If this timer runs out, the apes are attacked by a [[Kackle]]. The Plus Barrel also plays a additional role, specifically in [[Rickety Race]], where it'll speed up the [[Skull Cart]] for the Kongs. It'll also make the Skull Kart go backwards in one bonus area.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Kaboom DKC2.png]]
| align="center" |[[File:BarrelCannon65.gif]]
|[[Kaboom]]
![[Barrel Cannon]]s
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|Barrel Cannons are very common barrels throughout the whole series. Various types appear, but each one is used to blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|-
|[[File:Kackle DKC2 blue.png]]
| align="center" |[[File:SteerBarrel65.gif]]
|[[Kackle]]
![[Steerable Barrel]]s
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|Steerable Barrels only appear in the level, [[Fiery Furnace]]. There, they can be controlled when the Kongs are inside of it. They can move the barrel in any direction, but only for a limited time. Once the time limit displayed on the barrel hits 0, they are automatically blasted out.
|colspan=2|[[Haunted Hall]]
|{{icon|new}}
|-
|-
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
| align="center" |[[File:Rotate65.gif]]
|[[Kannon]]
![[Rotatable Barrel]]s
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|Rotatable Barrels can be rotated to aim in the monkeys' desired directions. However, like Steerable Barrels, they have time limits, which cause the apes to automatically be shot out of the object when time runs out.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Klampon DKC2.png]]
| align="center" |[[File:Item Barrel Dixie.gif]] [[File:Item Barrel Diddie.gif]]
|[[Klampon]]
![[Diddy & Dixie Barrel]]s
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|Diddy & Dixie Barrels are rather uncommon barrels. They can be used depending on whose face is on the barrel (i.e. only Diddy can use the barrels with his face on it).
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|-
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
| align="center" |[[File:TNT65.gif]]
|[[Klank]]
![[TNT Barrel]]s
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|TNT Barrels are quite common in the game. They are very similar to normal barrels, however, they are explosive. If they are thrown into a wall, they can blast it away, creating an opening. They can also defeat red Zingers and other powerful enemies in one hit.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|{{icon|new}}
|-
|-
|[[File:Klinger DKC2.png]]
| align="center" |[[File:DKB65.gif]]
|[[Klinger]]
![[DK Barrel]]s
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|DK Barrels are one of the most abundant barrels in the game. They appear several times in every level, and are very important. They must be broken to free a lost Kong. If none of the two heroes are gone, the barrel gives them nothing. It can also be used like a normal barrel.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
|[[File:Kloak DKC2.png]]
| align="center" |[[File:StarB65.gif]]
|[[Kloak]]
![[Star Barrel]]s
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|Star Barrels can be found once in every level. They, once hit, can mark the level's halfway point. Therefore, if the monkeys are defeated, they can start the level over where the Star Barrel was.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|-
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
| align="center" |[[File:IBarrel65.gif]]
|[[Klobber]]
![[! Barrel]]s
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|! Barrels are quite rare, but can be very helpful. Similar to the [[Starman]] item from the [[Mario (series)|''Mario'' series]], they can make the heroes temporarily invincible when hit. This can allow the apes to defeat enemies just from touching them and to walk over sharp spikes.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|-
|[[File:Klomp DKC2.png]]
| align="center" |[[File:EAnimalB65.gif]] [[File:AAnimalB165.gif]] [[File:AAAnimalBR65.gif]] [[File:ASquitterBarrel65.gif]] [[File:ASBarrel65.gif]]
|[[Klomp]]
![[Animal Barrel]]
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|Animal Barrels appear every once in a while during gameplay. If they are entered, the Kongs are transformed into the desired Animal Buddy, whether it is [[Enguarde]], [[Squawks]], [[Squitter]], [[Rambi]], or [[Rattly]]. The Animal Buddy the barrel turns the monkeys into is determined by the picture on the object.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|{{icon|new}}
|-
|-
|[[File:Klubba DKC2 sprite.png]]
| align="center" |[[File:Item Barrel Croc.gif]]
|[[Klubba]]
![[Krochead Barrel]]s
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|Krochead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krochead]]s from the swampy water to be used as platforms.
|colspan=2|[[Klubba's Kiosk]]
|{{icon|new}}
|-
|-
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
| align="center" |[[File:BiplaneB65.gif]]
|[[Krockhead]]
![[Biplane Barrel]]
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|The Biplane Barrel is a vehicle available for rent in [[Funky's Flights II]]. The heroes must pay two [[Banana Coin]]s to use it, unless they are first visiting a world for the first time, where it is free. It can take the Kongs around the many areas [[Crocodile Isle]]. In the game's [[Game Boy Advance]] port, it is replaced by the [[Gyrocopter]].
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|{{icon|new}}
|-
|-
|[[File:Krook DKC2.png]]
| align="center" |[[File:GoldenB65.gif]]
|[[Krook]]
![[Golden Barrel]]
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubbla a certain amount of Kremkoins, he allows them to use this barrel. If the monkeys enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Kruncha]]
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|[[Kutlass]]
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|}
|}
<br clear=all>


===Barnacled Bosses===
==Levels==
{|class="wikitable dk sortable" style="text-align:center"
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
! colspan=5 style="background:yellow" align=center | <big>Levels and Bonus Areas</big>
|-
|-
!First!!Last
! colspan=5 style="background:yellow" align=center | [[Gangplank Galleon]]
|- style=background:yellow align=center
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|align="center" colspan=2 | 1 || align="center" | [[Pirate Panic]] || Align="center" | 2 || align="center" | Ship Deck
|[[Krow]]
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|align="center" colspan=2 | 2 || align="center" | [[Mainbrace Mayhem]] || align="center" | 3 || align="center" | Ship Mast
|[[Kleever]]
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|[[Kleever's Kiln]]
|Kleever's Kiln
|-
|-
|[[File:Kudgel DKC2.png]]
|align="center" colspan=2 | 3 || align="center" | [[Gangplank Galley]] ||align="center" | 2 ||align="center" | Ship Deck
|[[Kudgel]]
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|[[Kudgel's Kontest]]
|Kudgel's Kontest
|-
|-
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|align="center" colspan=2 | 4 || align="center" | [[Lockjaw's Locker]] || align="center" | 1 ||align="center" | Ship Hold
|[[King Zing]]
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|-
|-
|[[File:Kaptain K Rool DKC2.png]]
|align="center" colspan=2 | 5 || align="center" | [[Topsail Trouble]] || align="center" | 2 ||align="center" | Ship Mast
|[[King K. Rool|Kaptain K. Rool]]
|-
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|align="center" colspan=2 | 6 || align="center" | BOSS LEVEL: [[Krow's Nest]] ||align="center" | 0 ||align="center" | Ship Mast
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|}
 
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
 
{|class="wikitable dk" style="text-align:center"
!Sprite!!Item!!Summary!!New
|-
|-
|[[File:Banana DKC SNES.png]]
! colspan=5 style="background:yellow" align=center | [[Crocodile Cauldron]]
|[[Banana]]s
|- style=background:yellow align=center
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
!colspan=2 width=5%|#
|{{icon|cross}}
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Banana Bunch DKC SNES.png]]
|align="center" colspan=2 | 7 || align="center" | [[Hot-Head Hop]] || align="center" | 3 || align="center" | Lava
|[[Banana Bunch]]es
|align=left|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|{{icon|cross}}
|-
|-
|[[File:Banana Coin.png]]
|align="center" colspan=2 | 8 || align="center" | [[Kannon's Klaim]] || align="center" | 3 || align="center" | Mines
|[[Banana Coin]]s
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.
|{{icon|new}}
|-
|-
|[[File:DK Coin sprite.png]]
|align="center" colspan=2 | 9 || align="center" | [[Lava Lagoon]] || align="center" | 1 || align="center" | Ship Hold
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|{{icon|new}}
|-
|-
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|align="center" colspan=2 | 10 || align="center" | [[Redhot Ride]] || align="center" | 2 || align="center" | Lava
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|{{icon|cross}}
|-
|-
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|align="center" colspan=2 | 11 || align="center" | [[Squawk's Shaft]] || align="center" | 3 || align="center" | Mines
|[[KONG Letters]]
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|-
|-
|[[File:Kremkoin.png]]
|align="center" colspan=2 | 12 || align="center" | BOSS LEVEL: [[Kleaver's Kiln]] || align="center" | 0 || align="center" | Lava
|[[Kremkoin]]s
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|-
|-
|[[File:DKC2 Letter.png]]
! colspan=5 style="background:yellow" align=center | [[Krem Quay]]
|[[Letter]]
|- style=background:yellow align=center
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
!colspan=2 width=5%|#
|{{icon|new}}
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Star DKC3.png]]
|align="center" colspan=2 | 13 || align="center" | [[Barrel Bayou]] || align="center" | 2 || align="center" | Swamp
|[[Star (Donkey Kong franchise)|Star]]s
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|{{icon|new}}
|}
 
==Objects==
===Mechanisms===
{|class="wikitable dk" style="text-align:center"
!width=24% |Sprite
!width=10% |Mechanism
!Summary
|-
|-
|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|align="center" colspan=2 | 14 || align="center" | [[Glimmer's Galleon]] || align="center" | 2 || align="center" | Ship Hold
|[[Animal crate]]s
|align=left|Contains the depicted [[Animal Friend]], who can be freed by jumping on the crate.
|-
|-
|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|align="center" colspan=2 | 15 || align="center" | [[Krockhead Klamber]] || align="center" | 1 || align="center" | Swamp
|[[Bramble]]s
|align=left|Huge, thorny vines that hurt the Kongs when touched.
|-
|-
|[[File:Crate DKC2.png]]
|align="center" colspan=2 | 16 || align="center" | [[Rattle Battle]] || align="center" | 3 || align="center" | Ship Deck
|[[Crate]]s
|align=left|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground.
|-
|-
|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|align="center" colspan=2 | 17 || align="center" | [[Slime Climb]] || align="center" | 2 || align="center" | Ship Mast
|[[Egg]]s
|align=left|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|-
|[[File:End of Level Target.png]]
|align="center" colspan=2 | 18 || align="center" | [[Bramble Blast]] || align="center" | 2 || align="center" | Brambles
|[[End of Level Target]]
|align=left|A {{wp|High striker}}-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or an [[Extra Life Balloon]]. The letter G or a [[DK Coin]] appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
|-
|-
|[[File:DKC2 Fireball.png]]
|align="center" colspan=2 | 19 || align="center" | BOSS LEVEL: [[Kudgel|Kudgel's Kontest]] || align="center" | 0 || align="center" | Swamp
|[[Fireball (obstacle)|Fireball]]s
|align=left|Burning spheres launched by [[Kleever]].
|-
|-
|[[File:DKC2 Honey.png]]
! colspan=5 style="background:yellow" align=center | [[Krazy Kremland]]
|[[Honey]]
|- style=background:yellow align=center
|align=left|A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|align="center" colspan=2 | 20 || align="center" | [[Hornet Hole]] || align="center" | 3 || align="center" | Hive
|[[Hook]]
|align=left|Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|-
|-
|[[File:Hot Air Balloon.png]]
|align="center" colspan=2 | 21 || align="center" | [[Target Terror]] || align="center" | 2 || align="center" | Roller Coaster
|[[Hot Air Balloon]]
|align=left|Floating platforms that lift when caught in steam jets.
|-
|-
|[[File:CannonSprite-DKC2.png]]
|align="center" colspan=2 | 22 || align="center" | [[Bramble Scramble]] || align="center" | 1 || align="center" | Brambles
|[[Cannon|Kannon]]s
|align=left|An object that launches the Kongs to a [[Bonus Level]] when a Kannonball is loaded inside.
|-
|-
|[[File:Kannonball.png]]
|align="center" colspan=2 | 23 || align="center" | [[Rickety Race]] || align="center" | 1 || align="center" | Roller Coaster
|[[Cannonball|Kannonball]]s
|align=left|Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
|-
|-
|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|align="center" colspan=2 | 24 || align="center" | [[Mudhole Marsh]] || align="center" | 2 || align="center" | Swamp
|[[No Animal Sign]]s
|align=left|An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
|-
|-
|[[File:Roller Coaster DKC2 sprite.png]]
|align="center" colspan=2 | 25 || align="center" | [[Rambi Rumble]] || align="center" | 2 || align="center" | Hive
|[[Roller Coaster]]s
|align=left|Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|-
|[[File:Rope DKC2 sprite.png]]
|align="center" colspan=2 | 26 || align="center" | BOSS LEVEL: [[King Zing Sting]] || align="center" | 0 || align="center" | Hive
|[[Rope]]s
|align=left|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
! colspan=5 style="background:yellow" align=center | [[Gloomy Gulch]]
|Smoke
|- style=background:yellow align=center
|align=left|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:DKC2 Cannonball spiked.png]]
|align="center" colspan=2 | 27 || align="center" | [[Ghostly Grove]] || align="center" | 2 || align="center" | Forest
|[[Spike Ball]]s
|align=left|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
|-
|-
|[[File:DKC2 Spike Trap 1.png]]<br>[[File:DKC2 Spike Trap 2.png]]
|align="center" colspan=2 | 28 || align="center" | [[Haunted Hall]] || align="center" | 3 || align="center" | Roller Coaster
|[[Spike Trap]]s
|align=left|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|-
|[[File:DKC2 Stinger.png]]
|align="center" colspan=2 | 29 || align="center" | [[Gusty Glade]] || align="center" | 2 || align="center" | Forest
|Stinger
|align=left|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|-
|[[File:DKC2 Tire.png]]
|align="center" colspan=2 | 30 || align="center" | [[Parrot Chute Panic]] || align="center" | 2 || align="center" | Hive
|[[Tire (object)|Tire]]s
|align=left|Enormous rolling objects that can be bounced on.
|-
|-
|[[File:Treasure Chest DKC2.png]]
|align="center" colspan=2 | 31 || align="center" | [[Web Woods]] || align="center" | 2 || align="center" | Forest
|[[Treasure chest]]s
|align=left|They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
|-
|-
|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|align="center" colspan=2 | 32 || align="Center" | BOSS LEVEL: [[Kreepy Krow]] || align="center" | 0 || align="center" | Ship Mast
|Webs
|align=left|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|-
|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
! colspan=5 style="background:yellow" align=center | [[K. Rool's Keep]]
|[[Wind]]
|- style=background:yellow align=center
|align=left|Pushes the player in various directions.
!colspan=2 width=5%|#
|}
!rowspan=2 width=50%|Level
 
!rowspan=2 width=10%|Bonus Areas
===Barrels===
!rowspan=2 width=35%|Type of Level
{|class="wikitable dk" style="text-align:center"
|-style="background:yellow" align="center"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!width=5%|SNES
!width=5%|GBA
|-
|-
!Sprite!!Barrel!!Summary
|align="center" colspan=2 | 33 || align="center" | [[Arctic Abyss]] || align="center" | 2 || align="center" | Ice
|-
|-
|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|align="center" | 34 || align="center" | 36 || align="center" | [[Windy Well]] || align="center" | 2 || align="center" | Mines
|[[Barrel]]s
|align=left|Normal Barrels are very common objects that can be used to attack enemies, especially [[Zinger]]s, which have only limited methods of being defeated, but break upon contact.
|-
|-
|[[File:DK Barrel.png]]
|align="center" | 35 || align="center" | 34 || align="center" | [[Castle Crush]] || align="center" | 2 || align="center" | Castle
|[[DK Barrel]]s
|align=left|DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
|-
|-
|[[File:TNT Barrel.png]]
|align="center" | 36 || align="center" | 35 || align="center" | [[Clapper's Cavern]] || align="center" | 2 || align="center" | Ice
|[[TNT Barrel]]s
|align=left|Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|align="center" colspan=2 | 37 || align="center" | [[ Chain Link Chamber]] || align="center" | 2 || align="center" | Castle
|-
|-
|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|align="center" colspan=2 | 38 || align="center" | [[Toxic Tower]] || align="center" | 1 || align="center" | Castle
|[[Animal Barrel]]
|align=left|When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]].
|-
|-
|[[File:Barrel Cannon.png]]
|align="center" colspan=2 | 39 || align="center" | BOSS LEVEL: [[Stronghold Showdown]] || align="center" | 0 || align="center" | Castle
|[[Arrow Barrel]]s
|align=left|Blasts the Kongs in the direction depicted
|-
|-
|[[File:Barrel Cannon DKC2 sprite.png]]
! colspan=5 style="background:yellow" align=center | [[The Flying Krock]]
|[[Barrel Cannon|Barrel Kannon]]s
|- style=background:yellow align=center
|align=left|Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Biplane Barrel.png]]
|align="center" colspan=2 | 40 || align="center" | [[Screech's Sprint]] || align="center" | 1 || align="center" | Brambles
|[[Biplane Barrel]]
|align=left|The Biplane Barrel is a vehicle that can be rented from [[Funky's Flights II]], acting as the succesor of the [[Funky Barrel]] in ''[[Donkey Kong Country]]''. The Kongs must pay two [[Banana Coin]]s to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of [[Crocodile Isle]].
|-
|-
|[[File:Blast Barrel DKC2 sprite.png]]
|align="center" colspan=2 | 41 || align="center" | BOSS LEVEL: [[K. Rool Duel]] || align="center" | 0 || align="center" | Castle
|[[Blast Barrel]]s
|align=left|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|-
|[[File:Bonus Barrel.png]]
! colspan=5 style="background:yellow" align=center | [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|[[Bonus Barrel]]s
|- style=background:yellow align=center
|align=left|Bonus Barrels lead the Kongs into a [[Bonus Level]] if entered. There are one, two, or rarely three Bonus Barrels in a level.
!colspan=2 width=5%|#
!rowspan=2 width=50%|Level
!rowspan=2 width=10%|Bonus Areas
!rowspan=2 width=35%|Type of Level
|-style="background:yellow" align="center"
!width=5%|SNES
!width=5%|GBA
|-
|-
|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|align="center" colspan=2 | 42 || align="center" | [[Jungle Jinx]] || align="center" | 1 || align="center" | Jungle
|[[Diddy & Dixie Barrels]]
|align=left|Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
|-
|-
|[[File:Golden Barrel.png]]
|align="center" colspan=2 | 43 || align="center" | [[Black Ice Battle]]|| align="center" | 1 || align="center" | Ice
|[[Golden Barrel]]
|align=left|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|-
|[[File:Rotatable Barrel.png]]
|align="center" colspan=2 | 45 || align="center" | [[Klobber Karnage]] || align="center" | 1 || align="center" | Jungle
|[[Spinner Barrel|Rotatable Barrel]]s
|align=left|Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
|-
|-
|[[File:Steerable Barrel.png]]
|align="center" colspan=2 | 44 || align="center" | [[Fiery Furnace]] || align="center" | 1 || align="center" | Lava
|[[Steerable Barrel]]s
|align=left|Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
|-
|-
|[[File:Barrel Cannon DKC2 sprite.png]]
|align="center" colspan=2 rowspan=5| 46 || align="center" rowspan=5| [[Animal Antics]] || align="center" rowspan=5| 1 || align="center" | Jungle
|[[Warp Barrel]]s
|align=left|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|align="center" | Ice
|-
|-
|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|align="center" | Jungle
|[[Check and X Barrels]]
|align=left|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|[[File:Invincibility Barrel.png]]
|align="center" | Brambles
|[[Invincibility Barrel|Exclamation Point Barrel]]s
|align=left|When touched, the Kongs become temporarily invincible, giving these the exact function of [[Super Star]]s from the [[Super Mario (series)|''Super Mario'' series]]. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
|-
|-
|[[File:Krockhead Barrel.png]]
|align="center" | Jungle
|[[Krockhead Barrel]]s
|align=left|These appear only in [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|align="center" colspan=2 | 47 || align="center" | BOSS LEVEL: [[Krocodile Kore]] || align="center" | 0 || align="center" | Lava
|[[Plus and Minus Barrels]]
|align=left|Plus and Minus Barrels appear only in [[Haunted Hall]], where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a [[Kackle]] attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the [[Roller Coaster]] for the Kongs, as well as make it go backwards in one of the bonus areas.
|-
|-
|[[File:Star Barrel.png]]
|[[Star Barrel]]s
|align=left|Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.
|}
|}
<br clear=all>


==Supporting locations==
==Enemies==
{|class="wikitable dk" style="text-align:center"
As with all games, ''Diddy's Kong Quest'' features many enemies to attack the player, some that are [[Kremling]]s and some that are not. Most of the enemies are new, though some enemies, such as [[Zinger]]s, reappear from the first game.
!Image!!Title!!Owner!!Summary
|-
|[[File:Funkys Flights II DKC2.png|150px]]
|[[Funky's Flights II]]
|[[Funky Kong]]
|align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|-
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|[[Swanky's Bonus Bonanza]]
|[[Swanky Kong]]
|align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|-
|[[File:Kong Kollege DKC2.png|150px]]
|[[Kong Kollege]]
|[[Wrinkly Kong]]
|align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
|-
|[[File:Monkey Museum DKC2.png|150px]]
|[[Monkey Museum]]
|[[Cranky Kong]]
|align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|-
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[Klubba's Kiosk]]
|[[Klubba]]
|align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|}


==Levels==
===Normal Enemies===
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-style="background:yellow;"
!Image
!Name
!Description
!First Level Appearance
!Last Level Appearance
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
| align="center" |[[File:Cat9Tails.PNG]]
|-style=background:burlywood
![[Cat-O-9-Tails]]
!width=5%|#
|A purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat-O-9-Tails that is spinning out of control can throw the monkeys upwards.
!width=35%|Level
| align="center" |[[Mudhole Marsh]]
!width=10%|Bonus Areas
| align="center" |[[Fiery Furnace]]
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|1||[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]||2||Ship deck||Klomp's Romp
| align="center" |[[File:KlickKlack.PNG]]
|-style=background:#FFF8DC
![[Click-Clack]]
|2||[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|This insect attacks by simply running into the apes. It must be jumped on twice to defeat. Once jumped on once, they can be thrown at other foes to attack them.
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Clapper's Cavern]]
|-
|-
|3||[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
| align="center" |[[File:FlitterDKC2.PNG]]
|-style=background:#FFF8DC
![[Flitter]]
|4||[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|A large dragonfly. They can hurt the Kongs if touched on the sides, but the monkeys can bounce on them to cross abysses by landing on their backs.
| align="center" |[[Topsail Trouble]]
| align="center" |[[Animal Antics]]
|-
|-
|5||[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]||2||Ship mast||Jib Jig
| align="center" |[[File:FloatsamBlue.PNG]] [[File:GreenFlotsam.PNG]]
|-style=background:#FFF8DC
![[Flotsam]]
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|A normal underwater enemy. They simply swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics]]
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
| align="center" |[[File:Kabong.PNG]] [[File:Kaboingblue.PNG]]
|-style=background:burlywood
![[Kaboing]]
!width=5%|#
|These common Kremlings are usually seen bouncing around different areas. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
!width=35%|Level
| align="center" |[[Gangplank Galley]]
!width=10%|Bonus Areas
| align="center" |[[Animal Antics]]
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
| align="center" |[[File:KaBoom.PNG]]
|-style=background:#FFF8DC
![[Kaboom]]
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|These TNT Barrel carrying Kremlings are very similar to Klobbers. They hide in their barrels and jump out at the Kongs when approached. If hit on the sides, they explode on the apes.
| align="center" |[[Ghostly Grove]]
| align="center" |[[Klobber Karnage]]
|-
|-
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
| align="center" |[[File:BonyKackle.PNG|80px]]
|-style=background:#FFF8DC
![[Kackle]]
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
|Kackles are large, skeletals Kremlings. They only appear in [[Haunted Hall]] and chase the monkeys throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
| align="center" |[[Haunted Hall]]
| align="center" |[[Haunted Hall]]
|-
|-
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
| align="center" |[[File:Kannon.PNG]]
|-style=background:#FFF8DC
![[Kannon]]
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the heroes. Sometimes, they shoot barrels, which the apes can bounce on to cross large gaps.
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Animal Antics]]
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
| align="center" |[[File:Klampon.PNG]]
|-style=background:burlywood
![[Klampon]]
!width=5%|#
|Klampons are very similar to [[Klaptrap]]s from the first ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies.
!width=35%|Level
| align="center" |[[Hot-Head Hop]]
!width=10%|Bonus Areas
| align="center" |[[Animal Antics]]
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|13||[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]||2||Swamp||Bayou Boogie
| align="center" |[[File:SuperKlankKart.PNG|40px]]
|-style=background:#FFF8DC
![[Klank]]
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|These enemies look similar to Kutlasses, although they appear riding [[Skull Cart]]s. They attack by throwing barrels at the apes and getting in their way. In [[Rickety Race]], players must race several Klanks to the finish.
|-style=background:#FFF8DC
| align="center" |[[Target Terror]]
||Ship deck||Snakey Chantey<br>Klomp's Romp (GBA version)
| align="center" |[[Rickety Race]]
|-
|-
|15||[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
| align="center" |[[File:Klinger.PNG]]
|-style=background:#FFF8DC
![[Klinger]]
|16||[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]||3||Ship deck||Snakey Chantey
|Klingers are orange Kremlings that are always found on ropes, chains, and pond reeds. They climb up ropes and then slide down them, trying to attack the Kongs.
| align="center" |[[Mainbrace Mayhem]]
| align="center" |[[Chain Link Chamber]]
|-
|-
|17||[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]||2||Ship mast||Jib Jig
| align="center" |[[File:CloakKloak.PNG]]
|-style=background:#FFF8DC
![[Kloak]]
|18||[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the apes if not defeated. Sometimes hidden Kloaks throws bananas and other collectibles.
| align="center" |[[Barrel Bayou]]
| align="center" |[[Screech's Sprint]]
|-
|-
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
| align="center" |[[File:Klobbers.PNG]] [[File:YellowKlobber.png]] [[File:BlackKlobber.png]]
|-style=background:#FFF8DC
![[Klobber]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
|A barrel-wearing Kremling that hides in its barrel, looking exactly like a normal barrel. When the apes approach it, the enemy jumps out and runs into the monkeys to push them into dangerous areas. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|-style=background:burlywood
| align="center" |[[Pirate Panic]]
!width=5%|#
| align="center" |[[Klobber Karnage]]
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|20||[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]||3||Hive||Flight Of The Zinger
| align="center" |[[File:Klompy.PNG]]
|-style=background:#FFF8DC
![[Klomp]]
|21||[[Target Terror (Donkey Kong Country 2)|Target Terror]]||2||Roller coaster||Disco Train
|Generic enemies that simply walk around the area. Touching them can hurt a monkey, but they can easily be defeated with a simple cartwheel.
| align="center" |[[Pirate Panic]]
| align="center" |[[Ghostly Grove]]
|-
|-
|22||[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
| align="center" |[[File:Krooked.PNG]]
|-style=background:#FFF8DC
![[Krook]]
|23||[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]||1||Roller coaster||Disco Train
|A rather short Kremling dressed as a pirate. They wield hooks, which they throw at the apes to attack them. A cartwheel or a jump can defeat them.
| align="center" |[[Squawks's Shaft]]
| align="center" |[[Fiery Furnace]]
|-
|-
|24||[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
| align="center" |[[File:Krunchas.PNG]] [[File:Reddude.png]] [[File:Browndude.png]]
|-style=background:#FFF8DC
![[Kruncha]]
|25||[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Run, Rambi! Run!
|Strong Kremlings that get very angry when approached. If touched, they turn red and rampage around the area. The only way for the apes to defeat them is by throwing barrels at them. A more powerful and rare brown variation appears in [[Castle Crush]].
| align="center" |[[Gangplank Galley]]
| align="center" |[[Clapper's Cavern]]
|-
|-
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossanova
| align="center" |[[File:KlankDKC2.PNG]] [[File:Kutlass.png]]
![[Kutlass]]
|Kutlasses wield two large swords to attack with. When the Kongs get too close to them, they attempt to hit them with their swords. If the apes escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground.
| align="center" |[[Krockhead Klamber]]
| align="center" |[[Fiery Furnace]]
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
| align="center" |[[File:Lockjaw.PNG]]
|-style=background:burlywood
![[Lockjaw]]
!width=5%|#
|These piranha-like carnivore fish try to bite the apes when they are near. They can move very fast, so staying away from them is usually the best choice for the apes' survival.
!width=35%|Level
| align="center" |[[Lockjaw's Locker]]
!width=10%|Bonus Areas
| align="center" |[[Animal Antics]]
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|27||[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]||2||Forest||Forest Interlude
| align="center" |[[File:NeckyVulture.PNG]]
|-style=background:#FFF8DC
![[Mini Necky]]
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|A small vulture wearing a bandanna. They attack by swooping down at the apes, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
| align="center" |[[Kannon's Klaim]]
| align="center" |[[Animal Antics]]
|-
|-
|29||[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]||2||Forest||Forest Interlude
| align="center" |[[File:Neek.PNG]]
|-style=background:#FFF8DC
![[Neek]]
|30||[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|This enemy is very similar to Klomps, but is much smaller in size. Neeks simply run around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
| align="center" |[[Pirate Panic]]
| align="center" |[[Animal Antics]]
|-
|-
|31||[[Web Woods (Donkey Kong Country 2)|Web Woods]]||2||Forest||Forest Interlude
| align="center" |[[File:Pufftup.PNG]]
|-style=background:#FFF8DC
![[Puftup]]
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|These spiky puffer fish only appear in underwater levels. Because of their spikes, touching them hurts the monkeys. Some Puftups also release spikes at the apes while exploding.
| align="center" |[[Lava Lagoon]]
| align="center" |[[Animal Antics]]
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
| align="center" |[[File:Skreech.PNG]]
|-style=background:burlywood
![[Screech]]
!width=5%|#
|Screech is a mini-boss encountered after beating K. Rool's Keep. He is a bird, and has a similar appearance to Squawks, yet he is brown. He is raced for the second half of the level Screech's Sprint, and the player races him as Squawks.
!width=35%|Level
| align="center" |[[Screech's Sprint]]
!width=10%|Bonus Areas
| align="center" |[[Screech's Sprint]]
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
| align="center" |[[File:Shuri.PNG]]
|-style=background:#FFF8DC
![[Shuri]]
||34||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
|These starfish-like enemies only appear in underwater levels, and can only be defeated by Enguarde the Swordfish. When the Kongs approach them, they unleash their only attack: spinning at the monkeys, trying to hit them.
| align="center" |[[Lockjaw's Locker]]
| align="center" |[[Animal Antics]]
|-
|-
||35||[[Castle Crush]]||2||Castle||Krook's March
| align="center" |[[File:Snapjaw.PNG]]
|-style=background:#FFF8DC
![[Snapjaw (fish)|Snapjaw]]
||36||[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
|This rare enemy appears in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the monkeys if they fall in. They are very similar to Lockjaws in appearance, but are notably much faster and more deadly. There is no way to defeat this foe.
| align="center" |[[Slime Climb]]
| align="center" |[[Clapper's Cavern]]
|-
|-
|37||[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]||2||Castle||Krook's March
| align="center" |[[File:Porcuspiny.PNG]]
|-style=background:#FFF8DC
![[Spiny (Donkey Kong)|Spiny]]
|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
|Spinies are spiky, semi-common enemies vulnerable to cartwheel and immune to jumps. Therefore, they are sometimes seen being guarded by Klampons, which are vulnerable to jumps only.
| align="center" |[[Hornet Hole]]
| align="center" |[[Fiery Furnace]]
|-
|-
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
| align="center" |[[File:BzZinger.PNG]] [[File:RedZinga.PNG]]
|-
![[Zinger]]
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
|This is one of the two enemies returning from the first ''Donkey Kong Country''. It attacks the same as it did before: standing in place or moving to sting the Kongs when they come near. There are only two varieties: Yellow and Red Zingers. Reds are invincible, and yellows can be beaten by Rambi, Squawks, Rattly, and barrels thrown by the apes.
|-style=background:burlywood
| align="center" |[[Gangplank Galley]]
!width=5%|#
| align="center" |[[Animal Antics]]
!width=35%|Level
|}
!width=10%|Bonus Areas
 
!width=30%|Type of level
===Bosses===
!width=20%|Music theme
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
|40||[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
| align="center" |[[File:KrowDKC2.PNG]]
|-style=background:#FFF8DC
![[Krow]]
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|This giant [[Necky]] is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. Once hit by a few of his eggs, the apes can defeat him. However, his ghost challenges them to a rematch later in the game.
|-
|-
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
| align="center" |[[File:Kleaver.PNG]]
|-style=background:burlywood
![[Kleever]]
!width=5%|#
|Kleever is a giant sword appearing as the second boss in the game. He tries to attack the Kongs by swinging himself at them and launching fire balls at them, and he can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, he usually goes on a rampage, chasing the heroes over a pit of fire. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the apes.
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|-
|42||[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]||1||Jungle||Primal Rave
| align="center" |[[File:Kudgel.PNG]]
|- style=background:#FFF8DC
![[Kudgel]]
|43||[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
|This buff Kremling has a similar appearance to [[Klubba]], but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. If the heroes manage to hit him with a few barrels, he will be defeated.
|-
|-
|44||[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]||1||Jungle||Primal Rave
| align="center" |[[File:ZingKing.PNG]]
|-style=background:#FFF8DC
![[King Zing]]
|45||[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]||1||Lava||Hot Head Bop
|King Zing closely resembles normal Zingers and [[Queen B.]] from the first ''Donkey Kong Country''. He usually is seen flying around the area, trying to sting Squawks, the only character that can defeat him. Sometimes, King Zing shoots spikes at the parrot, which must be avoided at all costs. He can also break up into several smaller Zingers to protect himself.
|-
|-
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
| align="center" |[[File:KrowKreepy65.png]]
![[Kreepy Krow]]
|After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini Neckies. Eggs can also fall on them as they try to fight this creature.
|-
|-
||Ice||In A Snow-bound Land
| align="center" |[[File:Kerozene.png|120px]]
|-
![[Kerozene]]
||Jungle||Primal Rave
|Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs.
|-
||Brambles||Stickerbush Symphony
|-
||Jungle||Primal Rave
|-style=background:#FFF8DC
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|-
|-
| align="center" |[[File:KaptainKrool.PNG]]
![[Kaptain K. Rool]]
|[[King K. Rool]] dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which fires kannonballs and gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. He can be fought a second time within the Lost World's Krocodile Kore
|}
|}


==Cheats==
==Changes in the Game Boy Advance port==
In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two [[cheat code|cheat]]s:
*One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
*One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down


==Differences in other versions==
As was the case with the Game Boy Advance port of the original ''Donkey Kong Country'' (and the later port of ''Donkey Kong Country 3''), changes have been made to the game, including:
In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:
[[File:Kerozene Battle 65.jpg|thumb|The battle against the new boss, Kerozene.]]
;V1.1
*The last level in [[K. Rool's Keep]], [[Stronghold Showdown]], in the original, was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see DK get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] and [[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] both have their bonus areas' color schemes swapped from the previous version.
*The file selection screen at the beginning now has Diddy Kong as a cursor, a la ''[[Donkey Kong Land 2]]''. Additionally, in PAL regions, the title screen itself is the box art of ''[[Donkey Kong Land 2]]'' (in NTSC regions, it's the box art from the original ''Donkey Kong Country 2'').
*[[King Zing]] moves faster during [[King Zing Sting]].
*Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
*Infinite throwing jump [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches|glitch]] fixed.
*Swanky's quiz is redesigned in the remake and has some new questions. [[Candy Kong]] also appears here, although she is nowhere to be found in the original.
*Various bugs fixed.
*The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
{{stub|section=yes}}
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he instantly appears back at the last checkpoint.
*[[Minigame]]s have been added to the port, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these.
*Funky's [[Biplane Barrel]] has been replaced with a [[Gyrocopter]].
*When the player starts a new file, a cutscene of what is only described in the manual of the original is shown.
*There are more color variations for [[Kaboing]]s and [[Floatsam]]s than the original.
*When the player defeats Krow, a short scene of him leaving his body as Kreepy Krow is shown, although nothing at all like this is seen in the original.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background; while in the original SNES version, the lightning effects were absent.
*Instead of just a title screen and file select, a new main menu is present in the remake with three selections: Diddy's Dash, Start, and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
[[File:Video Game Heroes GBA 65.jpg|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
*[[Cranky's Video Game Heroes]] are in a different order. Instead of [[Yoshi]] being second, and [[Link]] being third, Link is second, and Yoshi is third. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme.
*There are 68 [[DK Coins]], as opposed to the original, which has 40.
*The [[Super Nintendo]] controller is no longer present at K. Rool Duel.
*The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
*The levels [[Target Terror]] and [[Rickety Race]] now take place around sunset, while in the original it is the middle of the night.
*The level [[Lava Lagoon]] has been slightly altered from the original.
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
*Nearly all sound effects are different, enemies, including [[Bosses]], all have different voices and so do generic things such as explosions and wind.
*Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as defeating specific enemies.
*By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, see advice given to him or her by [[Wrinkly Kong|Wrinkly]] and [[Cranky Kong|Cranky]], call Funky and fly to another area, see the scrap book, or check minigame high-scores.
*Before fighting a boss a second time, [[Swanky Kong]] charges ten Banana Coins to calculate how much time it takes the player to defeat the boss.
*Dixie Kong and several enemies have new voices clips, all of which are taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]].''
*The Worlds' maps have been redesigned.
*The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was removed, and replaced by the music heard when racing against [[Screech]] in the remake. The music can still be heard in the sound test, though.
*A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.


==Glitches==
==Gallery==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest glitches}}
{{morepic}}
 
===Castle Crush glitch===
{{Damage|1}}
'''Note:''' This glitch only works in the SNES, [[Wii U]] and [[Nintendo Switch]] versions.
 
[[File:Castle Crush Glitch.png|thumb|Two examples of the glitch's effects.]]
To perform this glitch, the player must enter [[Castle Crush]] with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>{{cite|url=www.youtube.com/watch?v=heWmjDYGnco|title=Castle Crush Glitch on Switch compilation|publisher=YouTube|date=March 7, 2021|language=en|author=Crash Catalogue|accessdate=June 5, 2024}}</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
 
==Quotes==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest quotes}}
;[[Wrinkly Kong]]
*"''All those [[Kremling]]s want to do is learn how to fight and squash [[Kong|monkeys]]!''"
*"''Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!''"
*"''When you see [[King K. Rool|Kaptain K. Rool]], can you ask him if he has done his homework?''"
*"''Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!''"
*"''You're looking a little weary dear. Would you like to save your game?''"
*"''Good luck, children.''"
*"''Be careful now, Kongs.''"
*"''Have you been to see my husband Cranky? He complains a little, but he does know everything about this island.''"
*"''Goodbye, dearies.''"
*"''Don't be a stranger now.''"
*"''Well! Just look at all those sums those [[Kremling]]s have done. Disgraceful!''"
*"''I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday.''"


==References to other games==
==References to Other Games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Donkey Kong Country]]'' - The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish".
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*Mainstream ''[[Mario (series)|Mario]]'' - Mario makes an appearance as a video game hero as first place or second place depending on DK Coins obtained.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''[[Yoshi (series)|Yoshi]]'' - Yoshi appears as a video game hero in second or third place in the SNES Version and third place or ranked out in the GBA Version depending on DK Coins.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''[[Super Mario Bros.]]'' - The instruction manual's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly state that it will send the player to the [[Minus World]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.


==References in later games==
==References in Later Games==
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects in ''Donkey Kong Country 2'' are used again in this game.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[DK: Jungle Climber]]'' - [[Banana Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).


==Development==
==Quotes==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">{{cite|author=Milne, Rory|date=July 2018|title="The Making Of ''Donkey Kong Country 2''" - ''Retro Gamer Magazine Issue 181|accessdate=May 17, 2018|page=65 to 68}}</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"/> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"/>
{{main|List of Quotes in Donkey Kong Country 2: Diddy's Kong Quest}}


Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"/> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"/>
==Beta Elements==
{{main|Donkey Kong Country 2: Diddy's Kong Quest/Beta elements}}


==Pre-release and unused content==
==Glitches==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
{{main|{{PAGENAME}}/Glitches}}
===Rare Witch Project preview and German strategy guide===
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
{{br}}
==Reception==
''Donkey Kong Country 2: Diddy's Kong Quest'' received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Mark Birnbaum, [https://www.ign.com/articles/2007/05/29/donkey-kong-country-2-review IGN]
|8.8/10
|"''If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the [[Super Nintendo Entertainment System|SNES]] or [[Game Boy Advance|GBA]] so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person.''"
|-
|Wii
|Frank Provo, [https://www.gamespot.com/reviews/donkey-kong-country-2-diddys-kong-quest-review/1900-6171662/ GameSpot]
|9/10
|"''If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 [[Virtual Console#Wii Points|Wii points]] that you'll need to fork over to download it to your Wii.''"
|-
|Wii
|Damien McFerran, [http://www.nintendolife.com/reviews/vc/donkey_kong_country_2_diddys_kong_quest_snes Nintendo Life]
|9/10
|"''Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the [[Virtual Console]]. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's''{{sic}}'' NTSC counterpart.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/index.html  89.81%]
|}
{{br}}
 
==Nintendo eShop description==
<blockquote>''Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?
 
''Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.
 
''Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!
 
''All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.</blockquote>
 
==Staff==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest staff}}
;Head Programmer
*C. Sutherland
;Assistant Head Programmer
*M. Wilson
;Technical Programmer
*B. Gunn
;Programmer
*T. Attwood
;Characters / Animation
*S. Mayles
;Objects and Additional Characters / Backgrounds
*M. Stevenson
;Backgrounds
*C. Gage
*J. Nash
*A. Smith
 
==Gallery==
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Donkey Kong - Donkey Kong Country 2.png|[[Donkey Kong]]
DKC2 Cranky Kong Artwork.jpg|[[Cranky Kong]]
WKong.jpg|[[Wrinkly Kong]]
Funkykong.png|[[Funky Kong]]
SwankyKong.jpg|[[Swanky Kong]]
Kaptain K. Rool.png|[[King K. Rool|Kaptain K. Rool]]
</gallery>
 
==Media==
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
|file1=DKC2 SNES Snakey Chantey.oga
|title1=Snakey Chantey
|file2=DKC2 SNES Stickerbush Symphony.oga
|title2=Stickerbush Symphony
|file3=DKC2 SNES Bad Bird Rag.oga
|title3=Bad Bird Rag
|file4=DKC2 SNES Crocodile Cacophony.oga
|title4=Crocodile Cacophony
|file5=DKC2 SNES School House Harmony.oga
|title5=School House Harmony
}}
 
==Names in other languages==
{{foreign names
|Jap=スーパードンキーコング2 ディクシー&ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy
}}


==Trivia==
==Trivia==
<!--There wasn't really a Virtual Boy port of the game planned, check the Virtual Boy page for details-->
*A [[Virtual Boy]] version of ''Donkey Kong Country 2'' was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. <ref>[http://www.unseen64.net/2008/05/25/donkey-kong-country-2-virtualboy/ Unseen Videogames: "Donkey Kong Country 2 for the Virtual Boy?"]</ref>
*The game was placed 33rd in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}}
*The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
*This is the only game in the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
*Even though Nintendo sold Rare to Microsoft, the Rare Symbol can still be seen in the beginning of the game in the Virtual Console release.
*The game over screen is also used in error and anti-piracy screens in-game. This also occurs in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
*An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of ''Donkey Kong Country 2: Diddy's Kong Quest'' called ''[[Super Donkey Kong 2 Swanky no Bonus Slot|Swanky no Bonus Slot]]'' (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.<ref>{{cite|author=kodomoyo|url=www.nicovideo.jp/watch/sm19706599|title=【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】|publisher=Niconico Video|date=December 29, 2012|accessdate=June 5, 2024}}</ref>


==References==
==References==
<references/>
<references/>
 
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==External links==
{{NIWA|DKWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF|Donkey Kong Country 2: Diddy's Kong Quest (SNES)}}
*[https://www.nintendo.co.jp/n02/shvc/p_adnj/index.html Nintendo of Japan webpage]
*[https://web.archive.org/web/19980205061901/http://www.nintendo.com/snes/dkc2/index.html Nintendo of America webpage]
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{{Donkey Kong games}}
{{DKGames}}
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[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
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[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Advance Games]]
[[Category:Virtual Console games]]
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[[Category:1995 games]]
[[Category:1995 games]]
[[Category:Platforming games]]
[[Category:2004 games]]
[[Category:Nintendo Classics]]
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