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| {{PM move infobox
| | [[Image:Dizzi_shell.JPG|thumb|right|'''Dizzy Shell''' used against a [[Goomba]] and a [[Koopa Troopa]].]] |
| |game=[[Paper Mario]] | | '''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[FP]]. To increase the chances of the move working, the [[player]] must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for a few turns. |
| |image=Dizzy Shell.png
| | <br clear=all> |
| |mastered_by=[[Kooper]]
| | {{RPG Attacks||1}} |
| |rank=Super Rank
| | [[Category:Special Moves]] |
| |effect=Hits all enemies with his shell, making them dizzy
| | [[Category:Paper Mario Special Moves]] |
| |target=All grounded enemies
| |
| }}
| |
| '''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict [[Dizzy|dizziness]] to the enemies it hits. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect. | |
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| [[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
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| ==Names in other languages==
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| {{foreign names | |
| |Jap=グルグルコウラ
| |
| |JapR=Guruguru Kōra
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| |JapM=Spinning Shell
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| |SpaE=Concha Mareo
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| |SpaEM=Dizziness Shell
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| |Fre=KO Carap
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| |FreM=KO Shell
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| |Ger=Multi-Rempler | |
| |GerM=Multi Bump | |
| |Chi=眩晕龟壳
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| |ChiR=Xuànyūn Guīké
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| |ChiM=Dizzy Turtle Shell
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| }}
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| {{PM}}
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| [[Category:Paper Mario special moves]] | |
| [[de:Multi-Rempler]] | |