Editing Dizzy Shell
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|target=All grounded enemies | |target=All grounded enemies | ||
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'''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict | '''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become [[dizzy]] and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect. | ||
[[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner. | [[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner. | ||
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|JapR=Guruguru Kōra | |JapR=Guruguru Kōra | ||
|JapM=Spinning Shell | |JapM=Spinning Shell | ||
| | |Spa=Concha Mareo | ||
| | |SpaM=Dizziness Shell | ||
| | |Fra=KO Carap | ||
| | |FraM=KO Shell | ||
|Ger=Multi-Rempler | |Ger=Multi-Rempler | ||
|GerM=Multi Bump | |GerM=Multi Bump |