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{{about|the enemies from ''Paper Mario: The Thousand-Year Door''|the enemies from ''[[Super Paper Mario]]'' with the same name|[[Dark Koopatrol (Super Paper Mario)]]}}
{{about|the enemies from ''Paper Mario: The Thousand-Year Door''|the enemies from ''[[Super Paper Mario]]'' with the same name|[[Dark Koopatrol (Super Paper Mario)]]}}
The '''Dark Koopatrol''', sometimes abbreviated as '''D. Koopatrol''', is the stronger version of the [[Koopatrol]] and the strongest type of [[Koopa Troopa|Koopa]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]]. The Dark Koopatrol is one of the most powerful enemies in the game, with a very high amount of HP and Attack. They wear a spiky metallic helmet to prevent being [[jump]]ed on. Much like the [[Dark Craw]], the first Dark Koopatrol encountered, named [[The Koopinator]], is found in the [[Glitz Pit]]. He is the last fighter [[Mario]] must defeat before his battle with [[Rawk Hawk]].
The '''Dark Koopatrol''', sometimes abbreviated as '''D. Koopatrol''', is the stronger version of the [[Koopatrol]] and the strongest type of [[Koopa Troopa|Koopa]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]]. The Dark Koopatrol is one of the most powerful enemies in the game, with a very high amount of HP and Attack. They wear a spiky metallic helmet to prevent being [[jump]]ed on. Much like the [[Dark Craw]], the first Dark Koopatrol encountered, named [[The Koopinator]], is found in the [[Glitz Pit]]. He is the last fighter [[Mario]] must defeat before his battle with [[Rawk Hawk]]. Dark Koopatrols attack by charging at Mario and his partners or using a move similar to [[Power Shell]]. Unlike the regular Koopatrols, they are unable to call in reinforcements. They can even increase their Offense by [[Charged|charging]] their attack by +5. The one weakness they have is that they can be flipped onto their shells like normal Koopas through the use of a [[Quake Hammer]] attack, a [[POW Block#Paper Mario series|POW Block]], or Mario's jump if he is wearing the [[Spike Shield]] badge.
 
Dark Koopatrols have similar attacks to ordinary Koopatrols, though they are unable to summon reinforcements or retreat into their shells. They retain Koopatrols' helmet spike charge attack as well as their shell attack, which hits both Mario and his partner much like the [[Power Shell]] move. Each of these attacks deals 5 damage. They can also become [[Charged]], increasing the damage of their next attack by 5. Like regular Koopatrols, Dark Koopatrols can be flipped over by a ground-shaking attack such as [[Quake Hammer]] or if Mario jumps on one while wearing the [[Spike Shield]] badge, reducing their defense to 0, and they must struggle for one turn before standing up when flipped over.
 
While Dark Koopa Koopatrols slide toward Mario in their shells as a [[First Strike]] in the overworld, they actually use their helmet spike charge attack instead once the battle begins, if it hits.  


Dark Koopatrols have the game's highest [[Heart Point|HP]] of all non-boss enemies in the game.
Dark Koopatrols have the game's highest [[Heart Point|HP]] of all non-boss enemies in the game.

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