Editing Canoe
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The | {{italic title|id=yes}} | ||
The {{wp|Canoe}},<ref>{{cite|quote='''''Mario’s Ocean Adventure!''''' ''To completely explore the large Island World, Mario must get a Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. He can then sail to island with Mushroom Houses and Bonus Games on them.''|date=June 1990|title=''Nintendo Power'' Volume 13|publisher=Nintendo of America|language=en-us|page=34}}</ref><ref>{{cite|quote='''''GO CANOEING''' Get the Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. This will give you access to islands containing Bonus Games and Power-Ups.''|author=Pelland, Scott, George Sinfield, Dan Owsen, [[Leslie Swan]], and Lynn Griffes, editors|date=1991|title=''NES Game Atlas''|location=Redmond|publisher=Nintendo of America|page=32}}</ref><ref>{{cite|quote='''''Mario’s Ocean Adventure!''''' ''To completely explore this world, Mario must get a Hammer from a wandering Hammer Brother and use it to open the path to the Canoe. He can then set sail to island with Mushroom Houses and Bonus Games on them. If you sail just past the first bonus island, you’ll find a second island with a lone Mushroom House on it.''|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=216}}</ref> also referred to as the '''boat''',<ref>{{cite|quote='''''PUSHING THE BOAT OUT: HIGH-SEAS MADNESS''' Once you've finished World 3-4 (or ideally, 3-5), you can run south to a rock, take out a Hammer if you have one, and smash the rock. This allows you to board a boat.'' […] '''''TOAD'S HIDEAWAYS: THREE MUSHROOM HOUSES AND TWO SPADE HOUSES''' The boat allows you to access an island to your right that features two Mushroom Houses (where you can grab a Super Leaf, Fire Flower, or Frog Suit in either place), and two Spade Houses (where up to five 1Ups can be yours). Row your boat north, around the island's left tip, and then east, and find a second patch of land, which features one Mushroom House. Randomly nab a Super Mushroom, Super Lead, or Fire Flower.''|author=Hodgson, David S J.|date=October 21, 2003|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|publisher=Prima Games|language=en-us|isbn=0-7615-4425-9|page=48}}</ref> is an object that appears in [[Water Land]] in ''[[Super Mario Bros. 3]]''. It can only be reached by breaking a specific [[rock (map)|rock]] midway through the world. It allows [[Mario]] or [[Luigi]] to freely travel across the ocean of the world, stopping at docks on small islands to reach [[Toad House|Toad's House]]s and [[Spade Panel]]s. As there are no docks outside of these islands, however, it cannot be used to shortcut through the world. | |||
In the original [[Family Computer]] release, a [[list of Super Mario Bros. 3 glitches|glitch]] occurs if a [[Recorder|Magic Whistle]] is used while in the Canoe, enabling free movement around the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. This is fixed in international [[Nintendo Entertainment System|NES]] releases and remakes. | In the original [[Family Computer]] release, a [[list of Super Mario Bros. 3 glitches|glitch]] occurs if a [[Recorder|Magic Whistle]] is used while in the Canoe, enabling free movement around the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. This is fixed in international [[Nintendo Entertainment System|NES]] releases and remakes. |