Editing Bowser Castle (Mario Kart DS)

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|ghost={{ghost|DS|Ninten★ひろむ|2:19.661|[[File:Bowser MKDS record icon.png|32px|link=Bowser]][[File:MKDS Hurricane Model.png|32px|link=Hurricane (kart)|Hurricane]]}}
|ghost={{ghost|DS|Ninten★ひろむ|2:19.661|[[File:Bowser MKDS record icon.png|32px|link=Bowser]][[File:MKDS Hurricane Model.png|32px|link=Hurricane (kart)|Hurricane]]}}
}}
}}
'''Bowser Castle''' is the third course of the [[Special Cup]] in ''[[Mario Kart DS]]''. This incarnation has less Thwomps than past Bowser's Castles, with only 4, and there are no lava spouts, unlike in numerous other versions. In the background is a forest consisting of dead trees and dark mountains, as well as a fiery orange sky. It features a rotating cylindrical bridge, a small chamber with a spinning floor, and four moving platforms above a portion of a large lava pit. The entrance to the castle is very similar to [[Bowser's Castle (Mario Kart: Double Dash!!)|the one]] in ''[[Mario Kart: Double Dash!!]]''. [[Bowser]] in the [[Hurricane (kart)|Hurricane]] is the staff ghost for this course.
'''Bowser Castle''' is the third course of the [[Special Cup]] in ''[[Mario Kart DS]]''. This incarnation has less Thwomps than past Bowser's Castles, with only 4, and there are no lava spouts, unlike in numerous other versions. In the background is a forest consisting of dead trees and dark mountains, as well as a fiery orange sky. It features a rotating cylindrical bridge, a small chamber with a spinning floor, and four moving platforms above a portion of a large lava pit. The entrance to the castle is very similar to [[GCN Bowser's Castle|the one]] in ''[[Mario Kart: Double Dash!!]]''. [[Bowser]] in the [[Hurricane (kart)|Hurricane]] is the staff ghost for this course.


Part of the music that plays in this course is an arrangement of [[Dark Land]]'s music from ''[[Super Mario Bros. 3]]''. Additionally, the music also includes elements from the music for [[DS Airship Fortress|Airship Fortress]].
Part of the music that plays in this course is an arrangement of [[Dark Land]]'s music from ''[[Super Mario Bros. 3]]''. Additionally, the music also includes elements from the music for [[DS Airship Fortress|Airship Fortress]].
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==Course layout==
==Course layout==
[[File:MKDS BowserCastle Lobby.png|thumb|left|The hallway]]
[[File:MKDS BowserCastle Lobby.png|thumb|left|The hallway]]
The players start by passing through a metallic doorway with a statue of Bowser's face above (which plays his laugh on entry). They then pass through a hallway with [[Thwomp]]s. After climbing two sets of stairs they cross a thin bridge, which has barriers so racers cannot fall back down to the hallway below. Next, they enter another circular room, which has a large metal circle as part of the floor that spins counterclockwise, while the racers are going clockwise. [[Burner]]s from Airship Fortress appear in this room. A hallway with a Thwomp follows. This Thwomp actually moves horizontally out the window, then comes back into the castle. After a right turn and then a left turn, there is a spiral path. If racers are not careful, they can fall a long way down into lava or back to the beginning of the spiral.
The players start by passing through a metallic doorway with a statue of Bowser's face above (which plays his laugh on entry). They then pass through a hallway with [[Thwomp]]s. After climbing two sets of stairs they cross a thin bridge, which has barriers so players cannot fall back down to the hallway below. Next, they enter another circular room, which has a large metal circle as part of the floor that spins counterclockwise, while the racers are going clockwise. [[Burner]]s from Airship Fortress appear in this room. A hallway with a Thwomp follows. This Thwomp actually moves horizontally out the window, then comes back into the castle. After a right turn and then a left turn, there is a spiral path. If racers aren't careful, they can fall a long way down into lava or back to the beginning of the spiral.


Racers will then encounter two paths; crossing a rotating cylindrical bridge, or driving down to a garden below it. The bridge provides a much faster route to go through, and if they fall off, racers can simply land in the garden, but will lose some time. The garden is partially paved and have grass parts that slows them down. Afterwards, racers will drive through metal grates with a large [[Dash Panel]] ramp that launches them to the final stretch that consists of four moving platforms, allowing racers to take a right turn to the finish line. The platforms move from left to right, but are not difficult to traverse due to their moderate speed. Heavy racers can push lighter racers off during the ending section; however, some of the path has barriers preventing them from falling. The path from the platforms to the finish line is comprised of the same metal grates from earlier.
Racers will then encounter two paths; crossing a rotating cylindrical bridge, or driving down to a garden below it. The bridge provides a much faster route to go through, and if they fall off, racers can simply land in the garden, but will lose some time. The garden is partially paved and have grass parts that slows them down. Afterwards, racers will drive through metal grates with a large [[Dash Panel]] ramp that launches them to the final stretch that consists of four moving platforms, allowing racers to take a right turn to the finish line. The platforms move from left to right, but aren't difficult to traverse due to their moderate speed. Heavy racers can push lighter racers off during the ending section; however, some of the path has barriers preventing them from falling. The path from the platforms to the finish line is comprised of the same metal grates from earlier.


It is possible to dodge a [[Spiny Shell (blue)|Spiny Shell]] in this course. If the player is in 1st place while on the spinning bridge at the same time that someone fires a Spiny Shell, the racer can fall off of the bridge, causing the shell to miss the racer entirely.
It is possible to dodge a [[Spiny Shell (blue)|Spiny Shell]] in this course. If the player is in 1st place while on the spinning bridge at the same time that someone fires a Spiny Shell, the racer can fall off of the bridge, causing the shell to miss the racer entirely.
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==Missions==
==Missions==
There are two [[Mario Kart DS#Missions|missions]] that take place on Bowser Castle:
There are two [[Mario Kart DS#Missions|missions]] that take place on Bowser Castle:
*'''Mission 6-1''': The player controls [[Bowser]], who must drive in reverse across the spinning bridge without falling off within 30 seconds.
*'''Mission 6-1''': The player controls [[Bowser]], who must drive in reverse across the rotating bridge within 30 seconds.
*'''Mission 7-2''': The player controls [[Mario]], who must beat Bowser in a single-lap race. During this mission, barriers block off the center of the first hallway, the left route in the circular room, and the route at the end of the rotating bridge. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms.
*'''Mission 7-2''': The player controls [[Mario]], who must beat Bowser in a single-lap race. During this mission, barriers block off the center of the first hallway, the left route in the circular room, and the route at the end of the rotating bridge. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms.


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</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Mario Kart DS]]''
|name1=<tt>koopa_course</tt>
|meaning1=Bowser course
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=クッパキャッスル
|Jap=クッパキャッスル
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[[File:MKDS Starting In 7th Place.png|thumb|Luigi starting in "7th" place]]
[[File:MKDS Starting In 7th Place.png|thumb|Luigi starting in "7th" place]]
*If the player starts a race on this course in 8th place, they will be in 8th place on the [[Starting Grid]] as usual. However, their placement number in the HUD will read 7th instead of 8th, presumably due to a bug.
*If the player starts a race on this course in 8th place, they will be in 8th place on the [[Starting Grid]] as usual. However, their placement number in the HUD will read 7th instead of 8th, presumably due to a bug.
*This course, [[Figure-8 Circuit]] and [[Rainbow Road (Mario Kart DS)|Rainbow Road]] are the only three courses from ''Mario Kart DS'' that have yet to return in future ''Mario Kart'' games as classic courses.
{{MK race courses}}
{{MK race courses}}
{{MKDS}}
{{MKDS}}

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