Editing Bomber Bill
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW Banzai Bill Screenshot.png|200px|thumb|Banzai Bills in ''New Super Mario Bros. Wii''.]] | [[File:NSMBW Banzai Bill Screenshot.png|200px|thumb|Banzai Bills in ''New Super Mario Bros. Wii''.]] | ||
Banzai Bills are enemies in ''[[New Super Mario Bros. Wii]]''. They retain their function and role from ''New Super Mario Bros.'' This game debuts their modern look, with both a rounded, recessed mouth and red marks behind the eyes. They are most commonly encountered in [[World 7 (New Super Mario Bros. Wii)|World 7]]. In {{world link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}, when players are further up the tower via the use of the ascending pulley on the first room of the tower, after they pass the normal Bullet Bills, players encounter a column of hidden Banzai Bill Cannons, which are indicated by the rate of fire of the Banzai Bills. Players need to adjust the pulley with their Wii Remote sensor to steer them away from the path of the Banzai Bill. Banzai Bills reappear in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]], and they are seen alongside with the game's only visible Banzai Bill Cannon. Banzai Bills are encountered in the second area of the level, they need to be dodged by platforming across moving Warp Pipes to access the only stationary red Warp Pipe on the screen. Banzai Bills can be jumped on to either defeat them or to reach higher areas. As with most enlarged versions of enemies, an [[Ice Flower]] freezes them only very briefly and this does not halt their progression on their path. This game introduces a [[Bull's-Eye Banzai|homing variety]] of the Banzai Bill in [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]], as well as the even larger and indestructible [[King Bill]]s, which appear in [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]. In the [[Prima Games|Prima]] Player's Guide, Banzai Bills are mistakenly called [[King Bill]]s, despite being different enemies.<ref>{{cite|author=Bueno, Fernando|date=November 15, 2009|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4|page=16 and 138}}</ref> | Banzai Bills are enemies in ''[[New Super Mario Bros. Wii]]''. They retain their function and role from ''New Super Mario Bros.'' This game debuts their modern look, with both a rounded, recessed mouth and red marks behind the eyes. They are most commonly encountered in [[World 7 (New Super Mario Bros. Wii)|World 7]]. In {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}, when players are further up the tower via the use of the ascending pulley on the first room of the tower, after they pass the normal Bullet Bills, players encounter a column of hidden Banzai Bill Cannons, which are indicated by the rate of fire of the Banzai Bills. Players need to adjust the pulley with their Wii Remote sensor to steer them away from the path of the Banzai Bill. Banzai Bills reappear in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]], and they are seen alongside with the game's only visible Banzai Bill Cannon. Banzai Bills are encountered in the second area of the level, they need to be dodged by platforming across moving Warp Pipes to access the only stationary red Warp Pipe on the screen. Banzai Bills can be jumped on to either defeat them or to reach higher areas. As with most enlarged versions of enemies, an [[Ice Flower]] freezes them only very briefly and this does not halt their progression on their path. This game introduces a [[Bull's-Eye Banzai|homing variety]] of the Banzai Bill in [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]], as well as the even larger and indestructible [[King Bill]]s, which appear in [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]. In the [[Prima Games|Prima]] Player's Guide, Banzai Bills are mistakenly called [[King Bill]]s, despite being different enemies.<ref>{{cite|author=Bueno, Fernando|date=November 15, 2009|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4|page=16 and 138}}</ref> | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
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====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
[[File:SM3DL Banzai Bills.png|thumb|left|200px|Banzai Bills in ''Super Mario 3D Land''.]] | [[File:SM3DL Banzai Bills.png|thumb|left|200px|Banzai Bills in ''Super Mario 3D Land''.]] | ||
In ''[[Super Mario 3D Land]]'', Banzai Bills start appearing in [[World 8-5 (Super Mario 3D Land)|World 8-5]] and are more common in the special worlds, appearing in three levels of the game. These Banzai Bills appear to be more similar to their ''Super Mario World'' counterparts than the Banzai Bills in later games, as they lack the red highlights on their eyes and do not spin around when fired. Unlike their other 3D iterations, they can be defeated by being jumped on; other methods of defeating them include touching them as [[Statue Mario]] or using a [[Boomerang]] thrown by [[Boomerang Mario]]. In World 8-5, the players need to dodge the line of incoming Banzai Bills while traversing through [[Red-Blue Panel]]s. They later reappear in the special level {{world link|s2|airship|Special 2-Airship}}, where players can snag the second [[Star Medal]] of the level directly in front of the Banzai Bill Cannon. Later in the level, players need to avoid Banzai Bills while navigating through [[Donut Block]]s and avoiding Spike Platforms. In [[Special 4-3]], players are chased by Banzai Bills while they are on the wooden bridge, after experiencing many pairs of Bullet Bills beforehand. | In ''[[Super Mario 3D Land]]'', Banzai Bills start appearing in [[World 8-5 (Super Mario 3D Land)|World 8-5]] and are more common in the special worlds, appearing in three levels of the game. These Banzai Bills appear to be more similar to their ''Super Mario World'' counterparts than the Banzai Bills in later games, as they lack the red highlights on their eyes and do not spin around when fired. Unlike their other 3D iterations, they can be defeated by being jumped on; other methods of defeating them include touching them as [[Statue Mario]] or using a [[Boomerang]] thrown by [[Boomerang Mario]]. In World 8-5, the players need to dodge the line of incoming Banzai Bills while traversing through [[Red-Blue Panel]]s. They later reappear in the special level {{world-link|s2|airship|Special 2-Airship}}, where players can snag the second [[Star Medal]] of the level directly in front of the Banzai Bill Cannon. Later in the level, players need to avoid Banzai Bills while navigating through [[Donut Block]]s and avoiding Spike Platforms. In [[Special 4-3]], players are chased by Banzai Bills while they are on the wooden bridge, after experiencing many pairs of Bullet Bills beforehand. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
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===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
[[File:MKT Airship Fortress Scene.jpg|thumb|The Banzai Bills in {{classic|DS|Airship Fortress}} in ''Mario Kart Tour'']] | [[File:MKT Airship Fortress Scene.jpg|thumb|The Banzai Bills in {{classic|DS|Airship Fortress}} in ''Mario Kart Tour'']] | ||
Banzai Bills uncommonly appear in the [[Mario Kart (series)|''Mario Kart'' series]]. They make their only physical appearances in ''[[Mario Kart 7]]'' and ''[[Mario Kart Tour]]'', where they appear in {{classic link|DS|Airship Fortress}} as obstacles, replacing the Bullet Bills fired out of the cannons from ''[[Mario Kart DS]]''. They travel in a straight line and any player who touches the Banzai Bill gets flipped over. In ''Mario Kart Tour'', Banzai Bills can be defeated when the player touches them while [[Invincible Mario|invincible]], and they reward points when defeated. In ''Mario Kart Tour'', they also appear in [[Wii Moonview Highway]]'s [[Steer Clear of Obstacles]] bonus challenge. | Banzai Bills uncommonly appear in the [[Mario Kart (series)|''Mario Kart'' series]]. They make their only physical appearances in ''[[Mario Kart 7]]'' and ''[[Mario Kart Tour]]'', where they appear in {{classic-link|DS|Airship Fortress}} as obstacles, replacing the Bullet Bills fired out of the cannons from ''[[Mario Kart DS]]''. They travel in a straight line and any player who touches the Banzai Bill gets flipped over. In ''Mario Kart Tour'', Banzai Bills can be defeated when the player touches them while [[Invincible Mario|invincible]], and they reward points when defeated. In ''Mario Kart Tour'', they also appear in [[Wii Moonview Highway]]'s [[Steer Clear of Obstacles]] bonus challenge. | ||
Two vehicles in the ''Mario Kart'' series are designed after the Banzai Bill. [[Bowser Jr.]]'s unlockable kart in ''[[Mario Kart: Double Dash!!]]'', the [[Bullet Blaster]], has its design based after the Banzai Bill. In ''[[Mario Kart Arcade GP DX]]'', the [[Road Jetter]] is an airplane-based vehicle that has the design of a Banzai Bill on the front of the vehicle. The Bullet Blaster has three variants in ''Mario Kart Tour'', being the [[Bull's-Eye Banzai (kart)|Bull's-Eye Banzai]], the [[Silver Bullet Blaster]] and the [[Gold Bullet Blaster]]. | Two vehicles in the ''Mario Kart'' series are designed after the Banzai Bill. [[Bowser Jr.]]'s unlockable kart in ''[[Mario Kart: Double Dash!!]]'', the [[Bullet Blaster]], has its design based after the Banzai Bill. In ''[[Mario Kart Arcade GP DX]]'', the [[Road Jetter]] is an airplane-based vehicle that has the design of a Banzai Bill on the front of the vehicle. The Bullet Blaster has three variants in ''Mario Kart Tour'', being the [[Bull's-Eye Banzai (kart)|Bull's-Eye Banzai]], the [[Silver Bullet Blaster]] and the [[Gold Bullet Blaster]]. | ||
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Bomber Bills, being a derivative species from the Bullet Bills, are large, anthropomorphic bullet enemies that can either be fired from a [[Banzai Bill Cannon]] or from a cannon off-screen, where the only cues the players receive that they are coming are the firing sounds heard. Due to their large size and immunity to most attacks, they often are required to be dodged either by maneuvering around them, jumping on higher ground, or by ducking if lower ground is available. In some games, Bomber Bills are weak to jumps on top of them like normal Bullet Bills, while other games, the only way to defeat them is if players run into them while they are invincible. The Bomber Bill retains most physical characteristics from Bullet Bills, which includes the bullet-like shape, the jet-black, shiny coloration, and angry eyes. However, key differences from Bullet Bills include the lack of arms on the Bomber Bill and that all Bomber Bills have mouths, which is constantly open and filled with sharp teeth, giving them a shark-like appearance. In most games after ''New Super Mario Bros.'', their design has been updated to add red highlights to their eyes, as well as their animation being tweaked so they twirl around when fired rather than their original static pose. In some games, notably the ''Super Smash Bros.'' series and ''Paper Mario'' series, they have the ability to dig into walls and release a huge explosion. | Bomber Bills, being a derivative species from the Bullet Bills, are large, anthropomorphic bullet enemies that can either be fired from a [[Banzai Bill Cannon]] or from a cannon off-screen, where the only cues the players receive that they are coming are the firing sounds heard. Due to their large size and immunity to most attacks, they often are required to be dodged either by maneuvering around them, jumping on higher ground, or by ducking if lower ground is available. In some games, Bomber Bills are weak to jumps on top of them like normal Bullet Bills, while other games, the only way to defeat them is if players run into them while they are invincible. The Bomber Bill retains most physical characteristics from Bullet Bills, which includes the bullet-like shape, the jet-black, shiny coloration, and angry eyes. However, key differences from Bullet Bills include the lack of arms on the Bomber Bill and that all Bomber Bills have mouths, which is constantly open and filled with sharp teeth, giving them a shark-like appearance. In most games after ''New Super Mario Bros.'', their design has been updated to add red highlights to their eyes, as well as their animation being tweaked so they twirl around when fired rather than their original static pose. In some games, notably the ''Super Smash Bros.'' series and ''Paper Mario'' series, they have the ability to dig into walls and release a huge explosion. | ||
[[File:Yoshis Story Bullet Bill.png|thumb|left|A Bullet Bill from ''[[Yoshi's Story]]'', which looks similar to a | [[File:Yoshis Story Bullet Bill.png|thumb|left|A Bullet Bill from ''[[Yoshi's Story]]'', which looks similar to a Banzai Bill.]] | ||
In several games, Bullet Bills have appearances that more closely resemble Bomber Bills than they do typical Bullet Bills, including, but not limited to, many early appearances in the ''Yoshi'' platforming series, ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario 64]]''. In these games, Bullet Bills are depicted with no arms and with an angry smile with sharp teeth; it is worth noting, however, that Bullet Bills' design fluctuated between whether or not they had a mouth or arms up until ''[[Super Mario 64 DS]]'' finalized their design. | In several games, Bullet Bills have appearances that more closely resemble Bomber Bills than they do typical Bullet Bills, including, but not limited to, many early appearances in the ''Yoshi'' platforming series, ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario 64]]''. In these games, Bullet Bills are depicted with no arms and with an angry smile with sharp teeth; it is worth noting, however, that Bullet Bills' design fluctuated between whether or not they had a mouth or arms up until ''[[Super Mario 64 DS]]'' finalized their design. | ||