Character
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Brief Biography
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First Paper Mario Appearance
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Goombario
File:Goombario.gif
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Goombario is a young, intelligent Goomba from Goomba Village. Goombario's family finds Mario after he is been knocked away from Bowser's Castle. When he recovers, Goombario joins him on his quest. Goombario is able to Tattle on enemies, giving Mario information on their health and strategies to defeat them. His main attack is a Headbonk, with which he can knock enemies on the head with. When powered up, he can use Charge, which boosts his Headbonk attack power, and Multibonk, which lets him headbonk as many times as possible on an enemy until he misses an action command.
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Paper Mario
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Kooper
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Kooper is a very brave, young Koopa in the first Paper Mario game. Mario meets him in Koopa Village when it is being raided by Fuzzies. One of the Fuzzies has stolen Kooper's Shell, and Mario agrees to find it. After Mario retrieves the shell, Kooper joins his group. Kooper is able to retreat inside his shell and hit things such as swicthes in areas Mario cannot reach. This move can be used in battle to hit enemies. Kooper's other moves include Power Shell, which attacks all enemies in battle, Dizzy Shell, a move which makes enemies dizzy, making them miss attacks, and Fire Shell, an attack which can defeat enemies such as Dry Bones in one hit.
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Paper Mario
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Bombette
File:PM Bombette.jpg
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Bombette is a Pink Bob-omb, in Paper Mario. Mario meets her in the Koopa Bros. Fortress when he is imprisoned there by the Yellow Ninjakoopa. Bombette agrees to join Mario and assists him in getting the first Star Spirit. Bombette is able to explode and destroy cracks in walls to open up hidden rooms. In battle, Bombette is able to do a Body Slam against enemies, or use a Power Bomb, which can destroy all grounded enemies. Or a Mega Bomb which can destroy all enemies.
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Paper Mario
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Parakarry
File:Parakarry.gif
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Parakarry is the Paratroopa mailman of the Mushroom Kingdom. Mario first meets him on Mt. Rugged, where he is upset. Parakarry explains to him that he has lost some of his letters. Mario finds them and then Parakarry joins him. Parakarry is able to get Mario across large gaps that can't be jumped over. Parakarry's attacks include Sky Dive, in which he dives onto an enemy from midair, Shell Shot, when Parakarry retreats into his shell and flings himself at an enemy, Air Lift, where Parakarry picks up an enemy and removes it from battle, and Air Raid, where he flys around crazily and attacks enemies. Parakarry is one of Mario's only partners who reappers in another Paper Mario game. In Paper Mario: The Thousand-Year Door, Parakarry is the mailman again, and he delivers a letter from Princess Peach to Mario.
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Paper Mario
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Lady Bow
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Lady Bow is the leader of the Boos in Boo's Mansion. Bow crosses paths with Mario when he arrived at the manison looking for a Star Spirit. Bow, in fact, had the Star Spirit. It had escaped from its prison at Tubba Blubba's Castle only to be captured there. Bow told Mario that if he wanted the Star Spirit, he'd have to defeat Tubba Blubba, who had been eating the Boos. Bow decided to go with Mario, and when he suceeded in riding the boos of Tubba Blubba, she still accampanied him. Bow has the ability to make Mario invisible. In battle, she is able to smack an enemy, scare them away from the battlefield, or hit them with her fan. Bow was also one of the few partners in the Paper Mario series to make an appearance in another Paper Mario game. In Paper Mario: The Thousand-Year Door, after the player has finished the game, Bow can be seen in Poshley Heights, alongside Bootler.
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Paper Mario
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Watt
File:Watt.gif
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Watt is a Li'l Sparky, that lives in Shy Guy's Toy Box. Mario meets her when he was there looking for a Star Spirit. Mario found a particually dark room, which contained a Big Lantern Ghost. Mario fights the lantern ghost, defeats it, and finds Watt trapped inside of the lantern. After Mario frees her, Watt volunteers to join him. She is able to light up dark rooms to reveal hidden objects. In battle, Watt can do an Electro Dash to attack an enemy and pierce through their defenses, do a Power Shock to paralyze an enemy, do a Turbo Charge to increase Mario's attack power, or do a Mega Shock which paralyzes all enemies.
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Paper Mario
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Sushie
File:Sushie.gif
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Lakilester
File:Lakilester.gif
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Lakilester is a Lakitu from Flower Fields. Lakilester originally started as one of Huff N. Puff's minions, and attacked Mario, but Mario bested him in the fight, and right before it looked like the end for Lakilester, his girlfriend, Lakilulu, shows up. Lakilulu pleads for Mario to spare Lakilester's life. Mario listens and Lakilester joins his party. Lakilester can hover Mario over surfaces that would injure Mario if he tried, such as spikes or lava. Lakilester's attacks are a Spiny Flip, where he throws a Spiny Egg at an enemy, Spiny Surge, where he throws a massive amount of Spinies at enemies, Cloud Nine, where he creates a cloud that raises Mario's evasion, and Hurricane, a powerful move that blows enemies out of battle. Lakilester prefers to be called Spike rather than his real name.
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Paper Mario
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Goombella
File:Goombella2.jpg
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Goombella is a partner in Paper Mario: The Thousand-Year Door. She is a Goomba going to the University of Goom in Rougeport. She is found once Mario arrives in Rougeport. She is being followed by Lord Crump who wants to know how she found out about Crystal Stars. As Mario comes closer to the scene Goombella sees Mario and hides behind him. A battle begins, where Goombella explains how to battle. Lord Crump then commands his army on Mario and Goombella, which they easily escape from. Goombella also helps Mario through the Rougeport sewers along with Professor Frankly, and continues to help Mario throughout the game. She is cute, if not sassy, and she commonly says "What is HIS beef?". She also has a small crush on Mario.
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Paper Mario: The Thousand-Year Door
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Koops
File:Koops2.jpg
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Koops is a timid Koopa that lives in Petalburg. When Mario arrives in Petalburg, Koops begs for him to let him come and fight the dragon, Hooktail. Koops's father, Koopley, had been defeated by Hooktail sometime before Mario's arrival, and Koops wanted to assist in finally defeating it. After Hooktail's defeat, Koopley was found to be alive in Hooktail's belly. Koops's first attacks are the same as Kooper's but his others are Shell Shield, which defends Mario with a large shell for several turns, and Shell Slam, which attacks all ground enemies, piercing through their defense.
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Paper Mario: The Thousand-Year Door
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Flurrie
File:Flurrie2.jpg
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Madame Flurrie is a starstruck wind spirit that resides in Boggly Woods. When Mario tries to open the secret entrance to the great tree and fails, Punio informs Mario about Flurrie, who could probably move the leaves in front of the entrance. Once Mario finds Flurrie, she is missing her necklace, the one that Vivian had picked up. After beating the Shadow Sirens and retrieving the necklace, they give it to Flurrie, who then decided to help the Punis. Throughout the level she came in handy. After defeating Lord Crump, she decided to come with Mario, seeing how she could get the thrill of stardom by traveling with him.
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Paper Mario: The Thousand-Year Door
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Yoshi
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Yoshi is Mario's fourth party member in Paper Mario: The Thousand-Year Door. He started off as an egg, which was imported from a southern island to be an extra ingredient for Mr. Hoggle's Hot Dogs. However, that plan backfired, since the Yoshi was still alive in the egg, and began jumping around. Unable to catch it himself, Mr. Hoggle asked Mario and his partners to get it for him. They succeeded, but eventually Mr. Hoggle decided that he didn't want the egg anymore, since he figured that no one would want to eat anything that "jumps around". Yoshi, while inside the egg, started to accompany Mario and his party, until he eventually hatched during their battle against the Iron Adonis Twins. After the Yoshi hatched from the egg, he thanked Mario and company for saving him from Mr. Hoggle, and agreed to fight alongside them for the rest of the game. Outside of battle, Mario can ride Yoshi to move faster, or to get across narrow gaps that Mario cannot jump across on his own, much like Parakarry from the first Paper Mario. Yoshi's default abilities in battle are Ground Pound, which takes up one of an enemy's HP at a time (much like Lady Bow in the first one), and Gulp, where he'll use his tongue to get an enemy into his mouth, and then spit it back out, and hit another enemy. When powered up, Yoshi gains the Mini-Egg attack, which is capable of lowering enemies' attack power, as well as Stampede, where he summons an army of Yoshis to attack.
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Paper Mario: The Thousand-Year Door
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Vivian
File:Vivian.jpg
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Vivian is the fifth party member in Paper Mario: The Thousand-Year Door. At the beginning of the game, she was a member of the Shadow Sirens and Secret Society of X-Nauts, but she eventually switched sides, due to the fact that she was contantly being being belittled and verbally abused by her older sister, Beldam. Outside of battle, Vivian can use the Veil technique to sink into the shadows with Mario to avoid enemies and obstacles. In battle, Vivian's default ability, in addition to Veil, is Shade Fist, where she can punch enemies and set them on fire. After she's leveled up, Vivian gains the abilities, Fiery Jinx and Infatuate. Fiery Jinx allows her to burn all enemies on screen, while her Infatuate ability confuses enemies, causing them to attack one another, instead of Mario and his party.
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Paper Mario: The Thousand-Year Door
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Bobbery
File:Bobbery1.jpg
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Admiral Bobbery is the sixth and final required party member in Paper Mario: The Thousand-Year Door. He was a renowned Bob-omb sailor who spent most of his life traveling around the sea. Eventually, his wife, Scarlette, succumed to a fatal illness while he was away, and by the time Bobbery came back home, Scarlette had long since passed away. After this, Bobbery was overcome with guilt and fell into a state of depression. He felt that if he hadn't been away, then he could have nursed his wife back to health. As a result, he vowed to never set sail again. That is, until Mario and his party came to his house, in need of a navigator for their expedition to Keelhaul Key. Bobbery refused to go with them at first, until Mario and company delivered a letter to him, which was written by Scarlette before she died. Outside of battle, Bobbery's abilities are nearly identicle to that of Bombette's from the first Paper Mario. He could explode near cracked walls and uncover hidden areas. Unlike Bombette, however, Mario could throw him in higher areas. In battle, Bobbery's standard abilities are Bomb, which allows him to explode on a single enemy at a time, and Bomb Squad, where he throws minature time bombs, which can gradually damage the enemies. After being powered up, he gains Hold Fast, which can damage direct attackers, and Bob-Ombast, which has the ability to damage or kill all enemies on screen.
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Paper Mario: The Thousand-Year Door
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Ms. Mowz
File:MsMowz2.jpg
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Ms. Mowz is an optional party member in Paper Mario: The Thousand-Year Door. She is the manager of the Lovely Howz of Badges in Rougeport. Whenever she isn't running the shop, she's usually out, hunting for rare Badges to sell at her store. After the player takes on her trouble, Ms. Mowz will join Mario's party. Outside of battle, she has the ability to sniff out and locate nearby items. In battle, her standard abilities are Love Slap, which has the ability to piece enemy defenses, and Kiss Thief, where she could steal items from enemies and add them to Mario's inventory. After being powered up, Ms. Mowz gains Tease and Smooch. Tease is an ability that can make enemies dizzy (much like the Dizzy Dial), while Smooch can refill 10 of Mario's HP.
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Paper Mario: The Thousand-Year Door
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Thoreau
File:SPM Thoreau.jpg
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Thoreau is first Pixl party member in Super Paper Mario that gives Mario a new ability. He is one of the original twelve Pixls involved in the Pixl uprising that took place 1,500 years prior to the events of Super Paper Mario. Thoreau, as with the rest of them, was put in a "hibernation" state, and was locked inside of a treasure chest until awakened by the legendary hero that was mentioned in the Light Prognosticus, which just-so-happened to be Mario. Thoreau was needed in order for Mario to prove to Watchitt that he was the hero that was mentioned in the Light Prognosticus. Thoreau gives the heroes the ability to hold and throw enemies, similar to Super Mario Bros. 2. He could also be used to press switches that the heroes cannot reach on their own.
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Super Paper Mario
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Boomer
File:BoomerPixl.PNG
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Boomer is the second Pixl party member in Super Paper Mario to lend Mario and the rest of the heroes a new ability. As with Thoreau, Boomer was also involved in the Pixl uprising that took place 1,500 years prior to Super Paper Mario. Like Bombette and Bobbery from the first two Paper Mario titles, Boomer has the ability to destroy enemies by exploding on them, as well as blowing up cracked walls to reveal hidden areas for Mario and the rest of the heroes to access.
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Super Paper Mario
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Slim
File:Slim.PNG
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Slim is the third Pixl party member to give Mario and the rest of the heroes a new ability in Super Paper Mario. He was another of the twelve Pixls involved in the uprising that took place 1,500 prior to the game. Slim's ability is slightly similar to Lady Bow's Outta Sight and Vivian's Veil technique, since it allows Mario and company to evade attacks from enemies and obstacles (such as spikes). This ability also allows Mario to go through narrow passageways.
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Super Paper Mario
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Thudley
File:Thudley.PNG
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Thudley is the fourth Pixl party member to lend his power to Mario and the rest of the heroes in Super Paper Mario. He, just like all the others, was involved in the Pixl uprising incident that happened 1,500 prior to the game. Thudley allows Mario, Peach, Bowser, and Luigi to use a Ground Pound technique, much like the Spin Jump from the first two Paper Mario titles. This ability allows the heroes to pound pillars (which usually has to be done in a certain order) to access the next area. This ability also does a lot more damage to enemies than an average jump would.
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Super Paper Mario
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Carrie
File:Carrie.PNG
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Carrie is the fifth Pixl party member in Super Paper Mario to lend her power to the heroes. Carrie, as with all the others, was involved in the Pixl uprising that took place 1,500 prior to the game. Unlike most of the others, however, Carrie was not contained within a treasure chest. She was instead locked inside of a jail cell within Fort Francis. Carrie, like Lakilester and Yoshi, gives Mario and the rest of the heroes the ability to move faster and/or cross hazardous areas without taking any damage. She also allows the heroes to damage spiked enemies by jumping on top of them.
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Super Paper Mario
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Cudge
File:Cudge.PNG
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Cudge is the sixth Pixl party member to lend his power to the four heroes in Super Paper Mario. He, like all the others, was one of the original twelve Pixls that was involved in the Pixl uprising incident. Similar to Carrie, Cudge was not contained within a treasure chest. Instead, he was imprisoned behind a stone block, which required tablets to be inserted in a certain order. Cudge allows the heroes to hit enemies with a Hammer, as well as breaking yellow blocks to access other areas.
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Super Paper Mario
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Dottie
File:Dottie.PNG
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Dottie is the seventh and final required Pixl party member to lend power to the four heroes of Super Paper Mario. She was also involved in the Pixl uprising incident that took place 1,500 years prior to the game. As with Carrie and Duge, Dottie was not contained within a treasure chest. Instead, she was behind a locked door in Floro Caverns, helping Gabbro hide from the Floro Sapiens. Dottie has the ability to shrink the heroes, allowing them to access hidden areas that they're normally too big to get through. This ability also allows the heroes to enter areas without being detected by enemies.
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Super Paper Mario
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Barry
File:Barry.PNG
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Barry is an optional Pixl party member in Super Paper Mario. He is another of the original twelve Pixls that was involved in the Pixl uprising that took place 1,500 years prior to the events of Super Paper Mario. Barry was first seen in The Bitlands, after Tippi had gotten herself kidnapped by Francis. He stayed behind to give tips to the heroes whenever they were needed. After Francis was defeated, Barry joined Mario's party. He is notable for being the only Pixl who did not have knowledge of the fact that Mario was the hero that was mentioned in the Light Prognosticus. Barry has the ability to briefly surround one of the heroes with a barrier to deal damage against enemies. This ability can also reflect enemy projectiles.
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Super Paper Mario
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Dashell
File:SPM Dashell.jpg
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Dashell is another optinal Pixl party member in Super Paper Mario. The player can find him at the bottom of the Flipside Pit of 100 Trials, after defeating Wracktail. Dashell gives Mario and the rest of the heroes the ability to run with super speed, much like the NES titles.
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Super Paper Mario
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Piccolo
File:Piccolo.jpg
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Piccolo is the third and final optinal Pixl party member in Super Paper Mario. The player can obtain her by doing favors for Merlee, Merluvlee, Bestovius, and Watchitt. After that, Merlee will award the heroes a key to a locked door in Flopside, where Piccolo is contained inside of a treasure chest. Piccolo has the ability to change the characters' jump sound effects, as well as Bowser's flame. She also has the ability to cure status ailments, as well as putting the Underchomp to sleep.
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Super Paper Mario
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