Mario & Sonic at the Olympic Games (Wii)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 23:21, November 23, 2008 by Silentmagic (talk | contribs) (→‎Trivia)
Jump to navigationJump to search

Template:Infobox Mario & Sonic at the Olympic Games is a sports game that places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools Joke as the game was revealed late March. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he is supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Mario & Sonic at the Olympic Games is available for both the Wii and Nintendo DS. Both versions of the game utilize the new functions of these consoles completely. Mario & Sonic is compatible with Nintendo Wi-Fi Connection.

Characters

Playable Characters

A list of most of the characters in Mario & Sonic at the Olympic Games
All the characters, including the Mii.

The playable cast consists of sixteen characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events. Also, in the Wii version, there is the choice of using the players own Mii as a playable character. When they are chosen, they seem to have no stats, so stats do not affect them, or it is safe to assume that they have 5/10 in all areas.

In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponant out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Power

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

All-Around

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Speed

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Skill

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Template:M&Sstat

Other

  • Mii (Wii Version)

Non-Playable Characters

Referees

In addition to the above characters, the following were found in when hacking the European version of the game: Silver the Hedgehog, Donkey Kong, Birdo, and Jet the Hawk. [1]

Events

Wii Events

Real-life Olympic Events

Event Description
File:Aquatics 100mfreestyle.PNG File:MaSo Aquatics.jpg
Aquatics- 100M Freestyle
Swim two lengths of the pool in the fastest time.
File:4xAquatics 100mfreestyle.PNG File:MaSo Aquatics.jpg
Aquatics- 4x100M Freestyle
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
File:Archerywaluigi.PNG File:MaSo Archery.jpg
Archery- Archery
Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
File:100mdash.PNG File:MaSo Atletics.jpg
Athletics- 100m
Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
File:400mdash.PNG File:MaSo Atletics.jpg
Athletics- 400m
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
File:4x100mrelay.PNG File:MaSo Atletics.jpg
Athletics- 4x100m Relay
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton should sprint to the finish line.
File:110mhurtles.PNG File:MaSo Atletics.jpg
Athletics- 110m Hurdles
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
File:410mhurtles.PNG File:MaSo Atletics.jpg
Athletics- 400m Hurdles
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
File:Longjump.PNG File:MaSo Atletics.jpg
Athletics- Long Jump
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
File:Triplejump.PNG File:MaSo Atletics.jpg
Athletics- Triple Jump
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
File:Highjump.PNG File:MaSo Atletics.jpg
Athletics- High Jump
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
File:Polejump.PNG File:MaSo Atletics.jpg
Athletics- Pole Vault
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
File:Hammerthrow.PNG File:MaSo Atletics.jpg
Athletics- Hammer Throw
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
File:Javelinethrow.PNG File:MaSo Atletics.jpg
Athletics- Javelin Throw
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
File:Fencingindividualepee.PNG Fencing- Individual Epée Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
File:Trampoline.PNG File:MaSo Gymnastic.jpg
Gymnastics- Trampoline
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
File:Vault.PNG File:MaSo Gymnastic.jpg
Gymnastics- Vault
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
File:Rowingsinglrsculls.PNG File:MaSo Rowing.jpg
Rowing- Single Sculls
Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
File:Shootingskeet.PNG Shooting- Skeet Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
File:Tabletennis.PNG File:MaSo TableTennis.jpg
Table Tennis- Singles
Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.

Dream Events

MaSo DreamEvents.jpg

  • Dream Race (Sandhill Race Course) – Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
  • Dream Platform (10,000M Diving, Tropical Reef Diving Area) – More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
  • Dream Fencing (Duel Wharf Fencing Beach) – With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
  • Dream Table Tennis (Speed Rally Table Tennis Stadium) – A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

DS Events

File:MyS-DreamBasket DS.jpg
Dream Basketball.

Athletics

Track
Field

Aquatics

Gymnastics

Table Tennis

Shooting

Archery

Cycling

Fencing

Dream Events

Emblems

  • Amy Emblem
  • Aquatics Champs Emblem
  • Blaze Emblem
  • Bouncing Emblem / Jumper's Emblem
  • Bowser Emblem
  • Collaborative Emblem
  • Complete Game Emblem
  • Daisy Emblem
  • Dr. Eggman Emblem
  • Dream Champ Emblem
  • Field Champ Emblem
  • Friendly Emblem
  • Full Play Emblem
  • Gallery Owner Emblem
  • Gymnastics Champ Emblem
  • Knight's Emblem (Fencing)
  • Knuckles Emblem
  • Luigi Emblem
  • Mario Emblem
  • Network Emblem
  • Olympic Record Emblem
  • Peach Emblem
  • Penalty Emblem
  • Ping Pong Emblem / Table Tennis Perfect Emblem
  • Planet Circuit
  • Rocket Emblem
  • Shadow Emblem
  • Shooting Emblem (Shooting)
  • Somersault Emblem (Vault)
  • Sonic Emblem
  • Tails Emblem
  • Thanks for Playing Emblem
  • Track Champ Emblem
  • Vector Emblem
  • Waluigi Emblem
  • Wario Emblem
  • World Record Emblem
  • Yoshi Emblem

Reception

Wii Version

  • GamePro - 3.5/5
  • 1UP - 6/10
  • IGN - 7.9/10
  • Official Nintendo Magazine Uk - 90%
  • Nintendo Power - 7.5/10

DS Version

  • GamePro - 3.25/5
  • [2] - 6/10
  • IGN.com - 7.8/10
  • Offical Nintendo Magazine Uk - 42.0%
  • Nintendo Power - 7.5/10



Official Artwork

(Logo, first artwork and group artwork)

Team Mario

Note: The rest of the character artworks for Team Mario in this game are from previous Mario game series' installments including, but not limited to Mario Party 6, Mario Party 7, and Dance Dance Revolution: Mario Mix.

Team Sonic

Trivia

  • This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
  • An Ackpow in Super Paper Mario also suggested that Mario (or Peach, depending on the character in use) should join a type of Olympics parody known as the Gerbilympics, but this event was never seen.
  • The DVD set of The Adventures of Super Mario Bros. 3 was rereleased in a double pack with Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
  • Birdo, Donkey Kong, Shy guy, Rouge the bat, Silver the Hedgehog, and Jet the Hawk were supposed to be in this game, but were dropped for unknown reasons.
  • Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was finalized, Sega did publishing and marketing duties for all versions outside of Japan (United States, Europe, Australia, etc.). Nintendo did publishing and marketing duties for the Japanese version of this game.

External Links


Template:Spinoffs