User:Nintendo101/grid
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Enemies and obstacles
Enemies
No. | Image | Name | Description | Levels | Vibes | New | |
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First | Last | ||||||
01 | ![]() |
Goomba | The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. | Ladida Plains 1-1 | Bowser's Villa 8-7 | — | — |
02 | ![]() |
Mad Goomba | Goombas that can shake the floor to immobilize Peach. | Ladida Plains 1-1 | Bowser's Villa 8-1 | ![]() |
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03 | ![]() |
Sad Goomba | Goombas that run at breakneck speeds no matter what is in front of them. | Ladida Plains 1-1 | Giddy Sky 7-8 | ![]() |
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04 | ![]() |
Paragoomba | Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — |
05 | ![]() |
Sad Paragoomba | Paragoombas that slowly fly back-and-forth. | Ladida Plains 1-6 | Giddy Sky 7-8 | ![]() |
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06 | ![]() |
Red Paragoomba | Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas, while the red ones merely hop occasionally. Stomping them makes them lose their wings. | Ladida Plains 1-2 | Gleam Glacier 6-5 | — | — |
07 | ![]() |
M. Red P-Goomba | Aggressive Paragoombas that leap after Peach and can jump up walls. | Shriek Mansion 3-8 | Bowser's Villa 8-5 | ![]() |
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Micro-Goomba | Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — | |
08 | ![]() |
Green Koopa Troopa | Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — |
09 | ![]() |
Mad Green Koopa | Koopa Troopas that charge at Peach on sight. | Ladida Plains 1-4 | Bowser's Villa 8-4 | ![]() |
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10 | ![]() |
Red Koopa Troopa | Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — |
11 | ![]() |
Glad Red Koopa | Koopa Troopas that skip as they move. | Ladida Plains 1-2 | Bowser's Villa 8-4 | ![]() |
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12 | ![]() |
Green Paratroopa | Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — |
13 | ![]() |
Mad G. P-Troopa | Paratroopas that patrol a small area in the air, charging when they see Peach. | Ladida Plains 1-9 | Bowser's Villa 8-4 | ![]() |
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14 | ![]() |
Red Paratroopa | Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — |
15 | ![]() |
G. R. P-Troopa | Cheerful Paratroopas that fly in 8 or ∞ patterns. | Shriek Mansion 3-9 | Giddy Sky 7-4 | ![]() |
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Unshelled Koopa | Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. | Ladida Plains 1-2 | Bowser's Villa 8-5 | — | — | |
16 | ![]() |
Lakitu | Flies around while throwing explosive Spiny Eggs toward Peach. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — |
17 | ![]() |
Calm Lakitu | TBW | Hoo's Wood 2-7 | Giddy Sky 7-3 | ![]() |
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18 | ![]() |
Spiny | Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — |
19 | ![]() |
Sad Spiny | Spinies that run at full speeds oblivious to anything around them. | Ladida Plains 1-7 | Bowser's Villa 8-4 | ![]() |
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20 | ![]() |
Mecha-Spike Top | Small, spiked turtles that can climb up walls and across the ceiling. | Wavy Beach 5-1 | Bowser's Villa 8-3 | — | — |
21 | ![]() |
M. M-Spike Top | Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | Fury Volcano 4-4 | Bowser's Villa 8-7 | ![]() |
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22 | ![]() |
Hammer Bro | Elite Koopas that jump and throw and endless amount of hammers in a tall arc. | Wavy Beach 5-2 | Bowser's Villa 8-9 | — | — |
23 | ![]() |
Calm Hammer Bro | Wavy Beach 5-2 | Bowser's Villa 8-9 | ![]() |
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24 | ![]() |
A. F. H. Bro | Squat Hammer Bros. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side. | Giddy Sky 7-1 | Bowser's Villa 8-7 | — | — |
25 | ![]() |
C. A. F. H. Bro | All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts. | Hoo's Wood 2-7 | Giddy Sky 7-4 | ![]() |
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Kamek | Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. | Giddy Sky 7-6 | Giddy Sky 7-6 | — | — | |
26 | ![]() |
Spike | Squat turtle that regurgitate and throw large spiked balls as they walk. | Hoo's Wood 2-9 | Fury Volcano 4-3 | — | — |
27 | ![]() |
Mad Spike | Spikes that leap as they move and attack. | Ladida Plains 1-7 | Fury Volcano 4-2 | ![]() |
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28 | ![]() |
Piranha Plant | Giant immobile plants that capture Peach in their mouths if she comes too close. | Ladida Plains 1-4 | Giddy Sky 7-7 | — | — |
29 | ![]() |
Glad P. Plant | Piranha Plants that can fly and spit arcing fireballs. | Ladida Plains 1-9 | Gleam Glacier 6-7 | ![]() |
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30 | ![]() |
Nipper Plant | Tint hopping Piranha Plants that can be easily defeated. | Ladida Plains 1-4 | Wavy Beach 5-5 | — | — |
31 | ![]() |
Sad N. Plant | Nipper Plants that jump in inconsistent, erratic patterns. | Ladida Plains 1-7 | Wavy Beach 5-5 | ![]() |
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32 | ![]() |
Ptooie | Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. | Ladida Plains 1-8 | Wavy Beach 5-3 | — | — |
33 | ![]() |
Glad Ptooie | Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | Hoo's Wood 2-4 | Wavy Beach 5-9 | ![]() |
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34 | ![]() |
Volcano Plant | Fiery flowers that spit four fireballs high, which slowly float downward. | Ladida Plains 1-3 | Wavy Beach 5-2 | — | — |
35 | ![]() |
C. V. Plant | Hoo's Wood 2-7 | Hoo's Wood 2-7 | ![]() |
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36 | ![]() |
Pokey | Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. | Wavy Beach 5-2 | Gleam Glacier 6-9 | — | — |
37 | ![]() |
Mad Pokey | Pokeys that extend from three segments to five. | Wavy Beach 5-3 | Wavy Beach 5-8 | ![]() |
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38 | ![]() |
Cheep Cheep | Fish found on the water's surface. Cheep Cheeps often make high leaps. | Ladida Plains 1-5 | Wavy Beach 5-5 | — | — |
39 | ![]() |
Sad Cheep Cheep | Cheep Cheeps that use their tears to propel higher when jumping. | Wavy Beach 5-1 | Gleam Glacier 6-4 | ![]() |
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40 | ![]() |
Blurp | Fish that swim in one direction in Subrella areas. | Hoo's Wood 2-9 | Bowser's Villa 8-4 | — | — |
41 | ![]() |
Mad Blurp | Blurps that home in on wherever Peach was when they first catch sight of her. | Ladida Plains 1-9 | Bowser's Villa 8-4 | ![]() |
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42 | ![]() |
Blooper | Squid that appear in Subrella segments, bobbing after Peach. | Hoo's Wood 2-9 | Bowser's Villa 8-4 | — | — |
43 | ![]() |
Glad Blooper | Bloopers that swim in chaotic patterns oblivious to Peach. | Ladida Plains 1-9 | Bowser's Villa 8-3 | ![]() |
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44 | ![]() |
Urchin | Invincible sea creatures that move slowly back and forth in Subrella segments. | Ladida Plains 1-9 | Bowser's Villa 8-4 | — | — |
45 | ![]() |
Boo | Small, round ghosts that only approach Peach when her back is turned. | Shriek Mansion 3-1 | Bowser's Villa 8-6 | — | — |
46 | ![]() |
Mad Boo | Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | Shriek Mansion 3-5 | Bowser's Villa 8-6 | ![]() |
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Blindfold Boo | Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam. | Shriek Mansion 3-3 | Bowser's Villa 8-8 | — | — | |
47 | ![]() |
Big Boo | Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. If led into light, they become solid and immobilized on the ground. | Shriek Mansion 3-3 | Bowser's Villa 8-8 | — | — |
48 | ![]() |
Mad Big Boo | Big Boos that now only attack when faced. | Shriek Mansion 3-5 | Bowser's Villa 8-6 | ![]() |
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49 | ![]() |
Dry Bones | Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack. | Shriek Mansion 3-1 | Bowser's Villa 8-8 | — | — |
50 | ![]() |
Sad Dry Bones | Dry Bones that throw bones quickly and erratially. | Shriek Mansion 3-1 | Bowser's Villa 8-5 | ![]() |
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51 | ![]() |
Fishing Boo | Fishing ghosts that use a dangerous blue flame as a lure. | Shriek Mansion 3-2 | Shriek Mansion 3-3 | — | — |
52 | ![]() |
C. Fishing Boo | Shriek Mansion 3-5 | Shriek Mansion 3-5 | ![]() |
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53 | ![]() |
Podoboo | Lava balls that leap upward. The orange ones simply fall back down. | Fury Volcano 4-1 | Bowser's Villa 8-4 | — | — |
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Blue Podoboo | The blue Podoboos slowly follow Peach through the air. | Bowser's Villa 8-2 | Bowser's Villa 8-8 | — | — | |
54 | ![]() |
Lil' Sparky | Small, quick balls of electrical fires that travel along all edges of platforms. | Shriek Mansion 3-3 | Bowser's Villa 8-5 | — | — |
55 | ![]() |
Hothead | Large, slow versions of Lil' Sparkies. | Hoo's Wood 2-8 | Bowser's Villa 8-5 | — | — |
56 | ![]() |
Thwomp | Rocky guards that pound the ground when approached. | Ladida Plains 1-9 | Bowser's Villa 8-7 | — | — |
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Mihari | Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues. | Bowser's Villa 8-1 | Bowser's Villa 8-9 | — | ||
57 | ![]() |
Torpedo Ted | Aquatic rounds in Subrella segments that shoot straight forward. | Wavy Beach 5-5 | Bowser's Villa 8-4 | — | — |
58 | ![]() |
G. Torpedo Ted | Torpedo Teds that bob as they move. | Wavy Beach 5-5 | Bowser's Villa 8-3 | ![]() |
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59 | ![]() |
Bullet Bill | Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping. | Ladida Plains 1-8 | Bowser's Villa 8-7 | — | — |
60 | ![]() |
Mad Bullet Bill | Bullet Bills that shoot at intense speeds, covering them with flames. | Hoo's Wood 2-8 | Giddy Sky 7-7 | ![]() |
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61 | ![]() |
Banzai Bill | Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones. | Hoo's Wood 2-4 | Giddy Sky 7-5 | — | — |
62 | ![]() |
Mad Banzai Bill | High-speed Banzai Bills. | Ladida Plains 1-8 | Bowser's Villa 8-9 | ![]() |
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63 | ![]() |
Cannon | Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing. | Shriek Mansion 3-8 | Bowser's Villa 8-4 | — | — |
64 | ![]() |
Calm Cannon | Shriek Mansion 3-8 | Bowser's Villa 8-2 | ![]() |
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65 | ![]() |
Bob-omb | Walking bombs that lose their feet and light their fuses when attacked. | Ladida Plains 1-4 | Bowser's Villa 8-6 | — | — |
66 | ![]() |
Glad Bob-omb | Jumpy Bob-ombs with confetti explosions. | Fury Volcano 4-2 | Giddy Sky 7-5 | ![]() |
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67 | ![]() |
Parabomb | Bob-ombs that slowly descend on their parachutes while swaying. | Ladida Plains 1-5 | Giddy Sky 7-2 | — | — |
68 | ![]() |
Glad Parabomb | Parabombs that float down waving back-and-forth dramatically. | Fury Volcano 4-2 | Giddy Sky 7-5 | ![]() |
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69 | ![]() |
Chain Chomp | Biting iron balls on chains that act as aggressive guard dogs. | Gleam Glacier 6-2 | Giddy Sky 7-3 | — | — |
70 | ![]() |
C. Chain Chomp | Hoo's Wood 2-8 | Bowser's Villa 8-2 | ![]() |
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71 | ![]() |
Big Chain Chomp | Enormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible. | Ladida Plains 1-7 | Giddy Sky 7-8 | — | — |
72 | ![]() |
Fang | Bats that fly around erratically in looping patterns at Peach. | Shriek Mansion 3-4 | Bowser's Villa 8-5 | — | — |
73 | ![]() |
Glad Fang | Fangs that swoop around at random. | Ladida Plains 1-7 | Bowser's Villa 8-9 | ![]() |
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Mini-Fang Swarm [conjectural] |
Clouds of tiny Fangs that appear in Hoo's Wood and can only be passed by dispersing them with Rage. | Hoo's Wood 2-4 | Hoo's Wood 2-5 | — | ||
74 | ![]() |
Raven | Baby birds that walk quickly along floors, walls, and ceilings. | Hoo's Wood 2-2 | Giddy Sky 7-3 | — | — |
75 | ![]() |
Sad Raven | Ravens that sometimes stop to scream and grow briefly, causing tremors. | Hoo's Wood 2-4 | Giddy Sky 7-3 | ![]() |
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Hoolet [conjectural] |
Owlets that hatch from the eggs released by Hoo. They waddle and hop. | Hoo's Wood 2-6 | — | |||
76 | ![]() |
Rex | Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies. | Fury Volcano 4-1 | Wavy Beach 5-8 | — | — |
77 | ![]() |
Sad Rex | Rexes that hold still until they see Peach, at which point they charge her. | Ladida Plains 1-9 | Gleam Glacier 6-8 | ![]() |
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78 | ![]() |
Walruss | Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-5 | — | |
79 | ![]() |
Starfish | A rare enemy that exhibits various behaviors. The Starfish is rumored to be the prince of a distant land in the sky. | Hoo's Wood 2-5 | Gleam Glacier 6-4 | — |
Obstacles
Image | Name | Description | Levels | |
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First | Last | |||
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Ball 'n' Chain | Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | Bowser's Villa 8-1 | Bowser's Villa 8-6 |
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Cloud [derived] |
Stationary yellow clouds that appear in Ladida Plains and Giddy Sky and can only be dissipated with Joy. | Ladida Plains 1-3 | Giddy Sky 7-5 |
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Fire Bar | Lines of fireballs that spin around blocks. | Bowser's Villa 8-1 | Bowser's Villa 8-9 |
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Flamethrower | Holes in the walls of Fury Volcano that periodically let flame jets through. | Fury Volcano 4-1 | Fury Volcano 4-9 |
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Flaming stone [conjectural] |
A stationary burning head in Fury Volcano that can be melted with Gloom. | Fury Volcano 4-2 | Fury Volcano 4-5 |
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Freezie | Freezies appear as stationary roadblocks in Gleam Glacier, requiring being melted through Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-8 |
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Icicle | Falling ice spikes at Gleam Glacier. | Gleam Glacier 6-1 | Gleam Glacier 6-5 |
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Rock [derived] |
Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls. | Fury Volcano 4-3 | Fury Volcano 4-5 |
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Rockethands [conjectural] |
Robotic arms that appear from the edges of the screen in Bowser's Villa before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly. | Bowser's Villa 8-5 | Bowser's Villa 8-7 |
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Sand wall [derived] |
A living, but stationary, block of sand in Wavy Beach that can be defeated by ramming it with Gloom. | Wavy Beach 5-1 | Wavy Beach 5-5 |
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Snowman | Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-5 |
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Spikes | Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | Ladida Plains 1-3 | Gleam Glacier 6-7 |
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Thump [conjectural] |
Large rocks that must be pounded down from above with Rage. | Fury Volcano 4-2 | Fury Volcano 4-9 |
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Torpedo tube | Black boxes in Subrella segments that release an endless amount of Torpedo Teds and G. Torpedo Teds, often with both coming from the same base. | Wavy Beach 5-5 | Bowser's Villa 8-4 |
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Weighted wisp [conjectural] |
Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut. | Shriek Mansion 3-3 |
Bosses
No. | Image | Name | Description | Level | Vibes |
---|---|---|---|---|---|
80 | ![]() |
Boss P. Plant | A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place. | Ladida Plains | ![]() |
81 | ![]() |
Hoo | A massive owl who sends trios of eggs slowly down which hatch into babies and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it. | Hoo's Wood | ![]() |
82 | ![]() |
King Boo | A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears. | Shriek Mansion | ![]() |
83 | ![]() |
Wiggler | A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with smoke, which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. | Fury Volcano | ![]() |
84 | ![]() |
Gooper Blooper | An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of goop, which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks. | Wavy Beach | ![]() |
85 | ![]() |
Blizzaurus | An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. | Gleam Glacier | ![]() |
86 | ![]() |
Giant Kamek | The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy. | Giddy Sky | ![]() |
87 | ![]() |
Army Hammer Bro | Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions. | Bowser's Villa | ![]() |
88 | ![]() |
Bowser | Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast. | Bowser's Villa | ![]() ![]() ![]() |
89 | ![]() |
Bowser 2 | The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. | Bowser's Villa | ![]() |