Adventure Mode: The Subspace Emissary

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World map of The Subspace Emissary in Super Smash Bros. Brawl
The map of the Subspace Emissary

The Subspace Emissary is the adventure mode campaign of Super Smash Bros. Brawl. Taking place in the World of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than its equivalent from Super Smash Bros. Melee. It has five difficulty settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use stickers, each granting a certain effect such as resistance or an increases statistic. When the player loses every stock, they can be asked to continue, although any Sticker and trophies of enemies collected are reduced in half. If the player quits, they receive a Game Over, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable fighters is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle.

The Subspace Emissary can be played in single-player or with two players. The camera always follows the first player, so if the other player goes offscreen, they warp to the first player automatically. Even if only the first player is defeated, this still takes them to the continue screen. The Start or Plus Button button can warp the second player to the first player, although this does not work during boss battles.

Plot

Super Smash Bros. Brawl
SmashWiki article: Plot summary of The Subspace Emissary

The story begins with the Subspace Army arriving on the Halberd and interrupting a fight between Mario and Kirby. The Ancient Minister deploys a Subspace Bomb controlled by two R.O.B.s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has both Peach and Zelda each trapped in a cage. Kirby does manage to defeat Petey Piranha, rescuing only either Peach or Zelda, while Wario arrives to steal the other. The Subspace Bomb eventually detonates, consuming the arena into Subspace.

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.
Peach turned into a trophy by Wario

Meanwhile, in the jungle, Diddy is separated from Donkey Kong by Bowser, though Diddy would soon team up with Fox, who had been struck down into the jungle with his Arwing. The characters are joined by Falco, as well as Captain Falcon and Olimar, all of whom manage to rescue Donkey Kong from the Subspace Army. Fox and Falco leave the group to continue battling the Halberd, now with assistance from the Great Fox.

Elsewhere, King Dedede turns Luigi into a trophy then uses him to distract Wario as King Dedede steals his cargo and its contained trophies. Lucas and Pokémon Trainer later defeat Wario in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike. The fighters watch as the Halberd battles the Great Fox, prompting Meta Knight to scale the cliffs to try and reclaim the Halberd. On the way up, Meta Knight is joined by the Ice Climbers, then later Lucario after battling him on the summit. After the Ice Climbers fall as a result of the Halberd smashing the tethered Great Fox against the mountain, Meta Knight and Lucario take the opportunity to board the ship.

Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.

Mario is later revived by Pit, while Link and Yoshi team up in the forest. When Kirby leaves, Bowser makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by Link, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to his castle, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.

The Ancient Minister reflects on his actions.

Meanwhile, Zero Suit Samus infiltrates the Subspace Army's base on the Isle of the Ancients, rescues Pikachu, recovers her Power Suit, and battles Ridley. She and Pikachu head over to the Subspace Bomb depot. Diddy, Donkey Kong, Captain Falcon, and Olimar all arrive too, having ridden an enemy barge to the island. The Ancient Minister confronts the fighters at first, but loses morale after so many R.O.B.s had been sacrificed to detonate Subspace Bombs. The Ancient Minister's robes are burned away by the R.O.B.s, whom Ganondorf has taken control of, revealing the Ancient Minister to be the main R.O.B. As more Subspace Bombs are being activated, the protagonists leave on the Falcon Flyer, being unable to stop them.

Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Sheik (Zelda's disguised form) make their way onto the deck as Fox and Falco attack in their Arwings. Snake, Lucario, and Falco defeat Duon, who had formed from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight takes the helm of the Halberd and flies it to shore right as the Falcon Flyer lands, uniting all three groups of fighters.

Bowser and Ganondorf attack the heroes before going into Subspace.

From the massive sphere of Subspace that had engulfed the Isle of the Ancients, Bowser and Ganondorf emerge with the Subspace Gunship and use it to fire larger Subspace blasts. Though the Halberd is destroyed from the attack, this was a diversion allowing the fighters to enter Subspace using smaller aircraft. The gunship is destroyed when Kirby uses the Dragoon to drive into its cannon. During the two villains' retreat, Bowser is betrayed by Ganondorf, who trasforms him into a trophy as he visits Master Hand before realizing Tabuu had been cotnrolling Master Hand all along. Master Hand is defeated by Tabuu, who then transforms every protagonist into a trophy, Ganondorf included. The only exceptions are Ness, Luigi, and Kirby, since each of them had been revived by King Dedede's badges. Throughout Subspace, the three characters rescue every ally and former enemy alike. All of the fighters finally enter The Great Maze and defeat every boss and their false counterparts. When the fighters make it over to Tabuu, Sonic arrives unexpectedly and destroys Tabuu's wings, saing the fighters from transforming back into trophies. The story concludes with the fighters defeating Tabuu and finally restoring the World of Trophies.

Stages

# Stage Characters
1 Midair Stadium Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
2 Skyworld Mario, Pit (characters who join: Mario, Pit)
3 Sea of Clouds Kirby and Peach/Zelda
4 The Jungle Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
5 The Plain Mario, Pit
6 The Lake Diddy Kong, Fox (characters who join: Fox)
7 The Ruined Zoo Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
8 The Battlefield Fortress Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
9 The Forest Link, Yoshi (characters who join: Link, Yoshi)
10 The Research Facility (Part I) Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
11 The Lake Shore Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
12 The Path to the Ruins Lucas, Pokémon Trainer
13 The Cave Mario, Pit, Link, Yoshi, Kirby
14 The Ruins Lucas, Pokémon Trainer
15 The Wilds (Part I) Marth, Meta Knight, Ike
16 The Ruined Hall Lucas, Pokémon Trainer
17 The Wilds (Part II) Mario, Pit, Link, Yoshi, Kirby
18 The Swamp Diddy Kong, Fox, Falco (characters who join: Falco)
19 The Research Facility (Part II) Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
20 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
21 The Glacial Peak Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
22 The Canyon Mario, Pit, Link, Yoshi, Kirby
23 Battleship Halberd Interior Snake, Meta Knight, Lucario (characters who join: Snake)
24 Battleship Halberd Exterior Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
25 Battleship Halberd Bridge Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
26 The Subspace Bomb Factory (Part I) Samus, Pikachu
27 The Subspace Bomb Factory (Part II) Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
28 Entrance to Subspace All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
29 Subspace (Part I) Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
30 Subspace (Part II) Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
31 The Great Maze Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)

Subspace Army

Subspace Army
A small fraction of the Subspace Army

The Subspace Army is a group of formless beings led by Tabuu, though with a lower hierarchy of other rulers such as the Master Hand and Ancient Minister. Their goal is to pull the entire World of Trophies into Subspace and destroy it, something that they had hoped to accomplish by using the powerful and deadly Subspace Bombs. Some Super Mario enemies are part of the organization, and both Bowser and Wario are commanders, along with fellow The Legend of Zelda villain Ganondorf. The army has several weapons and doomsday devices such as the Subspace Gunship, a flying fortress that can trap entire areas in subspace without the use of the Subspace Bomb, and the Dark Cannon, which both Bowser and Wario have used to turn characters into trophies. The creatures in the Subspace Army were created from Shadow Bugs, which originated from Mr. Game & Watch.

Enemies

Screenshot Enemy Series Description
Armank Armank Super Smash Bros. Consists of a big green blob inside of a tank-like structure that moves on treads. It attacks with a very powerful arm, and damaging it enough exposes the green blob and leaves it vulnerable to attack.
Armight Armight Super Smash Bros. Armored floating cephalapod-like enemies that appear from the background and attack with the swords held in their long appendages.
Auroros Auroros Super Smash Bros. A bird with long, pointed beak that dives downward at players. Auroros becomes stuck if it misses, in which case it can be plucked out of the ground and thrown at other enemies.
Autolance Autolance Super Smash Bros. A tank with a giant lance in front and caterpillar treads to move around on. Their vulnerable spot is the emergency light hidden within them.
Bombed Bombed Super Smash Bros. A small red-and-black humanoid creature that throws its explosive bomb head to attack.
Borboras Borboras Super Smash Bros. Blows wind towards the player with its wind instrument-like head.
Bucculus. Bucculus Super Smash Bros. Hiding in the ground at first, a Bucculus' lips is their only part visible at first. Their spiked lips attach to the player, damaging them and taking away their health. A Bucculus may drop food or a Maxim Tomato when defeated.
Pit encounters three Bullet Bills in Super Smash Bros. Brawl. Bullet Bill Super Mario Black Bullets that travel slowly in a single direction when fired.
A Buckot in Super Smash Bros. Brawl Buckot Super Smash Bros. An enemy consisting of a head, a propeller, two robotic arms, and gloves on its hands. They dump hot pieces of red metal onto the player, but may sometimes drop Food instead.
Bytan Bytan Super Smash Bros. Ball-shaped creatures with a large eye and sharp teeth. They have the ability to produce more of their kind from their eyes. Larger Bytans are sometimes encountered.
A Cymul. Cymul Super Smash Bros. Floating metallic creatures that can reflect projectiles. They have four blades that spin rapidly when the player is close, attacking them until they are launched away.
A Feyesh Feyesh Super Smash Bros. A floating enemy resembling a large goldfish, except with one large eye and five tentacles. Feyesh swims around in the air lazily and uses its tentacles to attack the player.
Floow Floow Super Smash Bros. A paranormal creature with small red eyes that is formed out of strips of darkness. They float around, conjuring a highly damaging form of dark energy. Floows can regenerate health lost over time, but they can neither move nor attack while healing.
Gamyga Gamyga Super Smash Bros. It is a colorful-art clown head atop four yellow bases, each having a pair of eyes and arms. Gamyga is tall enough to block the path, and it shoots lasers from its eyes to attack. Its bases can be attacked individually to lower the enemy, but destroying the head is the only means to defeat it.
A Generator in Super Smash Bros. for Nintendo 3DS Generator Super Smash Bros. Functioning more like general obstacles, Generators spawn several Mites to attack the player. It takes a number of hits to defeat a Generator, but it has no corresponding health bar, making it unclear how damaged a Generator is before being eventually destroyed.
Glice Glice Super Smash Bros. A wheel-like creature that moves around on surfaces that, when approached, emits an aura from which icicles protrude, capable of freezing nearby characters.
Glire Glire Super Smash Bros. A relative of Glice that emits fire.
Pit flies toward two Glunders in Super Smash Bros. Brawl. Glunder Super Smash Bros.

A relative of Glice that emits electricity.

Goomba Goomba Super Mario Goombas are short, mushroom-shaped creatures that walk slowly but dash when the player is near.
GiantGoomba.png Giant Goomba Super Mario Giant Goombas require more stomps or hits to defeat because they are larger than regular Goombas.
A Greap as it appears in Super Smash Bros. Brawl Greap Super Smash Bros. A powerful, large enemy with two sickles for arms and a red area on its head, which is its weak point. It attacks either with a single swing or by jumping into the air and swinging its arms in a large circle.
Hammer Bro. in Super Smash Bros. Brawl. Hammer Bro Super Mario A Hammer Bro throws several hammers to attack.
Thunder Jyk Fire Jyk Jyk Super Smash Bros. Invincible spiked balls that move in predefined trajectories while emitting either fire, electricity, or water. Jyks are the only enemy that cannot be defeated at all.
Koopa Troopa Koopa Troopa Koopa Troopa Super Mario Koopa Troopas have distinct behaviors depending on if their shell is colored green or red. A difference is that green Koopa Troopas walk off of ledges, but not their red equivalents.
Koopa Paratroopa Koopa Paratroopa Koopa Paratroopa Super Mario Koopa Paratroopas are winged enemies featured in green and red colors, much like Koopa Troopas. The green type either hops or flies in patterns, while the red type either follows players or flies vertically.
Mite Mite Super Smash Bros. Stick figure-like creatures that appear mostly from Generators. They appear in red, green, and yellow colors, none of which differ from one another at all. Mites are generally weak, but they are powerful when in groups.
The Mizzo enemy Mizzo Super Smash Bros. A creature with a round body sprouting arms and legs that is only ever encountered within the Halberd.
Nagagog Nagagog Super Smash Bros. A sumo wrestler-like enemy that jumps at the player and performs a body slam. A Nagagog starts off small and blue at first, but when damaged, Nagagog makes a laughing noise and grows larger, also turning yellow in the process. After some more damage, Nagagog becomes larger and red. Nagagog ironically becomes weaker as it becomes larger. The larger a Nagagog is, the more damage its body slam does
A Poppant as it appears in Super Smash Bros. Brawl Poppant Super Smash Bros. A cowardice creature that wears large pants. It runs from the player when approached, leaving a trail of Food and other items. Even more health-restoring items can be rewarded by defeating a Poppant.
Primid Primid Super Smash Bros. Robot-like creatures formed from Shadow Bugs with red eyes that appear in a random style. They attack by punching.
Big Primid. Big Primid Super Smash Bros. Large Primids with stronger attacks and more health points.
Boom Primid Boom Primid Super Smash Bros. Boom Primids are equipped with a yellow boomerang, which they attack the player with.
Fire Primid Fire Primid Super Smash Bros. Fire Primids are red Primids that attack by spitting fire.
Metal Primid Metal Primid Super Smash Bros. Primids covered in metal as if they are under the effects of a Metal Box. They are heavier and more durable, and flinch only from grabs and throws.
Scope Primid Scope Primid Super Smash Bros. A Primid with a Super Scope-like rifle that can shoot weak, three-shot attacks and powerful single-shot surge blasts.
Sword Primid Sword Primid Super Smash Bros. A Primid that wields a green Beam Sword-like sword, which they can deflect projectiles with.
Puppit Puppit Super Smash Bros. A living marionette that moves around in midair while suspended from above. It attacks with its long, sharp claws or by shooting a beam.
A Roader as it appears in Super Smash Bros. Brawl Roader Super Smash Bros. A powerful motorized enemy with only wheel that zooms at very high speeds. They can inflict a lot of knockback damage. If a Roader speeds for a while, it may collapse on the ground.
Three R.O.B. Sentries as they appear in Super Smash Bros. Brawl R.O.B. Sentry Super Smash Bros. These robots attack with a two-armed punch, and are seen activating Subspace Bombs during game cutscenes.
R.O.B. Blaster R.O.B. Blaster Super Smash Bros. A R.O.B. Sentry with beam-emitting eye lenses that either remains still or moves around a lot.
R.O.B. Launcher R.O.B. Launcher Super Smash Bros. A R.O.B. Sentry with a green and brown militaristic-like body color. It has the ability to shoot missiles from its head.
A Roturret in Super Smash Bros. Brawl. Roturret Super Smash Bros. A mechanized skull with a giant arrow and two guns. It fires at nearby players. When hit, a Roturret spins around, but it quickly returns to face the player.
Shaydas Shaydas Super Smash Bros. A two-headed enemy comprised of Shadow Bugs and a vulnerable red spot on its chest. Shaydas has long, sharp blades on its arms and shoulders and uses them to attack.
Shellpod Shellpod Shellpod Super Smash Bros. An enemy that wears a horned beetle-like shell and attacks with its front legs and horns. The shell breaks after enough damage, revealing Shellpod's true form and making it significantly more vulnerable to damage.
Spaak Black Spaak Spaak Super Smash Bros. A living cloud with a battery atop it, from which it shoots lightning. A Spaak turns black when hit and attacks faster with more lethal lightning strikes.
Ticken Ticken Super Smash Bros. A large, robotic chicken-like creature that attacks either by flying up into the air and then landing down with force, or ramming the player with its spikes. Defeating a Ticken breaks it open, revealing a chick.
A Towtow in Super Smash Bros. Brawl. Towtow Super Smash Bros. Ram-like creatures always found asleep at first, but when attacked, a Towtow becomes enraged and charges at the player.
Trowlon Trowlon Super Smash Bros. A flying platform-like enemy that tries to put a player on it before flying upward with them, attempting to take them beyond the blast line.

Bosses

Image Name Series Description
Artwork of Petey Piranha from Super Smash Bros. Brawl Petey Piranha Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Petey Piranha traps Peach and Zelda in a cage each during the Subspace Army's attack on the Midair Stadium. He is fought by Kirby and uses the cages to attack. Petey loses health from attacking the cages, which have health bars instead of Petey himself. The first cage to lose all of its health is the princess whom the player manages to rescue. Regardless of which cage is destroyed, Petey burns to the ground in defeat. In the second battle, neither cage has a princess in it.
Rayquaza artwork in Super Smash Bros. Brawl Rayquaza PokémonThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Rayquaza emerges from a lake nearby after Fox's Arwing crashes outside of the jungle. Diddy is captured by Rayquaza, but he is rescued by Fox. In its battle, Rayquaza uses attacks such as Hyper Beam, commonly soars on and off the screen, and charges in and out of the ground.
Porky Statue artwork in Super Smash Bros. Brawl Porky Statue EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Porky Statue cannot be defeated from attacks, forcing Lucas to run from him. The Porky Statue's blows can KO Lucas immediately. A while later, Lucas is saved by Ness, only to end up encountering Porky in his mech.
Porky art in Super Smash Bros. Brawl Porky EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A boss fight with Porky comes right after the run from the Porky Statue. The robotic legs can damage Lucas or Ness. Porky also uses a highly accurate laser beam and several mechanical robots based on himself. The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
Galleom art in Super Smash Bros. Brawl Galleon Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Galleom is a large mech of the Subspace Army who is first fought by Marth, Ike, and Meta Knight. After being defeated, Galleom collapses into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer for a second battle. After being defeated, Galleom activates the Subspace Bomb within its head, attempting to take both Lucas and the Pokémon Trainer with it, but both of them are rescued by Meta Knight on time.
Ridley art in Super Smash Bros. Brawl Ridley MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Ridley is an aerial boss fought by Samus and Pikachu. He often flies on and off screen during the battle, similarly to Rayquaza. One of Ridley's attacks is scraping his tail on the ground, while several of his other attacks are similar to Master Hand's. After losing all health, Ridley falls off of the platform.
Duon art in Super Smash Bros. Brawl Duon Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A mech formed by Shadow Bugs, which Mr. Game & Watches become after being thrown out of the control room of the Battleship Halberd. These Shadow Bugs combine to form Duon, whom Fox, Peach, Zelda/Sheik, Lucario, Snake, and Falco battle. After being defeated, Duon forms back into a single Mr. Game & Watch, who joins the team.
Meta Ridley art in Super Smash Bros. Brawl Meta Ridley MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Meta Ridley is the cybernetic form of Ridley, fought by Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong atop the Falcon Flyer during its escape from the Isle of the Ancients. Meta Ridley's attacks include fireballs, rushing at the player, and affecting the ship in ways such as forcing it downward and making it rock back and forth.
Screenshot of Tabuu in Super Smash Bros. Brawl Tabuu Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Tabuu is the final boss, who had been controlling Master Hand and transforming all fighters into trophies. As Tabuu is confronted in Subspace, Sonic arrives to weaken him, and the fighters unite to ultimately defeat Tabuu.

Names in other languages

Adventure Mode: The Subspace Emissary

Language Name Meaning Notes
Japanese アドベンチャーモード ~亜空の使者~[?]
Adobenchā mōdo ~Akū no shisha~
Adventure Mode ~The Messenger from the Subspace~
French (NOE) Mode Aventure: l'Émissaire Subspatial[?] Adventure Mode: The Subspace Emissary
German Abenteuer-Modus: Der Subraum-Emissär[?] Adventure Mode: The Subspace Emissary
Italian Modalità Avventura: l'Emissario del Subspazio[?] Adventure Mode: The Subspace Emissary
Korean 어드벤처 모드:아공의 사자[?]
Eodeubencheo Modeu: Agong-ui Saja
Adventure Mode: The Subspace's Messenger
Spanish (NOA) Modo Aventura: el Misionero del Subespacio[?] Adventure Mode: The Subspace's Missionary (Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)
Spanish (NOE) Modo Aventura: el Emisario Subespacial[?] Adventure Mode: The Subspace Emissary

Armank

Language Name Meaning Notes
Japanese アーマン[?]
Āman
Arman; portmanteau of「アーマー」(āmā, armor) and possibly「タンク」(tanku, "tank"); may involve「アーム」(āmu, "arm")
German Drakogger[?] Possibly from drache ("dragon")
Italian Cyngulus[?] From cingolo ("caterpillar track") and -ulus (Latin diminutive/adjective-forming suffix)

Armight

Language Name Meaning Notes
Japanese アラモスきょう[?]
Aramosu Kyō
Sir Alamos
German Armritt[?] From "armor" and ritter ("knight")
Italian Centuria[?] "Centuria", in Ancient Rome times, meant "a group of one hundred soldiers"

Auroros

Language Name Meaning Notes
Japanese アロアロス[?]
Aroarosu
Aroaros
German Auroros[?] From "aurora"
Italian Auroros[?] -

Autolance

Language Name Meaning Notes
Japanese キャタガード[?]
Kyatagādo
Cataguard
German Kettich[?] From kette ("chain")
Italian Autolancia[?] Spear/Lance-car

Big Primid

Language Name Meaning Notes
Japanese ビッグプリム[?]
Biggu Purimu
Big Prim
German Riesen-Primide[?] Giant Primid
Italian Primide gigante[?] Giant primid
Spanish Prímido gigante[?] Giant Primid

Boom Primid

Language Name Meaning Notes
Japanese ブーメランプリム[?]
Būmeran Purimu
Boomerang Prim
German Bumerang-Primide[?] Boomerang Primid
Italian Primerang[?] Portmanteau of Primide ("Primid") and "boomerang"
Spanish Prímido bumerán[?] Boomerang Primid

Bombed

Language Name Meaning Notes
Japanese ボンヘッド[?]
Bonheddo
Bombhead;「ボン」is a Japanese onomatopoeia for an explosion
German Bompf[?] From bombe ("bomb") and kopf ("head")
Italian Buumbo[?] Portmanteau of the onomatopoeia "boom" and "Bombo", a common name similar to bomba ("bomb")

Borboras

Language Name Meaning Notes
Japanese ブーバス[?]
Būbasu
Boobas; from「ブーブー」(būbū, an onomatopoeia for trumpet's honking) and possibly "-ous" (English adjective-deriving suffix)
German Borboras[?] -
Italian Alius[?] Latin form of alito ("breath")

Bucculus

Language Name Meaning Notes
Japanese ブチュルス[?]
Buchurusu
Bucyulus; from「ブチュッ」(buchu, onomatopoeia for kissing) and "-ulus" (Latin diminutive/adjective-forming suffix)
German Schnuckulus[?] From "schnuckel" (a synonym for "sweetheart") and "-ulus" (Latin diminutive/adjective-forming suffix)
Italian Bocculus[?] From bocca ("mouth") or possibly bocciolo ("bud"), and -ulus (Latin diminutive/adjective-forming suffix)

Buckot

Language Name Meaning Notes
Japanese ボトロン[?]
Botoron
Botron; portmanteau of「ボトボト」(boto-boto, onomatopoeia for dripping sound) and "-tron" (a suffix used for creating machine names)
German Rotollo[?] Portmanteau of "rotor" and masculine of metall ("metal")
Italian Elingotto[?] Portmanteau of elicottero ("helicopter") and lingotto ("gold bar")

Bytan

Language Name Meaning Notes
Japanese バイタン[?]
Baitan
Bitan
Chinese 倍彈[?]
Bèi dàn
Bytan
German Ballau[?] From ball and auge ("eye")
Italian Globis[?] From globo ("orb")

Cymul

Language Name Meaning Notes
Japanese サイマル[?]
Saimaru
Cymal; possibly a portmanteau of「磨砕」(masai, "grinding") and「丸い」(marui, "round")
German Mekling[?] Possibly from metall ("metal") or messing ("brass"), and klinge ("blade")
Italian Riflex[?] From riflesso ("reflection")

Feyesh

Language Name Meaning Notes
Japanese パッチ[?]
Patchi
Pacci; an abbreviation of「ぱっちり」(patchiri, "eyes wide open")
German Blicksch[?] From blick ("gaze") and glubsch, a synonym of auge ("eye")
Italian Pescerocchio[?] Portmanteau of pesce rosso (goldfish; lit. "Red fish") and occhio ("eye")

Fire Primid

Language Name Meaning Notes
Japanese ファイアプリム[?]
Faia Purimu
Fire Prim
German Feuer-Primide[?] Fire Primid
Italian Primidrago[?] Primid-dragon
Spanish Prímido ígneo[?] Igneous Primid

Floow

Language Name Meaning Notes
Japanese フロウス[?]
Furōsu
Flows; from "flows" and possibly「ゴースト」(gōsuto, "ghost")
German Fluuh[?] Maybe from fliegen ("to fly") and buh! ("boo!")
Italian Fantow[?] From fantasma ("phantom")

Gamyga

Language Name Meaning Notes
Japanese ギャムギャ[?]
Gyamugya
Ghamgha; a partial repetition of「ギャム」(gyamu), a possible corruption between「ギャマ」(gyama, "color gamut") and「トーテム」(tōtemu, "totem")
German Gamyga[?] -
Italian Gamyga[?] -

Generator

Language Name Meaning Notes
Japanese ジェネレーター[?]
Jenerētā
Generator

Glice

Language Name Meaning Notes
Japanese ガルアイス[?]
Garu Aisu
Gal Ice
German Glost[?] "Gl-" + "frost"
Italian Gelorot[?] Freeze-wheel

Glire

Language Name Meaning Notes
Japanese ガルファイア[?]
Garu Faia
Gal Fire
German Gleuer[?] "Gl-" + feuer ("fire")
Italian Fuocorot[?] Fire-wheel

Glunder

Language Name Meaning Notes
Japanese ガルサンダー[?]
Garu Sandā
Gal Thunder
German Glonner[?] "Gl-" + donner ("thunder")
Italian Elettrorot[?] Electro-wheel

Greap

Language Name Meaning Notes
Japanese ギラーン[?]
Girān
Gyraan; possibly from the voiced version of "killer"
German Schnätzel[?] From schnetzeln ("to slice")
Italian Greap[?] -
Spanish (NOE) Guadolla[?] From guadaña ("scythe") and olla ("pot")

Jyk

Language Name Meaning Notes
Japanese ジャキール[?]
Jakīru
Jyakeel
German Spyz[?] From "spice"
Italian Jyx[?] -

Metal Primid

Language Name Meaning Notes
Japanese メタルプリム[?]
Metaru Purimu
Metal Prim
German Metall-Primide[?] Metal Primid
Italian Primacciaio[?] Steel-Primid
Spanish Prímido metálico[?] Metallic Primid

Mite

Language Name Meaning Notes
Japanese マイト[?]
Maito
Mite
Chinese 微多[?]
Wēi duō
Mite
German Minsels[?] ?
Italian Microde[?] Microid

Mizzo

Language Name Meaning Notes
Japanese ミズオ[?]
Mizuo
Mizuo; from「水」(mizu, "water") and「~お」(-o, a male name ending)
German Mizzo[?] -
Italian Mizo[?] -

Nagagog

Language Name Meaning Notes
Japanese ンガゴグ[?]
Ngagogu
Ngagog
German Nagagog[?] -
Italian Sumigog[?] From "Sumo"

Poppant

Language Name Meaning Notes
Japanese ポッパラム[?]
Popparamu
Popperam
German Scheuschenk[?] From scheu ("shy") and schenken ("to bestow")
Italian Poppont[?] -

Primid

Language Name Meaning Notes
Japanese プリム[?]
Purimu
Prim; likely an abbreviation of English word "primitive"
Chinese 普利姆[?]
Pǔ lì mǔ
Transliteration of the Japanese name
German Primide[?] Primid
Italian Primide[?] Primid
Spanish Prímido[?] Primid

Puppit

Language Name Meaning Notes
Japanese コッコン[?]
Kokkon
Kokkon
German Kranett[?] Possibly from kran ("crane") and "marionette"
Italian Arthionet[?] From marionetta ("marionette")
Spanish (NOE) Zarpo[?] Masculine form of zarpa ("claw")

Roader

Language Name Meaning Notes
Japanese ローダ[?]
Rōda
Roda; likely from the English word "road" or the Portuguese word roda ("wheel")
German Rerr[?] maybe from the sound a motorcycle makes
Italian Rider[?] -

R.O.B. Blaster

Language Name Meaning Notes
Japanese ロボットブラスター[?]
Robotto Burasutā
Robot Blaster
German Laser-R.O.B.[?] Laser + R.O.B.
Italian R.O.B. laser[?] Laser R.O.B.

R.O.B. Launcher

Language Name Meaning Notes
Japanese ロボットランチャー[?]
Robotto Ranchā
Robot Launcher
German Granat-R.O.B.[?] Granate ("Grenade") + R.O.B.
Italian R.O.B. lanciarazzi[?] Rocket launcher R.O.B.

R.O.B. Sentry

Language Name Meaning Notes
Japanese ロボットアタッカー[?]
Robotto Atakkā
Robot Attacker
German Wach-R.O.B.[?] wachen ("to keep watch") or wache ("sentry") + R.O.B.
Italian R.O.B. sentinella[?] Sentry R.O.B.

Roturret

Language Name Meaning Notes
Japanese デスポッド[?]
Desupoddo
Deathpod
Chinese 死亡轉砲[?]
Sǐwáng zhuǎn pào
Death Cannon
German Wutan[?] From wut ("rage")
Italian Rotofreccia[?] Rotable-arrow

Scope Primid

Language Name Meaning Notes
Japanese バズーカプリム[?]
Bazūka Purimu
Bazooka Prim
Italian Primizooka[?] Primid-bazooka

Shaydas

Language Name Meaning Notes
Japanese ジェイダス[?]
Jeidasu
Jaydus; possibly from the voiced form of "shade" and -ous (an adjective-forming suffix)
German Shaydas[?] -
Italian Ombromus[?] Shadow-mus

Shellpod

Language Name Meaning Notes
Japanese シェリー[?]
Sherī
Shelly
German Pantsorn (ohne Panzer)[?] From panzer ("shell") and "horn" (without shell)
Italian Scarapod[?] From scarabeo ("beetle") with suffix "-pod"

Spaak

Language Name Meaning Notes
Japanese スパー[?]
Supā
Spar; from「スパーク」(spāku, spark)
German Funculus[?] From "funken" (spark) and "cumulus" (a type of cloud)
Italian Cumulus[?] -

Sword Primid

Language Name Meaning Notes
Japanese ソードプリム[?]
Sōdo Purimu
Sword Prim
German Schwert-Primide[?] Sword Primid
Italian Primalama[?] Primid-blade
Spanish Prímido espadachín[?] Swordsman Primid

Ticken

Language Name Meaning Notes
Japanese テキン[?]
Tekin
Teckin; corruption of「チキン」(chikin, "chicken"); may involve「敵」(teki, the on'yomi reading of "enemy")
German Puhn[?] From huhn ("chicken")
Italian Pollobot[?] Chicken-bot

Towtow

Language Name Meaning Notes
Japanese タウタウ[?]
Tautau
Tautau; possibly a partial repetition of "Taurus" (Latin word for "bull")
German Agrock[?] Possibly from agressiv ("aggressive") and bock ("ram")
Italian Ronfaringhio[?] Snore-growl

Trowlon

Language Name Meaning Notes
Japanese ファウロン[?]
Fauron
Faulong
German Flander[?] Possibly from flunder ("flounder")
Italian Traspond[?] Possibly from trasporto ("transport")