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Bosses
Enemies from NSMB
The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
Image | Name | Description | Levels | Pts. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Goomba | Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. | World 1-1 | World 8-6 | 200 | — | |
Paragoomba | This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. | World 2-4 | 200 | — | ||
Mini Goomba | This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. | World 3-A | World 8-4 | 200 | — | |
Koopa Troopa (Green) | A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. | World 1-1 | World 8-7 | 200 | — | |
Koopa Troopa (Red) | The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. | World 1-1 | World 8-7 | 200 | — | |
Koopa Troopa (Blue) | Ground pounding a Blue Koopa makes Mario gain his Shell power. | Ice | 200 | — | ||
Koopa Paratroopa (Green) | This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. | World 1-4 | World 8-7 | 200 | — | |
Koopa Paratroopa (Red) | TBW | World 2-A | World 8-7 | 200 | — | |
Climbing Koopa (Green) | TBW | World 3-Tower | 200 | — | ||
Climbing Koopa (Red) | TBW | World 3-Tower | 200 | — | ||
Lakitu | Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. | World 2-2 | World 6-A | 1000 | — | |
Spiny Egg | Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. | World 2-1 | World 7-Castle | 200 | — | |
Spiny | These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. | World 2-1 | World 8-6 | 200 | — | |
Buzzy Beetle | Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. | World 5-C | World 6-Tower | 200 | — | |
Spike Top | Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. | World 5-2 | World 8-Tower | 200 | — | |
Dry Bones | One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. | World 1-Tower | World 8-Bowser's Castle | 200 | — | |
Super Dry Bones | A big Dry Bones. Requires a Ground Pound to cause it to fall apart. | World 5-Castle | World 6-Tower | 200 | Template:Chart icon | |
Hammer Bro | Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. | World 2-4 | World 8 | 1000 | — | |
Fire Bro | A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. | World 8-7 | 1000 | — | ||
Boomerang Bro | A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. | World 2-5 | World 8-7 | 1000 | — | |
Sledge Bro | A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. | World 8-7 | 1000 | — | ||
Pokey | A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. | World 2-1 | 200 | — | ||
Piranha Plant | This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. | World 1-2 | World 7-A | 200 | — | |
Super Piranha Plant | A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. | World 2-3 | World 6-B | 200 | — | |
Venus Fire Trap | A Piranha Plant that spits fireballs. Defeated with fireballs. | World 2-6 | World 6-3 | 200 | — | |
Blockhopper | Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. | World 2-5 | 200 | Template:Chart icon | ||
Cheep-Cheep | A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. | World 1-A | World 8-3 | 200 | — | |
Mega Cheep-Cheep | A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. | World 3-1 | 200 | — | ||
Deep-Cheep | A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. | World 6-5 | 200 | Template:Chart icon | ||
Mega Deep-Cheep | A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. | World 6-5 | 200 | Template:Chart icon | ||
Cheep-Chomp | A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. | World 3-1 | 200 | — | ||
Spike Bass | A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. | World 2-A | World 3-C | 200 | Template:Chart icon | |
Skeeter | This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. | World 3-A | World 8-2 | 200 | Template:Chart icon | |
Sushi | Long sharks that are defeated by fireballs. They only appear in 1-A. | World 1-A | 200 | — | ||
Blooper | Swims in an irregular manner. Can be defeated by fireballs or invincibility. | World 3-3 | 200 | — | ||
Blooper Nanny | Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. | World 3-3 | 200 | — | ||
Unagi | An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. | World 4-3 | World 8-3 | 200 | — | |
Mega Unagi | A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. | World 4-3 | World 8-3 | Template:Chart icon | Template:Chart icon | |
Whomp | Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. | World 3-Castle | 200 | — | ||
Big Whomp | Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. | World 3-Castle | 200 | Template:Chart icon | ||
Thwomp | Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. | World 4-Castle | World 8-Bowser's Castle | 200 | — | |
Super Thwomp | A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. | World 4-Castle | World 8-Bowser's Castle | 200 | — | |
Flame Chomp | Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. | World 7-1 | 200 | — | ||
Podoboo | Lava balls that jump out of lava. | World 1-Castle | World 8-Bowser's Castle | Template:Chart icon | — | |
Fire Snake | An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. | World 2-5 | 200 | — | ||
Boo | Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. | World 3-Ghost House | World 8-1 | 200 | — | |
Balloon Boo | Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. | World 4-Ghost House | 200 | Template:Chart icon | ||
Broozer | Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. | World 5-Ghost House | World 5-C | 200 | Template:Chart icon | |
Splunkin | Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. | World 3-Ghost House | World 8-1 | 200 | Template:Chart icon | |
Swoop | This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. | World 2-3 | World 5-2 | 200 | — | |
Moneybags | A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. | World 5-2 | World 6-3 | 200 | — | |
Crowber | Swoops at high speeds at Mario. It is defeated with any attack. | World 8-1 | 200 | Template:Chart icon | ||
Bob-omb | Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. | World 4-5 | World 7-5 | 200 | — | |
Kab-omb | A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. | World 8-8 | 200 | Template:Chart icon | ||
Scuttlebug | This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. | World 4-1 | World 8-4 | 200 | — | |
Squiggler | A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. | World 7-A | 200 | Template:Chart icon | ||
Wiggler | Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. | World 4-4 | World 7-3 | 200 | — | |
Amp | An electric enemy. Can be destroyed with a Mega Mushroom or Starman. | World 3-Tower | World 7-Castle | 200 | — | |
Chain Chomp | It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. | World 6-6 | 200 | — | ||
Bullet Bill | It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. | World 2-Castle | World 8-1 | 200 | — | |
Banzai Bill | An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. | World 7-5 | World 8-1 | 200 | — | |
Snailicorn | Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. | World 5-3 | World 5-B | 200 | Template:Chart icon | |
Snow Spike | The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. | World 5-1 | 200 | Template:Chart icon |
Obstacles from NSMB
Bosses from NSMB
Image | Name | Description | Levels | |
---|---|---|---|---|
First | Last | |||
Bowser Jr. | Bowser Jr. is fought in all towers and in World 8-Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. | World 1-Tower | World 8-Bowser's Castle | |
Bowser | Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. | World 1-Castle | World 8-Bowser's Castle | |
Mummipokey | Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. | World 2-Castle | ||
Cheepskipper | Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. | World 3-Castle | ||
Mega Goomba | Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. | World 4-Castle | ||
Petey Piranha | Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. | World 5-Castle | ||
Monty Tank | Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. | World 6-Castle | ||
Lakithunder | Mario should jump on him three times when he swoops down. | World 7-Castle | ||
Dry Bowser | Mario needs to jump on the skull switch to send him falling down beneath the bridge. | World 8-Castle |
Bosses in Super Mario Sunshine
Bosses are listed in the order that they are first encountered.
Name | Description | Episodes / Events | Spoils |
---|---|---|---|
Mid-Bosses | |||
Gatekeeper (orange) |
Protoplasmic Piranha Plants that erupt from piles of goop. Shooting water in its open mouth weakens it. | Delfino Airstrip Dilemma | Template:Chart icon×1 |
Gatekeeper (brown) |
Gatekeepers that spawn more goop around them as well as Swoopin' Stus. | Event 1, Road to the Big Windmill | Template:Chart icon×1 Template:Chart icon×1 |
Shadow Mario |
The mysterious doppelgänger that frames Mario. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite. | Event 2, Event 6, Event 8, Event 9, Shadow Mario on the Loose, Shadow Mario Revisited, It's Shadow Mario! After Him!, Shadow Mario in the Park, Shadow Mario Checks In, Hold It, Shadow Mario!, Shadow Mario Runs Wild | Template:Chart icon×1 Template:Chart icon×1 Template:Chart icon×1 Template:Chart icon×1 Template:Chart icon×1 |
Gatekeeper (black) |
Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties. | Event 3, Event 4 | Template:Chart icon×1 |
Plungelo |
Cataquack-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks. | Mirror Madness! Tilt, Slam, Bam! | Template:Chart icon×1 |
Monty Mole |
A cannon operator that fires Bullet Bills and Glorpedoes. It throws Bob-ombs at Mario if he gets close. Tossing them back deals damage to the mole. | The Beach Cannon's Secret, Uncork the Waterfall | Template:Chart icon×1 |
Manta |
Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water. | The Manta Storm | Template:Chart icon×1 |
Bosses | |||
Petey Piranha |
A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point. | Down with Petey Piranha!, Petey Piranha Strikes Back | Template:Chart icon×1 |
Gooper Blooper |
A huge Blooper that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his siphon. | Gooper Blooper Breaks Out, Gooper Blooper Returns, The Boss of Tricky Ruins | Template:Chart icon×1 |
Wiggler |
An angry caterpillar the size of a bullet train. Shooting water on a Dune Bud at the right time can flip it over. | Wiggler Ahoy! Full Steam Ahead! | Template:Chart icon×1 |
Mecha-Bowser |
A theme park contraption that fires Bullet Bills from its chest. Striking it with water rockets damages it. | Mecha-Bowser Appears! | Template:Chart icon×1 |
King Boo |
A Big Boo found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy pepper. | King Boo Down Below | Template:Chart icon×1 |
Eely-Mouth |
A giant eel suffering from tooth decay. It is the source of the pollution in Noki Bay. Cleaning its teeth with water calms it down. | Eely-Mouth's Dentist | Template:Chart icon×1 |
Bowser and Bowser Jr. |
Mario's fire-breathing archnemesis and his bratty son. Mario must use the Rocket Nozzle and a Ground Pound to destroy their bath in Corona Mountain. | Father and Son Shine! | Template:Chart icon×1 |
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
- ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.