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Bosses

Enemies from NSMB

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

Image Name Description Levels Pts. New
First Last
Goomba NSMB sprite.png Goomba Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. World 1-1 World 8-6 200
Paragoomba in NSMB Paragoomba This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. World 2-4 200
Mini Goomba Mini Goomba This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. World 3-A World 8-4 200
NSMBDS Green Koopa Troopa Sprite.png Koopa Troopa (Green) A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. World 1-1 World 8-7 200
RedKoopaTroopaNSMB.png Koopa Troopa (Red) The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. World 1-1 World 8-7 200
BlueKoopaTroopaNSMB.png Koopa Troopa (Blue) Ground pounding a Blue Koopa makes Mario gain his Shell power. Ice 200
KoopaParatroopaNSMB.png Koopa Paratroopa (Green) This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. World 1-4 World 8-7 200
RedKoopaParatroopaNSMB.png Koopa Paratroopa (Red) TBW World 2-A World 8-7 200
Sprite of a green Climbing Koopa from New Super Mario Bros. Climbing Koopa (Green) TBW World 3-Tower 200
Sprite of a red Climbing Koopa from New Super Mario Bros. Climbing Koopa (Red) TBW World 3-Tower 200
NSMB Lakitu.png Lakitu Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. World 2-2 World 6-A 1000
Spiny Egg Spiny Egg Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. World 2-1 World 7-Castle 200
Spiny in NSMB Spiny These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. World 2-1 World 8-6 200
NSMB Buzzy Beetle.png Buzzy Beetle Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. World 5-C World 6-Tower 200
Spike Top in NSMB Spike Top Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. World 5-2 World 8-Tower 200
Dry Bones Dry Bones One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. World 1-Tower World 8-Bowser's Castle 200
Super Dry Bones Super Dry Bones A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 5-Castle World 6-Tower 200 Template:Chart icon
NSMBHammerBro.png Hammer Bro Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. World 2-4 World 8 1000
NSMBDS Fire Bro Sprite.png Fire Bro A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. World 8-7 1000
NSMBDS Boomerang Bro Sprite.png Boomerang Bro A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 2-5 World 8-7 1000
A Screenshot of Sledge Bro from New Super Mario Bros. Sledge Bro A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 8-7 1000
A sprite of Pokey from New Super Mario Bros. Pokey A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 2-1 200
PiranhaPlantNSMB.png Piranha Plant This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. World 1-2 World 7-A 200
Super Piranha Plant Super Piranha Plant A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. World 2-3 World 6-B 200
Venus Fire Trap Venus Fire Trap A Piranha Plant that spits fireballs. Defeated with fireballs. World 2-6 World 6-3 200
A Blockhopper from New Super Mario Bros. Blockhopper Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. World 2-5 200 Template:Chart icon
Cheep-Cheep Cheep-Cheep A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 1-A World 8-3 200
Mega Cheep-Cheep Mega Cheep-Cheep A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. World 3-1 200
Mega Deep Cheep in NSMB Deep-Cheep A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. World 6-5 200 Template:Chart icon
Mega Deep-Cheep Mega Deep-Cheep A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. World 6-5 200 Template:Chart icon
Cheep-Chomp Cheep-Chomp A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. World 3-1 200
A Spike Bass from New Super Mario Bros.. Spike Bass A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. World 2-A World 3-C 200 Template:Chart icon
Skeeter from New Super Mario Bros. Skeeter This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. World 3-A World 8-2 200 Template:Chart icon
A Sushi from New Super Mario Bros. Sushi Long sharks that are defeated by fireballs. They only appear in 1-A. World 1-A 200
Blooper as it appeared in New Super Mario Bros. Blooper Swims in an irregular manner. Can be defeated by fireballs or invincibility. World 3-3 200
Blooper Nanny with Baby Blooper Blooper Nanny Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 3-3 200
Unagi.png Unagi An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. World 4-3 World 8-3 200
Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros. Mega Unagi A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. World 4-3 World 8-3 Template:Chart icon Template:Chart icon
Whomp.PNG Whomp Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. World 3-Castle 200
A Big Whomp from New Super Mario Bros. Big Whomp Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. World 3-Castle 200 Template:Chart icon
Thwomp Thwomp Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. World 4-Castle World 8-Bowser's Castle 200
Super Thwomp Super Thwomp A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. World 4-Castle World 8-Bowser's Castle 200
A Flame Chomp Flame Chomp Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. World 7-1 200
Podoboo Podoboo Lava balls that jump out of lava. World 1-Castle World 8-Bowser's Castle Template:Chart icon
FireSnake NSMB.png Fire Snake An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. World 2-5 200
A Boo from New Super Mario Bros. Boo Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. World 3-Ghost House World 8-1 200
NSMBDS Balloon Boo Sprite.png Balloon Boo Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. World 4-Ghost House 200 Template:Chart icon
Broozer Punch.png Broozer Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. World 5-Ghost House World 5-C 200 Template:Chart icon
Splunkin sprite from New Super Mario Bros. Splunkin Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. World 3-Ghost House World 8-1 200 Template:Chart icon
SwooperNSMB.png Swoop This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. World 2-3 World 5-2 200
Moneybags Moneybags A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. World 5-2 World 6-3 200
A Crowber from New Super Mario Bros. Crowber Swoops at high speeds at Mario. It is defeated with any attack. World 8-1 200 Template:Chart icon
Bob-ombNSMB.png Bob-omb Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. World 4-5 World 7-5 200
A normal Kab-omb in the game New Super Mario Bros. Kab-omb A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. World 8-8 200 Template:Chart icon
ScuttleBug.PNG Scuttlebug This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. World 4-1 World 8-4 200
Squiggler.png Squiggler A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. World 7-A 200 Template:Chart icon
WigglerNSMB.png Wiggler Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. World 4-4 World 7-3 200
AmpNSMB.png Amp An electric enemy. Can be destroyed with a Mega Mushroom or Starman. World 3-Tower World 7-Castle 200
ChainChompNSMB.png Chain Chomp It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. World 6-6 200
NSMBDS Bullet Bill Sprite.png Bullet Bill It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. World 2-Castle World 8-1 200
Banzai Bill Banzai Bill An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. World 7-5 World 8-1 200
Snailicorn from NSMB Snailicorn Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. World 5-3 World 5-B 200 Template:Chart icon
Snow Spike.png Snow Spike The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. World 5-1 200 Template:Chart icon

Obstacles from NSMB

Bosses from NSMB

Image Name Description Levels
First Last
Bowser Jr. wearing his bandanna in New Super Mario Bros. Bowser Jr. Bowser Jr. is fought in all towers and in World 8-Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. World 1-Tower World 8-Bowser's Castle
BowserNSMB.png Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. World 1-Castle World 8-Bowser's Castle
Sprite of Mummipokey from New Super Mario Bros. Mummipokey Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. World 2-Castle
Third boss of NSMB Cheepskipper Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. World 3-Castle
Mega Goomba from NSMB Mega Goomba Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. World 4-Castle
Petey Piranha as rendered in the game. Petey Piranha Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. World 5-Castle
Monty Tank of NSMB Monty Tank Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. World 6-Castle
LakithunderNSMB.png Lakithunder Mario should jump on him three times when he swoops down. World 7-Castle
Dry bowser battle in New Super Mario Bros. Dry Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge. World 8-Castle

Bosses in Super Mario Sunshine

Bosses are listed in the order that they are first encountered.

Name Description Episodes / Events Spoils
Mid-Bosses
An orange-pink Gatekeeper in Super Mario Sunshine.
Gatekeeper (orange)
Protoplasmic Piranha Plants that erupt from piles of goop. Shooting water in its open mouth weakens it. Delfino Airstrip Dilemma Template:Chart icon×1
A Gatekeeper in Super Mario Sunshine.
Gatekeeper (brown)
Gatekeepers that spawn more goop around them as well as Swoopin' Stus. Event 1, Road to the Big Windmill Template:Chart icon×1
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Shadow Mario with the magic brush from Super Mario Sunshine
Shadow Mario
The mysterious doppelgänger that frames Mario. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite. Event 2, Event 6, Event 8, Event 9, Shadow Mario on the Loose, Shadow Mario Revisited, It's Shadow Mario! After Him!, Shadow Mario in the Park, Shadow Mario Checks In, Hold It, Shadow Mario!, Shadow Mario Runs Wild Template:Chart icon×1
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Mario fighting the Gatekeeper at the Lighthouse
Gatekeeper (black)
Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties. Event 3, Event 4 Template:Chart icon×1
Artwork of a Plungelo in Super Mario Sunshine.
Plungelo
Cataquack-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks. Mirror Madness! Tilt, Slam, Bam! Template:Chart icon×1
Monty Mole in Super Mario Sunshine.
Monty Mole
A cannon operator that fires Bullet Bills and Glorpedoes. It throws Bob-ombs at Mario if he gets close. Tossing them back deals damage to the mole. The Beach Cannon's Secret, Uncork the Waterfall Template:Chart icon×1
SMS Phatamanta.png
Manta
Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water. The Manta Storm Template:Chart icon×1
Bosses
Petey Piranha in Super Mario Sunshine
Petey Piranha
A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point. Down with Petey Piranha!, Petey Piranha Strikes Back Template:Chart icon×1
Gooper Blooper in Super Mario Sunshine.
Gooper Blooper
A huge Blooper that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his siphon. Gooper Blooper Breaks Out, Gooper Blooper Returns, The Boss of Tricky Ruins Template:Chart icon×1
Wiggler in Super Mario Sunshine.
Wiggler
An angry caterpillar the size of a bullet train. Shooting water on a Dune Bud at the right time can flip it over. Wiggler Ahoy! Full Steam Ahead! Template:Chart icon×1
Mecha-Bowser
Mecha-Bowser
A theme park contraption that fires Bullet Bills from its chest. Striking it with water rockets damages it. Mecha-Bowser Appears! Template:Chart icon×1
Super Mario Sunshine Artwork: King Boo
King Boo
A Big Boo found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy pepper. King Boo Down Below Template:Chart icon×1
Eely-Mouth
Eely-Mouth
A giant eel suffering from tooth decay. It is the source of the pollution in Noki Bay. Cleaning its teeth with water calms it down. Eely-Mouth's Dentist Template:Chart icon×1
Super Mario Sunshine Artwork: BowserArtwork of Bowser Jr. using the magic brush, from Super Mario Sunshine
Bowser and Bowser Jr.
Mario's fire-breathing archnemesis and his bratty son. Mario must use the Rocket Nozzle and a Ground Pound to destroy their bath in Corona Mountain. Father and Son Shine! Template:Chart icon×1
  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
  2. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.