Knife Guy

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
“Wait! You took all the trouble to come here, so...stick around!”
Knife Guy, Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars promotional artwork: Knife Guy
Knife Guy juggling a few knives.

Knife Guy is a jester and the partner of Grate Guy in the game Super Mario RPG: Legend of the Seven Stars. The two work as entertainers and bodyguards for the demented Booster. When Booster (with Peach in tow) flees his tower, Mario and company chase after him. However, the heroes are ambushed on the balcony of the tower by Knife Guy and Grate Guy. Knife Guy is a skilled fighter, but both he and his partner are defeated by Mario.

After their defeat, Knife Guy and Grate Guy decide to split up. Grate Guy opens his own casino near Bean Valley while Knife Guy stays at Booster Tower. Inside the tower, Knife Guy practices his juggling (trading in his knives for colored balls). If Mario returns to Booster Tower, Knife Guy will offer to play a game with him. The jester will juggle one yellow ball with a multitude of red balls; when he stops, Mario has to guess which hand the sole yellow ball is in. If Mario wins, he'll be "rewarded" with a Moldy Mush or a Wilted Shroom.

If Mario keeps playing, the game will get progressively more difficult. If Mario wins on the highest difficulty level, Knife Guy will give him the Bright Card needed to get into Grate Guy's Casino.

Trivia

  • Despite his name ending with "Guy", he is not of the Shy Guy species.

Template:SMRPG Bosses