No Time to Dawdle

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Level
No Time to Dawdle
No Time to Dawdle / Break Through with B-Dash!
Level code PR 2 (World-e)
Game Super Mario Advance 4: Super Mario Bros. 3
Music track Overworld Theme
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No Time to Dawdle is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. Its official difficulty rating is ★★★★★. It was initially released only in Japan, but it eventually became available internationally beginning with the game's Wii U Virtual Console release in 2016. Because it was not sold in a basic set of cards, players would have to bring their copy of the game to select stores, and retailers would download the stage onto their copy of the game. With this said, a physical card of the level does exist, though due to its origins, it is extremely rare. The level itself is very similar to Castle Dash. The key art depicts Mario and Luigi running.

Level synopsis

SMA4 No Time to Dawdle.png
No Time to Dawdle from Super Mario Advance 4: Super Mario Bros. 3.
Map of the level.

The time limit for No Time to Dawdle is a mere twenty seconds, meaning the player must run through the level dodging enemies, which include Spinies, Koopa Troopas, and Koopa Paratroopas. The level has five Advance Coins.

Names in other languages

Language Name Meaning Notes
Japanese Bダッシュでかけぬけろ![?]
B Dasshu de Kakenukero!
Break Through With B-Dash!

Trivia

  • On the Wii U Virtual Console version, the first time the level is selected and played, the level name is displayed as "No Time to Dawdle" without an exclamation mark, but after the level is completed, the player loses a life, or the player exits the level by pressing Start Button and selecting "Return to Map", and then the player reopens the Level Card menu to re-select the level any time after the first time, the level name will be displayed with an exclamation mark ("No Time to Dawdle!"). If the player saves and exits the game after the level name is displayed with the exclamation mark, and reopens the Level Card menu, the exclamation mark will disappear.
  • Despite the level only being 20 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.

External links