User:Somethingone/Sandbox
This is my sandbox for making things that are too big not to use a sandbox for.
Finished Projects:
-Color Splash Toads Wikitable
-Color Splash Enemies Wikitable
-Color Splash Battle Cards Info
-Bowser Highlands Article Creation
Fireworks Trimming
Light Em' Up!
The current state of the Fireworks page infringes on the generic subjects policy for a number of appearances, and I will be seeing which we can scrap. I will have 5 classes:
- green, for things that are worth saving.
- gold, for things that are worth saving (separated from Leave Alone DX for a reason I will get to).
- orange, for areas where I am unsure if we should leave alone or blow up.
- red, for things that are nothing more than a generic background element.
- cyan, for times when the article isn't helpful enough for me to even pick Borderline.
Mario Mainliners
- Super Mario Bros.: gold It's a cute little easter egg that awards the player points, and only happens when the timer ends in 1, 3, or 6.
- Super Mario Bros. The Lost Levels: gold Same as above, but even more specific.
- Super Mario World: red While one of them makes a unique heart shape, they are just background elements and have no noticeable features for gameplay/story.
- Super Mario Bros. Deluxe: gold Same as Super Mario Bros.
- New Super Mario Bros.: gold Similar to Super Mario Bros., but now functions when a timer has the last two digits a multiple of 11 and gives as many fireworks as the last number(ex. 188 would give 8 fireworks). Also gives item houses depending on the value so yeaaaa.
- New Super Mario Bros. Wii: orange Same as NSMB, with fireworks being an indicator of which toad house appears, but this time they don't award any points and are just an indicator.
- Super Mario Galaxy 2: red It's a generic "You beat this game! Amazing!" background aesthetic(I'll be saying this phrase a lot) that provides nothing noteworthy to the table.
- New Super Mario Bros. 2: orange Same as NSMBW, but with rainbow courses instead of toad houses.
- New Super Mario Bros. U: orange Same as NSMBW, but with items instead of toad houses.
- Super Mario 3D World: gold The fireworks not only add points but also have unique shapes for Meowser's defeat and the Sprixies.
- Super Mario Maker(Wii U, 3DS, and Switch): red While it is a specific unique sound effect for this game, it's already covered fine enough in List of sound effects in Super Mario Maker and List of sound effects in Super Mario Maker 2.
- Super Mario Run: orange They're just a generic "You did something important! Amazing!" aesthetic, but the existence of the Fireworks Cannonand how tapping it produces them makes me unsure if it qualifies or not.
- Super Mario Odyssey: red They are shaped like the Broodals sometimes, but they just seem to be for the "Something comedically blew up high-in-the-sky" trope used quite often in media.
Mario's Time Machine: green It's an interactive item needed for story progression.
Super Mario RPG: green It's an item you can buy from one guy in one town for a specific set of money and not only changes the credits, but also gives you items if you buy enough.
Luigi's Mansion series
- Luigi's Mansion: red While it is specific to the # of ghosts you suck up in a room, it's nothing more than a generic celebratory aesthetic beyond that small, insignificant specification.
- Luigi's Mansion: Dark Moon: red It's just a generic "You beat this boss! Amazing!" background aesthetic and there's not even a lot of them here, just one.
Paper Mario series
- Paper Mario 64: red Generic "You beat this game! Amazing!" background aesthetic that loops forever.
- Paper Mario: Color Splash: red Generic "You reached a checkpoint! Amazing!" background aesthetic. The one hitting the airship is cute and funny, but Color Splash is loaded with comedic jokes like that.
Mario & Luigi: Superstar Saga: orange Generic background element for the most part, but I am unsure about what to do with the Super Mario Bros. reference.
Mario Golf series
- Family Computer Golf: Japan Course: red "Fireworks briefly appear after selecting a game mode on the main menu." - Wow, this is enough info to convince me this section is definitely and objectively important enough to save! /j /lh
- Mario Golf: Toadstool Tour: cyan Okay to be honest, this section is unhelpful. What does it mean by "They have many colors, and can sometimes distract the player."? Is this a gameplay mechanic, or just flowery wording? I do not own MGTT so I can't check, but if someone can confirm or deny for me if this is just flowery wording or not, that'd be great.
- Mario Golf: World Tour: red I'll let the section speak for itself: "In Mario Golf: World Tour, fireworks appear when the Mii gets a birdie or better."
Mario Baseball series: gold I don't own the game, but it seems that one of the minigames is based around making fireworks from hitting Bob-ombs. This is enough of a gameplay element for me.
Mario Party series
- Mario Party 3: orange They seem to be more unique background elements with the whole "character's head" thing, and I'm unsure if they're worth saving or blowing up.
- Mario Party 4: orange Same as Mario Party 4.
- Mario Party 7: red "When a player or a team wins a game on a Party Cruise in Mario Party 7, they will appear atop Peach's Castle; fireworks are going off in the background." - Not only is this sentence awkward and reads like a cut-n-paste of something from the main MP7 article, it also confirms these are generic "You won! Amazing!" background aesthetic objects.
- Mario Party 8: red They only appear in Crank to Rank as a generic "You won! Amazing!" background aesthetic.
- Mario Party: Island Tour: red Generic "You won! Amazing!" background aesthetic.