User:Nintendo101
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Items
Name | Description | Name | Description |
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![]() Power Stars |
Objects that are a source of energy for the Comet Observatory. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. It is inferred that yellow Lumas can metamorphosize into Power Stars. | ![]() Green Shells |
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking the Wii Remote makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and can defeat enemies. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat Boos. |
![]() Green Power Stars |
Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants Mario access to the Planet of Trials and its Trial Galaxies. The green Lumas become these Power Stars at the end of their lifespans. | ![]() Red Shells |
Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than green shells. |
![]() Red Power Star |
A Power Star affiliated with the Red Star power-up. Only one mission involves this specific Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. | ![]() Gold Shells |
Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a green shell when thrown by Mario. |
![]() Silver Stars |
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star. | ![]() 1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter. It is sold at the Luma Shop. |
![]() Grand Stars |
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | ![]() Life Mushrooms |
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. |
![]() Star Bits |
Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Cursor. The Star Cursor works like a reticle: pressing ![]() ![]() |
![]() Yellow Star Chips |
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the environmental context. |
![]() ? Coins |
Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ![]() Blue Star Chips |
Star fragments that represent one-fifth of a Pull Star. Collecting five causes them to transform into one. |
![]() Coins |
Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | ![]() Keys |
Golden collectibles that grant access to new areas. Collecting one opens a corresponding Key Door or glass dome. |
![]() Purple Coins |
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star. | ![]() Coconuts |
Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. |
![]() Notes |
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ![]() Watermelons |
Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. |
Power-ups
Power-up | Effect (![]() |
Effect (![]() |
Description |
---|---|---|---|
![]() Bee Mushroom |
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Allows Mario to fly for a short time when the ![]() |
![]() Rainbow Star |
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A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time. After running for a while with this power-up active, Mario's top speed increases. |
![]() Boo Mushroom |
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A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with ![]() |
![]() Ice Flower |
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A power-up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely. |
![]() Fire Flower |
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A power-up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote. |
![]() Spring Mushroom |
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A power-up that transforms Mario into Spring Mario, allowing him to bounce extremely high by pressing ![]() |
![]() Red Star |
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A power-up that holds the power of the Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold ![]() |
Objects
Name | Description | Name | Description |
---|---|---|---|
![]() Launch Stars |
A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it. | ![]() Flipswitch Panels |
Floor tiles that trigger an event when Mario steps on all of them in an area. |
![]() Pull Stars |
An item that pulls Mario towards it when the player positions the Star Cursor over it and presses the ![]() |
![]() Lever Switches |
Switches that reveal portions of the level required to progress. |
![]() Sling Stars |
A smaller version of a Launch Star that flings Mario to another planet or area when the player shakes the Wii Remote near it. | ![]() Ground Pound Switches |
Switches that are activated by a ground-pound event. |
![]() Pipes |
Pipes that transport the player between areas or inside planets. | ![]() Gravity Arrows |
Switches that change the direction of gravity when flipped. |
![]() Warp Pads |
Pads found on the Comet Observatory that carry Mario to hard-to-reach areas. | ![]() Sproutle Vines |
A curved vine that Mario can slide on to reach another area. |
![]() Key Doors |
Doors that are unlocked when Keys are collected. | ![]() Cannons |
Allows the player to aim and fire Mario to get to other planets. |
![]() ? Blocks |
A block that releases other items, such as coins, Star Bits, or power-ups, when hit from the bottom. | ![]() Bubbles |
Air bubbles that refill Mario's air meter when collected underwater. |
![]() Brick Blocks |
Blocks that sometimes release coins when destroyed. | ![]() Rolling Balls |
A ball that Mario must roll to the end of the stage to release the Power Star contained within it. |
![]() Blocks |
nihil | ![]() Sling Pods |
A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby. |
![]() Crates |
Often found in many different galaxies, these can be broken to release items or Goombas. | ![]() Big Dandelions |
A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough. |
![]() Treasure Boxes |
Chests containing items, Toads, or Power Stars. They are typically opened with Koopa Shells. | ![]() Floaty Fluffs |
Flowers that Mario can hang onto to ride wind currents between areas. |
![]() Gold Treasure Boxes |
nihil | ![]() Trampolines |
Springs that bounce the player high in the air to reach items or platforms. |
![]() Crystals |
A glassy crystal that can contain Star Bits, power-ups, or rarely, enemies and Toads. | ![]() Rings |
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![]() Rubbery bulb plants |
nihil | ![]() Poles |
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![]() Snowmen |
nihil | ![]() Honeycomb Walls |
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![]() Bowser Statues |
Statues that release items when destroyed with Bullet Bills or Bomb Boos. | ![]() Swing Rope |
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![]() Stalagmites |
nihil | ![]() Trapeze Bar |
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![]() Stumps |
Tree stumps that can be ground-pounded to release items or trigger events. | ![]() Bolt Lift |
A set of rotating nuts that serve as a platform in industrial-themed galaxies. |
![]() Screws |
nihil | ![]() Bob-omb Dispensers |
A machine that consistently dispenses Bob-ombs for use by the player. |
![]() Water Valves |
nihil | ![]() Beacon |
The star-like reactor that powers the Comet Observatory and grows as Mario collects Grand Stars. |