Talk:Rival
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Rubber banding in Mario Kart Tour
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Mario Kart Tour features a type of bonus challenge where you race against a large driver on a given course. While the game does not treat them as "rivals" in the sense made plain by this page, these large opponents heavily exhibit rubber banding and I was wondering whether it would be appropriate for this page to make note of it. -- KOOPA CON CARNE 00:23, December 22, 2020 (EST)
- Wouldn't that put them on the same boat as some tournament AI in Mario Kart Wii? Because Mario Kart Wii uses a file called "aiparam" that also jacks up CPU difficulty in tracks if implemented, and its use is only for boss opponents in tournament mode. Ray Trace(T|C) 02:43, December 22, 2020 (EST)
- @Koopa con Carne I can see the theory behind putting the info on this page, but I personally think that it would be better off on the Vs. Mega page, especially after seeing what Ray Trace said relating to Mario Kart Wii. That being said however, it could be worth creating a new section on this page with
{{main|Vs. Mega}}
mentioning this… HappyToad (TALK • EDITS) 03:55, December 22, 2020 (EST)- Then perhaps going by what Glowsquid (talk) originally proposed in this thread, we make a separate article for rubber banding AI that concerns the use of this mechanic outside of the rival system. In that same thread, Mister Wu (talk) linked to a patent for a GameCube racing game program (presumably relevant to Mario Kart: Double Dash!!) in which CPU-controlled drivers are given a different driving performance based on the position of their target, i.e. the player. I am not knowledgeable on whether Double Dash!! uses a rival system since I've never played the game, but this article at least seems to imply it does not, and with the isolated instances of rubber banding seen in Mario Kart Wii and Tour, I think it's safe to say that it is an independent game mechanic and not just an asset to the rival system. -- KOOPA CON CARNE 13:28, December 22, 2020 (EST)