Coin Collecting on an Unmanned Airship

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Template:Levelbox Coin Collecting on an Unmanned Airship is a course which appears in the Story Mode of Super Mario Maker 2. It is given to Mario by Yamamura after completing Airship Flight for the first time, subsequently playing another level, then using the East Hall Doors to get from the second floor to the first floor. The course has a difficulty rating of 3/4 stars.

Layout

The level begins with two ? Blocks, one of which contains a Super Mushroom, and two Bill Blasters next to four coins and some Burners. The next area features more Bill Blasters and six coins, along with another ? Block containing a Super Mushroom. The next three areas feature a few Bill Blasters and four coins each, followed by an area with eight coins and six Burners. A Swinging Claw then follows, leading to three additional ? Blocks and an archway with some Bill Blasters and Bull's-Eye Blasters. After a few more Bill Blasters, Mario will reach the Goal Pole.

Description

  • "Coo? Coo. Coo. Coo. (Let's test your skills, shall we? Make your way through the Bullet Bills and try to collect 50 Coins. You can take out the Bullet Bills by jumping on them, but watch where you land.)"

Enemies

Names in other languages

Language Name Meaning Notes
Japanese 無人飛行船でコイン集め[?]
Mujin Hikōsen de Koin Atsume
Coin Collecting on an Unmanned Airship
Dutch Munten verzamelen op een onbemand luchtschip[?] Collecting Coins on an Unmanned Airship

Template:SMM2 Levels