World 3-1 (Super Mario Land)

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It has been requested that this article be rewritten and expanded to include more information. Reason: include information on the level's Checkpoints and Changes in Hard Mode, like here

Template:Levelbox World 3-1 is the seventh level of Super Mario Land, part of the Easton Kingdom of Sarasaland. It takes place in a rocky area similar to Easter Island.

Overview

Mario starts the level in an open area just before a pipe and a ? Block. Right in front is a Batadon hopping over a pit, with another pipe and two ? Blocks above it, along with a Bombshell Koopa in front of floating piece of ground with four Brick Blocks above, with one containing a power-up. A larger pit lies ahead, with a bridge of Donut Blocks above it, and another Bombshell Koopa in front of a pipe that can be entered. Inside is a bonus room with the exit pipe high up. Mario must jump across blocks to reach it. Next is a large set of floating ground, with a Batadon and a Bombshell Koopa on it.

Next, Mario must cross a large pit by jumping across three vertical-moving Lifts. A pipe occupied by a Piranha Plant is next, with some skinny pillars of rocks next. Two more pipes appear afterward, with one occupying a Piranha Plant, and the other having a Bullet Biff launcher. An open area with two Bombshell Koopas and a Tokotoko is found afterward. Next is a large set of floating ground, with a Tokotoko, Batadons, and a Bombshell Koopa, complete with ? Blocks and coins. The third block contains a 1 UP Heart. Three more lifts must be traversed over another large pit.

After crossing the lifts, Mario must pass two Bullet Biff launchers. Mario must then pass through a line of three Tokotokos. Above them are three ? Blocks with a pipe containing a Piranha Plant, with a row of blocks of coins and a Batadon in above it. Behind a rocky wall is more blocks with a Batadon, Bullet Biff launcher, and a Tokotoko. Inside the Bullet Biff launcher's pipe is a bonus room filled with many coins.

Afterward is four large pit of spikes that must be crossed by riding a Ganchan. After that, Mario reaches rocky ground with blocks above it. After it is a spike pit that Mario must jump over, along with another that is ridden over on a Ganchan. After that, Mario reaches the goal. If Mario jumps from the Ganchan onto a lift, he can cross two high Donut Blocks, leading him to the higher door.

Map

Level statistics

Enemies