Donkey Kong 64
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Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on October 31, 1999. It received generally positive reviews with an average score of 88% according to Game Rankings. 1
The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so.
The game features a single player (adventure) mode and a multi-player ("Kong Battle") mode.
Story
The game takes place after the events of the Donkey Kong Land series, King K. Rool is trying to destroy Donkey Kong Island with a large machine called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island.
Playable Characters
Donkey Kong
Main article: Donkey Kong
Donkey Kong is the first character the player will be able to play as. Donkey Kong's Bananas , Banana Balloons and Banana Coins are yellow.
Book's Description
"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."
Diddy Kong
Main article: Diddy Kong
Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red.
Book's Description
"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this corageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."
Lanky Kong
Main article: Lanky Kong
Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.
Book's Description
"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."
Tiny Kong
Main article: Tiny Kong
Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple.
Book's Description
"Dixie 's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "
Chunky Kong
Main article: Chunky Kong
Chunky can be unlocked by Lanky Kong in Angry Aztec. Chunky 's Bananas, Banana Balloons, and Banana Coins are all purple.
Book's Description
"He's big. he's bad. he plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."
Power-Ups
Cranky's Lab
Cranky Kong , Donkey Kong's father, helps his Kong relatives with secret potions concocted by him himself.
Also, After the player earns at least 15 banana metals and visit Cranky they get to play Rocket Man for a Rareware Coin.
Prices
- Baboon Blast - 3 Coins
- Chimpy Charge - 3 Coins
- Orangstand - 3 Coins
- Mini-Monkey - 3 coins
- Hunky Chunky - 3 Coins
- Strong Kong - 5 Coins
- Rocketbarrel Boost - 5 Coins
- Baboon Balloon - 5 Coins
- Ponytail Twirl - 5 Coins
- Primate Punch - 5 Coins
- Super Simian Slam - 5 Coins
- Gorilla Grab - 7 Coins
- Simian Spring - 7 Coins
- OrangSprint - 7 Coins
- Monkeyport - 7 Coins
- Gorilla Gone - 7 Coins
- Super Duper Simian Slam - 9 Coins
NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs are taught it also.
Potions | ||||
---|---|---|---|---|
Kong | Pad Move | Barrel Move | Special Move | |
Donkey Kong | Baboon Blast A DK pad that will blast him into the sky to account a barrel blast challenge |
Strong Kong Allows DK to be invincible |
Gorilla Grab Allows DK to pull levers | |
Diddy Kong | Simian Spring A Diddy pad that allows Diddy to jump great hights off his tail |
Rocketbarrel Boost Allows Diddy to fly |
Chimpy Charge Allows Diddy to charge head first into gongs or certain switches | |
Lanky Kong | Baboon Baloon A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places |
OrangSprint Allows Lanky to run on his hands very fast |
Orangstand Allows Lanky to walk up steep hills or platforms on his hands | |
Tiny Kong | Monkeyport A Tiny pad that allows her to transport to another Tiny pad |
Mini-Monkey Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways |
Ponytail Twirl Allows Tiny to fly through the air with her ponytails | |
Chunky Kong | Gorilla Gone A Chunky pad that allows Chunky to become invisible |
Hunky Chunky Allows Chunky to increase in size |
Primate Punch Allows Chunky to use a roundhouse puch that would KO most enemies |
Armory
Funky Kong helps his Kong friends with their personalized shooters.
Prices
- Shooter Installment - 3 coins
- Ammo Belt Upgrade - 3 Coins
- Homing Ammo - 5 Coins
- Ammo Belt - 7 Coins
- Sniper Scope - 9 Coins
Shooters | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Coconut Shooter | |||
Diddy Kong | Peanut Popgun | |||
Lanky Kong | Grape Shooter | |||
Tiny Kong | Feather Bow | |||
Chunky Kong | Pineapple Launcher |
Instruments
Candy Kong, Donkey Kong's girlfriend, owns a Music Store were she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.
Prices
- Music Installment - 3 Coins
- More Music Energy - 5 Coins
- Melon and Music Energy - 7 Coins
- Music Energy - 9 Coins
Instruments | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Bongo Blast | |||
Diddy Kong | Guitar Gazump | |||
Lanky Kong | Trombone Tremor | |||
Tiny Kong | Saxophone Slam | |||
Chunky Kong | Triangle Trample |
Blueprints
Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. To give the blueprints to Snide, the player must find Snide's HQ in each level.
Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten.
Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.
Troff 'N' Scoff
Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy 's cage. By feeding Troff a certain amount of bananas, it allows Troff to reach the key to open the door. The player would need to feed Troff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained.
Amounts
- Jungle Japes - 60 bananas
- Angry Aztec - 120 bananas
- Frantic Factory - 200 bananas
- Gloomy Galleon - 250 bananas
- Fungi Forest - 300 bananas
- Crystal Caves - 350 bananas
- Creepy Castle - 400 bananas
Golden Crowns
In each world there is one battle arena platform, and beating it gets the player a crown. It's usefulness is plentiful. first, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multilayer modes. There are ten crowns (two crowns on DK Isle one crown in each of the eight worlds).
Banana Fairy Snap
Once the player receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the player's items. the number of fairs captured on film will reflect what will be open in mystery mode. A total of twenty fairs can be capture (two in each level).
Items
Golden Bananas
Golden bananas are a pivotal role in the storyline. The player must collect them to earn access to new worlds because B. Locker won't allow the player to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.
Bananas
Bananas come in the five Kong Colors, sometimes showing up singly , bunched in fives , or packed into a balloon of ten. Feed the colored bananas to Troff 'N' Scoff to gain access to bosses.
Banana Coins
Like the banana, coins come in the five Kong colors. The player must obtain them to pay for power-ups.
Banana Medals
After a Kong collects 75 bananas in a world receives the Banana Medal. After collecting 15, Cranky will allow the player to play the classic Rocket Man game.
Boss Keys
Boss keys are needed to unlock K. Lumsy's cage. They are obtained by defeating each world's boss.
5-Banana Coin
Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.
DK Dirt Piles
By holding the B button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.
Watermelons
Watermelons are the Kong's life meters. Each melon they obtain contains four slices. Once a Kong is hit, they will loose one or more slices. Once the Kong looses all slices, game over. Enemies also usually have one or more slices contained in themselves after they are eliminated.
Melon Crates
Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.
Oranges
Oranges act as a Bob-omb would and explode very easily.
Headphones
Headphone replenish the amount of plays a Kong can use their instrument.
Supply Crates
The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.
Crystal Coconuts
The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly , but their are massive supplies of coconuts near the barrel.
Banana Camera Film
The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies.
Barrels
There are many variations of barrels a Kong will encounter during their adventure. There are four main types.
Kong Barrels
Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep it's move alive.
Tag Barrels
The Tag Barrel allows the player to switch Kongs in the middle of a world. There are quite a few in each world.
Bonus Barrels
The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana
TNT Barrels
TNT Barrels can often be used as a covenant weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.
Switches
Kong Switches
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam , the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches active a host of things including passageways and secret areas.
Target Switches
The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).
Pads
Kong Pads
After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.
Music Pads
Each music pad has the picture of a Kong's instrument on it. If the corrosponding Kong steps on the pad and plays their instrument a verity of things can happen, including entrances to passagways opening to a Golden Banana appearing out of nowhere.
Battle Arena Pads
The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.
Occasional Transformations
Occasionally Donkey Kong will gain the ability to change into Rambi the Rhino while Lanky can change Enguarde the Swordfish. A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as in the mini-game "Beaver Bother".
Levels
Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena. Along with that, each Kong is obligated to five Golden bananas a Level.
Main Areas | |||||
---|---|---|---|---|---|
DK Isle (Overworld) | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Once talking to K. Lumsy, Lumsy will destroy a bolder, revealing the passageway to Jungle Japes and a Golden Banana | On DK's way up to the Frantic Factory lobby, DK can swing on the vines to the platform with the encased Golden banana. DK can then shoot the Target Switch with his coconut shooter to retrieve the Banana. | Once DK has learned the Gorilla grab Move, he can pull the lever in the Frantic Factory lobby. Once pulled, DK's bongo music pad will appear and once he plays his bongos on it Squawk will hand over the Golden banana. | After Chunky destroys the ice barrier in the Crystal Caves lobby revealing a lake of lava and a Golden Banana across the lake way, Chunky can use the Tag barrel on DK and DK can become invincible to retrieve the Golden Banana by using his barrel move : "Strong Kong". | DK must get his blueprint from a Kasplat in the Hideout Helm lobby. after that he can cash it into snide for a Golden Banana. |
Diddy Kong | After lanky preforms his trombone tremor and a Diddy barrel appears in front of the Fungi forest lobby, Diddy can get his jetpack and fly to the top of the isle to play a bonus Game for the Golden Banana. | The Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the Isle's head to get the Banana trapped inside a cage. he can use his Peanut Popguns on the target switch. | While on his way upto Frantic factory, Diddy can swing over to an alcove to Snide's HQ. Outside the HQ is a Diddy pad wich he can use to spring into another bonus Game. Once beat he can receive a Golden Banana. | In the Crystal Caves lobby, Diddy can use the Diddy barrel inside to blast to the highest ledge. Once there he can play his guitar and receive a Banana from Squawk after the tune. | After DK blasts the Coconut switch, Diddy can go in and attack the Kasplat in the Creepy castle lobby to get his blueprint. He can give it to Snide for a Golden Banana. |
Lanky Kong | After Chunky rids the Jungle Japes bolder off the Trombone music pad, lanky can play his trombone o nthe pad and receive his Golden Banana from Squawk. | Lanky can use his grape shooter to release the Golden Banana from the barred alcove around the entrance of K. Lumsy's catacomb. | After Lanky has learned the OrangSprint, he can Simian Slam his switch in K. Lumsy's cell space and race the clock to retrieve the temporarily freed Golden Banana. | Once Chunky demolishes another bolder off of a Lanky Pad in the Creepy Castle lobby, Lanky can float to the top of the loby's center prison stacks to play a Bonus Game for a Golden Banana. | After Chunky brakes the various ice barriers in the Crystal caves lobby, Lanky can go and take his blueprint piece from Kasplat. |
Tiny Kong | Behind Fairy Island, Tiny can free a Golden Banana from a barred alcove by shooting the feather switch. | In the Angry Aztec lobby, after "Chimpy Charging" Diddy on the two gongs, Tiny can ponytail twirl to her Bonus Game. | After Chunky Super Simian Slams his switch in the Gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to a Golden banana. | After Tiny has Monkeyport (by using her Kong Pad), she can transport to the tip of King K. Rool's ship and play her sax for a Golden Banana from Squawk | After Chunky demolishes the big "?" box in the Frantic Factory lobby, Tiny came come and get her blueprint from Kasplat. |
Chunky Kong | Chunky can use his Pineapple launcher to blast a switch near the waterfall at DK Isle to retrieve a trapped Golden banana. | After lifting a rock off his Triangle pad near the top of DK isle, Chunky can play his triangle to receive a Golden Banana from Squawk. | After Tiny does her Sax solo on top of K. Rool's ship, a Chunky barrel will appear near Fairy Island. Chunky can then go and become big to slam on the giant "X" to blast a rock containing a Golden Banana. | In the Hideout Helm lobby, Chunky can turn invisible by landing on his Kong pad and swing over to a Bonus Game to receive a Golden Banana. | Chunky can eradicate the Kasplat in the entrance of the Gloomy Galleon Lobby to get his blueprint. |
Jungle Japes | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | After DK climbs to where Diddy is caged, he will find a Golden Banana for the taking. | After shooting the coconut switches on Diddy's cell and freeing him, DK will receive a Golden Banana | After DK turns into Rambi the Rhino and recovers the DK switch, he can Simian Slam it to race for his Golden Banana near the entrance to the main jungle area. | Towards the entrance to the main jungle area (above the giant bolder), DK can Baboon Blast to a Barrel Blast challenge (Once he's learned the Baboon Blast from Cranky). Once completed successfully, DK will receive a Golden Banana. | In the entrance by the large bolder, DK's blueprint can be obtained by demolishing Kasplat. |
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Angry Aztec | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Frantic Factory | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Gloomy Galleon | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Fungi Forest | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Crystal Caves | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Creepy Castle | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong | |||||
Hideout Helm | |||||
Character | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | |||||
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong |
Trivia
- This game's box art shows that Chunky Kong has dark brown eyes.
- This game's pictures suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
- This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Minecarts in the game.
Official Character Artwork
- CoconutShooter.jpg
Donkey Kong
- Lanky.jpg
Lanky Kong
- TinyKong.jpg
Tiny Kong
- Chunky Kong.jpg
Chunky Kong
- Chunky.PNG
Chunky Kong
- Kingkrool.jpg
King K. Rool
- KremlingGuy.jpg
Kritter
- KongClan.PNG
Various Kongs
External Links
GameFAQs.com http://www.gamefaqs.com/191702