Mario Party: Island Tour

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Mario Party: Island Tour is a party game for the Nintendo 3DS. It is the thirteenth game (seventeenth in Japan) in the main Mario Party series and the third installment for a handheld console. It was released on November 22, 2013, in North America, on January 17, 2014, in Europe, and on January 18, 2014, in Australia. The game will also be released in Japan on March 20, 2014.

Story

After a relaxing day around Peach's Castle, Mario and the gang noticed a strange letter in a bubble saying that they were happily invited to the Party Islands. The gang then cheers about it when the letter sends bubbles to carry every member of the gang though the sky to the Party Islands.

While Mario and the gang are partying and playing games, Bowser shows up, feeling jealous about why Mario and his friends are invited, so he built Bowser's Tower, saying that anyone can join him at his evil party. He began locking all the fun away from the Party Islands into all kinds of weird bubbles. He also puts evil magic in the bubbles made by the bubble machine to make bubble clones of the gang to guard the tower.

Play Modes

There are five different play modes in the game. They are:

  • Party (1-4 players) - Party your way to the finish across a wild variety of game boards! Play time: 10-60 mins
  • Minigames (1-4 players) - Battle for first place in a huge collection of minigames. Play time: 1-30 mins
  • StreetPass Minigames (1 player) - Take on the world in minigame battles, and unlock special items! Play time: 1-15 mins
  • Bowser's Tower (1 player) - Win your way to the top of a terrifying tower! Play time: 90 mins
  • Collectables - Purchase bubbles with Mario Party Points! Can you complete the entire collection? Play time: N/A

Gameplay

Mario Party: Island Tour uses the traditional independent four player gameplay as seen in previous Mario Party entries, where players were able to roll dice with numbers from 1-10. Like Mario Party 9, players appear to move along a linear board, though in this game it appears to be a race to the end. Each board has its own play style, such as items and Mini Stars. The Spaces appear similar in function to those from Mario Party 9. During some specific game boards, players use special cards to progress and hinder their opponents, similar to Orbs from previous Mario Party installments. It also supports local multiplayer using Download Play. There is a single-player mode called Bowser's Tower, where the player plays against shadowy versions of the other playable characters in 30 minigames, with a boss minigame on every fifth floor.[1] Also, whenever a minigame ends with a tie, there will be a Dice tiebreaker to determine the final results.

Characters

Playable

red green deeppink orange gold
Artwork of Mario holding a Dice Block from Mario Party: Island Tour. Artwork of Luigi for Mario Party: Island Tour File:NSMBWiiPeach.png Artwork of Princess Daisy for Mario Party 6 (reused for Mario Party 7, Mario Party DS, Mario & Sonic at the Olympic Winter Games and Mario Party: Island Tour) Artwork of Wario for Mario Party DS (reused for Mario Party: Island Tour and Mario & Sonic at the Rio 2016 Olympic Games)
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Artwork of Waluigi for Mario Party: Island Tour (reused for Mario & Sonic at the Rio 2016 Olympic Games) Artwork of Yoshi in Mario Party: Island Tour (also used in Mario Party: The Top 100 and Mario Party Superstars) Artwork of Boo from Mario Party: Island Tour Artwork of Toad in Super Mario Galaxy (also used in Mario Party DS and Mario Party: Island Tour) Super Mario Galaxy promotional artwork: Bowser Jr.
Note: Newcomer, unlocked by completing Bowser's Tower.

Bosses

Other

Boards

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

As the title suggests, the boards are split between various themed islands. Seven gameboards are included in the game. Of these boards, one is unlocked by playing through every other board except for Shy Guy's Shuffle City due to the necessity for three or more players (Bowser's Peculiar Peak), and the other six are available from the start of the game.

Boards
white white black
Perilous Palace Path File:RocketRoadIntro.jpeg Shy Guy's Shuffle City
Power yourself up and knock opponents out of the way with special items as you race to the finish! Blast yourself to the finish line by winning minigames and collecting Boosters! Outwit your opponents and avoid the dreaded Bowser Card to win this race!
Play Time: 45-60 minutes Play Time: 10-20 minutes Play Time: 20-40 minutes
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File:BanzaiBill'sMadMountainIntro.jpg File:Star-CrossedSkywayIntro.jpg File:Kamek's Magic Carpet Ride.jpg File:Bowser'sPeculiarPeakIntro1.jpg
Should you go for the glory or hide out? Banzai Bill will test your luck and courage! You will need the most Mini Stars to win this game—no matter how fast you finish! Play your cards right to be the first player to reach the goal! First place is the worst place in this reverse race. Bowser is waiting for the "winner"!
Play Time: 15-30 minutes Play Time: 30-50 minutes Play Time: 20-40 minutes Play Time: 20-40 minutes
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Spaces

  • Dash Space - If the player lands here, they will leap forward (2, 3, 4, or 5) spaces.
  • Item Space - Landing on this space earns the player an item.
  • Green Space - A normal space. Nothing special happens when the player lands here.
  • Piranha Plant Space - If the player lands on this space, a Piranha Plant will throw them back a number of spaces.
  • Event Space - If the player lands here, something good will happen.
  • Duel Space - These trigger a minigame battle for items/Mini Stars.
  • Bowser Space - A random act of fiendishness will happen if the player lands here.
  • Red Event Space - Something bad will happen if the player lands here.
  • Dead-End Space - The player will be forced to stop on this space for an event.
  • Goal Space - The final space on the board.
  • Safe Spaces (only on Banzai Bill's Mad Mountain) - A space where the player cannot get hit by a Banzai Bill.
  • Danger Spaces (only on Banzai Bill's Mad Mountain) - A space where the player might get hit by a Banzai Bill.
  • Switch Space - If the player lands here, Banzai Bill will launch from a new location.
  • Banzai Bill Space - This space launches Banzai Bill.
  • Card Space
  • Booster Spaces (appears only on Rocket Road)
  • Warp Spaces
  • Just-Right Spaces (appears only on Kamek's Carpet Ride)

Items

Dice Blocks

Dice Blocks can be won from minigames in Perilous Palace Path and Bowser's Peculiar Peak.

Item Image Effect
Gold Dice Block Gold Dice Block Adds 1 to 6 spaces to the player's roll. Awarded to 1st place after a minigame.
Silver Dice Block Silver Dice Block Adds 1 to 3 spaces to the player's roll. Awarded to 2nd place after a minigame.
Bronze Dice Block Bronze Dice Block Adds 1 or 2 spaces to the player's roll. Awarded to 3rd place after a minigame.
Custom Dice Block A Custom Dice Block in Mario Party: Island Tour. Allows the player to roll any number.
Bowser Dice Block Bowser Dice Block Same effects as a normal Dice Block. The player can remain where they are as long as they get the roll doubled with another Bowser Dice Block.
1-6 Bowser Dice Block A 1-6 Bowser Dice Block in Mario Party: Island Tour Adds 1 to 6 spaces to the player's roll. The player can remain where they are as long as they get the roll doubled with another Bowser Dice Block. Awarded to 4th place after a minigame.
1-3 Bowser Dice Block A 1-3 Bowser Dice Block in Mario Party: Island Tour Adds 1 to 3 spaces to the player's roll. The player can remain where they are as long as they get the roll doubled with another Bowser Dice Block. Awarded to 3rd place after a minigame.
1-2 Bowser Dice Block A 1-2 Bowser Dice Block in Mario Party: Island Tour Adds 1 or 2 spaces to the player's roll. The player can remain where they are as long as they get the roll doubled with another Bowser Dice Block. Awarded to 2nd place after a minigame.

Board-specific items

Perilous Palace Path

Star-Crossed Skyway

Rocket Road

  • Boosters - Multiplies the Dice Block roll.

Kamek's Carpet Ride and Shy Guy's Shuffle City

  • Random Cards - Randomly decide how many spaces the player will move.[12]
  • Precision Cards - Move the player the number of spaces written on the card.
  • Power Precision Cards - Move the user the number of spaces written on the card forwards, while moving all other characters backward the same amount.
  • Bowser Card - The player who holds this card after a certain number of turns will receive a penalty.

Minigames

Main article: List of minigames in Mario Party: Island Tour

Reception

Mario Party: Island Tour has received generally mixed reviews. The game currently averages a 62.06% based on 17 reviews on GameRankings and a 59 based on 23 reviews on Metacritic[13][14]. IGN gave Mario Party: Island Tour a 5.5, criticizing its motion control, "uninventive" minigames, and its "poor" single-player campaign unlike Mario Party 9, but praising its unique board rules and use of Download Play.[15] Destructoid gave the game an even lower score of 4.0. GameXplain gave the single-player mode a 2 1/2 stars out of 5, and multiplayer a 3 1/2 out of 5.

Beta elements

Main article: List of Mario Party: Island Tour beta elements

Gallery

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Staff

Main article: List of Mario Party: Island Tour staff

References to other games

Trivia

An error on the Nintendo eShop, accidentally listing Mario Party: Island Tour as an NES title.
The error showing the game to be an NES game.
  • For a time the Nintendo 3DS eShop mistakenly stated Mario Party: Island Tour to be a title on the Nintendo Entertainment System.
  • This is the second Mario Party game not to feature Donkey Kong; the first was Mario Party Advance.
    • It is also the second Mario Party not to include Bonus Stars; the first being Mario Party Advance.
  • This is the only Mario Party game to use dice blocks to break a tie in a mini game.

References

External links

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