Mario Party 5
Template:Infobox Mario Party 5 is the fifth installment in the Mario Party series and the second for the Nintendo GameCube. The most notable change in this game is that the shopping system was replaced with the new Capsule system.
In the game's Story Mode, a playable character has to face Bowser and the Koopa Kids (known as Mini Bowser in PAL regions) throughout every stage. Eventually, the character will face Bowser one-on-one.
The game is notable for featuring places and characters that appeared in or resembled places and characters from Paper Mario. The most prominent of these is the Star Spirits.
Story
From the Mario Party 5 Instruction booklet:
In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of everyone.
One dreamy night, the Star Guards thought of something.
"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?"
Eventually, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!
The Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how this adventure for Mario and his friends both old and new began!
In Story Mode, Bowser and Koopa Kid are planning to ruin everyone's dreams, and players must stop Bowser from taking over said dreams. If players clear the five boards, they must face the Koopa Kids in Bowser Nightmare, and if they beat that board, they fight Bowser in Frightmare.
Playable Characters
Returning Playable Characters
- MP5Yoshi.PNG
- WallyShot Party 5.png
New Playable Characters
New Features
This installment to the Mario Party series comes with new mini-games, characters, and maps. Toad, Boo, and Koopa Kid are now playable characters, as is Donkey Kong in Super Duel Mode once the player unlocks him. In Party Mode, he is on Donkey Kong spaces and either gives the players coins or stars, or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins.
The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent Mario Party titles, with the exception of Mario Party Advance on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Mario Party 5 has a few new features. First off, in Story Mode, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.
It also features two whole new modes: Bonus Mode, and Super Duel Mode. In Bonus Mode, players could choose one of three bonus games: Beach Volleyball, Ice Hockey, and Card Party.
Tag teams
Mario Party 5 brings the ability for players to team up from Mario Party 4 back and extends the concept. In this game, players now share coins and their HUD on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into Mario Party 6.
Mario |
Mario | |
---|---|---|
Luigi | Mario Bros. | |
Peach | Cutest Couple | |
Daisy | Nice Couple | |
Yoshi | Famous Combo | |
Wario | Alter Egos | |
Waluigi | Pseudo Bros. | |
Toad | Best Buds | |
Boo | Old Acquaintances | |
Koopa Kid | Uneasy Allies |
Luigi |
Mario | Mario Bros. |
---|---|---|
Luigi | ||
Peach | Green Escort | |
Daisy | Steady Sweeties | |
Yoshi | Green Bros. | |
Wario | Unloving Bros. | |
Waluigi | Unlikely Bros. | |
Toad | Good Pals | |
Boo | Scare Pair | |
Koopa Kid | Friendly Enemies |
Peach |
Mario | Cutest Couple |
---|---|---|
Luigi | Green Escort | |
Peach | ||
Daisy | Lordly Ladies | |
Yoshi | Regal Friends | |
Wario | Royal Pain | |
Waluigi | Anti-Couple | |
Toad | Royal Family | |
Boo | Royally Spooky | |
Koopa Kid | Trouble Brewing |
Daisy |
Mario | Nice Couple |
---|---|---|
Luigi | Steady Sweeties | |
Peach | Lordly Ladies | |
Daisy | ||
Yoshi | Royal Ride | |
Wario | Mismatched Pair | |
Waluigi | Awkward Date | |
Toad | Royal Pals | |
Boo | Haunted Flower | |
Koopa Kid | Grudging Allies |
File:MP5Yoshi.PNG Yoshi |
Mario | Famous Combo |
---|---|---|
Luigi | Green Bros. | |
Peach | Regal Friends | |
Daisy | Royal Ride | |
Yoshi | ||
Wario | Food Fanatics | |
Waluigi | Unhappy Dino | |
Toad | Cute Buddies | |
Boo | Scary Dino | |
Koopa Kid | Dino Cousins |
Wario |
Mario | Alter Egos |
---|---|---|
Luigi | Unloving Bros. | |
Peach | Royal Pain | |
Daisy | Mismatched Pair | |
Yoshi | Food Fanatics | |
Wario | ||
Waluigi | Wicked Bros. | |
Toad | Mushroom Stinkers | |
Boo | Spooky Spoilsports | |
Koopa Kid | Bad Baddies |
File:WallyShot Party 5.png Waluigi |
Mario | Pseudo Bros. |
---|---|---|
Luigi | Unlikely Bros. | |
Peach | Anti-Couple | |
Daisy | Awkward Date | |
Yoshi | Unhappy Dino | |
Wario | Wicked Bros. | |
Waluigi | ||
Toad | Tall 'n' Small | |
Boo | Scary Screechers | |
Koopa Kid | Cheap Chaps |
Toad |
Mario | Best Buds |
---|---|---|
Luigi | Good Pals | |
Peach | Royal Family | |
Daisy | Royal Pals | |
Yoshi | Cute Buddies | |
Wario | Mushroom Stinkers | |
Waluigi | Tall 'n' Small | |
Toad | ||
Boo | Scaredy Toad | |
Koopa Kid | Little Guys |
Boo |
Mario | Old Acquaintances |
---|---|---|
Luigi | Scare Pair | |
Peach | Royally Spooky | |
Daisy | Haunted Flower | |
Yoshi | Scary Dino | |
Wario | Spooky Spoilsports | |
Waluigi | Scary Screechers | |
Toad | Scaredy Toad | |
Boo | ||
Koopa Kid | Pure Evil |
Koopa Kid |
Mario | Uneasy Allies |
---|---|---|
Luigi | Friendly Enemies | |
Peach | Trouble Brewing | |
Daisy | Grudging Allies | |
Yoshi | Dino Cousins | |
Wario | Bad Baddies | |
Waluigi | Cheap Chaps | |
Toad | Little Guys | |
Boo | Pure Evil | |
Koopa Kid |
Super Duel Mode
- Main article: Super Duel Mode
Super Duel Mode is a mode where players buy and assemble vehicles using points earned by playing minigames. It is hosted by Skolar. The vehicles come with a body, tire, engine, and weapon, and are used to pit against opponent machines in a battle arena. Players can either battle, capture flags, or shoot Robo-Rabbits in order to win. Players can either play in tournaments or against each other. Up to 2 players can participate in this mode.
Story Mode
In Story Mode, the player will go on five boards facing the three Koopa Kids. The boards are much smaller boards then in Party Mode. When a player passes/lands on a Koopa Kid, they will duel them; losing costs them 5 coins while winning costs the Koopa Kid 15 coins. When the Koopa Kid passes/lands on the player, they will duel them; losing costs them 5 coins while winning costs the player 10 coins.
There is a VS Space; if there are three Koopa Kids, then this will cause a 1 vs. 3 game. Two will cause a 2 vs. 2 game (with Toad as the player's partner). One causes a duel.
When a player loses all their Coins, they are eliminated from the board. The main objective is to eliminate all three of the Koopa Kid's before they eliminate the player. After all five boards, the player faces Bowser in Frightmare.
Boards
- Toy Dream
- Rainbow Dream
- Pirate Dream
- Undersea Dream
- Future Dream
- Sweet Dream
- Bowser Nightmare (unlockable)
Capsules
The items in Mario Party 5 are called capsules. They are procured by passing by Capsule Dispensers. For players to utilise a capsule, it may be thrown at a space on the board. The space can be up to ten spaces in front of the space the player currently is standing on. Another way for players to use their capsules is by directly using them on themselves. If players chose to do so, they must pay a fee. The fee depends on the capsule the player wants to use. Below is a list of all twenty-eight capsules found in Mario Party 5, and a description describing their effects.
Item | Description | Fee | |
---|---|---|---|
File:Bubble Capsule.JPG | Bubble Capsule | When a player is affected by this capsule, the effected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules. | Ten Coins. |
File:Cursed Mushroom Capsule.JPG | Cursed Mushroom Capsule | When a player is effected by this capsule, the effected player will only be able to roll numbers one to three on the Dice Block. | Five Coins. |
File:Klepto Capsule.JPG | Klepto Capsule | When a player is affected by this capsule, the effected player will be taken to another player's space. The space is chosen at random. | Ten Coins. |
File:Mushroom Capsule.JPG | Mushroom Capsule | When a player is affected by this capsule, the effected player will be able to roll two Dice Blocks. The sum of the two digits rolled will be added up, resulting in the amount of steps that player may move. If the digits match (e.g., two threes), the player will receive ten Coins. | Five Coins. |
File:Super Mushroom Capsule.JPG | Super Mushroom Capsule | When a player is affected by this capsule, the effected player will be able to Roll three Dice Blocks. The sum of the three digits rolled will be added up, which results in the amount of steps that the player may move. Should the digits match (e.g., three nines), then the player will obtain thirty Coins. | Ten Coins. |
File:Warp Pipe Capsule.JPG | Warp Pipe Capsule | When a player is affected by this capsule, the effected player will warp with another player. The player to be warped will be chosen randomly. | Ten Coins. |
File:Wiggler Capsule.JPG | Wiggler Capsule | When a player is affected by this capsule, the effected player will be taken directly to the Star Space; however, the player still has to pay the normal price of twenty Coins to purchase the Power Star. | Twenty Coins. |
File:Bob-omb Capsule.JPG | Bob-omb Capsule | When a player is affected by this capsule, the effected player will lose twenty Coins. For this capsule's effect to be initiated, the space it is tossed onto must be passed or landed on three times. | Free. |
File:Bullet Bill Capsule.JPG | Bullet Bill Capsule | When a player is affected by this capsule, the effected player will be able to steal thirty Coins from any opponent the player passes on their next roll. | Five Coins. |
File:Coin Block Capsule.JPG | Coin Block Capsule | When a player initiates this capsule, the player will receive ten Coins from a Coin Block. | Five Coins. |
File:Goomba Capsule.JPG | Goomba Capsule | When a player initiates this capsule, the player will switch Coins with another player. The other player is chosen at random. | Five Coins. |
File:Hammer Bro. Capsule.JPG | Hammer Bro. Capsule | When a player initiates this capsule, the player will lose ten Coins. | Five Coins. |
File:Koopa Bank Capsule.JPG | Koopa Bank Capsule | When a player throws this capsule at a space, that space will become a Bank Space. If the player uses it on themselves, they will acquire all previously deposited Coins in the bank. | Ten Coins. |
File:Paratroopa Capsule.JPG | Paratroopa Capsule | Whenever a player initiates this capsule, the player will have to roll a Dice Block. The opponents will then lose the same amount of Coins as the number which the dice shows. | Ten Coins. |
Piranha Plant Capsule | Whenever a player initiates this capsule, the player will lose half of their Coins (this also includes any eventual remainder). | Five Coins. | |
File:Spiny Capsule.JPG | Spiny Capsule | When a player initiates this capsule, the player gets to steal ten Coins from another player. The other player is chosen at random. | Five Coins. |
File:Kamek Capsule.JPG | Kamek Capsule | When a player initiates this capsule, all players' capsules are shuffled around by Kamek. | Ten Coins. |
Lakitu Capsule | When a player initiates this capsule, the player gets to chose an opponent. The chosen opponent will then have one of their capsules stolen, and the stolen capsule will be given to the player who initiated the capsule. | Ten Coins. | |
File:Magikoopa Capsule.JPG | Magikoopa Capsule | Whenever a player initiates this capsule, the player will swap their capsules with another player's capsules. The other player is chosen at random. | Ten Coins. |
File:Mr. Blizzard Capsule.JPG | Mr. Blizzard Capsule | Whenever a player initiates this capsule, the player will lose all of their capsules. | Ten Coins. |
File:Ukiki Capsule.JPG | Ukiki Capsule | Whenever a player initiates this capsule, the player will chose another player at random. The chosen player will then lose all of their capsules. The lost capsules will then be thrown at random spaces on the board. | Ten Coins. |
File:Bone Capsule.JPG | Bone Capsule | When a player is attacked by a Chain-Chomp, this capsule will activate automatically. When it is active, it will protect the player possessing it from Chain-Chomp. This capsule cannot be used on a player; it will only be discarded. | N/A |
File:Chain Chomp Capsule.JPG | Chain Chomp Capsule | Whenever a player initiates the effects of this capsule, the effected player will be able to steal Power Stars or Coins from a selected player for a fee. The fee depends on the service. | Fifteen Coins. |
File:Chance Capsule.JPG | Chance Capsule | When tossed on a space, a Chance Time Space will appear. If used on a player, Chance Time will occur. | Twenty Coins. |
File:Duel Capsule.JPG | Duel Capsule | When tossed on a space, a Duel Space will appear. If used on a player, a duel will occur. | Ten Coins. |
File:Miracle Capsule.JPG | Miracle Capsule | Unlike all other capsules, this capsule can neither be used directly on a player, nor be tossed on a space (although it can be discarded if a player wants to). When a player carries three Miracle Capsules, the three capsules will be activated automatically. When it is activated, all Power Stars that the player in first has goes to the player in last. | N/A |
File:Tweester Capsule.JPG | Tweester Capsule | Whenever a player initiates this capsule, the Star Space will be moved to another location. | Fifteen Coins. |
Bowser Capsule | Whenever a player procures this capsule, Bowser will appear. He will then throw it at a random space. That space will then become a Bowser Space. | N/A |
Minigames
- Main article: List of minigames in Mario Party 5
Music
The music in Mario Party 5 was composed by Aya Tanaka. It is different from the other games in that the music sounds sophisticated and (despite being synthesized as in all Mario Party games) has the illusion of being played by a professional symphony orchestra. This may be caused by the use of sounds that sound like true instruments, especially the harpsichord. This apparently didn't catch on, however, as Aya Tanaka has not composed any other Mario Party game, and Mario Party 6 and Mario Party 7 returned to the style of its predecessor, Mario Party 4.
Staff
- Main article: List of Mario Party 5 staff
Gallery
References to Other Games
- Paper Mario: The Star Spirits return.
References in Later Games
- Dance Dance Revolution: Mario Mix: The Toy Dream song is covered in the song, Cabin Fever.
Trivia
- The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
- Daisy's voice in this game is actually a higher pitched version of her voice in the previous game, similar to how her voice in Mario Party 3 was.