List of Dixie Kong profiles and statistics
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This is a list of profiles and statistics for Dixie Kong.
Super Smash Bros. Melee Trophy
# | Name | Image | First Game / Move | Description |
---|---|---|---|---|
217 | Dixie Kong | Donkey Kong Country 2: Diddy's Kong Quest 12/95 | More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air. |
Mario Superstar Baseball
- Type: Technique
- Starting Team Captain: Donkey Kong
- Stats:
- Batting: Bad
- Pitching: Medium
- Fielding: Medium
- Running: Medium
- Talents: Clamber
- Sweet Spot: The middle of the bat.
- Compatible Relationships: Donkey Kong, Diddy Kong
DK: King of Swing
- Jump: 5
- Attack: 1
Mario Hoops 3 on 3
- Character Type: Speedy
- Special Ability: Cannon Shot
- Letter to Tap: ▼
Diddy Kong Racing DS
- Speed: **
- Acceleration: ***
- Handling: ***
Donkey Kong Barrel Blast
- Boost: *****
- Speed: *
- Agility: ****
Super Smash Bros. Brawl Trophy
# | Name | Image | Appearance(s) | Description |
---|---|---|---|---|
317 | Dixie Kong | SNES Donkey Kong Country 2: Diddy's Quest WII Donkey Kong: Barrel Blast |
Diddy Kong's cutie of a girlfriend with an adorable blond ponytail. That ponytail is hardly for show--it helps propel her through the air for extended hang time and is indispensable for spin-attacking enemies and lifting barrels. Watch out--Dixie packs more power than you might imagine! |
Super Smash Bros. Brawl Sticker
Image | Game | Effect |
---|---|---|
Donkey Konga 2 | Launch Resistance +39 Usable by: Donkey Kong, Diddy Kong |
Mario Super Sluggers
- Type: Technique
- Starting Team Captain: Donkey Kong
- Stats:
- Batting: 3
- Pitching: 3
- Fielding: 8
- Running: 7
- Player Abilities:
- Fielding: Clamber
- Sweet Spot: The middle of the stick.
- Chemistry:
- Good Chemistry: Donkey Kong, Diddy Kong, Tiny Kong, Funky Kong, Baby Donkey Kong, Pink Mii
- Bad Chemistry: King K. Rool, Kritter
- Bio: A defensive master who can also climb walls.
- Collectable Card Info: "Dixie Kong makes good use of her innate Kong sense in the outfield. She's one of the premier defensive players in the game, clambering her way to highlight-reel catches when she needs to."