Final Smash
The Final Smash is a special move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, Zero Laser charges up Samus' Power Suit while Peach Blossom is a magnification of Peach's joyful personality.
The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into Zero Suit Samus after using her Final Smash.
Due to the extreme power of the Final Smash, they are usually always banned in official tournaments along with items.
Final Smash Types
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
- Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
- Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are Luigi's Negative Zone, Donkey Kong's Konga Beat, Jigglypuff's Puff Up and Zero Suit Samus's Power Suit.
- Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are Link's Triforce Slash, Meta Knight's Galaxia Darkness, Ike's Great Aether and Captain Falcon's Blue Falcon.
- Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages.Examples for this kind are Solid Snake's Grenade Launcher, Pit's Palutena's Army, and Captain Olimar's End of Day.
- Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. Sonic's Super Sonic, Bowser's Giga Bowser and Mr. Game & Watch's Octopus
History
Final Smashes are either based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1], Final Smashes made their first appearance in Super Smash Bros. Brawl and gained considerable attention due to their ability to turn the tide of battle in seconds. Masahiro Sakurai compared the moves to the Hammer item found in all Super Smash Bros. titles[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Name | Character/s | Type | Brief description | Picture |
---|---|---|---|---|
Aura Storm | Lucario | Directional | Lucario will launch into the air and fire a beam of aura down damaging opponents. | File:AuraStorm.jpg |
Beast Ganon | Ganondorf | Directional | Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He then charges them. | ![]() |
Blue Falcon | Captain Falcon | Trapping | Captain Falcon calls the Blue Falcon causing it to hit any nearby opponents. They will land on the track and then get hit by the Blue Falcon. | File:Blue Falcon2.jpg |
Cook Kirby | Kirby | Trapping | Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items. | ![]() |
Critical Hit | Marth | Directional | Marth charges up with power and then swipes forward with his sword seriously damaging opponents. | File:FSmash Marth.jpg |
Diffusion Beam | R.O.B. | Transformation | Swirling lasers come out of R.O.B.'s eyes which causes a lot of damage to opponents. | ![]() |
End of Day | Captain Olimar | Stage-Wide | Olimar gets into his ship and flies off camera whilst his opponents are attacked by Red Bulborbs. His ship then crashes back down damaging any opponents caught in the blast radius. | File:Olimarendofday.jpg |
Galaxia Darkness | Meta Knight | Trapping | Meta Knight swipes his cape and if an opponent is caught in it he will swipe them with his sword. | File:Galaxiadarkness.jpg |
Giga Bowser | Bowser | Transformation | Bowser transforms into Giga Bowser enabling him to easily damage opponents. | ![]() |
Great Aether | Ike | Trapping | Ike jumps into the air and if he hits any opponents they are caught in the attack as he ferociously swipes them with his sword. | File:Great Aether.jpg |
Grenade Launcher | Solid Snake | Stage-Wide | Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents. | ![]() |
Iceberg | Ice Climbers | Stage-Wide | The Ice Climbers summon a massive iceberg that freezes and damages opponents. | File:Iceberg.jpg |
Konga Beat | Donkey Kong | Focused | Donkey Kong pulls out a pair of bongos and start playing them, the music waves will damage opponents. | File:Donkeykong final.jpg |
Landmaster | Falco Lombardi | Transformation | Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power (but it is still powerful). However, it is fast and has vertical knockback. | File:Falco Landmaster.jpg |
Fox McCloud | Transformation | Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Flaco's Landmaster, but it is slowest Landmaster. | File:Landmaster.jpg | |
Wolf O'Donnell | Transformation | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, the most weight. But has the good air speed, and the best on-ground speed. | ![]() | |
Light Arrow | Sheik | Directional | Sheik takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.) | ![]() |
Zelda | Directional | Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly. | File:Screen9.jpg | |
Mario Finale | Mario | Directional | Mario fires a giant wave of flames that damages and pushes opponents off the screen. | File:Mario finalsmash3.jpg |
Negative Zone | Luigi | Focused | Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them. | File:Negative Zone.jpg |
Octopus | Mr. Game & Watch | Transformation | Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. | File:FinalSmashBrawl MGW.jpg |
Palutena's Army | Pit | Stage-Wide | Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. | ![]() |
Peach Blossom | Princess Peach | Focused | Princess Peach starts dancing causing opponents to fall asleep and take damage, an peaches which restore HP to appear. | File:Peach Blossom.jpg |
PK Starstorm | Lucas | Stage-Wide | Lucas summon several PSI Comets which fall straight down from the air damaging opponents. | ![]() |
Ness | Stage-Wide | Ness summons several PSI Comets which fall at angles from the air damaging opponents. | File:PK Starstorm Ness.jpg | |
Power Suit Samus | Zero Suit Samus | Focused | Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit. | File:PowerSuitSamus.jpg |
Puff Up | Jigglypuff | Focused | Jigglypuff grows in size and any opponent that touches Jigglypuff is bounced off. | ![]() |
Rocketbarrel Barrage | Diddy Kong | Transformation | Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing peanuts at opponents. | File:Rocketbarrel Barrage.jpg |
Super Dragon | Yoshi | Transformation | Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. | File:Super Dragon.jpg |
Super Sonic | Sonic the Hedgehog | Transformation | Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds damaging any opponent he touches. | ![]() |
Triforce Slash | Link | Trapping | Link uses the Triforce to trap an opponent. They then slash at the opponent, with the final one being the most powerful. | ![]() |
Toon Link | Trapping | Toon Link uses the Triforce to trap an opponent. They then slash at the opponent, with the final one being the most powerful. | ![]() | |
Triple Finish | Pokémon Trainer | Directional | Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks. | ![]() |
Volt Tackle | Pikachu | Transformation | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. | ![]() |
Waddle Dee Army | King Dedede | Stage-Wide | King Dedede summons a bunch of Waddle Dees, Waddle Doos and Gordos that charge opponents causing damage. | ![]() |
Wario-Man | Wario | Transformation | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. | File:WarioMan Brawl.jpg |
Wii Fit | Wii Fit Trainer | Directional | The Wii Fit Trainer summons a barrage of images of various Wii Fit poses to damage opponents. | ![]() |
Zero Laser | Samus Aran | Directional | Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack. | File:Zero Laser.jpg |
Name in Other Languages
References
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28