3DS Wario Shipyard
Template:Racecourse Wario Shipyard (known as Wario's Galleon in Europe and Australia) is the second of the Star Cup in Mario Kart 7. The course is owned by Wario and takes place inside of a sunken ship in a stormy weather.
Description
The course is mostly underwater. It includes swinging anchors and broken remains of the ship. There are several ramps for players to execute tricks or collect coins. The floors and giant pipes create jet streams providing players to a higher position. Upon reaching the finish lap, players must glide while avoiding obstacles such as the ship's topsails and anchors. Minecarts filled with gold, likely to be from Wario's Gold Mine can be seen just as the player boards the ship itself. The music track of this course is based on the main theme of Wario Land: Super Mario Land 3. The course is possibly an homage, as the game had a pirate theme. In fact, Bull Wario (a form from that game) can be seen in one of the course's billboards.
Layout
The course starts out of the water,after a short straight there's a left turn that bring the player underwater then there are two trick ramp and then there are two roads,one remains underwater,the other go out of the water. After one/two trick ramps,the player enters in a short cave with a dry bones'head on it (at the second lap,some dry fishes appears in the tunnel),after it ends there are some pipes those make air currents,then there's a huge pipe that make a big zir current that provides the player to the other section of the circuit. At the player's left there's a giant puddle with a barrel (if crashed it give you an item : mushroom,banana or rarely a star). Then there's a anchor you must avoid. After it,the player's on the shipyard and the road divides : they have all two boost panels,they exit all from the water,but the first has a hole,and the second has a trick ramp that bring you to the guardrail,and the roads reunite. After them,there's a trick ramp and player returns underwater. Then there are two crabs and a barrels the player must avoid. then there's the glider cannon and the player exit from the water. In this zone the player must avoid anchors and ship's topsails. If the player bumps on obstacles he returns underwater and exit with two trick ramps. After the water zone there are two roads : one continues on the main road and the second,shorter have three boost panels on it. then there's another turn and there's the possibility of cut with ramp on the right of the road. Then the player arrives on the start line.
Shortcuts
The player can cut the puddle after the huge pipe with a mushroom.
Names in Other Languages
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