List of Super Mario 3D Land glitches

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Koopa Troopa Trick

In World 1-2, Mario must step on the rectangular ? Block behind the first Koopa Troopa and go to the Koopa's direction. Stepping on it right will make the shell hit the block and the wall quickly. The plumber must jump in the shell and will jump on it several turns, and get many 1-Ups. In World 4-1, Mario can do the same thing in the water pool area.[1]

Goomba Trick

In World 2-4, the player must go with a Super Leaf to the first Template:Conjecturaltext. There, he/she must jump on a Goomba and flutter jump in the air until another Goomba be launched and be stomped. Making it several times without touching the ground results in infinite 1-Ups. This can also be done in Special 1-3, On the Goomba area.

Pom Pom Trick

In any level where she is fought, Pom Pom must hit the ground after being hit. In this time, Mario must jump on her and continuously hop on the shell, gaining lives in the process. [2]

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In Special 1-1, As Small Mario (although not required, works better with), the player should ground pound the edge of the log. After a few tries, the log will be crushed but the statue leaf will float, and a coin will fly through it.

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Invincible or White Tanooki Mario can be used to destroy bowser boxes. However, if White Tanooki Mario were to ground pound onto a bowser box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a vine coming out of an item box (in Super Mario Bros. 1) can be heard as the glitch starts (strangely, vines like this do not appear in the game). The glitch can only be done on levels such as World 2-4 where Bowser Boxes appear, and the player cannot have completed the level yet or else the Invincibility Leaf Assist Block will not appear. Regular Invincible Mario does not cause this glitch to occur. [3]

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When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.[4]

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Whereever a Statue Leaf is, The player must grab it and press R as soon as they touch it. They will be a statue but the power-up sound will play. Also, they glitch is very, very hard to do as it requires very good timing.

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In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, they will crosses the ground and back instantly.

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When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.

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In any level with a Template:Conjecturaltext, Boomerang Mario can throw a boomerang right as he enters the Template:Conjecturaltext, and it will not disappear. That leaves Mario to having to wait at least 5 seconds for it to fly back to him. This also applies to Mystery Boxes found within levels.

References