Nintendo GameCube

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Articleabout Template:System-Infobox Template:LLQuote

The Nintendo GameCube is a console system developed by Nintendo, and released towards the end of 2001. The GameCube's original name was to be "Dolphin", as noted references appear in games such as Super Mario Sunshine. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions remain a mystery. The Nintendo GameCube utilizes mini-disks.

There are four main colors to the Nintendo GameCube. Purple, Black, Orange, and Silver. Purple is the original color, seen in advertisements, the trophy in Melee, and other places. Silver was released after the first three colors.

Many popular Mario games were made for this system, including: Super Mario Sunshine, Paper Mario: The Thousand-Year Door, Super Smash Bros. Melee, Mario Kart: Double Dash!!, Mario Superstar Baseball and Luigi's Mansion.

An add-on accessory for the Nintendo GameCube known as the Game Boy Player, was released in 2003. The Game Boy Player allowed people to play Game Boy Advance titles on their television screen through their GameCube. It was discontinued in 2007. The GameCube sold 22 million units during its lifetime.

Accessories for the Nintendo GameCube

GameCube Controller

File:GameCubeController.jpg
The Nintendo GameCube Controller; The standard controller for playing Nintendo GameCube games.

The Nintendo GameCube Controller is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. These controllers can also be used to play some Virtual Console games on the Wii, and is also one of the four controller types available in Super Smash Bros. Brawl and Mario Kart Wii.

Buttons for the GameCube Controller

  • A
  • B
  • C Stick
  • START/PAUSE
  • X
  • Y
  • Z
  • R trigger
  • L trigger
  • Analog Stick
  • D-Pad

As a bonus, a GCN Controller and a N64 Controller could be swapped with each other.

GameCube Action Pad

The Nintendo GameCube Action Pad, used for Dance Dance Revolution: Mario Mix.

The Nintendo GameCube Action Pad is a special controller for the Nintendo GameCube. The only Mario game it is used for so far is Dance Dance Revolution: Mario Mix. It has some, but not all, of the Nintendo GameCube Controller's buttons.

Buttons for the GameCube Action Pad

  • A
  • B
  • START
  • Z
  • Left
  • Right
  • Up
  • Down

Nintendo GameCube Microphone

The microphone plugged into a Nintendo GameCube.

The Nintendo GameCube Microphone is a special accessory used for the Nintendo GameCube. It is unusual, in the fact that it is plugged into the Memory Card slot, rather than the controller slot. It has been used in Mario Party 6 and Mario Party 7 as a tool for playing any mic mini-game. Because Mario Party 8 was for the Wii, it did not use the Microphone or any other voice-activated commands.

Mic minigames in Mario Party 6

DK Bongos

File:DKBongos.jpg
A pair of DK Bongos.

DK Bongos are bongo-like controllers for the Nintendo GameCube – the Donkey Konga series utilizes them for the most part. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drumskin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). In the Donkey Konga series, the DK Bongos detect left and right hits, and clapping.

In Japan the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).

The DK Bongos are also confirmed to be compatible with the Wii.[1]

Games that uses the DK Bongos

Appearances in Mario Games

The Nintendo GameCube appears inside Mario games as an easter egg. The following is a list of all its cameos:

Details

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
    File:Gamecube logo.gif
    The Nintendo GameCube logo.
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Trophy Information from Super Smash Bros. Melee

Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

Game Gallery

References

  1. ^ Wikipedia (Accessed on 5-16-08)

Trivia


Template:Consoles Template:GC