List of Super Mario Galaxy glitches

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It has been requested that this article be rewritten.

These are the glitches found in the game Super Mario Galaxy.

Glitches

Enter the small house

File:Glitch miniplanetbluehouse supermariogalaxy 1.jpg
Mario seeing the transparent floor inside the blue house (camera mode)

The player must head to the Deep Dark Galaxy and choose a level where the cannon can be used. Next the player should take Mario/Luigi to the shrinking planet (Located in Deep Dark's sky). Next, Mario/Luigi must kneel and enter the door of the house with the blue roof. Mario/Luigi will be in the house. The house's walls aren't solid from the inside, so to leave the house Mario/Luigi will just have to walk out.

Climb Slippery Slopes

Although spinning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must press the control stick in the direction Mario is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise to steep to use. Several sub-glitches make use of this.

Pull Star Movement Exploit

File:Star bit shooter planet.jpg
Luigi sleeping on a star bit shooter planet after using the pull star movement exploit glitch.

By repeatedly Spinning while using a Pull Star, and grabbing the Pull Star to avoid falling, Mario and Luigi are able to access any area within range of that Pull Star.[1]

Gravity Blocks Glitch

In the level Gusty Garden's Gravity Scramble, the player does a long jump on the left corner at the bottom of the third group of blocks. If done correctly, Mario/Luigi may fall back to the planetoids were the Launch Star is. Because the blocks' gravity has been changed, the only way to progress is to die or reset the level.[2]

Music Glitches

There are three music glitches that can be performed in the game. The first one is in the Good Egg Galaxy, and the player must select 'King Kaliente's Battle Fleet', and go onto the roof of the house on the first planet. If Mario/Luigi starts to enter the orange pipe while using the launch star, no music will play until they reach the Airships or if they go into the hidden area on the rocky moon.

A similar type of glitch can be performed in the Ghostly Galaxy and the Deep Dark Galaxy. In the Ghostly Galaxy, in 'Beware of Bouldergeist', Mario/Luigi should barely enter the mansion, then come out. If done correctly, the mansion music will play outside.

In the Deep Dark Galaxy, in any level (except the Daredevil/Purple Coin comet), when Mario/Luigi enters the cave far enough, the music will change. If they come out of the cave, the music will still play, even if they get the Rainbow Star or Fire Flower in the level.

Planet Orbit Death

In the level Beware of Bouldergeist in Ghostly Galaxy, when playing with Luigi, when the player gets to the hollow planet with a bouncy core, the player has to do a long jump. If it is done correctly, Luigi will end up orbiting the planet and, after a few turns, he'll get inside it and die.

Enter the Starshroom

In the level Kamella's Airship Armada in the Space Junk Galaxy, Mario/Luigi starts out on a yellow Starshroom, facing a red one. The player has to stand in the middle of the yellow one, then run at the red one and do a long jump. If they hit a certain point on the red Starshroom, they will be thrust back to the yellow one and end up inside it. When this happens, it will be impossible to access first-person view; however, if the player jumps around while inside, this view may be accessed. There is no way to exit the Starshroom; the level must be exited for the player to escape.

Sand Mario

In the first Mission of the Deep Dark Galaxy, there is a cannon fixed into the beach. Mario or Luigi must jump into the cannon and hold the B button while moving the remote backwards. The player then must aim at the spot where the umbrella connects to the pole as far to the right as possibly. If done correctly Mario will be in the sand but partly in the lawn chair. Mario must then crouch and move forward and he will fall under the sand and start swimming in it. Another way to do this is to get to the part where Mario is partly in the chair and have a crab hit Mario then crouch down. While Mario is in the sand if he swims to far away or down he will die. Mario can access the inside of the red starshroom, the inside of one of the palm trees, or the vases just by jumping under them.

Walk on the Map

On the Comet Observatory, if the player jumps correctly, he/she will land right on top of the big blue map, and stay there. The player can move left and right, or jump off, but if the player does nothing, he/she will remain on top of the map, without falling off.

Very Long Jump

The player must go to Bowser's Galaxy Reactor, then go to the lava and rock planet. Go on the platform that is spinning backward, wait for the fire ball to pass and stay on the middle or right side of the platform. With correct timing run forward and then do a long jump. The result should look like Mario is about to fall on the lava but instead Mario race across the lava and then smash into the platform where the next gravity spotlight beam is then he fall into the lava where the player can guide Mario onto the platform and go to the next planet.

Use Flying Mario/Luigi to Trial Galaxy Planet

On the Comet Observatory, the player can use the flying power-up to go to the Trial Galaxy planet using this glitch. The player must be Luigi. He must break open the crystal with the Red Star in the Garage, but must not use it and go to the Trial Galaxy planet. Luigi must go to one of the three ends and run, then long jump in the middle of the two other sides, and Luigi will fall out of the planet's gravity field. The player must use the spin to navigate as Luigi falls to the observatory, and touch the Red Star without landing on the observatory itself, then continue falling until Luigi is lifted back to the planet. The game will not allow Luigi to fly on this planet, but the music will still play for the power-up and the suit will still be the color of the power-up.

Moving Galaxies

First, the player must get near any Luma that will take Mario to a galaxy outside the domes. If the player goes into first-person view, they will notice the galaxy is far away from where they are. Then, the player should talk to the Luma, which will transform into a Launch Star. Without going in, the player should again go into first-person view. After looking around, the player should notice that the galaxy is much closer than before. Strangely, Flying Mario is able to fly to and enter Sweet Sweet Galaxy using this glitch.

Recollecting Star Bits

In the Comet Observatory, normally when Mario shoots star bits, there gone forever, but if Mario transforms into flying Mario (red star), then he can recollect some of the star bits he shoots if B is pressed and held and the player points the star cursor at Mario, and Mario spins. This was a beta element for attracting coins and star bits, but flying Mario still can spin to attract star bits, as this was left in the game mistakenly by the developers.(If using a rom on a computer, when using a cheat code that makes coins appear on the Comet Observatory when they normally would not, the player can use this same method to collect coins too)

Rising Dry Bones

To do this glitch the player must go to Dusty Dunes Galaxy, then to the mission called Sun Baked Sand Castle. After the player ground pounds the button in order to raise the tower, the player then aims the cursor at the Dry Bones and holds down A to stun it (while the tower is still rising). The Dry Bones will keep rising until the player stops stunning it.

Invincible Koopa Troopa

To do this glitch the player must go to Sea Slide Galaxy, to the mission Faster Than a Speeding Penguin. The player must go to the island with red Koopa Troopa and collect its shell, then return to the racing penguins. There should be a Green Koopa Troopa. If Mario touches it while holding the shell, he won't take damage.

Invisible Platform

In the Bubble Breeze Galaxy, in the second half, if Mario/Luigi back flips onto the rocks, they can land on a small invisible platform above the swamp with slippery edges. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the Power Star on the other side of the rocks.

Fall Twice

On the Comet Observatory, when the player falls off, he or she is lifted back up to the observatory by the ship. If Luigi runs to the Beacon, and long-jumps, he will hit the bar spinning around the beacon and fall, he will then lift back to the ground and fall though the ground, then be lifted a second time to the ground normally. Mario can do this too, but it's harder to pull off as him.

Suicidal Spin Jump

As Luigi, in Bowser Jr.'s Lava Reactor, on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage. When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet. Due to landing so far away from where the Launch Star makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life.

Sad Toad

Wherever the mining Toad is found, if the player enters first-person view and fires a Star Bit at him, he will frown until the level is exited.

Unactivated Megaleg

When the player land on the first planet, he or she must do a triple jump, the third jump must land on the dome where the Launch Star is and then the player spin in the middle of the jump, if successful the player will be pulled by the gravity to Megaleg's planet, but it will not be activated, the player can run up on Megaleg but the Bullet Bills will not be fired and the cogwheels will not move, however, if the player goes to the point they would have landed if they had used the Launch Star, the cutscene will play and Megaleg will be activated.[3]

References