New Super Mario Bros. Wii

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Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game for the Wii, and has been released in Australia on November 12, 2009 and in USA on 15 november, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game also features a multiplayer mode for up to four players. It features more items, new levels and more enemies than the DS predecessor. It's also the first title to support Nintendo's new Super Guide[1] mode.

Story

File:Mario01.jpg
Bowser Jr. and his siblings jump out of the cake.

It is Princess Peach's birthday and as Mario and his friends are celebrating. However, a huge cake reels in. Immediately, Bowser Jr. and the Koopalings pop out and throw the giant cake on top of Peach, trapping her. From there, the villains load her onto their ship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away the Propeller and Penguin suit towards Mario and the others so they have access to them.[2] Template:Spoiler When Mario finally gets to the final castle, Mario finds none other than Bowser himself. Mario has to jump on the button to defeat Bowser, sending him falling into the lava below. After, Mario celebrates his victory, Kamek flies in and powers Bowser up, ten times his normal size. After Bowser has been powered up, Mario can do nothing but flee the giant boss. Soon Mario finds a dead end with a huge button. He pushes it, and the giant Bowser falls into the lava again. Just then, Princess Peach is released from her cage, and the two set off, out of the castle. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. The two Toads then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario to tell her of their adventures.

After the credits, Larry Koopa is seen limping toward Bowser's Castle. He meets Bowser Jr., who shows Larry the rest of the Koopalings trying to push the giant Bowser right side up. They finally succeed, with a huge thud, causing the castle to fall on top of Bowser and the Koopalings.[3] Template:Endspoiler

Gameplay Features

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A level being played by four players.

The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies or even fall into the pit, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue Toad and Yellow Toad are playable in multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have defeated. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground can move.

File:Penguinsuit.jpg
The light on the boat's direction can be changed by tilting the Wii Remote.

Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, tilt platforms or using the Propeller suit.

According to Vol. 248 of Nintendo Power Magazine and Gamestop it is possible to play with a Nunchuk controller attached.

It's possible to ride on Yoshi as well.[4] Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also take and carry other players in his mouth for a short period of time and use his Flutter Jump to float briefly in the air. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over[5]. However, if the players reach the end of the level while riding on their Yoshis, they would have to leave their mounts behind. Basically, this means that there are only certain levels in which players can ride Yoshis[6]; this is similar to how the animal buddies worked in Donkey Kong Country. The Spin Jump from Super Mario World returns.[7]

On the map screen, pressing 1 allows the player to go to a screen where items from Toad houses and extra items can be used (like in Super Mario Bros. 3). Unlike New Super Mario Bros. and Super Mario World, the player can't activate items during levels. Pressing - (minus) on the map allows the player to go to any previously visited world.[8]

Super Guide

Also premiering in the game is a new feature named Super Guide. The Super Guide provides unsuccessful players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but not use short-cuts or reveal secrets. While the Super Guide is running, the player can press a button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still count as beaten even when the Super Guide assistance is used.[1]

Levels

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Players being added into the game get to choose their own characters.

The game will have at nine worlds[9], that will all have a world map just like in New Super Mario Bros. There will still be Toad Houses and Towers and castles. Enemies will also patrol in the overworld.

Once a level is beaten, players can return to it for a special mission to rescue a kidnapped Toad[9] and carry him to the level exit.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[9].

World 9 (Rainbow World) is unlocked after completing the game. There are 8 stages in that world, and each stage is unlocked by collecting all the star coins in one of the 8 normal worlds.

Worlds

File:Worldselectnsmbwii.JPG
World Selection Map.

Development

According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[11]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was released as "Super Guide".[12]

Characters

File:NSMBwii koopalings.jpg
The return of the Koopalings.

Enemies

File:CloudEnemy.jpg
The new cloud enemy, Foo.

Bosses

Normal Enemies

Ground Enemies

Ghost Enemies

Artillery Enemies

Fire Enemies

Water Enemies

Desert Enemies

Ice Enemies

Castle Enemies

Various Enemies

Blocks

Items

References to Other Games


Gallery

Screenshots

Artwork

NOTE: Other artwork for this game that's not shown here was previously seen in New Super Mario Bros..

Logo and Boxart

Trivia

  • This is the first 3-dimensional game to feature the Koopalings, and the first game to feature the Koopalings and Bowser Jr. together.
  • Remakes aside, New Super Mario Bros. Wii is the first 2-D platformer Mario game to appear on a home console since Super Mario World - released 19 years prior.
  • Yoshi makes the same noises in this game as he did in Super Mario World.
  • This will be the first Mario platformer game to feature co-op mode and vs. mode at the same time since the Mario Bros. game.
  • The New Super Mario Bros. Wii cover has a red Wii frame instead of the standard white frame. Similar on its style is WarioWare, Inc.: Mega Party Game$!, which had a yellow GameCube frame, instead of a black frame on European boxarts.

Beta Elements

Main article: New Super Mario Bros. Wii/Beta elements

References


External Links


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