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Super Smash Bros. Brawl

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Template:Infobox Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the preceeding Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[1]

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan[2] and March 9, 2008 for North America[3]. It was released in Australia on June 26, 2008 and in Europe on June 27, 2008[4].

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[5], though players are able to close it and play the game as usual. There has been a replacement program[6]. The game requires 128 blocks of Wii internal memory[7]. Also, the game data can't be copied, so players are not able to transfer the data onto another Wii, but players can still send replays, snapshots, and custom stages onto other Wii systems.

Gameplay

A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.

As a new feature in the game, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the direction the "movement" button is pointed in.

Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.

The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that has all identical taunts.

The game can be controlled with one of the four controlling methods:

File:DefaultWiiRemote.jpg File:DefaultNunchuk.jpg
Wii Remote (turned on its side) Wii Remote + Nunchuk Attachment
File:DefaultClassic.jpg File:DefaultGameCube.jpg
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).

The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The Player is able to insert names, up to five letters, as in Super Smash Bros. Melee. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.

Playable Characters

The full cast of fighters in Super Smash Bros. Brawl.
The entire cast.

With 35 playable characters, Super Smash Bros. Brawl has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game which is Pichu, Dr. Mario, Mewtwo, Young Link and Roy. Their Special Moves and Final Smash are listed on the right-side column.



Default Characters

Name Description Special Moves
File:BrawlMario.jpg Mario File:Mario Bros. Emblem.gif Mario is overall average, including weight and speed; he is one of the most balanced characters, and is a standard for the tutorial video. Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
File:571px-Brawlink.jpg Link File:Legend of Zelda Emblem.gif Link reappears as one of the heavier fighters with a slow movement, but he still has strong attack strength, good range, and a large arsenal of projectiles. His shield isn't just for looks; it can deflect and even destroy certain types of projectiles. While his third jump is not the best, Link can use his hookshot as a tether recovery. Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
File:Brawlrkirby.jpg Kirby File:Kirby Emblem.gif Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. He has quick, weak attacks and powerful, slow attacks. Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
File:Brawlpikachu.jpg Pikachu File:Pokémon Emblem.gif Pikachu is a lightweight character, and has very good speed and electrical attacks. Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
File:Foxsmnas.jpg Fox File:Star Fox Emblem.gif Fox is quite fast, in both movement and attack speed. He can use his Blaster to do damage to enemies without making them flinch. He also is a light weight. Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
File:Brawlrsamus.jpg Samus File:Metroid Emblem.gif Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but her killing power is low. After using her Zero Laser, she becomes Zero Suit Samus. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
File:Brawl ZeroSuitSamus.jpg Zero Suit Samus File:Metroid Emblem.gif Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. She uses a light, compact laser that can be used in a variety of ways. Her Final Smash transforms her back into Samus. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
Super Smash Bros. Brawl: Official artwork for Zelda Zelda File:Legend of Zelda Emblem.gif Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
File:BrawlSheik.jpg Sheik File:Legend of Zelda Emblem.gif Sheik returns as Zelda's transformation after she uses Transform. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
Bowser Bowser File:Mario Bros. Emblem.gif Bowser is the heaviest and largest character. He also has very powerful, slow attacks. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser Transformation
File:BrawlDK.JPG Donkey Kong File:Donkey Kong Emblem.gif Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
File:BrawlYoshi.PNG Yoshi File:Yoshi Emblem.gif Yoshi is a fast, small heavyweight. On the downside, he has poor killing power with only average attack speed. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
Princess Peach artwork from Super Smash Bros. Brawl Peach File:Mario Bros. Emblem.gif Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and somewhat weak. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl Ice Climbers File:Ice Climber Emblem.gif The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
File:Pitart.jpg Pit File:Kid Icarus Emblem.gif Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He is very weak. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
Artwork of Wario from Super Smash Bros. Brawl. Wario File:Wario Emblem.gif Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
Concept artwork of Ike from Super Smash Bros. Brawl Ike File:Fire Emblem Emblem.gif Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl Pokémon Trainer File:Pokémon Emblem.gif The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. Down Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
Diddy Kong Diddy Kong File:Donkey Kong Emblem.gif Diddy Kong is fast, light, and abundant in unique attacks. Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
Meta Knight from Super Smash Bros. Brawl Meta Knight File:Kirby Emblem.gif Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
Lucas Lucas File:Earthbound Emblem.gif A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
King Dedede King Dedede File:Kirby Emblem.gif King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents from afar. Although he can inhale his foes like Kirby, he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
Captain Olimar Olimar File:Pikmin Emblem.gif Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
  • Blue- stronger and doesn't die on water
  • Red- fire
  • Yellow- electricity
  • Purple- very, very strong
  • White- Poison
Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day

Template:Spoiler

Unlockable Characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

Name Description Special Moves
File:BrawlNess.jpg Ness File:Earthbound Emblem.gif Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
  • Playing 5 VS. Matches
  • Reflecting 10 projectiles
  • Being met in the Subspace Emissary.
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
File:MarthBrawl.jpg Marth File:Fire Emblem Emblem.gif Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
  • Playing 10 VS. Matches
  • Completing Classic Mode
  • Being met in the Subspace Emissary.
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
File:BrawlLuigi.jpg Luigi File:Mario Bros. Emblem.gif Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and is faster than him aswell, but he has lower traction and is weaker. Luigi is unlocked by:
  • Playing 22 VS. Matches
  • Completing Classic Mode with no continues
  • Meeting Luigi in The Subspace Emissary.
Standard Fireball
Side Green Missile
Up Super Jump Punch
Down Luigi Cyclone
Final Smash Negative Zone
File:Falco Lombardi Brawl.jpg Falco File:Star Fox Emblem.gif Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
  • Playing 50 VS. matches
  • Completing the 100-Man Brawl,
  • Meeting Falco in The Subspace Emissary.
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
Captain Falcon Captain Falcon File:F-Zero Emblem.gif Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
  • Playing 70 VS. Matches
  • Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Meeting him in the Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
Lucario Lucario File:Pokémon Emblem.gif Lucario is well-balanced between speed and power, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. Lucario can be unlocked by:
  • Playing 100 Vs. matches
  • Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
  • Meeting Lucario in The Subspace Emissary.
Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
R.O.B. R.O.B. File:ROB Emblem.gif R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. R.O.B. can be unlocked by:
  • Playing 160 Vs. matches
  • Collecting at least 250 trophies
  • Meeting R.O.B. in The Subspace Emissary.
Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
File:GanondorfBrawl.jpg Ganondorf File:Legend of Zelda Emblem.gif Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Ganondorf is unlocked by:
  • Beating classic mode with Link or Zelda on Hard difficulty or higher,
  • Playing 200 matches,
  • Getting him to join the party in The Subspace Emissary.
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
File:GameandWatch.jpg Mr. Game & Watch File:BrawlGandW.gif Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:
  • Playing 250 VS. Matches
  • Clearing Target Smash with 30 characters on any difficulty level,
  • Meet Mr. Game & Watch in The Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
File:Jigglypuff in Brawl.jpg Jigglypuff File:Pokémon Emblem.gif

Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. To unlock Jigglypuff:

  • Beat 20 or more events after completing the Subspace Emissary.
  • Play 350 VS. matches.
  • Go to The Jungle level in the first area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
Standard Rollout
Side Pound
Up Sing
Down Rest
Final Smash Puff Up
File:Brawl Toon Link.jpg Toon Link File:Legend of Zelda Emblem.gif Toon Link is almost exactly like Link but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
  • Going to The Forest level in the first door in the air after the player beats The Subspace Emissary;
  • After clearing The Subspace Emissary, clear Classic mode with any character;
  • Playing 400 VS. matches.
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
File:Wolf Brawl Art.jpg Wolf File:Star Fox Emblem.gif Wolf O' Donnell is a balanced character with excellent speed and power. He does have very poor recovery, though. To unlock Wolf:
  • In the stage The Ruins , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
  • Play 450 VS matches. Then, defeat him afterwards.
  • With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
Standard Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster
Solid Snake Snake File:Metal Gear Emblem.gif Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy. Snake can be unlocked by,
  • Playing 15 VS. Matches on Shadow Moses Island
  • Playing 130 VS. Matches
  • By being met in The Subspace Emissary.
Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
Sonic the Hedgehog Sonic File:Sonic Emblem.gif Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is fast as he is strong. Sonic is unlocked by one of four methods.
  • Complete the Subspace Emissary
  • Complete Classic Mode with 10 characters
  • Play VS. Matches for 10 hours
  • Play 300 VS. Matches.
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic

Template:Endspoiler

Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Stages

There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning stages from Super Smash Bros. Melee.

Default Stages

Stage Description Songs
File:Battlefield SSBB.jpg Super Smash Bros. Brawl: Battlefield File:Super Smash Bros. Emblem.gif Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
File:BrawlFinalDestination.jpg Super Smash Bros. Brawl: Final Destination File:Super Smash Bros. Emblem.gif A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
File:Delfino Plaza Stage.jpg Super Mario Sunshine: Delfino Plaza File:Mario Bros. Emblem.gif A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
File:Mushroomy Kingdom.jpg
File:Mushroomy Kingdom 2.jpg
Super Mario Bros.: Mushroomy Kingdom File:Mario Bros. Emblem.gif Based from the original Super Mario Bros.. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. Ground:

Underground:

  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
File:Mariocircuit.jpg Mario Kart: Mario Circuit File:Mario Bros. Emblem.gif The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level).
File:Rumble Falls Stage.jpg Donkey Kong Jungle Beat: Rumble Falls File:Donkey Kong Emblem.gif A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up.
File:Bridge of Eldin.jpg The Legend of Zelda: Twilight Princess: Bridge of Eldin File:Legend of Zelda Emblem.gif A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
File:Norfair.jpg Metroid: Norfair File:Metroid Emblem.gif A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
File:Frigate Orpheon.jpg Metroid Prime: Frigate Orpheon File:Metroid Emblem.gif From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
File:Yoshi'sIslandStage1.jpg Yoshi's Island: Yoshi's Island File:Yoshi Emblem.gif Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the Brawl progresses.
File:BattleshipHalberd.jpg Kirby: Halberd File:Kirby Emblem.gif
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Lylat Cruise Star Fox: Lylat Cruise File:Star Fox Emblem.gif A stage that moves through the Lylat System. Very similar to Corneria and Venom.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
File:Pokemon Stadium 2.jpg Pokémon: Pokémon Stadium 2 File:Pokémon Emblem.gif
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
File:Port Town.jpg F-Zero: Port Town Aero Dive File:F-Zero Emblem.gif Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
File:CastleSiege.jpg Fire Emblem: Castle Siege File:Fire Emblem Emblem.gif Taking place on a castle, this stage encorporates elements of various Fire Emblem games.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
File:WarioWare.jpg WarioWare: WarioWare, Inc.File:Wario Emblem.gif The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms.
File:Distant Planet.jpg Pikmin: Distant Planet File:Pikmin Emblem.gif A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
File:Brawl Stages - Smashville.jpg Animal Crossing: Wild World: Smashville File:Animal Crossing Emblem.gif The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
File:New Pork City.jpg EarthBound: New Pork City File:Earthbound Emblem.gif A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
The Summit Ice Climber: Summit File:Ice Climber Emblem.gif A stage that takes place on a moving glacier. The ice stage moves around constantly.
File:Stage08 070725a-l.jpg Kid Icarus: Skyworld File:Kid Icarus Emblem.gif Pit's homeland. It consists of several breakable platforms.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
File:PictoChat.jpg Nintendo DS: PictoChat File:Nintendo DS Emblem.gif Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
File:Shadow Moses Island.jpg Metal Gear Solid: Shadow Moses Island File:Metal Gear Emblem.gif A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
File:BrawlTemple.jpg The Legend of Zelda: Hyrule Temple File:Legend of Zelda Emblem.gif Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
File:Yoshi's Island Brawl.jpg Super Mario World: Yoshi's Island File:Yoshi Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
File:Onett Brawl.jpg EarthBound: Onett File:Earthbound Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Mother (Melee)
  • Mother 2 (Melee)
File:Corneria Brawl.jpg Star Fox: Corneria File:Star Fox Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Corneria (Melee)
  • Venom (Melee)
Rainbow Cruise Super Mario 64: Rainbow Cruise File:Mario Bros. Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
File:Brinstar Brawl.jpg Metroid: Brinstar File:Metroid Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Template:Spoiler

Unlockable Stages

In addition to the above stages, there are several stages that must be unlocked to play on.

Stage Description Songs
File:LMansionBrawl.jpg Luigi's Mansion: Luigi's Mansion File:Mario Bros. Emblem.gif A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
File:Pirate ship.jpg The Legend of Zelda: The Wind Waker: Pirate Ship File:Legend of Zelda Emblem.gif A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked.
  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
File:Spear Pillar.jpg Pokémon: Spear Pillar File:Pokémon Emblem.gif The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25.
  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
File:75m.jpg Donkey Kong: 75m File:Donkey Kong Emblem.gif
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
File:MBBrawl.jpg Mario Bros.: Mario Bros. File:Mario Bros. Emblem.gif A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
File:Flatzone2.jpg Game & Watch: Flat Zone 2 File:BrawlGandW.gif An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
File:Electroplankton.jpg Electroplankton: Hanenbow File:Electroplankton Emblem.gif A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

File:SSBB Green Hill Zone.jpg Sonic the Hedgehog: Green Hill Zone File:Sonic Emblem.gif Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
File:Jungle Japes.jpg Donkey Kong Country: Jungle Japes File:Donkey Kong Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
File:Green Greens.jpg Kirby's Dream Land: Green Greens File:Kirby Emblem.gif An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
File:Big Blue.jpg F-Zero: Big Blue File:F-Zero Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
  • Mute City (Melee)
File:Pokemon Stadium.jpg Pokémon: Pokémon Stadium File:Pokémon Emblem.gif
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2.
  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Template:Endspoiler

Items

Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.

Item Description
Super Smash Bros. Brawl Assist Trophy File:Super Smash Bros. Emblem.gif Comparable to a Poké Ball, this summons a random character to help the character who used it. See the Assist Trophy page for a list of Assist characters.
Super Smash Bros. Brawl Banana Peel File:Super Smash Bros. Emblem.gif Can be dropped on the stage. Other characters will trip over it and fall.
File:BrawlBarrels.jpg Barrel File:Super Smash Bros. Emblem.gif These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
File:BrawlBeamSword.jpg Beam Sword File:Super Smash Bros. Emblem.gif An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
File:BrawlBob-Omb.jpg Bob-omb File:Mario Bros. Emblem.gif A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
Super Smash Bros. Brawl Bumper File:Super Smash Bros. Emblem.gif When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
File:BrawlBunnyHoodArtwork.jpg Bunny Hood File:Legend of Zelda Emblem.gif The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
File:BrawlCapsule.jpg Capsule File:Super Smash Bros. Emblem.gif Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
CD CD File:Super Smash Bros. Emblem.gif CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher Cracker Launcher File:Super Smash Bros. Emblem.gif Shoots out fireworks. Players can adjust the aim.
File:BrawlCrates.jpg Crate and Sliding Box File:Super Smash Bros. Emblem.gif Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
File:BrawlDekuNut.jpg Deku Nut File:Legend of Zelda Emblem.gif Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
Super Smash Bros. Brawl Dragoon File:Kirby Emblem.gif When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
File:Item15 080305 08-l.jpg Blast Box File:Super Smash Bros. Emblem.gif If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
File:BrawlFan.jpg Fan File:Super Smash Bros. Emblem.gif This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
File:BrawlFireFlowerArtwork.jpg Fire Flower File:Mario Bros. Emblem.gif The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
File:BrawlFood.jpg Food File:Super Smash Bros. Emblem.gif Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
Super Smash Bros. Brawl Franklin Badge File:Earthbound Emblem.gif Deflects any energy-based projectile back at the opponent with double power.
File:BrawlFreezieArtwork.jpg Freezie File:Mario Bros. Emblem.gif This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
Super Smash Bros. Brawl Golden Hammer File:Mario Bros. Emblem.gif Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb Gooey Bomb File:Super Smash Bros. Emblem.gif Can be attached to the ground or a character and explodes after a few seconds.
File:BrawlGreenShell.jpg Green Shell File:Mario Bros. Emblem.gif Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
File:BrawlHammer.jpg Hammer File:Donkey Kong Emblem.gif Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
File:BrawlHeartContainer.jpg Heart Container File:Legend of Zelda Emblem.gif Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
File:BrawlHome-RunBat.jpg Home-Run Bat File:Earthbound Emblem.gif Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
File:BrawlHothead.jpg Hothead File:Mario Bros. Emblem.gif Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
File:BrawlKey.jpg Key File:Super Smash Bros. Emblem.gif This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
File:BrawlLip'sStick.jpg Lip's Stick File:Super Smash Bros. Emblem.gif Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
File:BrawlLightning.jpg Lightning File:Mario Bros. Emblem.gif Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
File:BrawlMaximTomato.jpg Maxim Tomato File:Kirby Emblem.gif These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
File:BrawlMetalBoxArtwork.jpg Metal Box File:Mario Bros. Emblem.gif Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
Motion-Sensor Bomb Motion-Sensor Bomb File:Super Smash Bros. Emblem.gif Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
File:BrawlMr.Saturn.jpg Mr. Saturn File:Earthbound Emblem.gif A relatively weak item that can be thrown at opponents multiple times.
Orangecube.jpg Orange Cube File:Super Smash Bros. Emblem.gif This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in The Subspace Emissary.
File:BrawlPartyBallArtwork.jpg Party Ball File:Super Smash Bros. Emblem.gif When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
File:BrawlPellet.jpg Pellet File:Pikmin Emblem.gif A throwing item found only on the Distant Planet stage. Throwing one at an "Onion" will release some items.
Artwork of a Pitfall from Super Smash Bros. Brawl. Pitfall File:Animal Crossing Emblem.gif Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
File:BrawlPoisonMushroom.jpg Poison Mushroom File:Mario Bros. Emblem.gif Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
Poké Ball Poké Ball File:Pokémon Emblem.gif Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
File:BrawlRayGun.jpg Ray Gun File:Super Smash Bros. Emblem.gif The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
File:BrawlSandbagArtwork.jpg Sandbag File:Super Smash Bros. Emblem.gif Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
File:BrawlScrewAttack.jpg Screw Attack File:Metroid Emblem.gif While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
Smash Ball Smash Ball File:Super Smash Bros. Emblem.gif Attacking one of these until it breaks gives the ability to use a Final Smash.
Super Smash Bros. Brawl Smoke Ball File:Super Smash Bros. Emblem.gif Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
Smart Bomb Smart Bomb File:Star Fox Emblem.gif A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
File:BrawlSoccerBall.jpg Soccer Ball File:Mario Bros. Emblem.gif No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
File:BrawlSpring.jpg Spring File:Donkey Kong Emblem.gif Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
File:BrawlStockBall.jpg Stock Ball File:Super Smash Bros. Emblem.gif In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
File:BrawlSuperMushroomArtwork.jpg Super Mushroom File:Mario Bros. Emblem.gif Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
File:BrawlSuperScope.jpg Super Scope File:Super Smash Bros. Emblem.gif This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
Super Smash Bros. Brawl Superspicy Curry File:Kirby Emblem.gif Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
File:BrawlStarman.jpg Starman File:Mario Bros. Emblem.gif Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.
File:BrawlStarRod.jpg Star Rod File:Kirby Emblem.gif Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
Team Healer Team Healer File:Super Smash Bros. Emblem.gif Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
File:BrawlTimer.jpg Timer File:Super Smash Bros. Emblem.gif Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
TrophyBase.jpg Trophy Stand File:Super Smash Bros. Emblem.gif This item turns enemies into trophies in The Subspace Emissary. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
![[]] Bike Pieces File:Wario Emblem.gif If the Wario Bike is dismantled, the pieces can be thrown at others.
File:BrawlUnira.jpg Unira File:Super Smash Bros. Emblem.gif Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
The Summit Vegetables File:Ice Climber Emblem.gif Heals the player. Appears only on the Summit stage.
File:BrawlWarpStar.jpg Warp Star File:Kirby Emblem.gif The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.

Assist Trophy characters

  • Andross - Star Fox series
  • Barbara Bat - Daigasso! Band Brothers
  • Devil - Devil World
  • Dr. Wright - Sim City for SNES
  • Excitebike - Excitebike series
  • Gray Fox - Metal Gear Solid series
  • Hammer Bro. - Mario series
  • Helirin - Kururin series
  • Infantry and Tanks - Nintendo Wars series
  • Isaac - Golden Sun series
  • Jeff - Mother series
  • Drill Dozer and Jill - Drill Dozer
  • Kat and Ana - WarioWare series
  • Knuckle Joe - Kirby series
  • Lakitu and Spinies - Mario series
  • Little Mac - Punch Out series
  • Lyn - Fire Emblem series
  • Metroid - Metroid series
  • Mr. Resetti - Animal Crossing series
  • Nintendog - Nintendogs series
  • Ray Mk. II - Custom Robo series
  • Saki Amamiya - Sin and Punishment
  • Samurai Goroh - F-Zero series
  • Shadow the Hedgehog - Sonic the Hedgehog series
  • Stafy - Densetsu no Stafy series
  • Tingle - Legend of Zelda series
  • Waluigi - Mario series

Poké Ball Pokémon

  • Bellossom
  • Bonsly
  • Celebi
  • Chikorita
  • Deoxys
  • Electrode
  • Gardevoir
  • Goldeen
  • Groudon
  • Gulpin
  • Ho-Oh
  • Kyogre
  • Lugia
  • Manaphy
  • Meowth
  • Metagross
  • Mew
  • Moltres
  • Munchlax
  • Piplup
  • Snorlax
  • Staryu
  • Suicune
  • Togepi
  • Torchic
  • Wobbuffet
  • Latios and Latias
  • Weavile
  • Jirachi

Game Modes

Solo

Subspace Emissary

File:Subspace Emissary Map.jpg
The World Map of the Subspace Emissary.
Main article: Subspace Emissary

The Subspace Emissary is the game's adventure mode. Unlike Melee's Adventure Mode, it has a story and co-op multiplayer is an option. Players can use stickers to increase his/her attacks and items.

Classic Mode

File:Brawl Classic Mode.jpg
The loading screen before each level of Classic Mode, with Link acting as the first opponent.

Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. [8]

Classic Mode
Stage 1 Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
Stage 2 Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong)
Stage 3 Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
Stage 4 Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas)
Bonus Stage 1 Break the Targets! (The Target Smash!! level of current difficulty)
Stage 5 Kirby Series. (Kirby, Meta Knight or King Dedede)
Stage 6 Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
Stage 7 Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
Stage 8 Mario Series. (Mario, Peach, Luigi or Bowser)
Stage 9 Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
Stage 10 WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
Bonus Stage 2 Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
Stage 11 The player has to fight three random characters.
Final Stage The player has to fight Master Hand. Crazy Hand will also appear if it is completed on Hard or higher and within nine minutes.


Bosses
Boss Description
File:MasterHandBrawl.jpg Master Hand The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
File:CrazyHandBrawl.jpg Crazy Hand While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above, and the player must have arrived at the final stage in 9 minutes or less.

All-Star Mode

All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters will be rewarded. [9] The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.

All-Star Matches
# Series Opposing characters Stage
Super Smash Bros. Brawl Game & Watch Mr. Game & Watch Flat Zone 2
Super Smash Bros. Brawl Mario Bros. Mario, Luigi, Peach, Bowser Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion
Super Smash Bros. Brawl Donkey Kong Donkey Kong, Diddy Kong 75m/Rumble Falls
Super Smash Bros. Brawl Ice Climber Ice Climbers Summit
Super Smash Bros. Brawl R.O.B. R.O.B. Mario Bros.
Super Smash Bros. Brawl The Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin/Pirate Ship
Super Smash Bros. Brawl Metroid Samus Aran/Zero Suit Samus Frigate Orpheon/Norfair
Super Smash Bros. Brawl Kid Icarus Pit Skyworld
Super Smash Bros. Brawl Metal Gear Solid Snake Shadow Moses Island
Super Smash Bros. Brawl EarthBound Ness, Lucas New Pork City
Super Smash Bros. Brawl Fire Emblem Marth, Ike Castle Siege
Super Smash Bros. Brawl Yoshi Yoshi Yoshi's Island
Super Smash Bros. Brawl F-Zero Captain Falcon Port Town Aero Dive
Super Smash Bros. Brawl Sonic the Hedgehog Sonic the Hedgehog Green Hill Zone
Super Smash Bros. Brawl Kirby's Dream Land Kirby, Meta Knight, King Dedede Battleship Halberd
Super Smash Bros. Brawl Star Fox Fox, Falco, Wolf Lylat Cruise
Super Smash Bros. Brawl WarioWare, Inc. Wario WarioWare, Inc.
Super Smash Bros. Brawl Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2/Spear Pillar
Super Smash Bros. Brawl Pikmin Captain Olimar Distant Planet

Events

Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

Single Player Mode
# Preview Event Player's Character In-game Description (Objective) Stage
1 Events01.png Two Trouble Kings Mario Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) Delfino Plaza
2 Events02.png Landmaster Ignition Fox Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) Corneria
3 Events03.png Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd ((1:24)).) Halberd
4 Events04.png Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) Skyworld
5 Events05.png Become the Champion! Pokémon Trainer The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) Pokémon Stadium 2
6 Events06.png Super Bowser Bros. Bowser Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) Mushroomy Kingdom 1-1
7 Events07.png Diddy Kong Panic Donkey Kong So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) Mario Circuit
8 Events08.png Go! Triple Finish! Pikachu SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) Pokémon Stadium 2
9 Events09.png The Monster Beneath the Earth Ike A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant Donkey Kong.) Castle Siege
10 Events10.png All-Star Battle Regulars Choose The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) Final Destination
11 Events11.png Yoshi's Rainbow Ice Climbers Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) Rainbow Cruise
12 Events12.png Sleeping in the Eggs Yoshi These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) Yoshi's Island
13 Events13.png Dragoon Strike Kirby Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) Halberd
14 Events14.png Sproutage of the Flower Pikmin Pikmin & Olimar In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) Distant Planet
15 Events15.png Hammer of the King King Dedede We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) Smashville
16 Events16.png Power suit ON! Zero Suit Samus Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) Frigate Orpheon
17 Events17.png Super Waterfall Climb Zelda I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) Rumble Falls
18 Link against Dark Link in Super Smash Bros. Brawl Dark Link Duel Link A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) Bridge of Eldin
19 Events19.png Wario Bros. Wario I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) Mario Bros.
20 Events20.png All-Star Battle x 1 Choose Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong and Pokémon Trainer.) Battlefield
21 Events21.png Visit to Onett Lucas In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) Onett
22 Events22.png Monkeys Unite Diddy Kong Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) Rumble Falls
23 Events23.png Molten Norfair Samus Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) Norfair
24 Events24.png Come On! Blue Falcon! Captain Falcon Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with your Final Smash.) Port Town Aero Dive
25 Events25.png The Aura is with Me Lucario When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) Spear Pillar
26 Events26.png The Slow and Easy Life Ness You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) Smashville
27 Events27.png Three-Beast Carnage R.O.B. Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong and Giant Charizard.) New Pork City
28 Events28.png Flower Blooms in the Echoes Peach Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) Hanenbow
29 Events29.png All-Star Semifinal Regulars Choose Four hidden characters from the first game! They've appeared in every Smash game to date! (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) Yoshi's Island
30 Events30.png Sonic Boom Sonic Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) Green Hill Zone
31 Events31.png The Ultimate Bodyguard Marth Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) Castle Siege
32 Events32.png Bird in Darkest Night Falco What's happening? It's getting darker! Today just isn't my lucky day. (KO Mr. Game & Watch.) Brinstar
33 Events33.png Advent of the Evil King Ganondorf The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) Temple
34 Events34.png All-Star Battle Melee Choose It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco and Ganondorf.) Pokémon Stadium
35 Events35.png The Visitor to Flat Zone Mr. Game & Watch Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) Flat Zone 2
36 Events36.png High-Tech Special Forces Solid Snake Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon and Wolf.) Shadow Moses Island
37 Events37.png The Pirate Airship Toon Link Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) Pirate Ship
38 Events38.png The Wolf Hunts the Fox Wolf Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) Lylat Cruise
39 Events39.png All-Star Battle x 2 Choose It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic and Wolf.) Skyworld
40 Events40.png The Final Battle Choose Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede and Ganondorf.) Final Destination
41 Events41.png The FINAL, Final Battle Choose It's the REAL final battle! (KO Snake, Sonic and Giant Mario.) Final Destination
Co-Op Mode

This mode requires two human players, and has (mostly) different events from the single-player mode.

# Preview Event Player's Characters In-game Description (Objective) Stage
1 Events01.png Two Trouble Kings Mario and Kirby Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede) Delfino Plaza
2 C-02.png Master the Pokémon Tag Battle Pokémon Trainer and Pikachu The Pokemon tournament's final challenge. Your rivals have the same Pokemon! (KO rival Pokemon Trainer, and Pikachu) Pokémon Stadium 2
3 C-03.png Fastest, Shortest, Sudden Death Yoshi and King Dedede Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (survive 10 seconds at 300% damage) WarioWare, Inc.
4 C-04.png The DK Tag Calamity Donkey Kong and Diddy Kong DK and Diddy got tiny! Use lightning to help deal the final blow! (defeat all enemies while many Lightning Bolt items appear) Mario Circuit
5 C-05.png The Yoshi Team of 50 Meta Knight and Pit It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap) Rainbow Cruise
6 Event6.PNG Unwanted Suitors Zelda and Zero Suit Samus What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies) Port Town Aero Dive
7 Event7.PNG Battle of the Dark Sides Link and Samus A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP) Bridge of Eldin
8 Event8.PNG All MINE! Wario and Bowser Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins) Skyworld
9 Event9.PNG Those Who Wait in Onett Lucas and Ness A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) Onett
10 Event10.PNG The R.O.B.'s of Tomorrow Lucario and Ice Climbers It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes) Summit
11 Event11.PNG The Great Remodeling Battle Luigi and Peach Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion) Luigi's Mansion
12 File:Event12.PNG Come Back, Falcon Flyer! Captain Falcon and Pikmin & Olimar Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samus in 30 seconds) Big Blue
13 Event13.PNG Blades of the Quick and Mighty Marth and Ike Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight and Ganondorf) Big Blue
14 Event14.PNG The Dark Guardians Ganondorf and Wolf Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong) New Pork City
15 Event15.PNG Four Swords Brawl Both play as Toon Link Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do) Pirate Ship
16 Co16.png JIGGLYPUFF's Great Comeback Jigglypuff and Mr. Game & Watch JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again) Castle Siege
17 Co17.png Sonic and Mario Sonic and Mario No problem! It's nothing at all! Only a race can decide the true victors! (KO two Marios) Green Hill Zone
18 Co18.png The New Weapon of Shadow Moses Solid Snake and R.O.B. The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s) Shadow Moses Island
19 Co19.png Shadow of Andross Fox and Falco It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf) Lylat Cruise
20 Co20.png The Final Battle for Two Choose any Character A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser) Final Destination
21 Co21.png The True All-Star Battle Choose any Character Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every single character) Battlefield

Stadium

The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

File:Sandybrawlbag.jpg
Mario along with Sandbag and a Home-Run Bat
Home-Run Contest

The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. However, the shield will shatter if it is knocked around by the Sandbag too much. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Target Smash!!

Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.

Multi-Man Brawl
File:Multimanselection.jpg
The Selection Screen.

Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles.

Boss Battle Mode

This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and he/she only have one life. Unlike All-star, however, enemies are in random order(except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.

It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.

Training

The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.

Group

Brawl

Brawl mode of Super Smash Bros. Brawl
Choosing alternate characters for the start of a match.

Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee., for unknown reasons.

As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

File:BrawlBunnyHood.jpg
The "Bunny Brawl" setting.

Special Brawl

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

Rotation

The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use his/her name and his/her personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.

Tourney

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the Super Smash Bros. Melee version.

Nintendo Wi-Fi Connection

Super Smash Bros. Brawl
The main Wi-Fi menu.

Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged Football, the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Home-run Contest and Multi-Man Brawl are also playable in this mode.

The "With Friends" sub-menu of Nintendo WFC of Super Smash Bros. Brawl
The With Friends mode selection screen.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than 4 players, there will sometimes be CPU enemies present. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his/her character.

Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.

Stage Builder

File:Stage Builder.jpg
The Stage Builder in action.
File:Classic mario stage.jpg
Mario and Luigi on a stage from stage builder (notice the stage looks like classic Mario/Luigi.)

Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so he/she can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Coin Launcher
Screen shot of the Coin Launcher in use.

Coin Launcher

The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with 2 to 4 coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes 2 hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses 10 coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.

Other Features

My Music

Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect CDs, which randomly appear across the entire game, in many of the numerous modes of play. After all music tracks have been collected, the CD will appear no more.

Trophies

Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.

Stickers

Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless he/she collects a copy of the sticker being used to power up the character in Subspace Emissary.

Challenges

Main article: Challenges (SSBB)
Super Smash Bros. Brawl challenges
The Challenges screen.

All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.

Album

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.

Replays

A new feature in Super Smash Bros. Brawl is Replays. This can be used on Brawl Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time, however, for a replay to be recorded is 2 minutes. They can later be accessed from the Vault, and be replayed. Players can also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. This service will be discontinued by June 30th, 2009.[10]

Masterpieces

In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:

  • Super Mario Bros. (1:00)
  • Ice Climber (0:40)
  • The Legend of Zelda (NES) (2:00)
  • Kid Icarus (1:00)
  • Kirby's Adventure (2:00)
  • Fire Emblem[11] (Japanese version only) (3:00)
  • Super Metroid (3:00)
  • EarthBound[11] (Japanese version only) (5:00)
  • Star Fox 64 (3:00)

Some must be unlocked. These games include:

  • Donkey Kong (0:30) (Play for 10 hours or more total.)
  • Super Mario World (2:00) (Play on Yoshi's Island (Melee) three times.)
  • Super Mario Bros. 2 (1:30) (Play as Peach and win five matches in VS Mode.)
  • The Legend of Zelda: Ocarina of Time (5:00) (Play as Toon Link ten times in VS Mode.)
  • F-Zero (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)

All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.

Voice Cast

File:GroupSSBB.png
Group Artwork that is used on the Boxart

Beta Elements

For a list of this game beta elements, see here.

Music

Music Staff

The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.

Name Company* Works** "Song(s)" (Role)
Akihiro Honda Konami Digital Entertainment Co., Ltd. Metal Gear Solid 4: Guns Of the Patriots
Metal Gear Solid: Portable Ops
"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
Akito Nakatsuka n/a n/a "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)
"Ice Climber" (Composition Supervisor)
Arata Iiyoshi n/a Pokémon Mystery Dungeon
beatmania II DX
Asuka Ohta Nintendo New Super Mario Bros.
Yoshi Touch & Go
Cowan, James (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
Hajime Hirasawa n/a n/a "Star Fox: Space Armada" (Composition Supervisor)
Hajime Wakai Nintendo Pikmin series
Star Fox series
"Pikmin: World Map" (Composition Supervisor)
Hirokazu Ando n/a n/a "Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
Hirokazu Tanaka (also billed as Hirokazu Tanaka. Ex) n/a Metroid
Dr. Mario
"Kid Icarus: The Underworld" (Composition Supervisor)
“Donkey Kong” (Arrangement Supervisor)
Jun Fukuda grasshopper manufacture inc. killer7
contact
"Kirby: Meta Knight's Revenge" (Composition Supervisor)
Jun Senoue SEGA Sonic Adventure series
Sonic Heroes
"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
Junichi Masuda n/a n/a "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
Kazumi Totaka Nintendo Animal Crossing series
Yoshi series
"Yoshi's Story: Ending" (Composition Supervisor)
"X: Tunnel Scene" (Composition Supervisor)
"Animal Crossing: The Roost" (Arrangement Supervisor)
Keigo Ozaki GAME ARTS Co., Ltd. PROJECT SYLPHEED "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
Ken Nishikiori n/a n/a "Super Smash Bros. Brawl: Main Theme" (Tenor)
“Fire Emblem: Fire Emblem Theme” (Tenor)
Kenichi Okuma n/a Melty Lancer series
Welcome to Pia Carrot!! 3
"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
Kenji Ito n/a ROMANCING SAGA series
CULDCEPT SAGA
"Star Fox: Space Armada" (Arrangement Supervisor)
Kenji Yamamoto Nintendo Super Metroid
Metroid Prime series
Kentaro Ishizaka HAL Laboratory, Inc. n/a
Koji Hayama n/a Cho Aniki
Ape Escape 2
Koji Kondo Nintendo Super Mario Bros. series
The Legend of Zelda series
"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)
"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
Lauber, Terry (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
Masaaki Iwasaki n/a MOTHER3
Chelnov (Genesis)
Masafumi Takada grasshopper manufacture inc. killer7
GOD HAND
"Yoshi's Story: Ending" (Arrangement Supervisor)
Masahiro Sakurai Sora Ltd. Kirby series
Super Smash Bros. series
"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)
“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
Masahiro Tajima n/a n/a "WarioWare: Ashley's Theme" (Composition Supervisor)
Masato Kouda n/a Monster Hunter
Devil May Cry
McIntosh, Emily (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – "Ashley")
Michiko Naruke n/a Wild Arms series "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
Minako Hamano Nintendo Metroid Fusion "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
Motoi Sakuraba n/a Tales series
Star Ocean series
Golden Sun series
Mario Golf series
Mario Tennis series
"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
Nobuko Toda n/a n/a "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
Nobuo Uematsu n/a Final Fantasy series "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
Noriyuki Iwadare n/a GRANDIA series "Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
Oriko Takahashi n/a n/a "Super Smash Bros. Brawl: Main Theme" (Soprano)
““Fire Emblem: Fire Emblem Theme” (Soprano)
Ryoji Yoshitomi Nintendo WarioWare, Inc.: Mega Microgame$!
SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) n/a n/a "Made in Wario: Ashley Theme" (Vocals)
Seiji Momoi n/a METEOS
The Glory of Hercules III – The Silence of Gods
Shogo Sakai HAL Laboratory, Inc. Super Smash Bros. Melee
MOTHER3
"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor)
"Kid Icarus: The Underworld" (Arrangement Supervisor)
"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)
"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor)
"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
Shota Kageyama n/a Luminous Arc
Taizo Takemoto n/a n/a "Super Smash Bros. Brawl: Main Theme" (Conductor)
"Fire Emblem: Fire Emblem Theme" (Director)
Takahiro Nishi GAME ARTS Co.,Ltd. GRANDIA series
PROJECT SYLPHEED
Tomoko Sasaki TOKIOHEIDI NiGHTS into Dreams… "WarioWare: Ashley's Theme" (Arrangement Supervisor)
Taru Yamashita n/a n/a "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)
"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
Toru Minegishi Nintendo The Legend of Zelda: Twilight Princess "Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
Toshiyuki Sudo Nintendo Everybody Votes Channel "Ice Climber" (Arrangement Supervisor)
Tsukasa Masuko n/a Star Force
Magical Starsign
Yasufami Fukuda n/a Kamaitachi no Yoru 2
Yasunori Mitsuda PROCYON STUDIO CO., LTD. CHRONO TRIGGER
XENOGEARS
"Pikmin: World Map" (Arrangement Supervisor)
Yoko Shimomura n/a Kingdom Hearts series
Yuka Tsujiyoko n/a Fire Emblem series "Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
Yukio Kaneoka n/a n/a "Donkey Kong" (Composition Supervisor)
Yusuke Takahama TARGET ENTERTAINMENT INC. Digital Pinball series "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)
"X: Tunnel Scene" (Arrangement Supervisor)
Yutaka Iraha GAME ARTS Co.,Ltd. SILPHEED series
Yuzo Koshiro ANCIENT ActRaiser
Streets of Rage

*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.

Tracks

Main article: List of Songs in Super Smash Bros. Brawl

Critical Reception

The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, Super Smash Bros. Brawl received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned[12]. Nintendo Power also gave Brawl a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in Melee. The Official Nintendo Magazine, the UK equivalent of Nintendo Power rated it 95%, their main praise was that there was so much to unlock and the game itself was also enjoyable.

Trivia

  • Originally, Dixie Kong, Toon Zelda, Plusle & Minun (as a duo like the Ice Climbers), Roy, and Mewtwo were going to appear in the game, but were dropped from the final product for unknown reasons.Template:Fact
  • This is the first Super Smash Bros. game to have playable third party characters, although the creators of Snake wanted him to be in Melee but Nintendo was too far in development.

References

  1. ^ Super Smash Bros. Brawl: Havok engine confrimed - GoNintendo, published 2008-1-28.
  2. ^ Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese), published 2008-1-15.
  3. ^ Smash Bros. DOJO!! - American English Edition, published 2008-1-15.
  4. ^ Cite error: Invalid <ref> tag; no text was provided for refs named eu
  5. ^ Document on the Japanese Smash Bros. DOJO!! explaining the Error (PDF), accessed 2008-1-4.
  6. ^ Cite error: Invalid <ref> tag; no text was provided for refs named disk
  7. ^ "Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - Brawl Central News Archive, accessed 2008-2-4.
  8. ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
  9. ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
  10. ^ Smash Bros. DOJO!! notice
  11. ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
  12. ^ Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network, published 2008-1-16.

External Links

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