Donut Ghost House
Level | |||
---|---|---|---|
Donut Ghost House | |||
Mario looking at Boos | |||
Level code | 2-GH | ||
World | Donut Plains | ||
Game | Super Mario World | ||
Time limit | 300 seconds | ||
Music track | Haunted House BGM | ||
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Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first one visited in Super Mario World. As such, it serves as an introduction to Boos. It is one of two Ghost Houses in the original game to not feature Dragon Coins, the other being Choco-Ghost House.
Layout
The Ghost House consists of four rooms. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Crew flying overhead. In the second room, there is a staircase with a door at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they could not before. A Switch Block is inside, and hitting this makes a coin arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single ? Block. Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block).
The Message Block at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the remake, an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in Super Mario Bros. 3. This line is not present in the Japanese version of the game.
Exits
The regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3.
Secret exit
In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Caped Mario (or Caped Luigi), where another Boo Crew is found. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself unlocks a secret exit to the Top Secret Area.
Enemies
Image | Name | Count |
---|---|---|
Boo Crew | 2 | |
Boo | 8 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドーナツへいやのオバケやしき[?] Dōnatsu Heiya no Obake Yashiki |
Doughnut Plains' Ghost House | |
Chinese | 甜圈平原鬼屋[?] Tiánquān Píngyuán Guǐwū |
Donut Plains Ghost House | |
French | Manoir Beignet[?] | Donut Manor | |
German | Donut-Spukhaus[?] | Donut Ghosthouse | |
Italian | Casa Infestata di Pianura Ciambella[?] | Donut Plain's Ghost House | |
Spanish | 1ª Casa Encantada[?] | 1st Haunted House |