Donkey Kong Racing

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Donkey Kong Racing
English logo for Donkey Kong Racing
Developer Rare Ltd.
Publisher Unreleased
Platform(s) Nintendo GameCube
Release date Canceled[?]
Genre Racing
Rating(s) Unknown
Mode(s) Unknown
Input Unknown
“LET'S RIDE.”
Slogan for Donkey Kong Racing

Donkey Kong Racing was a canceled Donkey Kong racing game for the Nintendo GameCube. It would have served as a loose follow-up to Diddy Kong Racing. The game would have featured the ability to "upgrade" the animal rides into "true thoroughbreds" by collecting food and prizes during the races. Multiplayer for up to four players was planned, as were "real-world phenomena" happening during the races, such as swaying trees and fading sunlight. The player could switch between animals during the races, and the rider could fall from its ride, forcing it to run on foot to catch up with the animal.[1][2]

Confirmed characters in the game included Donkey Kong, Tiny Kong, Diddy Kong, Taj, and Kiddy Kong (with an internal render also featuring Lanky Kong and Cranky Kong). Rideable creatures seen were Rambi in varying sizes and colors, Enguarde in varying colors, Ellie, and Zinger. Creatures implied to be rideable in group shots include Expresso, Chomps, Necky, and Army.

The slogan for Donkey Kong Racing is "LET'S RIDE" as it is seen at the end of the trailer.

History

The game was first announced at E3 2001, with a pre-rendered trailer showing the game's concept. However, the trailer and a press release (which stated that the game was set for release in late 2002)[3] made in anticipation of Space World 2001 ended up being the only media shown to the public. Donkey Kong Racing went unmentioned in the Nintendo Space World 2001 Official Guidebook despite having its trailer shown at the event.

Sometime in 2002, Rare decided to present only Star Fox Adventures at E3 2002, most likely in response to a private agreement with Microsoft, who would later purchase Rare on September 24, 2002, just after Star Fox Adventures.[4] Donkey Kong Racing and Rare's other titles from E3 2001 were either privately canceled, put on hold, or ported to the Xbox or Xbox 360. The game was officially canceled along with Donkey Kong Coconut Crackers on August 13, 2002,[5] one month before Microsoft's acquisition of Rare, which caused the latter company to lose the rights to producing Super Mario games of any sort. It remained in the lineup of upcoming games in Nintendo Power until issue 162 (November 2002), when it was delisted for future issues.[6]

After the buyout, the game was being heavily reworked as Sabreman Stampede, which was planned for an Xbox 360 release. However, this iteration, too, ended up being canceled due to a lack of focus and Rare's unfamiliarity with the hardware.[7][2]

Gallery

Artwork

Screenshots

References

  1. ^ IGN Staff (August 22, 2001). Donkey Kong Racing Spaceworld 2001: New shots of the CG intro.. IGN (English). Retrieved May 30, 2024.
  2. ^ a b Watts, Martin (February 28, 2014). Month Of Kong: Whatever Happened To Donkey Kong Racing?. Nintendo Life (English).
  3. ^ May 2002. G-Force magazine issue 1. Page 24–25.
  4. ^ Cabello, Moises. Chronicle of a Buyout Foretold. MundoRare. Archived July 31, 2010, 10:50:39 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  5. ^ Metts, Jonathan (August 13, 2002). Changes to Rare's Website. Nintendo World Report (English). Retrieved May 30, 2024.
  6. ^ November 2002. Nintendo Power Issue 162. Nintendo of America (American English). Page 28.
  7. ^ Mazzei, Mark. Stampede's Sorrowful Swan Song. MundoRare (English). Archived July 30, 2010, 03:06:52 UTC from the original via Wayback Machine. Retrieved May 30, 2024.