Super Smash Bros. Brawl

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

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Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the last two Super Smash Bros. games, and developed by a team especially created for it.

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan[1] and March 9, 2008 for North America[2].

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[3], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[4]. The game requires 128 blocks of memory at the very least[5].

Story

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Super Smash Bros. Brawl
The Subspace Emissary Logo.

The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. The main antagonists are the Subspace Army, which is led by the Ancient Minister.

At the beginning of the story, Zelda and Peach watch trophies of Mario and Kirby fall into the Midair Stadium and transform into their living counterparts. They proceed to do battle, while Pit watches from Skyworld, cheering them both on. After his defeat, Mario or Kirby is transformed into a Trophy, which the other revives into his living counterpart. However, Meta Knight's ship, the Halberd, flies over the main stadium. It releases purple spores into the arena, called Shadow Bugs, which then takes the form of a group of strange robotic-looking creatures, called the Primid. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primid. The Ancient Minister then arrives on his floating platform, and drops down a Subspace Bomb, which is soon activated by two R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.

Mario hurries to deactivate it, but is bombed out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realize that Peach and Zelda have been entrapped by cages held by Petey Piranha. Petey Piranha proceeds to attack Kirby, attacking Kirby by swinging the cages at him. He attacks and dodges them, weakening the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to explode and burn to the ground. Kirby manages to rescue one of the princesses, while the other is flung away on the other side of the arena. Suddenly, coming out of nowhere, Wario drops in, weilding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess.

He points his machine at her, and fires it. A black arrow is fired from the device's nozzle and strikes the unrescued princess, who is then transformed into a trophy, which Wario promptly carries away. Kirby and the rescued princess begins to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, sucking the stadium into Subspace. Kirby and the rescued princess escapes the stadium on a Warp Star.

Meanwhile, in Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by the goddess, Palutena, who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, creating more Primids. He defeats various Subspace enemies, until he eventually reaches a platform. Looking across the sea of clouds, he sees the trophy of Mario. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off.

Elsewhere, in an island jungle, a Hammer Bro. and a Goomba pile Donkey Kong's Banana Hoard onto a hovercraft, which they proceed to drive away. Upon battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, similar to Donkey Kong: Jungle Beat), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fires three Bullet Bills towards him. Out from the foliage behind, Diddy Kong appears, with his Peanut Popguns, and intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are encountered by Bowser, who wields the same device held by Wario. Bowser proceeds to turn Donkey Kong into a trophy, doing so just as Donkey Kong punches Diddy into the sky, saving him from the dark cannon.

Meanwhile, Kirby and the rescued princess, still on the warp star, are chased by the Halberd. They are knocked of their warp star, forcing the to land on the ship. They spot an Arwing coming from the distants. It swiftly dodges the beams that are fired at it from the Halberd, until a claw-like device is projected from the ship, slamming into the Arwing. The Arwing falls in downward angle, knocking Kirby and the rescued princess off the surface of the Halberd. Kirby and the rescued princess climb down from the skies to the ground below. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on Donkey Kong Island.

Meanwhile, Diddy Kong swings through the jungle. When he reaches a pond, he notices the damaged Arwing near the lake. As he heads towards it, Rayquaza emerges from the lake, and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. Fox McCloud ejectes from the destroyed Arwing, and uses his Fox Illusion to swift pass the dragon's hand, causing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignore Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angery, and drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser. After defeating him, his trophy disolves into shadow bugs. It turns out that that Bowser was a fake, set up as a trap by the real Bowser. Bowser attemped to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs.

Meanwhile, Lucas is walking through The Ruined Zoo. Close to tears, he is attacked by Primids and a living statue of Porky Minch. Lucas is chased throughout the zoo by the statue. After being chased, he trips over a piece of fallen debris. Suddenly, Ness appears and attacks the statue with his PK Thunder, then destroys it with his PK Flash. Unfortunately though, Porky himself appears in his spider mech and attacks the boys, but they worked together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for Lucas. Ness pushes Lucas out of the way, just as the shot was about to hit him. Ness his transformed turn into a trophy. Wario jumps down from the hill and confiscates Ness's trophy. Lucas runs away terrified as Wario cackles in the rain. Fortunately, he runs into the Pokémon Trainer. Both are attacked by more Primids. Pokemon Trainer's throws out his only Pokemon, Squirtle, to join Lucas and they destroy the team of Primids. The Trainer begains to leaves afterwords. Lucas then reflects on his recent misfortune and runs after him.

The ruins of a recent battle are shown. Two R.O.B.s open a subspace bomb in the area and it goes off, destroying the area. Marth looks at the explosion from far away, and looks down from the castle top he is on, and sees a team of Primids, whom he defeats. After he gets close to the Subspace Explosion, he looks up into the sky and sees Meta Knight coming out of the sky. They start battling thinking they are enemies, but they are interrupted by more Primids. After Marth and Meta Knight both start attacking the Primids they realize they're on the same team. They decide to team up. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb. They try to destroy it. The Ancient Minister dodges Marth's Dolphin Slash, and shoots Meta Knight's wings, setting them on fire. Out of nowhere, Ike comes and destroys the bomb with Ragnell, his sword, using Aether. The Ancient Minister retreats and the trio of swordsman move on to catch him. Unfortunately, they are too late when they reached the end of a cliff, and can move no further.

In another area, a team of Waddle Dees come from behind Luigi, who is scared to death. By Luigi's surprise, King Dedede suddenly appears and with his hammer, attacks him. He launches him into the sky, turning him into a trophy. Dedede retreats as Wario comes by with a trophy carrier containing Ness and either Peach or Zelda. Wario notices the Luigi trophy and springs on it, but it was a trap as the Waddle Dees attack him. Dedede takes all three trophies as Wario looks up, dazed and confused, and angrily yells at the disappearing car.

In a deep forest, Link is traveling, intent on getting something with Navi by his side. He walks up to a stone with the Master Sword sticking out, and with the Triforce symbol on his hand, pulls it out. As he leaves, he passes by a sleeping Yoshi on a stump. Link stops in his tracks, and sees the Halberd flying overhead. He gets his sword ready while a confused Yoshi joins him. After passing through the forest, they look up at the leaving Halberd.

On a floating island base, Zero Suit Samus is breaking in. She loads her gun and runs through the base. She ends up in a testing room, with Pikachu being tested. Pikachu is getting shocked painfully, but Samus destroys the testing tube Pikachu is in. Unfortunately, this sets off an alarm, and a team of R.O.B.s attack them. They pass through them, and end up in a surveillance room. Samus then sees what she was looking for, her Power Suit.

Meanwhile, Kirby and the rescued princess are in a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. Bowser then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a giant clone of Bowser. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into a trophy, but the gun is cut in half by Link/Pit and Mario/Yoshi. They defeat her, and her clone turns back into a trophy, desolves into shadowbugs, then disappears. Mario/Link was watching the entire thing and attempts to punch/slash Link/Mario. Link/Mario manages to dodge it, and the two teams battle each other. The losing teammates are turned into trophies, which are grabbed by an arm from King Dedede's car as he's speeding away. Fortunately, Kirby breaks the arm and turns Link/Mario and Yoshi/Pit back to normal. King Dedede retreats while Mario, Link, Kirby, Yoshi, and Pit pursue him.

In a control room, Ganondorf orders Bowser to track down Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see Charizard flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers who he is, and they attack. After Wario is turned into a trophy, Lucas remembers Ness again and wonders where his trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.

Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, with his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach as a shield and is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his Koopa Clown Car, and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and Master Hand appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.

Meanwhile, the Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of Ivysaur, which the Pokémon Trainer retrieves into a Poke ball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokemon trainer captures Charizard with his Poke ball. The two eventually end up in a tower.

Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called Galleom. They fight and, after the robot is defeated, it jumps off a cliff and fall through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and, when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.

While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area.

Fox fight through the jungle island with Diddy Kong. Eventually, they see Bowser. Bowser shoots Diddy and attempts to shoot Fox. However, soon, Falco arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but then the Shadow Bugs transform Diddy Kong's trophy into a giant evil Diddy. Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco however, turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him while Fox follows them. The three continue through the jungle. They see a ship with Donkey Kong's trophy chained up. Falco then calls the Great Fox and the three hop in.

Meanwhile, Pikachu and Zero Suit Samus go through a warehouse like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B's come from everywhere. Samus put on her Power Suit and shoots them all. They continue along, however soon, Ridley flies by, grabbing Samus and begin scraping her against a wall. Pikachu Thunder Jolts Ridley, forcing him to let go of Samus who falls on the ground weakened, however she manages to get up. They fight Ridley, defeating him. They end up outside seeing two R.O.B.s carrying a Subspace Bomb.

A group of Pikmin start to attack a giant R.O.B. elsewhere. The R.O.B. simply rises its arms and spins around knocking them all off and killing most of them. Captain Olimar is shocked and scared, however his Red Pikmin informs him of a new visitor. The Blue Falcon speeds through the forest. Captain Falcon jumps out of the car, and Falcon Punches the robot. It flies away, but he also accidentally kills many of the Pikmin during the process. The two decide to team up and they run along some old ruins fighting the Subspace Army. They notice an Arwing and the ship carrying with Donkey Kong. Falco drops Diddy out of his Arwing, and with his Peanut Popguns, shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.

Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, the Pokemon Trainer, and Ike are watching. Meta-Knight flies up the mountain and sees the Ice Climbers on their way to the ships already. Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see Lucario. He jumps down and challenges Meta-Knight to a fight. After the fight the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox into the peak of the mountain and cause an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and the Pokemon Trainer and summon more Primid. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.

Meanwhile aboard the Halberd, Solid Snake comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by and Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses danger and the three venture further through the Halberd. They eventually reach a room with Peach's trophy and Zelda's trophy in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into Sheik, and Peach giggles as the two leave the room and venture to the deck of the Halberd.

In the sky, Fox's Arwing is hit and its wing is damaged and he still attempts to take down the Halberd. He attempts on shooting the Halberd but almost hits Peach. Sheik jumps onto the Arwing and forces Fox out of the Arwing. Shiek and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of Mr. Game and Watches. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named Duon. Lucario and Snake assist Fox, Peach, and Zelda and Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, It reveals Mr. Game & Watch's trophy. Fox points his Blaster at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join the team. In the control room, Meta Knight takes the steering wheel and flies out of the dark clouds.

The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.OB.s to activate all the Subspace Bombs. However, the Ancient Minister refuses to let them do that. So Ganondorf takes control the R.O.B.s and orders them to do what they are suppose to do. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and logs out after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.

Then his clothes burn off and he turns out to also be an R.O.B., too. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's to sadden after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his Falcon Flyer to carry them out of the base. However, Meta Ridley chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, the Pokemon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.

Suddenly a gigantic battleship comes out of Subspace and shoot towards the horizon, bring another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and see the Halberd approaching. The two aim the cannon at the Halberd and after many shots they finally destroy the Halberd. Although it seems like this is over, The Falcon Flyer, the Arwing, the Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his Dragoon, flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into Subspace with the entire gang following them into Subspace.

Ganondorf and Bowser are walking through a Subspace region when Ganondorf fires the gun turns Bowser into a trophy. He walks to the edge of a cliff and Master Hand. Ganondorf bows down but looks up again. Master Hand has puppet strings leading back to Tabuu. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. Ganondorf is turned into a trophy, but Master Hand uses his freedom to attack Tabuu. He is repelled back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form and rest at the end of a pathway.

Elsewhere, in King Dedede's Castle in Subspace, the Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight. Bowser is turned back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose. Bowser concedes defeat and joins the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.

Kirby is revived by the Dedede badge that he has swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his Wario Bike and goes up to Tabuu. King Dedede, Luigi and Ness follow. Soon, the whole party arrives at The Great Maze where they must go through all the parts of the Super Smash Bros. World and defeat all the bosses and "dark" enemies. After defeating all bosses and "dark" characters they all finally reaches Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but Sonic comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.

Tabuu then attacks the whole party but soon Tabuu is defeated. Tabuu yells in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the Final Destination. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen.


Classic Bosses

Boss Description
Master Hand The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them.
Crazy Hand While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above, and the player must have arrived at the final stage in 9 minutes or less.

Subspace Bosses

Image Boss Description
Petey Piranha Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground.In his second battle, Petey's cages are empty and you need to break (deplete life bar) both of them.
Rayquaza After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
The Pig King Statue The Pig King Statue is a gigantic statue from the MOTHER series. It has been described as virtually impossible to hit. Lucas must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, Ness appears, and saves Lucas, only to end up encountering Porky Minch in the Spider Mech.
Porky Minch Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large mechanical statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky Minch's life bar has been completely depleted.
Galleom A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by Marth, Ike, and Meta Knight. After he is defeated, he falls down into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses PK Thunder to free themselves and fall.
Ridley Samus's nemesis from the Metroid series appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
Duon The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda, Lucario, Solid Snake, and Falco. When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army.
Meta Ridley Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
Tabuu Tabuu is the true villain of The Subspace Emissary. He was controlling Master Hand and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.

All bosses, with the exception of Tabuu and the Pig King Statue, reappear a second time during the final level.

Enemies

Gameplay

A new battle mechanic is the Final Smash, that is triggered by collecting a Smash Ball. Also, players will be able to walk and jump while using projectile-shooting items, like the Super Scope.

Also, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.

Additionally, a new technique called the Footstool Jump is in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.

The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.

The game is controlled with one of the four controlling methods:

File:DefaultWiiRemote.jpg File:DefaultNunchuk.jpg
Wii Remote (turned on its side) Wii Remote + Nunchuk Attachment
File:DefaultClassic.jpg File:DefaultGameCube.jpg
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Nintendo GameCube controller is the only one capable of the rumble effect. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).

The execution of standard combos has been made easier; For certain characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ slightly.

Players will be able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. People will be able to type in names, up to five letters, just like in the game. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.

Modes

Solo

Subspace Emissary

File:Subspace Emissary Map.jpg
The World Map of the Subspace Emissary.

The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character dies, by becoming off-screen, he or she will automatically be warped back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.

In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated. The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a Game Over, he or she will lose half of their stickers.

All unlockable characters can be unlocked by playing Subspace Emissary mode. The Adventure mode comes in the difficulty settings Easy, Normal, Hard, Very Hard and Intense, which can be selected on the World Map.

File:Brawl Classic Mode.jpg
Link acting as the first opponent.

Classic Mode

Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it. [6]

All-Star Mode

All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately. It is unlocked by Beating Subspace Emissary and unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash [7]

Events

Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

Single Player Mode
# Event Player's character Description Stage
File:Event01.jpg Two Trouble Kings Mario Now there are two greedy kings? Having a buddy doesn't change the nature. (Mario fights against Bowser and King Dedede on Delfino Plaza.) Delfino Plaza
File:Event02.jpg Landmaster Ignition Fox McCloud Slippy! Send me a Landmaster! Show Star Fox's Final Smash! (Fox must KO his enemies with the Landmaster.) Corneria
File:Event03.jpg Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so his plans don't succeed! (Meta Knight has to defeat Kirby before he reach the Battleship Halberd ((1:24)).) Halberd
File:Event04.jpg Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld. (Pit has to destroy all platforms in the Skyworld, Wario is his enemy.) Skyworld
File:Event05.jpg Become the Champion! Pokémon Trainer KO Pokémon Trainer. Pokémon Stadium 2
File:Event06.jpg Super Bowser Bros. Bowser Make it to the end of Mushroomy Kingdom 1-1, without being KO'd. Mushroomy Kingdom 1-1
File:Event07.jpg Diddy Kong Panic Donkey Kong KO the 15 Diddy Kongs. Mario Circuit
File:Event08.jpg Go! Triple Finish! Pikachu KO Squirtle, Ivysaur, and Charizard. Pokemon Stadium 2
File:Event09.jpg The Monster beneath the Earth Ike KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant DK. Castle Siege
File:Event10.jpg All-Star Battle Regulars Choose KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu. Final Destination
File:Event11.jpg Yoshi's Rainbow Ice Climbers KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order. Rainbow Cruise
File:Event12.jpg Sleeping in the Eggs Yoshi Capture Kirby and Pikachu in Yoshi's eggs. Yoshi's Island
File:Event13.jpg Dragoon Strike Kirby KO three Warios with Dragoon. Halberd
File:Event14.jpg Sproutage of the Flower Pikmin Pikmin & Olimar Protect all 6 Pikmin until their flowers bloom. Distant Planet
File:Event15.jpg Hammer of the King King Dedede Alongside two Dededes, KO a Giant Metal Dedede. Smashville
File:Event16.jpg Power suit ON! Zero Suit Samus Get the Smash Ball and use Zero Suit Samus' Final Smash. Frigate Orpheon
File:Event17.jpg Super Waterfall Climb Zelda Make it to the top of the stage. Rumble Falls
File:Event18.jpg Dark Link Duel Link KO Dark Link in a stamina match. Eldin Bridge
File:Event19.jpg Wario Bros. Wario KO Mario and Luigi. Mario Bros.
File:Event20.jpg All Star Battle Brawl 1 Choose KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokemon Trainer. Battlefield
File:Event21.jpg Visit to Onett Lucas KO Ness. Onett
File:Event22.jpg Monkeys Unite Diddy Kong KO Sheik and Lucario alongside DK. Rumble Falls
File:Event23.jpg Molten Norfair Samus Enter the capsule before Samus' enemies do when the lava approaches. Norfair
File:Event24.jpg Come On! Blue Falcon! Captain Falcon KO Falcon's enemies with his FS. Port Town Aero Dive
File:Event25.jpg The Aura is with Me Lucario KO Ness and Sheik; Lucario starts with 182% damage. Mt. Coronet Spear Pillar
File:Event26.jpg The Slow and Easy Life Ness KO all the Tiny Olimars. Smashville
File:Event27.jpg Three-Beast Carnage R.O.B. KO Giant Bowser, Giant DK, and Giant Charizard. New Pork City
File:Event28.jpg Flower Blooms in the Echoes Peach Hit all the leaves on the tree on the right until they turn red. Hanenbow
File:Event29.jpg All Star Semifinal Regulars Choose KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff. Yoshi's Island
File:Event30.jpg Sonic Boom Sonic KO all 15 Sonics. Green Hill Zone
File:Event31.jpg The Ultimate Bodyguard Marth Protect Zelda until she transforms. Castle Siege
File:Event32.jpg Bird in Darkest Night Falco KO Mr. Game & Watch. Brinstar
File:Event33.jpg Advent of the Evil King Ganondorf KO Link, Zelda, and Pit. Hyrule Temple
File:Event34.jpg All Star Battle Melee Choose KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf. Pokemon Stadium
File:Event35.jpg The Visitor to Flat Zone Mr. Game & Watch KO Peach, Jigglypuff, and Toon Link. Flat Zone 2
File:Event36.jpg High-Tech Special Forces Solid Snake KO Samus, C. Falcon, and Wolf. Shadow Moses Island
File:Event37.jpg The Pirate Airship Toon Link KO the two Yoshis when the ship is in the sky. Pirate Ship
File:Event38.jpg The Wolf Hunts the Fox Wolf KO Fox and Falco. Lylat Cruise
File:Event39.jpg All Star Battle Brawl 2 Choose KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf. Skyworld
File:Event40.jpg The Final Battle Choose KO Bowser, Dedede, and Ganondorf. Final Destination
File:Event41.jpg The FINAL, Final Battle Choose KO Snake, Sonic, and Giant Mario. Final Destination
Co-Op Mode
# Event Player's character Description Stage
File:Event01.jpg Two Trouble Kings Mario and Kirby Mario and Kirby fights against Bowser and King Dedede on Delfino Plaza. Delfino Plaza
File:Co02.jpg Master the Pokemon Double Battle! Pokémon Trainer and Pikachu KO Pokemon Trainer's Pokemon and Pikachu. Pokemon Stadium 2
File:Co03.jpg The Quickest, Shortest Sudden Death Yoshi and King Dedede Survive 10 seconds with 300% damage. WarioWare
File:Co04.jpg DK Tag's Calamity Donkey Kong and Diddy Kong The player starts out with the Lightning effect; KO all enemies. Mario Circuit
5 Yoshi Squad 50 Meta Knight and Pit KO all 50 Yoshis in under one lap. Rainbow Cruise
6 The Secret Sneaker Zelda and Zero Suit Samus KO the invisible enemies. Port Town Aero Dive
7 Till Death, Dark Squad Link and Samus KO Dark Link and Dark Samus; the players have 200 HP stamina. Eldin Bridge
8 All Mine! Wario and Bowser Collect 2,000 Gold together. Skyworld
9 Those that Stayed in Onett Lucas and Ness KO Luigi and Yoshi. Onett
10 The Cypress ROB Lucario and Ice Climbers Take turns KOing the ROBs. The Summit
11 Renovation Strategy Luigi and Peach Get 300 Gold without damaging the mansion. Luigi's Mansion
12 Come Back! Falcon Flyer Captain Falcon and Pikmin & Olimar KO two Samus in 30 seconds. Big Blue
13 A Tender and Tough Blade Marth and Ike Take turns KOing enemies = Link, Meta Knight, Ganondorf. Big Blue
14 Guardians of Darkness Ganondorf and Wolf Take turns KOing enemies = Giant Charizard, DK. New Pork City
15 Four Swords Brawl Toon Link and Toon Link Collect 500 Gold before their foes do. Pirate Ship
16 Jigglypuff's Big Change Jigglypuff and Mr. Game & Watch KO Jigglypuff as it gets bigger and bigger. Castle Siege
17 Sonic and Mario Sonic and Mario Take turns KOing enemies = Two Marios. Green Hill Zone
18 Shadow Moses's New Arsenal Solid Snake and R.O.B. KO two ROBs. Shadow Moses Island
19 Andross's Shadow Fox and Falco Avoid Andross's attacks and KO Wolf. Lylat Cruise
20 Final Showdown Together Any and Any Take turns KOing enemies = Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser. Final Destination
21 The Real All Star Battle Any and Any Take turns battling the entire roster. Battlefield

Stadium

The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

File:Sandybrawlbag.jpg
Mario along with Sandbag and a Home-Run Bat
Home-Run Contest

The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Target Smash!!

Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.

Multi-Man Brawl
File:Multimanselection.jpg
Selection Screen.

Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles.

Boss Battle Mode

This mode is similar to All-star mode except all bosses from Subspace Emissary, Master Hand, and Crazy Hand are fought, rather than the playable characters as in All-Star Mode. The player is provided only with three Heart Containers that heal all damage, and they only have one Life. Unlike All-star, however, enemies are in a random order and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. The time taken to clear or number of defeated bosses if they lose, is recorded for the high score. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, unlike All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.

Training

The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.

Group

Brawl

Brawl mode of Super Smash Bros. Brawl
Choosing alternate characters for the start of a match.

Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee.

As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with distinct forms, the character selection screen allows the player to choose with which to start. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

File:BrawlBunnyHood.jpg
The "Bunny Brawl" setting.

Special Brawl

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

Rotation

The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.

Tourney

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the Super Smash Bros. Melee version.

Nintendo Wi-Fi Connection

Super Smash Bros. Brawl
The main Wi-Fi menu.

Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail more often, the further away the players are from each other. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Homerun Contest and Multi-Man Brawl are also playable in this mode.

The "With Friends" sub-menu of Nintendo WFC of Super Smash Bros. Brawl
The With Friends mode selection screen.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl, and the item switches can not be altered either, unlike With Friends. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.

Stage Builder

File:Stage Builder.jpg
The Stage Builder in action.

Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Coin Launcher
Screen shot of the Coin Launcher in use.

Coin Launcher

The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player can use the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.

Various Features

Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.

Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.

Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers can stored in an album and can be used to decorate a screen in an extra mode. They can also be used to power up a character.

Super Smash Bros. Brawl challenges
The Challenges screen.

All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed doors which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any door of his or her choice open, getting the item inside. However, not all doors can be destroyed with a hammer.

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.

In the Masterpieces mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:

  • Super Mario Bros.
  • Ice Climber
  • The Legend of Zelda (NES)
  • Kid Icarus
  • Kirby's Adventure
  • Fire Emblem[8] (Japanese version only)
  • Super Metroid
  • Earthbound[8] (Japanese version only)
  • Star Fox 64

Some must be unlocked. These games include:

  • Donkey Kong (Play for 10 hours or more total.)
  • Super Mario World (Play on Yoshi's Island (Melee) 3 times.)
  • Super Mario Bros. 2 (Play as Peach and win 5 matches in VS Mode.)
  • The Legend of Zelda: Ocarina of Time (Play as Toon Link 10 times in VS Mode.)
  • F-Zero (Get Captain Falcon to join the party in The Subspace Emissary.)

All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.

Playable Characters

With 35 playable characters, Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked. Their Special Moves and Final Smash are listed on the right-side column.

Default Characters

Name Description Special Moves
Mario File:Mario Bros. Emblem.gif Mario is the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
Link File:Legend of Zelda Emblem.gif Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles. Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Kirby File:Kirby Emblem.gif Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
Pikachu File:Pokémon Emblem.gif Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks. Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
Fox File:Star Fox Emblem.gif Fox is quite fast, but his attacks are not as strong. He can use his Blaster to do damage to enemies without making them flinch. Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
Samus File:Metroid Emblem.gif Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
Zero Suit Samus File:Metroid Emblem.gif Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
Super Smash Bros. Brawl: Official artwork for Zelda
Zelda File:Legend of Zelda Emblem.gif Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
Sheik File:Legend of Zelda Emblem.gif Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
Bowser
Bowser File:Mario Bros. Emblem.gif Bowser is both the heaviest and the slowest character; this is probably due to his immense attack strength and big size. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser Transformation
Donkey Kong File:Donkey Kong Emblem.gif Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
Yoshi File:Yoshi Emblem.gif Yoshi is an agility based character with strong smash attacks, and a decently heavy weight. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
Princess Peach artwork from Super Smash Bros. Brawl
Peach File:Mario Bros. Emblem.gif Peach returns with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from Melee. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl
Ice Climbers File:Ice Climber Emblem.gif The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
Pit File:Kid Icarus Emblem.gif Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
Artwork of Wario from Super Smash Bros. Brawl.
Wario File:Wario Emblem.gif Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor. He also has his overalls as an alternate attire. Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
Concept artwork of Ike from Super Smash Bros. Brawl
Ike File:Fire Emblem Emblem.gif Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl
Ivysaur
Pokémon Trainer File:Pokémon Emblem.gif The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. Down Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
Diddy Kong
Diddy Kong File:Donkey Kong Emblem.gif Diddy Kong is fast, light, and abundant in unique attacks. Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
Meta Knight from Super Smash Bros. Brawl
Meta Knight File:Kirby Emblem.gif Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
Lucas
Lucas File:Earthbound Emblem.gif A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
King Dedede
King Dedede File:Kirby Emblem.gif Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
Captain Olimar
Olimar File:Pikmin Emblem.gif Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day

Template:Spoiler

Unlockable Characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

Name Description Special Moves
Solid Snake
Snake File:Metal Gear Emblem.gif Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by,
  • Playing 15 VS. Matches on Shadow Moses Island
  • Playing 140 VS. Matches
  • By being met in The Subspace Emissary.
Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
Sonic the Hedgehog
Sonic File:Sonic Emblem.gif Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of three methods.
  • Complete the Subspace Emissary
  • Complete Classic Mode with 10 characters
  • Play 300 VS. Matches.
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic
Ness File:Earthbound Emblem.gif Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
  • Playing 5 VS. Matches
  • Reflecting 10 projectiles
  • Being met in the Subspace Emissary.
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
Marth File:Fire Emblem Emblem.gif Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
  • Playing 10 VS. Matches
  • Completing Classic Mode
  • Being met in the Subspace Emissary.
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
Luigi File:Mario Bros. Emblem.gif Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by:
  • Playing 22 VS. Matches
  • Completing Classic Mode with no continues
  • Meeting Luigi in The Subspace Emissary.
Standard Fireball
Side Super Jump Punch
Up Green Missile
Down Luigi Cyclone
Final Smash Negative Zone
Falco File:Star Fox Emblem.gif Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
  • Play 50 VS. matches
  • Complete the 100-Man Brawl,
  • Meet Falco in The Subspace Emissary.
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
Captain Falcon
Captain Falcon File:F-Zero Emblem.gif Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by:
  • Playing 70 VS. Matches
  • Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Meeting him in the Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
Lucario
Lucario File:Pokémon Emblem.gif Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by:
  • Playing 100 Vs. matches
  • Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
  • Meeting Lucario in The Subspace Emissary.
Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
R.O.B.
R.O.B. File:ROB Emblem.gif R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by:
  • Playing 160 Vs. matches
  • Collecting at least 250 trophies
  • Meeting R.O.B. in The Subspace Emissary.
Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
Mr. Game & Watch File:BrawlGandW.gif Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. Mr. Game & Watch is unlocked by:
  • Playing 250 VS. Matches
  • Clearing Target Smash with 30 characters on any difficulty level,
  • Meet Mr. Game & Watch in The Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
Ganondorf File:Legend of Zelda Emblem.gif Ganondorf returns with a style which is described as "weighted". He is unlocked by:
  • Beating classic mode with Link or Zelda on Hard difficulty or higher,
  • Playing 200 matches,
  • Getting him to join the party in The Subspace Emissary.
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
Jigglypuff File:Pokémon Emblem.gif

Jigglypuff returns as her normal light-weighted self. To unlock her:

  • Beat 20 or more events after completing the Subspace Emessinary.
  • Play 350 VS. matches.
  • Go to The Swamp level in the second area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
Standard Rollout
Side Sing
Up Pound
Down Rest
Final Smash Puff Up
Toon Link File:Legend of Zelda Emblem.gif Toon Link is almost exactly like Link but more quick and cel-shaded.Toon Link can be unlocked by:
  • Going to The Forest level in the first door in the air after the player beats The Subspace Emissary;
  • After clearing The Subspace Emissary, clear Classic mode with any character;
  • Playing 400 VS. matches.
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Wolf File:Star Fox Emblem.gif Wolf O' Donnell is a balanced character with excellent speed and power like Fox, but more powerful. To Unlock him:
  • In the stage The Ruins , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
  • Play 450 VS matches. Then, defeat him afterwards.
  • With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
Standard Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster

Template:Endspoiler

Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Stages

There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning from Super Smash Bros. Melee.

Default Stages

Stage Description Songs
Super Smash Bros. Brawl: Battlefield File:Super Smash Bros. Emblem.gif Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different daytimes.
Kirby: Halberd File:Kirby Emblem.gif
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
The Legend of Zelda: Twilight Princess: Bridge of Eldin File:Legend of Zelda Emblem.gif A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
Metroid: Brinstar File:Metroid Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)
Fire Emblem: Castle Siege File:Fire Emblem Emblem.gif Taking place on a castle, this stage encorporates elements of various Fire Emblem games.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
Star Fox: Corneria File:Star Fox Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Corneria (Melee)
  • Venom (Melee)
Super Mario Sunshine: Delfino Plaza File:Mario Bros. Emblem.gif A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
Pikmin: Distant Planet File:Pikmin Emblem.gif A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Environmental Noises
  • Title (Big Brain Academy)
Super Smash Bros. Brawl: Final Destination File:Super Smash Bros. Emblem.gif A completely flat stage, which does not take any influence on the battle.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Giga Bowser
Metroid Prime: Frigate Orpheon File:Metroid Emblem.gif From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Lylat Cruise
Star Fox: Lylat Cruise File:Star Fox Emblem.gif A stage that moves through the Lylat System. Very similar to Corneria and Venom.
  • Space Armada
  • Main Theme (Star Fox)
  • Main Theme (Star Fox 64)
  • Area 6
  • Star Wolf
  • Space Battleground
Mario Kart: Mario Circuit File:Mario Bros. Emblem.gif The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level).
  • Mario Circuit
  • Luigi Circuit
  • Waluigi Pinball
  • Rainbow Road
  • Mario Tennis / Mario Golf
  • Excite Truck
Super Mario Bros.: Mushroomy Kingdom File:Mario Bros. Emblem.gif Based on the original Super Mario Bros., the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1. Ground:

Underground:

EarthBound: New Pork City File:Earthbound Emblem.gif A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • Mother 3 Love Theme
  • Snowman
Metroid: Norfair File:Metroid Emblem.gif A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
  • Main Theme (Metroid)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
EarthBound: Onett File:Earthbound Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Mother (Melee)
PictoChat: PictoChat File:Nintendo DS Emblem.gif Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Dr. Mario (Melee)
  • It Talks! Cooking Navi[9]
Pokémon: Pokémon Stadium 2 File:Pokémon Emblem.gif
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
F-Zero: Port Town Aero Dive File:F-Zero Emblem.gif Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
  • Mute City
  • White Land
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Brain Cleaner
  • Shotgun Kiss
Rainbow Cruise
Super Mario 64: Rainbow Cruise File:Mario Bros. Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Rainbow Cruise (Melee)
Donkey Kong Jungle Beat: Rumble Falls File:Donkey Kong Emblem.gif A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up.
  • Jungle Level Ver.2
  • Jungle Level
  • Bramble Level Theme
  • King K.Rool / Ship Deck 2
  • Battle for Storm Hill
  • DK Jungle 1 Theme (Donkey Kong Barrel Blast)
  • The Map Page / Bonus Level
  • Bramble Blast
Metal Gear Solid: Shadow Moses Island File:Metal Gear Emblem.gif A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will attack the players.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
Kid Icarus: Skyworld File:Kid Icarus Emblem.gif Pit's homeland. It consists of several breakable platforms.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
Animal Crossing Wild World: Smashville File:Animal Crossing Emblem.gif The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
The Legend of Zelda: Temple File:Legend of Zelda Emblem.gif Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
The Summit
Ice Climber: Summit File:Ice Climber Emblem.gif A stage that takes place on a moving chunk of ice. The ice stage moves around constantly.
WarioWare: WarioWare, INC.File:Wario Emblem.gif The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms.
Yoshi's Island: Yoshi's Island File:Yoshi Emblem.gif Yoshi's Island is based on its appearance in Super Mario World 2: Yoshi's Island. It changes seasons as the Brawl progresses.
Super Mario World: Yoshi's Island File:Yoshi Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)

Template:Spoiler

Unlockable Stages

In addition to the above stages, there are several stages that must be unlocked to play on.

Stage Description Songs
Mario Bros.: Mario Bros. File:Mario Bros. Emblem.gif A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
Sonic the Hedgehog: Green Hill Zone File:Sonic Emblem.gif Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Ring in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
Luigi's Mansion: Luigi's Mansion File:Mario Bros. Emblem.gif A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
Donkey Kong: 75m File:Donkey Kong Emblem.gif
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
Kirby: Green Greens File:Kirby Emblem.gif An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
The Legend of Zelda: The Wind Waker: Pirate Ship File:Legend of Zelda Emblem.gif A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once one has unlocked Toon Link.
  • Great Sea
  • Dragon Roost Island
  • Molgera Boss Battle
  • Gerudo Valley
  • Song of Storms
  • Link's Awakening / Oracles Overworld
  • Restored Village of the Blue Maiden
Donkey Kong Country: Jungle Japes File:Donkey Kong Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
F-Zero: Big Blue File:F-Zero Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
Game & Watch: Flat Zone 2 File:BrawlGandW.gif An enhanced version of Flat Zone, with references to Game & Watch games like Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch.
Electroplankton: Hanenbow File:Electroplankton Emblem.gif A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

Pokémon: Pokémon Stadium File:Pokémon Emblem.gif
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2.

Unknown

Pokémon: Spear Pillar File:Pokémon Emblem.gif The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, most likely to use Roar of Time, along with Cresselia. It is unlocked by beating event #25.
  • Palkia/Dialga Battle
  • Team Galactic Grunt Battle
  • Elite 4 Building
  • Route 209

Template:Endspoiler

Items

Item Description
Super Smash Bros. Brawl
Assist Trophy File:Super Smash Bros. Emblem.gif Comparable to the Poké Ball, makes a character appear with a random effect. See the Assist Trophy page for a list of Assist characters.
Super Smash Bros. Brawl
Banana Peel File:Super Smash Bros. Emblem.gif Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them.
Barrel File:Super Smash Bros. Emblem.gif These bear a resemblance to crates but can tip over and roll. Barrels are pretty sturdy and can be a bit tough to crack open neatly. If hit by a rolling one, the player will recieve damage.
Beam Sword File:Super Smash Bros. Emblem.gif Grabing one of these and the user sideways attacks will all change to use the Beam Sword. The stronger the attack, the longer the beam of the sword will be.
Bob-omb File:Mario Bros. Emblem.gif A simple and powerful bomb. The power of this thing earns top marks. If the player leave it alone it will get up and walk around on its own. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
Super Smash Bros. Brawl
Bumper File:Super Smash Bros. Emblem.gif Lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
Bunny Hood File:Legend of Zelda Emblem.gif The Bunny Hood provides a substantial boost to the user's running speed and jumping power.
Capsule File:Super Smash Bros. Emblem.gif Break open these little capsules to find items. They’re also effective as a throwing item. Capsules will explode on occasion.
CD
CD File:Super Smash Bros. Emblem.gif CDs add a single song to the song collection. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher
Cracker Launcher File:Super Smash Bros. Emblem.gif Shoots out fireworks. Players can aim with it.
Crate and Sliding Box File:Super Smash Bros. Emblem.gif Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
Deku Nut File:Legend of Zelda Emblem.gif Peg the area near an enemy with one of these makes them dizzy. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
Super Smash Bros. Brawl
Dragoon File:Kirby Emblem.gif When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
Blast Box File:Super Smash Bros. Emblem.gif If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
Fan File:Super Smash Bros. Emblem.gif This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
Fire Flower File:Mario Bros. Emblem.gif The Fire Flower is a shooting item that spouts a torrent of fire over a short distance.
Food File:Super Smash Bros. Emblem.gif Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a separately designated amount of health.
Super Smash Bros. Brawl
Franklin Badge File:Earthbound Emblem.gif Deflects any energy-based projectile back at the opponent.
Freezie File:Mario Bros. Emblem.gif This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
Super Smash Bros. Brawl
Golden Hammer File:Mario Bros. Emblem.gif Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb
Gooey Bomb File:Super Smash Bros. Emblem.gif Can be attached to the ground or a character and explodes after a few seconds.
Green Shell File:Mario Bros. Emblem.gif Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
Hammer File:Donkey Kong Emblem.gif Seizing this item makes unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will pop right off.
Heart Container File:Legend of Zelda Emblem.gif Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
Home-Run Bat File:Super Smash Bros. Emblem.gif Performing a side smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
Hothead File:Mario Bros. Emblem.gif Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
Key File:Super Smash Bros. Emblem.gif This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player might return to where the player originally found it. It packs a real punch when thrown.
Lip's Stick File:Super Smash Bros. Emblem.gif Hiting an enemy with this or throw it to make a flower bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beat the foe with Lip’s Stick, the bigger the flower on his or her head will grow.
Lightning File:Mario Bros. Emblem.gif Touching one of these and all of the user opponents will shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user character will shrink.
Maxim Tomato File:Kirby Emblem.gif These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
Metal Box File:Mario Bros. Emblem.gif Turn the user in metal and gain no-flinch resistance to lighter attacks. The user falls fast when it's of the stage.
Motion-Sensor Bomb
Motion Sensor Bomb File:Super Smash Bros. Emblem.gif Seting one of these on the floor or wall and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so it's betteer setting they as a trap.
Mr. Saturn File:Earthbound Emblem.gif A relatively weak item that can be thrown at opponents multiple times.
Orangecube.jpg
Orange Cube File:Super Smash Bros. Emblem.gif This item gives valuable items and will not reappear once the player gets them. It also helps increasing the clear percentage. They only appear in The Subspace Emissary
Party Ball File:Super Smash Bros. Emblem.gif When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs sometimes.
Image Needed Pellet File:Pikmin Emblem.gif Throwing item found on the Pikmin Stage.
Artwork of a Pitfall from Super Smash Bros. Brawl.
Pitfall File:Animal Crossing Emblem.gif Can be set on the ground. Other characters fall straight through the ground when walking over it.
Poison Mushroom File:Mario Bros. Emblem.gif Picking one up makes the consumer to shrink in size; the user's blows will do less damage, and the user flies further when hit.
Poké Ball
Poké Ball File:Pokémon Emblem.gif Throw a Poké Ball to summon a Pokémon that will assist the user in fighting a opponent.
Ray Gun File:Super Smash Bros. Emblem.gif The Ray Gun is a beam gun that lets the user fires fast moving blasts. It comes loaded with 16 shots. When the user have exhausted him or her rounds, shooting items remain useful since the user can throw them at the opponent to score a smash attack.
Sandbag File:Super Smash Bros. Emblem.gif Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
Screw Attack File:Metroid Emblem.gif While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user stills be able to attack as normal during the Screw Attack, which means the user’ve got the potential to create chains of attacks in some unexpected combinations.
Smash Ball
Smash Ball File:Super Smash Bros. Emblem.gif Attacking one of these until it breaks gives the ability to use a Final Smash.
Super Smash Bros. Brawl
Smoke Ball File:Super Smash Bros. Emblem.gif Emits a large cloud of colorful smoke. Doesn't do any damage.
Smart Bomb
Smart Bomb File:Star Fox Emblem.gif A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail.
Soccer Ball File:Mario Bros. Emblem.gif No one can pick up this item but when someone hit the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
Spring File:Donkey Kong Emblem.gif Hoping on a Spring makes the user performs an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
Stock Ball File:Super Smash Bros. Emblem.gif In The Subspace Emissary, Stock Balls increase the number of lives the player have left. There’s no downside to picking these up.
Super Mushroom File:Mario Bros. Emblem.gif Pick one of these up to grow huge. In this enhanced form, the user won’t fly as far when hit and are capable of dealing harder-hitting blows than usual.
Super Scope File:Super Smash Bros. Emblem.gif This beam gun let’s the user choose between attacking with rapid-fire and charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
Super Smash Bros. Brawl
Superspicy Curry File:Kirby Emblem.gif Eating one of these and the flames just won’t stop. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
Starman File:Mario Bros. Emblem.gif Just touching one of these and the user gain temporary invincibility. The effect lasts 10 seconds.
Star Rod File:Kirby Emblem.gif Performs a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
Team Healer
Team Healer File:Super Smash Bros. Emblem.gif Only usable in Team battles, can recover a teammates health if tossed to them.
Timer File:Super Smash Bros. Emblem.gif Picking up this item makes slow down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
TrophyBase.jpg
Trophy Base File:Super Smash Bros. Emblem.gif This item turns enemies into trophies in The Subspace Emissary. Holding off on throwing the base at an enemy until it’s been sufficiently weakened, makes the enemy turns into a trophy.
Unira File:Super Smash Bros. Emblem.gif Throwing an Unira into the ground or attack it cause its spikes to extend and damage opponents who bump into it. Attack the Unira again to make its spikes retract.
Image Needed Vegetables File:Ice Climber Emblem.gif Heals the player. Appears only on the Summit stage.
Warp Star File:Kirby Emblem.gif The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.

Assist Trophy characters

  • Andross - Star Fox series
  • Barbara Bat - Daigasso! Band Brothers
  • Devil/Demon - Devil World
  • Dr. Wright - Sim City for SNES
  • Excitebike - Excitebike series
  • Gray Fox - Metal Gear Solid series
  • Hammer Bro. - Mario series
  • Helirin - Kururin series
  • Infantry and Tanks - Nintendo Wars series
  • Isaac - Golden Sun series
  • Jeff - Mother series
  • Drill Dozer and Jill - Drill Dozer
  • Kat and Ana - WarioWare series
  • Knuckle Joe - Kirby series
  • Lakitu and Spinies - Mario series
  • Little Mac - Punch Out series
  • Lyn - Fire Emblem series
  • Metroid - Metroid series
  • Mr. Resetti - Animal Crossing series
  • Nintendog - Nintendogs series
  • Ray Mk. II - Custom Robo series
  • Saki Amamiya - Sin and Punishment
  • Samurai Goroh - F-Zero series
  • Shadow the Hedgehog - Sonic the Hedgehog series
  • Stafy - Densetsu no Stafy series
  • Tingle - Legend of Zelda series
  • Waluigi - Mario series

Poké Ball Pokémon

  • Bellossom
  • Bonsly
  • Celebi
  • Chikorita
  • Deoxys
  • Electrode
  • Gardevoir
  • Goldeen
  • Groudon
  • Gulpin
  • Ho-Oh
  • Kyogre
  • Lugia
  • Manaphy
  • Meowth
  • Metagross
  • Mew
  • Moltres
  • Munchlax
  • Onix
  • Piplup
  • Snorlax
  • Staryu
  • Suicune
  • Togepi
  • Torchic
  • Wobbuffet
  • Latios and Latias
  • Weavile

Music

Music Staff

The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.

Name Company* Works** "Song(s)" (Role)
Akihiro Honda Konami Digital Entertainment Co., Ltd. Metal Gear Solid 4: Guns Of the Patriots
Metal Gear Solid: Portable Ops
"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
Akito Nakatsuka n/a n/a "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)
"Ice Climber" (Composition Supervisor)
Arata Iiyoshi n/a Pokémon Mystery Dungeon
beatmania II DX
Asuka Ohta Nintendo New Super Mario Bros.
Yoshi Touch & Go
Cowan, James (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
Hajime Hirasawa n/a n/a "Star Fox: Space Armada" (Composition Supervisor)
Hajime Wakai Nintendo Pikmin series
Star Fox series
"Pikmin: World Map" (Composition Supervisor)
Hirokazu Ando n/a n/a "Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
Hirokazu Tanaka (also billed as Hirokazu Tanaka. Ex) n/a Metroid
Dr. Mario
"Kid Icarus: The Underworld" (Composition Supervisor)
“Donkey Kong” (Arrangement Supervisor)
Jun Fukuda grasshopper manufacture inc. killer7
contact
"Kirby: Meta Knight's Revenge" (Composition Supervisor)
Jun Senoue SEGA Sonic Adventure series
Sonic Heroes
"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
Junichi Masuda n/a n/a "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
Kazumi Totaka Nintendo Animal Crossing series
Yoshi series
"Yoshi's Story: Ending" (Composition Supervisor)
"X: Tunnel Scene" (Composition Supervisor)
"Animal Crossing: The Roost" (Arrangement Supervisor)
Keigo Ozaki GAME ARTS Co., Ltd. PROJECT SYLPHEED "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
Ken Nishikiori n/a n/a "Super Smash Bros. Brawl: Main Theme" (Tenor)
“Fire Emblem: Fire Emblem Theme” (Tenor)
Kenichi Okuma n/a Melty Lancer series
Welcome to Pia Carrot!! 3
"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
Kenji Ito n/a ROMANCING SAGA series
CULDCEPT SAGA
"Star Fox: Space Armada" (Arrangement Supervisor)
Kenji Yamamoto Nintendo Super Metroid
Metroid Prime series
Kentaro Ishizaka HAL Laboratory, Inc. n/a
Koji Hayama n/a Cho Aniki
Ape Escape 2
Koji Kondo Nintendo Super Mario Bros. series
The Legend of Zelda series
"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)
"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
Lauber, Terry (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
Masaaki Iwasaki n/a MOTHER3
Chelnov (Genesis)
Masafumi Takada grasshopper manufacture inc. killer7
GOD HAND
"Yoshi's Story: Ending" (Arrangement Supervisor)
Masahiro Sakurai Sora Ltd. Kirby series
Super Smash Bros. series
"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)
“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
Masahiro Tajima n/a n/a "WarioWare: Ashley's Theme" (Composition Supervisor)
Masato Kouda n/a Monster Hunter
Devil May Cry
McIntosh, Emily (non-Japanese versions only) n/a n/a "WarioWare: Ashley's Theme" (Vocals – "Ashley")
Michiko Naruke n/a Wild Arms series "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
Minako Hamano Nintendo Metroid Fusion "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
Motoi Sakuraba n/a Golden Sun series
Mario Golf series
Mario Tennis series
"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
Nobuko Toda n/a n/a "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
Nobuo Uematsu n/a Final Fantasy series "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
Noriyuki Iwadare n/a GRANDIA series "Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
Oriko Takahashi n/a n/a "Super Smash Bros. Brawl: Main Theme" (Soprano)
““Fire Emblem: Fire Emblem Theme” (Soprano)
Ryoji Yoshitomi Nintendo WarioWare, Inc.: Mega Microgame$!
SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) n/a n/a "Made in Wario: Ashley Theme" (Vocals)
Seiji Momoi n/a METEOS
The Glory of Hercules III – The Silence of Gods
Shogo Sakai HAL Laboratory, Inc. Super Smash Bros. Melee
MOTHER3
"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor)
"Kid Icarus: The Underworld" (Arrangement Supervisor)
"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)
"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor)
"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
Shota Kageyama n/a Luminous Arc
Taizo Takemoto n/a n/a "Super Smash Bros. Brawl: Main Theme" (Conductor)
"Fire Emblem: Fire Emblem Theme" (Director)
Takahiro Nishi GAME ARTS Co.,Ltd. GRANDIA series
PROJECT SYLPHEED
Tomoko Sasaki TOKIOHEIDI NiGHTS into Dreams… "WarioWare: Ashley's Theme" (Arrangement Supervisor)
Taru Yamashita n/a n/a "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)
"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
Toru Minegishi Nintendo The Legend of Zelda: Twilight Princess "Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
Toshiyuki Sudo Nintendo Everybody Votes Channel "Ice Climber" (Arrangement Supervisor)
Tsukasa Masuko n/a Star Force
Magical Starsign
Yasufami Fukuda n/a Kamaitachi no Yoru 2
Yasunori Mitsuda PROCYON STUDIO CO., LTD. CHRONO TRIGGER
XENOGEARS
"Pikmin: World Map" (Arrangement Supervisor)
Yoko Shimomura n/a Kingdom Hearts series
Yuka Tsujiyoko n/a Fire Emblem series "Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
Yukio Kaneoka n/a n/a "Donkey Kong" (Composition Supervisor)
Yusuke Takahama TARGET ENTERTAINMENT INC. Digital Pinball series "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)
"X: Tunnel Scene" (Arrangement Supervisor)
Yutaka Iraha GAME ARTS Co.,Ltd. SILPHEED series
Yuzo Koshiro ANCIENT ActRaiser
Streets of Rage

*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.

Tracks

Main article: List of Songs in Super Smash Bros. Brawl

Critical Reception

The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, Super Smash Bros. Brawl received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned[10]. Nintendo Power also gave Brawl a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in Melee.

Media

Template:Media-single

References

  1. ^ Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese), published 2008-1-15.
  2. ^ Smash Bros. DOJO!! - American English Edition, published 2008-1-15.
  3. ^ Document on the Japanese Smash Bros. DOJO!! explaining the Error (PDF), accessed 2008-1-4.
  4. ^ Cite error: Invalid <ref> tag; no text was provided for refs named disk
  5. ^ "Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - Brawl Central News Archive, accessed 2008-2-4.
  6. ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. it must be cleared twice. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with Pokemon trainer to obtain all the trophies clearing it rewards the player only with the trophies for The Trainer and the Pokemon in use when it was cleared.
  7. ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
  8. ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
  9. ^ Iwata Asks: Super Smash Bros. Brawl
  10. ^ Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network, published 2008-1-16.

External Links

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