Bowser Memory M and Bowser Memory L

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Bowser's Inside Story enemy
Bowser Memory L
Bowser Memory L's Idle Sprite from Mario & Luigi: Bowser's Inside Story.
Location(s) Memory Banks
Battled by Mario and Luigi
Role Boss
Level 19
HP 845 (1,281)
POW 62 (155)
DEF 60 (90)
SPEED 31 (47)
Fire Normal
Burn? Immune
Dizzy? Immune
Stat down? Normal
KO? Immune
Experience 1,500
Coins 350 (525)
Item drop Max Syrup Jar - 90.0%
Grown-up Wear - 10.0%
Notice
  • The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Bowser's Inside Story enemy
Bowser Memory M
Bowser Memory M's Idle sprite from Mario & Luigi: Bowser's Inside Story.
Location(s) Memory Banks
Battled by Mario and Luigi
Role Boss
Level 19
HP 730 (1,095)
POW 74 (185)
DEF 53 (80)
SPEED 51 (77)
Fire Normal
Burn? Immune
Dizzy? Immune
Stat down? Normal
KO? Immune
Experience 1,500
Coins 350 (525)
Item drop Star Candy - 90.0%
Grown-up Wear - 10.0%
Notice
  • The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
“REPEL VIRUS!”
Bowser Memory ML, Mario & Luigi: Bowser's Inside Story

Bowser Memory ML is a boss in Mario & Luigi: Bowser's Inside Story, encountered in the Memory Banks of Bowser's body. The boss is an embodiment of Bowser's memories of Mario and Luigi, appearing as digital, pixelated copies of the brothers, Bowser Memory M and Bowser Memory L, respectively. Their attacks and behavior reflect those of their counterparts and are references to the original Super Mario Bros. Bowser Memory M is much stronger than Bowser Memory L, but Bowser Memory L has more HP and has healing items to heal M.

Bowser Memory ML appears when Mario, Luigi, and Starlow visit the Memory Banks in order to recover the combination to the safe containing a Star Cure, after Bowser finds out he has forgotten it. The guardian of the Memory Banks scans the trio and mistakenly thought they were viruses and therefore threats to the Memory Banks, and promptly attacks the brothers.

After the fight, Bowser Memory ML takes on a new form, Bowser Memory P; it says that it has switched to a temporary observation protocol, which has taken the form of Princess Peach.

Bowser Memory M

Mario and Luigi battling Bowser Memory M and Bowser Memory L in the Memory Banks
Mario and Luigi fighting Bowser Memory ML.

Bowser Memory M has two attacks: Super Mushroom and Star. When using the Super Mushroom, Bowser Memory M will grow and strike a series of red or green Brick Blocks above him. When the block is struck, the resulting debris will fall on the bro the color it pertains to; the type of jump also indicates the target, with regular jumps knocking debris at Mario, and spin jumps fling bricks at Luigi. The debris can be deflected using the Hammer, and may make a brother Dizzy if it hits. Bowser Memory M will then shrink back to normal after being bitten by a Koopa Troopa Memory.

When using the Star, Bowser Memory M will become invincible and dash straight towards one bro or other. The brothers can avoid this attack by jumping over him as he runs underneath, but if Mario or Luigi is hit, he will be knocked off the screen and re-emerge when the invincibility wears off. However, a coin may occasionally appear, and Bowser Memory M will go after it. If a coin appears above a Bro's head, Bowser Memory M will jump and grab the coin, and the Bro. should refrain from jumping (unless they jump before Bowser Memory M does and collects it, adding the coin drop at the end of the fight). A coin may also appear in front of a Bro., usually the one not in his line of sight; in that case, Bowser Memory M will switch targets.

Bowser Memory L

Bowser Memory L also has two attacks: being chased by a Bowser Memory Boo or throwing a Hammer Memory. When being chased by a Bowser Memory Boo, Bowser Memory L will run and jump over a Bro; the Bro must then jump over or on the Bowser Memory Boo. Bowser Memory L will often run in circles, alternating the bro he jumps over. He stops after a few cycles pass or the Bowser Memory Boo is defeated. In his other attack, Bowser Memory L will wield a Hammer Memory and approach a bro, but will trip and toss the Hammer Memory through the air at his target. The Bros. can deflect the flying Hammer Memory with their own hammer.

Additionally, Bowser Memory L will take a step backwards when he is attacked. When he's attacked for a second time, he will run off of the screen, leaving Bowser Memory M to fight alone. Bowser Memory L will return after some time, but will retreat again when he's attacked two times. However, if Bowser Memory M is knocked out when Memory L runs away, he will revive Memory M with 73 HP before leaving the battle.

Bowser Memory L also will sometimes throw Mushrooms to Bowser Memory M to recover 40 HP. He can also revive him via Memory 1-Up Mushrooms. Both entities have to be knocked down in order to win the battle.

In the Challenge Node, the player can fight the stronger versions of this pair of enemies called Bowser Memory MLX.

Names in other languages

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Quotes

  • "REPEL VIRUS!"
  • "Affirmative. Correct."

Trivia

  • The duo's attacks reference Super Mario Bros. and other platforming titles in the series:
    • When Memory M uses a Super Mushroom, he grows, but reverts to normal when he is hit by a Koopa Troopa.
    • When Bowser Memory M becomes invincible, a remix of the Super Mario Bros. starman theme plays while he is invincible.
    • Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (the retreating and the Boo Memory), as well as his clumsiness (the Hammer).
    • Memory L retreating away from the battle references Luigi's cowardice.
    • The Bowser Memory Boo attack also partially references the Shroob Chomp attack used by the Elder Princess Shroob from the previous game.
  • Similar to the Hammer Bro bosses from Mario & Luigi: Partners in Time, their explosion animation is the same as that of normal enemies, as opposed to bosses, likely due to the DS being unable to handle the boss explosion for two or more bosses at the same time.
    • The same thing happens with the Shroobs.

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