Mario Party (series)

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Template:Series-infobox Template:LLQuote

Mario Party (Japanese: マリオパーティ, Mario Pāti) is a series of party games featuring the characters of the Mario franchise, in which four human- or computer-controlled characters compete in a board game interspersed with minigames. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players. The series was created under Nintendo's supervision by Hudson Soft, and was inaugurated on Nintendo 64, where its first game launched in Japan on December 18, 1998, and in the West in early 1999.

Hudson developed all installments until several of its key designers left the company, leading to its eventual disestablishment. After eight entries on consoles and two on handhelds (as well as three arcade spin-off games developed by Capcom), the ex-Hudson staffers then joined Nd Cube where they developed Wii Party,[1] then restarted production of the Mario Party series, with the new development studio's first installment appearing on Wii in 2012.

Mario Party currently holds the record for the longest-running minigame series in video game history.[2] According to Nintendo's official reports, by December 2014, the various games in the series had sold a cumulative total of 39.6 million copies worldwide.[3]

Gameplay

Artwork of Mario, Luigi, Peach and Yoshi on the Traditional Train from Mario Party 10
Mario, Luigi, Princess Peach, and Yoshi are the only four characters to be playable in every installment of the Mario Party series.

Mario Party takes the form of a traditional board game which players can play by directing characters on various themed game boards. Playable character rosters generally consist of major Mario franchise characters, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his antagonists and rivals Wario, Donkey Kong, and Waluigi; and his friends Toad, Princess Daisy, Toadette and Rosalina, among others; each game features its own variations on the cast and storyline. There are several modes available for play in each game, each of which provides its own rules and challenges.

Party Mode

Every game in the "main" branch of the Mario Party series has a standard "Party Mode" in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls (hits) a Dice Block and moves ahead the number of spaces shown (ranging from 1 to 10) to make progress on the board, which usually has branching paths. There are many different types of spaces players can land on, each producing a different effect. On most boards, players earn stars by reaching a "Star Space" in a random location on the board, and purchasing the star for the specific amount of coins stated (usually 20). Every time the star is purchased, the Star Space moves to one of several predetermined alternate locations, almost always occupying a blue space. In early games, players could also pay a visit to Boo and have him steal stars from their opponents for 50 coins. In addition to buying the stars, coins are also necessary to purchase power-up items and to determine the game winner in the event of a tie. Players gain coins by landing on blue spaces or performing well in the minigame played at the end of each turn; and lose them by landing on red spaces or by losing certain minigames.

At the end of each round of play (i.e. after each of the four players have taken their turn), a random minigame commences. The minigames are generally short (about a minute in length), and fairly simple. In most situations, the winner(s) of a mini-game receive 10 coins for their victory; sometimes, the loser(s) have to pay the winner(s) a sum of coins. Each Mario Party features any number of minigames (ranging from 50 to 90), divided into several different categories. Four-player minigames include cooperative games, in which all four players collectively win or lose; competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins; and non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain. Other minigame categories include 2-on-2 games, which place players on teams so that they have to cooperate with others to win (though they still compete against each other in the main game); 1-on-3 games, where a lone player is placed against a team of three, and either the team or the lone player must survive for a certain amount of time while the opposition tries to take them out; and single-player games, which occur when a player lands on a special space and give them the opportunity to earn or lose coins depending on their performance.

Three new types of minigames were introduced in Mario Party 2. Battle games are like the 4-player games, but instead of winners earning ten coins each, each player contributes a randomly selected number of coins. The winner of the game receives approximately 70% of the pot, the second-place finisher receives the other 30%, and a random player occasionally gets coins left over from rounding. Item games allow a single player to take a chance to collect an item, which can be used to further their board strategy. Duel minigames pit two players against each other, with the player that initiates the duel wagering coins or even a star against their opponent; the winner receives all coins or stars wagered. Starting with Mario Party 7, the player no longer chooses the wager in a duel, rather, the duel takes place and the prize to the winner, if any, is randomly determined.

Mario's archnemesis, Bowser, has taken on various roles in the gameplay of the Mario Party series. In almost all entries, he can be summoned via a special space of his own, where he tries to steal from the player. Starting in Mario Party 4, he hosts his own minigames, where in addition to rewarding the winning player, he will try to burn the losing players with his fire breath, forcing them to give up coins, items, or even stars. Bowser's minigames originally only appeared in multiplayer format, but starting in Mario Party 7, single-player games of that category began to be featured. His son, Bowser Jr., got his own minigames starting in Mario Party 9, where he challenges two players to compete in a minigame with him. If Bowser Jr. is successfully defeated, the players will each receive five Mini Stars; if not, then he will take five from each player. In Mario Party 10, Bowser became a playable character in a mode all his own, where he, controlled by a fifth player, would challenge the other four players as they progressed through the game by trying to catch them and take away their hit points.

At the end of the game, Bonus Stars are given to the players. In Mario Parties one through six, there are three Bonus Stars given out. The Coin Star award is given to the player who collected the most coins overall during the game, the Mini-Game Star award is awarded to the player who collected the most coins in mini-games, and the Happening Star award is given to the player who landed on the most "?" spaces. In Mario Party 7, 8, and DS, the roster of potential Bonus Stars was expanded to six; still, only three would be chosen, and it was random as to which ones got picked. It is common for more than one character to be awarded the same Bonus Star; this happens if there is a tie for the category in question. The person with the most stars after the bonus awarding has concluded is declared the winner. In the event of a tie, the player with the most coins wins, and if two players have the same number of both stars and coins, a dice block will be rolled to determine the winner.

Starting in Mario Party 9, the format of the series was overhauled. Instead of trying to collect coins to buy stars, players receive "Mini Stars" if they pass by them. While doing that, players must also try to avoid "Mini Ztars," which deduct their current amount of Mini Stars. Furthermore, Mario Party 9 and 10 had all four players moving around together in one vehicle, instead of each player having to wait their turn in a single spot on the board. The number of potential Bonus Stars was reduced to five, and in Mario Party 10 the number of stars that would be chosen was also reduced to two. At the end of each stage, the number of Mini Stars the player collects is converted into "Party Points," which can be used to buy new stages, difficulties, and bonus content.

Minigame mode

In addition to Party Mode, every Mario Party has a minigame mode in which minigames are played without the board game. Minigame modes vary from game to game, but later games have many different variations. In one such example from Mario Party 5, each player tries to fill a board with as many spaces as possible in his or her color by winning minigames. In Mario Party 6 and onward, there is one game in the minigame mode intended for single-player.

List of games

Home console

Title
Cover, original release and system Synopsis
Mario Party
File:MP1 Cover.png
Template:Releasedate Nintendo 64
The original Mario Party, upon its release for Nintendo 64 in 1998/1999, introduced a new aspect to multiplayer capabilities in the Mario franchise, of which most games before that point mainly featured a two-player versus mode, with the exceptions of a few sports spin-offs. Six characters are playable in the game: Mario, Luigi, Peach, DK, Yoshi, and Wario, with Toad being the host of the game. Each character has one board named and modeled after them (e.g. "Mario's Rainbow Castle"), in addition to two other boards in the game — one dedicated to Bowser, and another, the Eternal Star board, unlockable after collecting 100 stars.
Mario Party 2
File:MP2BOX.PNG
Template:Releasedate Nintendo 64
In 1999/2000, a sequel was released on Nintendo 64, Mario Party 2. The plot centers around the characters deciding to create their own world, which is named Mario Land, but soon arguing over a good name for the world, only to have the area invaded by Bowser who partially seizes it for himself. As the characters go through the boards to take back their world, they dress in costumes unique to the board that is being played on (ex. pirate, astronaut, etc.), and after they have finished playing through the board, the winner gets to confront Bowser (in a board-appropriate alter ego) one-on-one and then thwart him. This was the game that introduced items to the series.
Mario Party 3
File:MP3BOX.PNG
Template:Releasedate Nintendo 64
Mario Party 3, released in 2000/2001 as the final Mario franchise entry for Nintendo 64, centers around a scenario where the Millennium Star, a star reborn once every thousand years, crashes into the grounds of Peach's castle; Mario and his friends argue over who gets to keep it; and a nearby Lakitu transports everybody into a toy box which they have to navigate to save the star. This game added Daisy and Waluigi as playable characters and was the only entry in the Mario Party series to contain duels where two characters can battle each other using some of the staple enemies of the Mario franchise, such as Goombas and Koopa Troopas.
Mario Party 4
File:Mpp4.JPG
Template:Releasedate Nintendo GameCube
Mario Party 4, released in 2002, transitioned the series to the new Nintendo GameCube console. The game centers around a mysterious object called the Party Cube, which grants the wishes of its users; Mario and his friends enter this cube when Toad, Koopa, and several other characters invite them inside to celebrate birthday parties for them. As the player-characters progress through boards, they are awarded with presents; the story's climax comes in the form of Bowser, who wishes to disrupt the party with a board of his own. This was the last Mario Party game to have Donkey Kong as a playable character until Mario Party 10, and was also the first entry in the series to grant players the ability to team up. Although this game does not introduce any new fully playable characters, Daisy and Waluigi are both playable in Story Mode (unlike in Mario Party 3). Also, there are characters exclusively playable in the "Beach Volley Folley" minigame: Toad, Koopa, Shy Guy, Boo, Koopa Kid, and Bowser.
Mario Party 5
File:MP5BOX.PNG
Template:Releasedate Nintendo GameCube
Mario Party 5, released in 2003 for the GameCube, is set in the world of the Dream Depot, where everybody's dreams come together. The Star Spirits from Paper Mario, who serve as guardians to the dreams there, invite Mario and his friends to the depot where they try to prevent Bowser and his Koopa Kids from conquering and ruining the place. Toad, Boo, and one of the Koopa Kids take on roles as playable characters for the first time here (in all modes except Story Mode), and Donkey Kong is now restricted to being featured in the special "DK Space," which initiates an event granting the possibility of a star or coins whenever landed on. Also introduced are capsule machines, which dispense containers called "capsules" that hold items for the player-characters to use to their advantage.
Mario Party 6
North American box art for Mario Party 6 with the Nintendo GameCube Microphone included
Template:Releasedate Nintendo GameCube
Mario Party 6, released in 2004, was the first game to make use of the GameCube's microphone peripheral, packaged with the game. Every three turns, the sun will periodically set or rise, producing different effects including: spaces moving, different characters appearing, and changes to mini-games. The game features as its hosts the sun-and-moon duo of Brighton and Twila, who are arguing over who is more popular, which Mario and his friends hope to stop by collecting stars and completing the "Miracle Book." This game marks the first time that Toadette is playable in the series; here, she is an unlockable character, the first player-character in the series to be unlockable. Also, Toad, Boo, and Koopa Kid are fully playable for the first time in the series.
Mario Party 7
File:MP7BOX.PNG
Template:Releasedate Nintendo GameCube
Mario Party 7, released in 2005, was the series' last entry on the GameCube. The game again incorporates the microphone mechanic and mic-exclusive mini-game format from the previous installment, and also introduces an eight-player joystick-only game in which up to eight people can party, with two players sharing one controller. In the game's story, Toadsworth, Peach's longtime steward, has invited his missus, Mario, and all of their friends to go on a luxury cruise around the world as a reward for their hard work. Bowser is not invited, however, and furiously vows to take revenge by turning their vacation paradise into a stress-filled madhouse, so it is up to the passengers to end this. Birdo and Dry Bones are introduced as unlockable playable characters in this game.
Mario Party 8
Boxart of Mario Party 8
Template:Releasedate Wii
Mario Party 8, released in 2007, launched the Mario Party series to the Wii. A Blooper and one of the Hammer Bros. are added as unlockable playable characters. Hosted by MC Ballyhoo, the self-proclaimed "master of catastrophes" with a talking top hat called "Big Top," the game has an assortment of mini-games utilizing the capabilities of the new console's remote. It centers around the Star Carnival, which comprises five areas: the Party Tent, where players can have a classic game of Mario Party; the Minigame Tent, an arcade where mini-games are played; the Extras Zone, where players can play extra mini-games with either the main characters or their Mii avatars; the Fun Bazaar, where players can buy mini-games, items, and various other things; and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the Star Carnival to party, and the winner of their game gets a year's supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the Star Rod they were to receive, and now Mario and friends must defeat Bowser and get it back.
Mario Party 9
MP9Boxart.jpg
Template:Releasedate Wii
Mario Party 9 for Wii, released in 2012, was the first iteration in the series to be developed by Nd Cube. The game uses a similar gameplay mechanic as Mario Party Advance in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect coins to buy stars, the players attempt to earn the most amount of Mini Stars on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's plot has Mario and friends looking at the night sky when suddenly, Bowser and son are sucking Mini Stars into a vortex, so Mario and friends head off to save the Mini Stars. A Koopa Troopa is added as a default playable character (being fully playable for the first time in the series), and Shy Guy and the Magikoopa Kamek are introduced as unlockable playable characters (although neither are playable in Story Mode).
Mario Party 10
File:WiiU MarioParty10 pkg.jpg
Template:Releasedate Wii U
Mario Party 10 is the first Mario Party game for the Wii U, released in 2015. The game reuses the vehicle mechanic, and players once again have the goal of collecting Mini Stars. However, in addition to the traditional Party Mode, two new modes have been added: Bowser Party, where a player using the GamePad plays as Bowser and tries to make the heroes lose all their hearts; and amiibo Party, where players collect stars with coins using amiibo figures from the Super Mario line. Bowser's playability in his special mode and amiibo Party aside, the game also adds Rosalina as a default playable character, Spike as an unlockable playable character, and Donkey Kong returns as a playable character for the first time since Mario Party 4.

Handheld

Title
Cover, original release and system Synopsis
Mario Party-e
Mario Party-e boxart
Template:Releasedate GBA e-Reader
Mario Party-e is a card game released in 2003 that makes optional use of the Nintendo e-Reader. Many of these cards contain "dot-codes" that, when scanned into the e-Reader, allow players to play minigames similar to those found in the regular Mario Party series. The Mario Party-e package contains a play mat, an instruction book, and a pre-constructed deck consisting of sixty-four cards. An extra card was included as a promotion in an issue of the magazine GamePro.
Mario Party Advance
North American box art for Mario Party Advance
Template:Releasedate Game Boy Advance
Mario Party Advance, released on the Game Boy Advance in 2005, was the first full Mario Party release on a handheld gaming system. Instead of the multiplayer Party Mode that is traditional to the series, Advance features a new mode called "Shroom City," where players must collect all the minigames and Gaddgets that were scattered around the city by Bowser, completing quests assigned by the various inhabitants of Shroom City. Unlike other installments of the Mario Party series, this game is almost exclusively single-player.
Mario Party DS
North American box art for Mario Party DS
Template:Releasedate Nintendo DS
Mario Party DS, released for the Nintendo DS in 2007, features many minigames that utilize the capabilities of the DS' touch screen and microphone, in addition to traditional minigames using the directional pad and control buttons. The story revolves around five meteorites called "Sky Crystals" which fall onto the earth one day. While Mario and the gang are discussing this, Kamek drops them party invitations from Bowser, who has invited them to his castle for a banquet; however, once they arrive, they are all captured, shrunk to a microscopic size, and thrown outside. The player-characters must return to Bowser's castle to be restored to their normal height.
Mario Party: Island Tour
Final box art of Mario Party: Island Tour.
Template:Releasedate Nintendo 3DS
Mario Party: Island Tour, released for the Nintendo 3DS in 2013, was the second Mario Party installment to be developed by Nd Cube. The game returns to the traditional individual player movement of the Mario Party series, but each board has its own unique style of gameplay. Many minigames are designed to utilize the touch screen and other unique features of the system. Bowser Jr. is playable for the first time in the series in this game.
Mario Party: Star Rush
North American box art for Mario Party: Star Rush with a red box
Template:Releasedate
Mario Party: Star Rush, released for the Nintendo 3DS in 2016, deviates from the normal format in its removal of turn-based gameplay in favor of the ability to move at will, simultaneous with other players, and without set paths on the game board. The main mode in this installment is "Toad Scramble," where all players play as Toad in one of his various color schemes, and can recruit other characters to play with them on their teams. Star Rush is the first handheld release in the series to be amiibo-compatible. It is also the first game in the series to have Diddy Kong as a playable character, after he had non-playable roles in Mario Party DS and Mario Party 9.

Arcade

In addition to its home console and handheld installments, the Mario Party brand has also been licensed into five Japan-only arcade games developed by Capcom: Super Mario Fushigi no Korokoro Party ("Super Mario: Wonderful Rolling Party"), released in 2004; a sequel to the aforementioned game, released the following year; Mario Party Kurukuru Carnival ("Mario Party: Spinning Carnival"), released in 2009; Mario Party Fushigi no Korokoro Catcher ("Mario Party: Rolling Wonder Catcher"), released in 2009; and Mario Party Fushigi no Challenge World ("Mario Party: The Wonderful Challenge World"), which is currently undergoing location testing as of 2016. These games generally feature mini-games from actual entries in the Mario Party series, and can be played by up to six players instead of the normal four.

Playable characters

The Mario Party series features a total of 24 playable characters among its various installments. Below is a list of these characters and what games they are playable in.

Character Mario Party Mario Party 2 Mario Party 3 Mario Party 4 Mario Party 5 Mario Party 6 Mario Party 7 Mario Party 8 Mario Party 9 Mario Party 10 Mario Party Advance Mario Party DS Mario Party: Island Tour Mario Party: Star Rush
Birdo X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Blooper X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Blue Toad X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg9
Boo X mark.svg X mark.svg X mark.svg Check mark.svg 1 Check mark.svg 3 Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg 7
Bowser X mark.svg X mark.svg X mark.svg Check mark.svg 1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 5 X mark.svg X mark.svg X mark.svg Check mark.svg 7
Bowser Jr. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 Check mark.svg 7
Princess Daisy X mark.svg X mark.svg Check mark.svg 3 Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg
Diddy Kong X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg6
Donkey Kong Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg 2 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg6
Dry Bones X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Green Toad X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg11
Hammer Bro X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Kamek[4] X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 3 6 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Koopa Kid[5] X mark.svg X mark.svg X mark.svg Check mark.svg 1 Check mark.svg 3 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Koopa Troopa X mark.svg X mark.svg X mark.svg Check mark.svg 1 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Luigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mii X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 4 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Princess Peach Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Red Toad X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg8
Rosalina X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg6
Shy Guy X mark.svg X mark.svg X mark.svg Check mark.svg 1 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 3 6 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Spike X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg 6 X mark.svg X mark.svg X mark.svg X mark.svg
Toad X mark.svg X mark.svg X mark.svg Check mark.svg 1 Check mark.svg 3 Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg
Toadette X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg6 Check mark.svg Check mark.svg X mark.svg Check mark.svg 6 X mark.svg X mark.svg X mark.svg Check mark.svg6
Waluigi X mark.svg X mark.svg Check mark.svg 3 Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg
Wario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg
Yellow Toad X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg10
Yoshi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
  • Check mark.svg – Playable character
  • X mark.svg – Non-playable character
  • Question.svg – Unknown status
  • 1 — The character is playable only in the "Beach Volley Folley" minigame.
  • 2 — The character is playable only in Super Duel Mode.
  • 3 — The character is playable only in Party Mode.
  • 4 — The character is playable only in the Extra Mode.
  • 5 — The character is playable only in Bowser Party and amiibo Party.
  • 6 — The character is unlockable.
  • 7 — The character is playable only when players tap their amiibo in Mario Shuffle.
  • 8 — The character is only playable by Player 1 in Toad Scramble.
  • 9 — The character is only playable by Player 2 in Toad Scramble.
  • 10 — The character is only playable by Player 3 in Toad Scramble.
  • 11 — The character is only playable by Player 4 in Toad Scramble.

Lists of minigames

A major hallmark of the Mario Party series that has contributed greatly to its popularity is its tremendous supply of minigames. Below is a list of all 769 minigames, separated by game. The minigames' NTSC-US titles generally use rhyming phrases, alliteration, or puns on English-language phrases or United States popular culture.

Reception

Mario Party currently holds the record for the longest-running minigame series in video game history.[6] According to Nintendo's official reports, by December 2014, the various games in the series had sold a cumulative total of 39.6 million copies worldwide.[7] On Metacritic, individual installments in the series have aggregate review scores ranging from 54 to 79 out of 100.

Controversy

In Mario Party, certain mini-games required players to rotate the controller's analog stick, including one at the Mini-Game House in which the player is challenged to wind up a mechanical Fly Guy toy. Some players used the palms of their hands, rather than their thumbs, to rotate the analog stick. As a result, they would often endure blisters. In an act of contrition, Nintendo gave away free gaming gloves to the victims of these blisters.[8] Some wore away the stick because it was not very durable. So negative was the response to these mini-games that Nintendo decided to retire analog stick rotation from all of the series' sequels over the next 10+ years. The only exceptions to this rule are "Vicious Vending" from Mario Party 5, where the control stick must be rotated only once to turn a lever; and "Bowser Toss" from Mario Party 3, in which players, when throwing Bowser in a manner similar to Super Mario 64, do not need to use the palm of their hand to move the control stick. Analog stick rotation in minigames returned in Mario Party: Island Tour, where the series was introduced to Nintendo 3DS, which has a control stick that players can spin safely.

In July 2007, Mario Party 8 for Wii was recalled from United Kingdom game stores shortly after its release date.[9] Though Nintendo cited it as the result of a mere assembly error, this allegedly came about because on the board "Shy Guy's Perplex Express," when Kamek utters a magic spell to alter the order of cars on the board, he uses the word "spastic," a term used to refer to an intellectually disabled person. Complaints were raised from consumers because the aforementioned term is considered highly offensive in the United Kingdom. As such, the game was temporarily banned from the UK while the offending word was replaced at code level and the software was reproduced. Mario Party 8 was re-released in August 2007 with "erratic" used instead.[10]

Trivia

References

  1. ^ "What Wii Party and Mario Party Have in Common". Kotaku. August 26, 2010.
  2. ^ Guinness World Records 2011: Gamer's Edition. Guinness World Records Ltd. 2010. pg. 86. ISBN 978-1-4053-6546-8.
  3. ^ "Bring along your amiibo as your party plus: one from March 20th in Mario Party 10. Nintendo of Europe. February 19, 2015.
  4. ^ In the NTSC-US releases, Kamek is labeled as "Magikoopa."
  5. ^ In PAL regions, Koopa Kid is called "Mini Bowser."
  6. ^ Guinness World Records 2011: Gamer's Edition. Guinness World Records Ltd. 2010. pg. 86. ISBN 978-1-4053-6546-8.
  7. ^ "Bring along your amiibo as your party plus: one from March 20th in Mario Party 10. Nintendo of Europe. February 19, 2015.
  8. ^ "Nintendo to hand out gaming gloves". BBC News. March 9, 2000.
  9. ^ Richards, Jonathan. "Nintendo withdraws game that taunts spastics". The Times of London. July 17, 2007.
  10. ^ "Non-spastic Mario Party 8 returns Aug. 8 to Europe". Weblogs, Inc. July 27, 2007.

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