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How can I give warning to other users?
How can give warning to other users?
The preceding unsigned comment was added by FreddiejakeMZ (talk).
RE:Ripping Music
Brawl's music comes in BRSTM files like these:
A1
A2
A3
You can't export them without BrawlBox; it can open them and export them as a readable .wav format. And yes, there is a way the music is labeled. A = Mario, B = Donkey Kong, etc. This is the Brawl track list: http://www.mediafire.com/download/jgmd833x1l0bpjn/Tracklist.doc
They are named differently in other games; in Mario Kart Wii, if you look in the sound folder, you'll see stuff like n_circuit32_n, that means Mario/Luigi Circuit, first and second lap. But the thing for sure is that if it's a BRSTM file, it's certain to contain music. Not all games contain these, however. Brawl certainly has these. Ray Trace(T|C) 15:18, 28 September 2013 (EDT)
BlueViolet
RE: Category
Is it compulsory to add a reason? Iggy Koopa Jr (talk) 10:58, 8 October 2013 (EDT)
This is your new director speaking...
This is Roserade, letting you know that your sections are due at October 15th. Please PM me your completed section on the forums by the listed date. Let me know if you'll be late! |
RE:MarioKartWiiStuff
You mean selecting a character and taking a screenshot? Sure. It's not ripping a model though.... Ray Trace(T|C) 16:15, 15 October 2013 (EDT)
- Uh, that IS a screenshot FTW. I could do other characters if you like Ray Trace(T|C) 14:21, 16 October 2013 (EDT)
- So...you want me to use 3D Ripper DX to get Baby Peach on that exact pose? Because otherwise, if you rip a model, it's t-posed unless you're using a 3D ripper program that captures what the scene is exactly like. I might do it sometime but, c'mon, I have a slew of other things to do, and I don't always want to play the emulator.
- BTW, I find it easier to just tough out on Time Trials and unlock 4 expert staff ghosts (YOU DIDN'T UNLOCK BABY LUIGI OMG WTF) Ray Trace(T|C) 19:21, 16 October 2013 (EDT)
A warning that is fun
This is Roserade, letting you know that your sections are due at November 9th. Please PM me your completed section on the forums by the listed date. Let me know if you'll be late! |
'Shroom Fun Stuff Holiday 2013
This is Roserade, letting you know that your sections are due at December 14th. Please PM me your completed section on the forums by the listed date. Let me know if you'll be late! |
The welcome message
Hey, how did you rip letters and numbers for making a welcome picture? Your message is "Welcome". -- New Supermatt Bros. 01:58, 29 December 2013 (EST)
- BlueViolet
I'm bad at this
This is Roserade, letting you know that your sections are due at January 17th. Please PM me your completed section on the forums by the listed date. Let me know if you'll be late! |
I'm extremely sorry about how late this is. -- Smasher 14:08, 14 January 2014 (EST)
Response
Use gamescreenshot.. Gifs don't count as videos. --Glowsquid (talk) 09:07, 31 January 2014 (EST)
Stickers
I can't really do the sticker thing right now. So much requests, not to mention, community college like screenshots, sprite recoloring, Mario's article, Mario vs. Donkey Kong article... gah. It's me, Mario! (Talk / Stalk) 19:17, 13 February 2014 (EST)
- BlueViolet
re:Filling the Staff/Beta Elements section
First, don't just copy random content from the target page. That's not acceptable.
For staff sections: I try to rattle off who did what "important" position (usually what company(ies) worked on the game, Director, producer, musician, and character design or writing depending on the game).
More importantly, though, I alway try to go above just listing stuff from the credits and establish continuity links. Stuff like "[X] was [Important employee]"'s first job at Nintendo/on Mario, "[Thing] was [Guy/Developer]'s last game before his death/departure/dissolution", "[X game] started the trend of..."... etc help add depth to the section. I also try to add random pertinent information whenever possible. For example, on the DKC page, I added which musicians did which part of the soundtrack, which is not necessarily something listed in the credits. If you dig around in game databases or read staff interview, there's ALWAYS something vaguely substantial you can add.
For beta: Just list what aspects were changed and where those development changes were visble ("Early screenshots showed minor graphical diffferences", "[Character] was mentioned in magazine previews, but cut from the final game..."), but don't go in-depth as to not make the Beta pages redundant. I've never really tried to fill Beta sections so I'm afraid I can't be quite as detailled here. --Glowsquid (talk) 10:09, 14 February 2014 (EST)
Mario Kart Wii and Wario
This and that are found in Mario Kart Wii's .SZS files, which are found in its ISO. They're unused files that are found near normal item files. It's me, Mario! (Talk / Stalk) 17:02, 19 February 2014 (EST)
Dummy and Dummy2
Oh, I found ut in game's data. I downloaded the MKWii game on the net, downloaded PC programs named Ctgo Usa iso converter and szs modifier Extracted game's files using CTGP USA ISO Converter and opened Race.szs (Where the images are found) using SZS midifier. So I've exported the files. This isn't illegal. I know that the images are if utem icons because are in an item list (inside Race.szs) and are named tt_item_hanachan and tt_item_hinoBall respectvely Ashley(and Red) File:Ashley WarioWare Touched.png