Prankster Comet

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“It seems that a Prankster Comet has appeared somewhere...Prankster Comets have very strange effects on galaxies...”
Rosalina, Super Mario Galaxy
File:GoldLeafCosmic.JPG
Mario approaching a Galaxy currently orbited by a Cosmic comet.

Prankster Comets are comets that appear in Super Mario Galaxy and Super Mario Galaxy 2. They affect galaxies by changing the gameplay of the level.

In Super Mario Galaxy, there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They will appear from time to time in the orbits of the fifteen main galaxies, starting at the point when Mario or Luigi collect their thirteenth Power Star. They can only be played if the player travels to a galaxy when a Prankster Comet is in orbit. Prankster Comets will only appear in galaxies after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, the Prankster Comet Luma positioned near the Terrace will shuffle the comets between available galaxies if fed twenty Star Bits by the player.

By completing the event, the player will receive a Power Star. While a Prankster Comet is in orbit of a galaxy, players will need to completely restart the level each time they lose a life, instead of coming back at the last check point. Once a Prankster Comet's star has been collected, its star will become a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All of the Prankster Comets (except some Purple Comets) also have their own music that plays during their missions.

In Super Mario Galaxy 2, Prankster Comets only appear once the player has collected a Comet Medal in a certain galaxy, and has collected a certain number of other comet medals from other galaxies. In this game Prankster Comets with different effects are no longer considered different types of Comet. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the Super Mario Galaxy 2 comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while green if they give Green Power Stars. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, as opposed to the first game. Also, a Prankster Comet will always be in orbit around a galaxy once unlocked, unlike the first game, where completing a mission could move the Prankster Comet to another galaxy.

Prankster Comets

Smg icon speedycomet.png Speedy Comet

The Speedy Comet (レッドコメット Red Comet) requires Mario to complete a level within a certain time limit, from 4 to 6 minutes. Also, there will be small changes in the galaxies. For example, Good Egg Galaxy's boulders are all replaced by Chomps. Four galaxies are visited by the Speedy Comet: the Good Egg Galaxy, Space Junk Galaxy, Dusty Dune Galaxy, and Dreadnought Galaxy.

Galaxy Episode Title Based on Time Limit
Good Egg Galaxy Dino Piranha Speed Run Dino Piranha 4:00
Space Junk Galaxy Pull Star Path Speed Run Pull Star Path 4:00
Dusty Dune Galaxy Sandblast Speed Run Blasting Through the Sand 4:30
Dreadnought Galaxy Topman Tribe Speed Run Revenge of the Topman Tribe 6:00

This comet also reappears in Super Mario Galaxy 2. A list of galaxies visited by it includes the Sky Station Galaxy, Bowser Jr.'s Fiery Flotilla, Hightail Falls Galaxy, Bowser's Lava Lair, Rolling Masterpiece Galaxy, Supermassive Galaxy, Bowser's Gravity Gauntlet, Throwback Galaxy, Bowser's Galaxy Generator, the Stone Cyclone Galaxy, and the Boss Blitz Galaxy. Unlike the prequel, the Speedy Comet in Super Mario Galaxy 2 can dramatically change the original level in addition to setting a time limit, e.g. Hightail Falls Speed Run has damaged platforms and meteors, and Masterpiece Speed Run has an entirely new planet not seen in the original star mission as part of the level.

Galaxy Episode Title Based on Time Limit
Sky Station Galaxy Peewee Piranha's Speed Run Peewee Piranha's Temper Tantrum 0:20*
Bowser Jr.'s Fiery Flotilla Fiery Flotilla Speed Run Gobblegut's Aching Belly 2:00
Hightail Falls Galaxy Hightail Falls Speed Run Hot-Stepping Dash Pepper 3:00
Bowser's Lava Lair Lava Lair Speed Run Bowser's Big Lava Power Party 0:30*
Rolling Masterpiece Galaxy Masterpiece Speed Run Silver Chomp Grudge Match 2:00
Supermassive Galaxy Big Wigglers Speed Run Huge Trouble with Big Wigglers 2:30
Bowser's Gravity Gauntlet Gravity Star Speed Run Breaking into Bowser's Castle 0:30*
Throwback Galaxy Whomp Silver Star Speed Run Silver Stars in the Whomp Fortress 2:00
Bowser's Galaxy Generator Bowser's Big Bad Speed Run Bowser's Fortified Fortress 0:30*
Stone Cyclone Galaxy Tox Box Speed Run Silver Stars on the Cyclone 0:20*
Boss Blitz Galaxy Throwback Throwdown Speed Run Throwback Throwdown 5:00

Galaxies marked with * next to their time limits have Timers scattered throughout the mission; collecting one adds 10 seconds to the player's time limit. However if the player loses a life, then the Time will be set back to where it was at the point where the player lost the life.

Smg icon daredevilcomet.png Daredevil Comet

The Daredevil Comet (デスコメット Death Comet) sets Mario's max health to only one unit, as opposed to the usual three (or six with a Life Mushroom). Additionally, it removes all Life Shrooms and even coins from the level so that Mario cannot get them. Five galaxies are visited by the Daredevil Comet: the Battlerock Galaxy, Ghostly Galaxy, Gusty Garden Galaxy, Deep Dark Galaxy, and Melty Molten Galaxy. Four of them have the player fight a previously fought boss: Topmaniac, Bouldergeist, Major Burrows, and Kamella respectively, with the sole exception being Melty Molten Galaxy, which has the player complete the entire first mission (The Sinking Lava Spire) with only one health unit.

Note:All the levels in Daredevil Comets' French (NOE) version include "pas de seconde chance", based on the only 1 health unit avaibility.

Galaxy Episode Title Based on
Battlerock Galaxy Topmaniac's Daredevil Run Topmaniac and the Topman Tribe
Ghostly Galaxy Bouldergeist's Daredevil Run Beware of Bouldergeist
Gusty Garden Galaxy Major Burrows's Daredevil Run The Dirty Tricks of Major Burrows
Deep Dark Galaxy Ghost Ship Daredevil Run The Underground Ghost Ship
Melty Molten Galaxy Lava Spire Daredevil Run The Sinking Lava Spire

The Daredevil Comet is also in Super Mario Galaxy 2 in Spin-Dig Galaxy, Bowser Jr.'s Fearsome Fleet, the Slipsand Galaxy, Bowser Jr.'s Boom Bunker, the Battle Belt Galaxy, and the Grandmaster Galaxy. Unlike with the prequel, however, some of the Daredevil Runs in Super Mario Galaxy 2 have Checkpoint Flags. Just like the Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet.

Note: In the French version, every level having the Daredevil Comet has an end suffix as "pas de seconde chance" meaning "no second chance", showing the important fact that there's only one health slice.

Galaxy Episode Title Based on
Spin-Dig Galaxy Digga-Leg's Daredevil Run Digga-Leg's Planet
Bowser Jr.'s Fearsome Fleet Megahammer's Daredevil Bash Bowser Jr.'s Mighty Megahammer
Slipsand Galaxy Squizzard's Daredevil Run Squizzard's Sandy Sinkhole
Bowser Jr.'s Boom Bunker Boomsday Machine Daredevil Run Bowser Jr.'s Boomsday Machine
Battle Belt Galaxy Mini-Planet Daredevil Run Mini-Planet Mega-Run
Grandmaster Galaxy The Perfect Run The Ultimate Test

Smg icon cosmiccomet.png Cosmic Comet

The Cosmic Comet (シャドウコメット Shadow Comet) pits Mario in a race against Cosmic Mario in a predetermined course with a star at the end. Mario must beat his duplicate to the Star. Four galaxies are visited by the Cosmic Comet: the Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, and Sea Slide Galaxy. If the player is playing as Luigi, they will be racing against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi is more intelligent, and will take advantage of any shortcuts that are available.

Galaxy Episode Title Based on
Honeyhive Galaxy Honeyhive Cosmic Mario/Luigi Race Bee Mario/Luigi Takes Flight
Freezeflame Galaxy Frosty Cosmic Mario/Luigi Race Hot and Cold Collide
Gold Leaf Galaxy Cosmic Mario/Luigi Forest Race When It Rains, It Pours
Sea Slide Galaxy Underwater Cosmic Mario/Luigi Race Faster Than a Speeding Penguin

Smg icon fastfoecomet.png Fast Foe Comet

File:FastFoeComet photo.jpg
Mario crossing the Cyclone Stone in the Beach Bowl Galaxy.

The Fast-Foe Comet (クイックコメット Quick Comet) speeds up all enemies or objects in a stage. Mario must complete the stage while avoiding the accelerated enemies or objects. Only two galaxies are visited by the Fast-Foe Comet: the Beach Bowl Galaxy, and Toy Time Galaxy. Tox Boxes, Thwomps, and moving platforms are the only things affected.

Galaxy Episode Title Based On
Beach Bowl Galaxy Fast Foes on the Cyclone Stone The Secret Undersea Cavern
Toy Time Galaxy Fast Foes of Toy Time The Flipswitch Chain

Smg icon purplecomet.png Purple Comet

File:TTG M3.png
Mario collects purple coins at Tall Trunk Galaxy

The Purple Comet (パープルコメット Purple Comet) is only available after the main story is beaten. Purple Coins are hidden throughout the galaxy, and Mario must retrieve one hundred purple coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than one hundred Coins, but Mario still only needs to collect one hundred for the Star. All fifteen "main" galaxies are visited by the Purple Comet. Timed Purple Comet missions, as well as the Battlerock and Dreadnought Galaxy's Purple Comet missions have a unique background music song, which is a remix of the Gusty Garden Galaxy music[1].

Galaxy Episode Title Purple Coins available Time Limit
Good Egg Galaxy Purple Coin Omelet 100 None
Honeyhive Galaxy The Honeyhive's Purple Coins 100 None
Space Junk Galaxy Purple Coin Spacewalk 100 2:00
Battlerock Galaxy Purple Coins on the Battlerock 100 If Mario leaves a Coin
behind, he loses a life.
Beach Bowl Galaxy Beachcombing for Purple Coins 100 None
Ghostly Galaxy Purple Coins in the Bone Pen 100 out of 149 1:00
Gusty Garden Galaxy Purple Coins on the Puzzle Cube 100 out of 150 2:30
Freezeflame Galaxy Purple Coins on the Summit 100 None
Dusty Dune Galaxy Purple Coins in the Desert 100 None
Gold Leaf Galaxy Purple Coins in the Woods 100 3:30
Sea Slide Galaxy Purple Coins by the Seaside 100 None
Toy Time Galaxy Luigi's Purple Coins 100 out of 150 3:00
Gateway Galaxy Gateway's Purple Coins 100 None
Deep Dark Galaxy Plunder the Purple Coins 100 None
Dreadnought Galaxy Battlestation's Purple Coins 100 If Mario leaves a Coin
behind, he loses a life.
Melty Molten Galaxy Red-Hot Purple Coins 100 None
Grand Finale Galaxy The Star Festival 100 None

There are also Purple Comets in Super Mario Galaxy 2. They are the same as Super Mario Galaxy but, instead of having to beat the game for Purple Comets to come, only the Galaxy's Comet Medal is required. The mission in Starshine Beach Galaxy plays the Hightail Falls Galaxy music, since the Dash Pepper is needed to clear.

Galaxy Episode Title Purple Coins available Time Limit
Flip-Swap Galaxy Purple Coin Flip 'n' Sprint 100 3:00
Puzzle Plank Galaxy Purple Coin Shadow Vault 100 1:00
Tall Trunk Galaxy Tall Trunk's Purple Coin Slide 100 out of 140 None
Flipsville Galaxy Purple Coin Spin Speed Run 100 2:30
Starshine Beach Galaxy Purple Coin Beach Dash 100 out of 140 0:35
Sweet Mystery Galaxy Bulb Berry's Purple Coin Glow 100 None
Clockwork Ruins Galaxy The Adventure of the Purple Coins 100 5:00
Mario Squared Galaxy Luigi's Purple Coin Chaos 100 2:00
Rolling Coaster Galaxy Purple Coins on the Rainbow Road 100 out of 110 2:00

Prankster Comet icon in Super Mario Galaxy 2. Clone Comet

File:CWG5.jpg
Mario being chased by Cosmic Clones.

Multiple Cosmic Clones appear on a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. The comet appears in the Cloudy Court Galaxy, the Haunty Halls Galaxy, the Chompworks Galaxy, and the Flip-Out Galaxy. It is fused with the missions Purple Coin Shadow Vault for Puzzle Plank Galaxy, Luigi's Purple Coin Chaos for Mario Squared Galaxy, and Green Star 2 for Flip-Out Galaxy.

Galaxy Episode Title Based on
Puzzle Plank Galaxy Purple Coin Shadow Vault The Puzzling Picture Block
Cloudy Court Galaxy The Shadow Lining Head in the Clouds
Haunty Halls Galaxy Spooky Cosmic Clone Chase Sneaking Down the Creepy Corridor
Chompworks Galaxy Cosmic Clones in the Chompworks Where the Chomps are Made of Gold
Mario Squared Galaxy Luigi's Purple Coin Chaos Make Mario a Star
Flip-Out Galaxy Cosmic Clone Wall Jumpers, Green Star 2 Wicked Wall Jumps

Prankster Comet icon in Super Mario Galaxy 2. Romp Comet

File:FBG3.jpg
Mario jumping on Octoombas.

Defeat a 30 enemies in a time limit, often with a power-up. The comet appears in the Yoshi Star Galaxy, the Boulder Bowl Galaxy, the Flash Black Galaxy, and the Shiverburn Galaxy.

Galaxy Episode Title Based On Power-Up Used Time Limit
Yoshi Star Galaxy Spiny Rainbow Romp Spiny Control Rainbow Star 1:00
Boulder Bowl Galaxy Rolling Crabber Romp Rock and Rollodillo Rock Mushroom 1:00
Flash Black Galaxy Dark Octo-Army Romp Jumping Around in the Dark Yoshi 1:20
Shiverburn Galaxy Octo-Army Icy Rainbow Romp Prince Pikante's Peppery Mood Rainbow Star 0:50

Prankster Comet icon in Super Mario Galaxy 2. Double Time Comet

File:SMGTT3.PNG
Mario and Yoshi discovering that obstacles move faster.

Makes the player redo a level, but with the objects moving faster. It appears in Beat Block Galaxy and Twisty Trials Galaxy. This is slightly similar to the Fast Foe Comet from the first game, except that stage hazards move faster instead of enemies, and the overall speed at which objects move is much greater than that of a Fast Foe Comet.

Galaxy Episode Title Based On
Beat Block Galaxy Silver Stars in Double Time Step to the Beep
Twisty Trials Galaxy Turning Turning Double Time Spinning and Spinning and Spinning

Cosmic Jewel icon in Super Mario Galaxy 2. Green Comet

Makes Green Power Stars appear in various levels in every galaxy except the Grandmaster Galaxy, usually in hidden or hard-to-reach places. For galaxies in which there are 3 "Yellow" Power Stars, there will be 3 Green Power Stars making up a total of 6 Power Stars. For galaxies that have only 2 "Yellow" Power Stars, there will be 2 Green Power Stars making up a total of 4 Power Stars. In either case, Green Power Star levels are always named as "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named in the same way as normal galaxy levels.

Names in Other Languages

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References