Mini-Game Island

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Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. Coins are won after each mini-game is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wnted to.

Spaces

  • Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
  • Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – enter this space to go to another area.
  • Pink Space – this space cannot be entered and are merely used to move across.

Levels

World 1

Most of the mini-games in World 1 are based collecting coins.

After clearing all of the mini-games in World 1, the character can go to World 2.

World 2

Most of the mini-games in World 2 are based on coordination.

  • 2-1 – Memory Match (match all the pictures to win)
  • 2-2 – Ground Pound (
  • 2-3 – Limbo Dance (reach the goal without falling into the floor or knock the bar down in order to win)
  • 2-4 – Musical Mushroom (be the first to grab the treasure chest to win)
  • 2-5 – Piranha's Pursuit (reach the goal without getting hit by Piranha Plant in order to win)
  • Koopa Troopa Space

After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.

World 3

Most of the mini-games in World 3 are based on direction.

  • 3-1 – Crazy Cutters (80 points needed to win)
  • 3-2 – Buried Treasure (be the first to find the treasure chest to win)
  • 3-3 – Desert Dash (be the first team to reach the goal to win)
  • 3-4 – Tug o' War (Pull the other team into the Piranha Plant to win)
  • 3-5 – Teetering Towers (reach the goal without falling off to win)
  • Koopa Troopa Space
  • Entrance Space – Cavern Entrance

After clearing all of the mini-games in World 3, the character can go to World 4.

World 4

Most of the mini-games in World 4 are based on speed.

  • Entrance Space – Cavern Exit
  • 4-1 – Bobsled Run (be the first team to reach the goal to win)
  • Pink Space
  • 4-2 – Skateboard Scamper (be the first to reach the goal to win)
  • Pink Space
  • 4-3 – Handcar Havoc (be the first team to reach the goal to win)
  • Pink Space x3
  • 4-4 – Ghost Guess (win the game by finding the leader of Boos)
  • Pink Space
  • Entrance Space – Cavern Exit
  • Entrance Space – Cavern Entrance
  • Koopa Troopa Space
  • Entrance Space – Castle Entrance


After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.

World 5

Most of the mini-games in World 5 are based on evasion.

  • 5-1 – Cast Aways (30 coins needed to win)
  • 5-2 – Shy Guy Says (be the last one standing to win)
  • 5-3 – Bumper Balls (be the last one standing to win)
  • 5-4 – Treasure Divers (10 coins needed to win)
  • 5-5 – Bombs Away (stay on the island until time runs out or be the last one standing to win)
  • 5-6 – Deep Sea Divers (15 coins needed to win)
  • 5-7 – Mushroom Mix-up (be the last one standing to win)
  • 5-8 – TightRope Treachery (reach the goal by not falling off the water to win)
  • Koopa Troopa Space
  • Entrance Space – Cavern Entrance
  • Entrance Space – Castle Entrance

After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.

World 6

Most of the mini-games in World 6 are based on repetiton.

  • Entrance Space – Castle Exit
  • 6-1 – Box Mountain Mayhem (10 coins needed to win)
  • 6-2 – Pedal Power (beat Boo quickly to win)
  • 6-3 – Tipsy Tourney (be the first to reveal the picture to win)
  • 6-4 – Hot Bob-omb (avoid the Hot Bob-omb when explodes to win)
  • 6-5 – Bombsketball (be the first team to shoot a Bob-omb into the net to win)
  • 6-6 – Hot Rope Jump (must jump 40 times to win)
  • Entrance Space – Stairway to 2nd Floor

After clearing all of the mini-games in World 6, the character can go to World 7.

World 7

Most of the mini-games in World 7 are based on luck.

  • Entrance Space – Stairway to 2nd Floor
  • 7-1 – Slot Machine (match any three marks to win)
  • 7-2 – Crane Game (grab any person in the pipe to win)
  • 7-3 – Pipe Maze (win the game if a chest landed on a controlled player)
  • 7-4 – Bowl Over (3 characters needed to knock down and win)
  • 7-5 – Whack-a-Plant (25 coins needed to win)
  • 7-6 – Mario Bandstand (win the game without making mistakes)
  • Entrance Space – Stairway to 3rd Floor

After clearing all of the mini-games in World 7, the character can go to World 8.

World 8

Most of the mini-games in World 8 are based on Bowser.

  • Entrance Space – Stairway to 3rd Floor
  • 8-1 – Running of the Bulb (reach the goal and put a bulb all the way to the end in order to win)
  • 8-2 – Grab Bag (15 coins needed to win)
  • 8-3 – Key-pa-Way (win the game by opening the door without letting any Spike Koopas grabbing a key)
  • 8-4 – Balloon Burst (be the first to burst the balloon faster to win)
  • 8-5 – Face Lift (90 points needed to win)
  • 8-6 – Bash 'n' Cash (whatever a controlled player even has one coin left, control player wins)
  • Entrance Space – Castle Exit

After clearing all of the mini-games in World 8, the character can go to World 9.

World 9

Most of the mini-games in World 9 are based on timing.

After clearing all of the mini-games in World 9 and beating Toad at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.