Wii Moo Moo Meadows
Template:Racecourse Moo Moo Meadows is the second race course of the Mushroom Cup from Mario Kart Wii, inspired by Moo Moo Farm in Mario Kart 64. The course is located in a country of green lawn, with a river aside of a farm, and a few trees surrounding the track. Although the track is considerably wide, most of it shows zones of high lawn where players cannot accelerate when driving over them. The course also shows varied hills and curves; therefore, managing drifting makes it less cumbersome to clear this track. Cows tend to cross the road, and racers have to be careful not to run into them. Monty Moles tend to dig and pop up randomly from the ground, hitting karts that pass on their holes and slowing down anyone going across the trails they leave. Before the finish line, there are grassy spots with Boost Pads, where players can get one to take an Item Box and perform a Trick.
Description
This course takes place in a farm meadows, as some barns can be seen in the background and there are cows that graze on the grass on the first lap and walk on the dirt road the other laps, acting as obstacles for the players. This course is fairly straightforward, being the second course in Mushroom Cup. Monty Moles are also in this track, near the end of it. They dig in the track and pop out. If the player runs into them, the player will slow down in the Monty Mole's tracks or flip over if the player happens to hit a Monty Mole itself. There are only two places in this track where the player can perform tricks; one after the cow area and the other in the Monty Mole area where there is a boost panel on that ramp.
Track Layout
At the start of the track is a slight turn left into the meadows where several cows are grazing on the first lap. On the other laps, the cows will cross the dirt road the player is driving on, serving as obstacles for the players. If a player happens to run into those cows, the player will flip over and lose his/her items. There are two herds of cow; one in the winding area of the track and the other on another turn on the left, leaving the area with the cows on them.
After taking the turn left, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a burst of speed. After the blue ramp is a slight turn left, into the area with the Monty Moles. In the Monty Mole is an area with some small hills and a ramp with a boost panel on it. To the left and right of the panel is the road that goes around the ramp with item boxes on them. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few hills made of grass in the middle of the track that will slow the player down. After the hills is a turn left, which leads back to the race line and begins another lap.
Scenery around the track includes: A milk cart, a barn and a windmill.
Shortcuts
There are no big shortcuts in Moo Moo Meadows but in the area with the cows, it is possible to go across the fields with a mushroom to avoid the cows and speed up. Another shortcut where a mushroom is needed is in the area with the Monty Moles. A mushroom can help the player speed across the grass.
Staff Ghosts
Moo Moo Meadows has two staff ghosts, one has a time of 1:37.856 and uses Baby Daisy on the Baby Booster and the other is unlockable (get a time of 1:34.160) and has a time of 1:25.909 with Baby Daisy on the Bullet Bike.