User:Zaku/Sandbox

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Sandbox details

My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and #32CD32 moves. Finishing the layout will briefly show green moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 Coin 10-Coin Mushroom
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L Coin 10-Coin Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold Coin 10-Coin 100-Coin
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO Flashy Boots Flashy Iron Boots Legendary Boots Legendary Iron Boots
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
Coin 10-Coin Lamination Suit
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


Objects

NOTE: Using some placeholder images

A list of interactive objects that Mario and company can encounter during their quest. Some of them are beneficial and help the player by making traveling easier, containing items. Others serve as obstacles and require an item or pixl to overcome.

Beneficial objects

Object Effect
Heart Pillar
Heart Pillar
Pillars scattered around Flipside and Flopside which house the Pure Hearts, and must be visited to advance to each chapter.
A Star Block in Super Paper Mario.
Star Block
Larger blocks found at the end of most levels. Striking one from below begins the END OF CHAPTER cinematic, before advancing to the next level or returning to Flipside or Flopside.
The Save Block from Paper Mario: The Thousand-Year Door
Save Block
Colorful blocks which open a prompt to save game progress when struck.
A ? Block sprite from Super Paper Mario.
? Block
Common yellow blocks featuring an orange ? symbol. Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some ? Blocks are hidden, or disguised as brick blocks.
A brick block from Super Paper Mario.
Brick block
Brick blocks can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as Hard Blocks, with their true form visible in 3-D. Bricks found in the Flipside and Flopside Pit of 100 Trials are indestructible.
A Coin Block from Super Paper Mario.
Coin Block
This block rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
A Cloud Block from Super Paper Mario.
Cloud Block
Cloud-shaped blocks that serve as platforms. They are only found in the skies of Mount Lineland.
A flip block from Super Paper Mario.
Flip block
Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
A gravity switch that flips gravity in Super Paper Mario.A Gravity switch that rotates gravity in Super Paper Mario.
Gravity Switch
Flat black blocks with white outlines and symbols. When struck these alter the direction of gravity for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
A Treasure Chest in Paper Mario: The Thousand-Year Door.
Treasure Chest
Treasure chests contain Important Things, items, or keys. The bigger variants typically contain Pixls or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
A sign written in an unknown language in Super Paper Mario.
Sign
Provides helpful information pertaining to the area. Signs near both Merlon and Nolrem's houses list in-game statistics.
A blue floor from The Dotwood Tree in Super Paper Mario.

A red floor from The Dotwood Tree in Super Paper Mario.
Colored floor
Blue and Red floating platforms which appear and disappear based on the color of nearby floor switches in The Dotwood Tree.
A Lift in Super Paper Mario.
Lift
Floating platforms in a variety of sizes that help with navigating certain areas.
A Minecart
Minecart
A blue Jump pad in Paper Mario: The Thousand-Year Door.A red Jump pad in Paper Mario: The Thousand-Year Door.
Jump platform
Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
A Jump-over cloud in Super Paper Mario.
Jump-over cloud
Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named Cyrrus can launch Mario and Co. much higher once given a Red Apple.
Artwork of a Warp Pipe from Super Paper Mario
Warp Pipe
Warp Pipes can be used for traveling between certain areas. Welderberg can build blue pipes, which serve as shortcuts to the Pit of 100 Trials entrances in both Flipside and Flopside, and between the Second Floor of both cities.

Obstacles

Image Name Description Locations
! Switch ! Switch Switches trigger various events when hit or jumped on and are often involved in puzzles.
A lock as seen in Super Paper Mario. Door lock These can be found on certain doors, requiring the appropriate key to be unlocked. Flipside
Flopside
Yold Ruins
Fort Francis
Woah Zone
Floro Caverns
The Underwhere
The Overthere
Castle Bleck
Floor barricade (conjectural name) Floor barricade These can be broken with Boomer or Thudley.
Cracked rock (conjectural name) Cracked object Walls or other objects with visible cracks in them can be blown up by Boomer's ability.
Model of a post from Super Mario 64. Post Using Thudley on these posts can pound them into the ground or in some cases pull them out. Flipside
Flopside
The Tile Pool
Dotwood Tree
A pushable block from The Underwhere in Super Paper Mario Stone block Large pushable blocks found in the tunnels beneath the River Twygz. They can be used to reach higher areas while the water is drained. The Underwhere
Giant yellow block from Paper Mario: The Thousand-Year Door Yellow block Blocks which require Cudge to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. Gap of Crag
Floro Caverns
Flopside