End of Level Target

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 17:06, February 3, 2022 by Kirbeat (talk | contribs)
Jump to navigationJump to search
Artwork of an End of Level Target from Donkey Kong Country 2: Diddy's Kong Quest
Artwork

An End of Level Target,[1] also known as an exit target,[2] is an object found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are found at the end of the level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with Level Flags in both Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.

It works very similarly to a strength tester game. If the Kongs land hard enough on the target, the attached lever causes the barrel to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a Red Balloon, the letter G, a Banana Coin, a Banana Bunch, a Banana, or sometimes even a DK Coin. The DK Coin of Web Woods is the hardest End of Level Target prize to acquire because it flashes by faster than the other prizes.

If Diddy Kong collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie Kong, she briefly performs on an electric guitar. If no prize is won, a short fanfare (which varies based on the level's theme) plays instead.

In Donkey Kong Land 2, the End of Level Target was replaced with a simple target, called the Goal Target.[3] As a result, the Kongs cannot obtain a prize from it. The target functions just like a spring; when the active Kong jumps on the End of Level Target, it bounces them out of the level.

Gallery

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 17.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide, page 19.
  3. ^ Donkey Kong Land 2 Nintendo 3DS Virtual Console electronic manual, tab 9: "Progressing Through Stages"