Flip Meter: Difference between revisions
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[[Image:flipmeter.PNG|thumb|right|The '''Flip Meter''' of ''Super Paper Mario'', located under the [[HP]] stats.]] | [[Image:flipmeter.PNG|thumb|right|The '''Flip Meter''' of ''Super Paper Mario'', located under the [[HP]] stats.]] | ||
The '''Flip Meter''' is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Dimension Flip|Flip]] move, it will start decreasing. When the meter is empty (after about ten seconds), [[Mario]] will lose one [[HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back. If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for as long as he likes. However, choosing to obtain the Catch Card is not very practical, since Mario is never in 3-D for extended periods of time during his adventure. | The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Dimension Flip|Flip]] move, it will start decreasing. When the meter is empty (after about ten seconds), [[Mario]] will lose one [[HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back. If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for as long as he likes. However, choosing to obtain the Catch Card is not very practical, since Mario is never in 3-D for extended periods of time during his adventure. | ||
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[[Category:Super Paper Mario]] | [[Category:Super Paper Mario]] |
Revision as of 14:27, March 19, 2011
The Flip Meter (also called Flip Gauge) is a meter in Super Paper Mario. When Mario uses his Flip move, it will start decreasing. When the meter is empty (after about ten seconds), Mario will lose one HP, and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back. If the heroes collect the Mario Catch Card in the Flopside Pit of 100 Trials, the Flip Meter will never decrease, enabling Mario to stay in 3-D for as long as he likes. However, choosing to obtain the Catch Card is not very practical, since Mario is never in 3-D for extended periods of time during his adventure.
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