List of Super Smash Bros. glitches: Difference between revisions
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This works for any stage with walls. | This works for any stage with walls. | ||
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==={{conjecturaltext|[[Falcon Punch]] Breaks the Game}}=== | |||
In any stage, if two [[Captain Falcon]]s use the [[Falcon Punch]] move on each other at the same time, the game will crash. | |||
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[[Category:Glitches]] | [[Category:Glitches]] | ||
Revision as of 17:02, February 21, 2011
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This is a list of glitches that appear in Super Smash Bros.
Glitches
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The player has to use Mario for this glitch. Mario must to Hyrule Castle and stand against a wall. Then they must use shield and roll against that wall as much as they can. If Mario is rolling left, he grows smaller. If he is rolling right he will grow larger.
This works for any stage with walls.
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In any stage, if two Captain Falcons use the Falcon Punch move on each other at the same time, the game will crash.
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The player must go to training mode and put four red shells right next to his opponent. Ness should stand a slight bit away and use his bat on the red shells. If done correctly, the opponent should get from 600 to 999 damage and go flying. This may also hit the player, depending on the distance from the shells, although even after acquiring 999%, the knockback is little enough for the player to easily recover. This glitch has been confirmed to work with all characters except Donkey Kong.
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The player must go to training mode, choose Mario and put four green shells right next to his opponent. Stand next to his opponent and use Mario Tornado, the player and opponent will freeze, the opponent will get 0% to 999% damage. This glitch has been confirmed to work with all characters and opponents.