SNES Mario Circuit 3: Difference between revisions
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[[Image:MarioCircuit3.PNG|thumb|'''Mario Circuit 3''' from ''Super Mario Kart''.]] | [[Image:MarioCircuit3.PNG|thumb|'''Mario Circuit 3''' from ''Super Mario Kart''.]] | ||
'''Mario Circuit 3''' is the fifth and final course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. It is a long, almost symmetrical track with many twists and turns (even bearing a faint resemblance to the [[wikipedia:Sepang International Circuit|Sepang International Circuit]], located in Malaysia), but no obstacles other than [[Warp Pipe|Pipes]] and [[Oil Slick]]s scattered throughout the track. One curve is extremely sharp and | '''Mario Circuit 3''' is the fifth and final course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. It is a long, almost symmetrical track with many twists and turns (even bearing a faint resemblance to the [[wikipedia:Sepang International Circuit|Sepang International Circuit]], located in Malaysia), but no obstacles other than [[Warp Pipe|Pipes]] and [[Oil Slick]]s scattered throughout the track. One curve is extremely sharp and is performed best by slowing down or [[drift]]ing. At the end of the track there is one zipper which can be used to take the lead or catch up at the last minute. There is also a shortcut: Soon after the sharp twist, there is a less sharp curve. The gap in the crash barrier there can be used to avoid the curve. It is best to use a [[mushroom]] or a [[star]] here, to avoid slowing down. | ||
The course reappears in the [[Lightning Cup]] of ''[[Mario Kart Wii]]'' with little to no difference in terms of course layout. | The course reappears in the [[Lightning Cup]] of ''[[Mario Kart Wii]]'' with little to no difference in terms of course layout. |
Revision as of 07:52, November 8, 2010
Mario Circuit 3 is the fifth and final course of the Flower Cup in Super Mario Kart. It is a long, almost symmetrical track with many twists and turns (even bearing a faint resemblance to the Sepang International Circuit, located in Malaysia), but no obstacles other than Pipes and Oil Slicks scattered throughout the track. One curve is extremely sharp and is performed best by slowing down or drifting. At the end of the track there is one zipper which can be used to take the lead or catch up at the last minute. There is also a shortcut: Soon after the sharp twist, there is a less sharp curve. The gap in the crash barrier there can be used to avoid the curve. It is best to use a mushroom or a star here, to avoid slowing down.
The course reappears in the Lightning Cup of Mario Kart Wii with little to no difference in terms of course layout.